<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="BL2 Cold Dead Hands"> <comment># BL2 Cold Dead Hands v1.1.5</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Enemies will always drop the exact gun/shield that they were using, and</comment> <comment># weapons/shields are in general not otherwise findable in the world (treasure chests,</comment> <comment># for instance, will not contain guns or shields).</comment> <comment>#</comment> <comment># In the default configuration, enemy gear is MUCH improved from stock -- you will be</comment> <comment># fighting enemies with gemstones, E-Tech, and even legendaries, across all weapon</comment> <comment># types. Various options for controlling the quality of gear used by enemies (and</comment> <comment># thus available to yourself) can be found below. See the README file for full</comment> <comment># details.</comment> <category name="Main Mod (best to leave all this checked)"> <category name="Early Game Gear Unlocks" locked="true"> <comment># This is a copy of UCP's Early Game Unlocks, which allows various weapon and</comment> <comment># shield levels from the very beginning of the game. Without this in place,</comment> <comment># early-game enemies can spawn without ANY equipped gear, which is weird.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Skinpool Setup" locked="true"> <comment># This section is copied directly from UCP's Skinpool Reassignments section,</comment> <comment># which frees up some 600 skin/head pools for use in mods. I'm including it</comment> <comment># in here so that no part of UCP is actually required, and this mod is</comment> <comment># theoretically able to function completely standalone.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_MercAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_MercAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAster'</code> <code profiles="default">set GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.MinecraftSkins BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'</code> <code profiles="default">set GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].ItmPoolDefinition None</code> </hotfix> </category> <category name="Disable World Weapon/Shield Drops"> <comment># This section disables world drops for weapons and shields, so those items will</comment> <comment># only drop from what the enemies are carrying. Rather than deleting/disabling</comment> <comment># the items entirely, we're changing them to draw from an ammo/money pool so that</comment> <comment># the rest of the probabilities in the pools aren't affected.</comment> <comment>#</comment> <comment># Note that this doesn't *completely* get rid of world weapon/shield drops, but it</comment> <comment># should get rid of the vast majority of them.</comment> <category name="Remove Weapons and Shields from Enemy Drops"> <category name="Main Weapon/Shield-Removing Hotfixes for Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Gear BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Gear BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Items_Small BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Items_Small BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P3 BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P3 BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P4 BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P4 BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang BalancedItems[2].InvBalanceDefinition None</code> </hotfix> </category> <category name="Badass+ Drop Pools"> <comment># Various Badass-and-up pools explicitly use some pools which we don't</comment> <comment># actually want to touch directly. Rather than hotfixing these, for Better</comment> <comment># Loot compatibility, we're just going to redefine these pools entirely.</comment> <comment>#</comment> <comment># These definitions were taken from my Better Loot mod, and have enhanced</comment> <comment># eridium+cash rewards compared to the stock pools.</comment> <category name="Badass Enemies"> <code profiles="default">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Itempools.ListDefs.BadassEnemyWeightedShotgun ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Anemone_ItemPools.ListDefs.BadassEnemyWeightedShotgun ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># This is actually enemies like Bad Maw, Badass Constructors...</comment> <code profiles="default">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Anemone_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># This is actually enemies like Saturn, Slappy, King Mong, etc.</comment> <code profiles="default">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Anemone_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </category> <category name="Remove Weapons and Shields from Containers"> <category name="Main Weapon/Shield-Removing Hotfixes for Chests"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[3].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[4].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[4].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[3].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items BalancedItems[3].InvBalanceDefinition None</code> </hotfix> </category> <category name="Epic Treasure Chests"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Regular Treasure Chests"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Captain Scarlett DLC Endgame Chests"> <code profiles="default">set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Big Game Hunt DLC Endgame Chests"> <code profiles="default">set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Lockers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_StorageLocker_MidgetBandit DefaultLoot[1].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_StorageLocker_MidgetBandit DefaultLoot[1].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetHyperion.ObjectGrade_StorageLocker_MidgetHyperion DefaultLoot[1].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetHyperion.ObjectGrade_StorageLocker_MidgetHyperion DefaultLoot[1].ItemAttachments[0].AttachmentPointName "Ammo1"</code> </hotfix> </category> <category name="Cardboard Boxes"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box DefaultLoot[1].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box DefaultLoot[1].ItemAttachments[0].AttachmentPointName "Ammo1"</code> </hotfix> </category> <category name="Dumpsters"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.LootablePools.Pool_Dumpster_Guns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Bandit Coolers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler DefaultLoot[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler DefaultLoot[4].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_BanditCooler_MidgetBandit DefaultLoot[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_BanditCooler_MidgetBandit DefaultLoot[4].ItemAttachments[0].AttachmentPointName "Ammo1"</code> </hotfix> </category> <category name="Safes"> <comment># This definition is actually based on my Better Loot definition for</comment> <comment># safes, which improves on safe performance in a number of ways.</comment> <comment># Removing the shield possibility, though.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe DefaultLoot ((ConfigurationName="EridiumStick",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Eridium",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Safe_Cash",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"))),(ConfigurationName="Grenade",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5"))),(ConfigurationName="Relic",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"))))</code> </hotfix> </category> </category> </category> <category name="Nerf Vending Machines"> <category name="Limit Item Counts"> <comment># We're not completely removing weapons and shields from vending machines,</comment> <comment># partially because they'd become a bit pointless, and partially because of</comment> <comment># that early-game Hammerlock quest which requires you to buy a shield.</comment> <comment># Instead we're restricting the number of items in shield + weapon machines to</comment> <comment># 2, and removing the item of the day from the weapons machine.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity.BaseValueConstant 2</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity.BaseValueConstant 2</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine Quantity.BaseValueConstant 0</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[2].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[3].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Disable COMs in Health Machines in Southern Shelf"> <comment># The early Hammerlock mission "Shielded Favors" requires you to buy a</comment> <comment># shield from a vending machine, but with our quantity nerfs, you can</comment> <comment># end up with a vending machine with only COMs in it. So, in Southern</comment> <comment># Shelf only, we're getting rid of COMs in there entirely. This is</comment> <comment># fully compatible with the following other mods:</comment> <comment>#</comment> <comment># - Jim Raven's MakeVendorsGreatAgain (though we end up nerfing the COM population rate)</comment> <comment># - the_Nocturni's Vendor+</comment> <comment>#</comment> <comment># This is mostly compatible with these other mods, though they also</comment> <comment># add in extra COM drops that we don't disable:</comment> <comment>#</comment> <comment># - SirUmnei's COM Overhaul Pack</comment> <comment># - Koby's Vendors Enhanced</comment> <comment>#</comment> <comment># This is *incompatible* with the following, in that we'll be cutting</comment> <comment># some non-COM stuff out of the pool instead, and probably messing with</comment> <comment># some population rates:</comment> <comment>#</comment> <comment># - Jim Raven's BL1 Vendors</comment> <comment># - Seud's Economy Fixes & Improvements</comment> <comment># First, for most levels, set the stock drop scaling for COMs</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems[2].Probability.BaseValueScaleConstant 0.333</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems[3].Probability.BaseValueScaleConstant 0.333</code> </hotfix> <comment># Then, just for Southern Shelf, set those to 0</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems[2].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems[3].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> <category name="Enemy Weapon Equip Pools"> <comment># These are the actual pools which enemies equip from</comment> <category name="Regular Enemies"> <comment># Weight Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Pistols</comment> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Shotguns</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight SMGs</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># All ("standard" mod weights)</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Launchers</comment> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.MinecraftSkins bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Snipers</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Shotguns</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterSkin bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Badass Enemies"> <comment># Weight Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedPattern bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Pistols</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedPattern bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Shotguns</comment> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedPattern bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight SMGs</comment> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.White bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># All ("standard" mod weights)</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedPattern bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Launchers</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedPattern bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Snipers</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.White bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Shotguns</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.White bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Level-Specific Pool Initialization"> <comment># These pools are used by boss enemies to provide a proper weighted equipment</comment> <comment># drop, based on the user's selection in the "Bosses Use+Drop Their Unique</comment> <comment># Weapons" category. These are re-used by enemies in different levels, to</comment> <comment># conserve the number of skinpools that this mod reserves.</comment> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Mercenary.AsterSkin bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterHead bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterHead bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Mercenary.AsterHead bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterHead bAutoReadyItems True</code> </category> <category name="Torgue DLC Pools"> <comment># The Torgue DLC has a complex web of equip pools already set up already,</comment> <comment># for the purpose of allowing its three gangs to have different equipped</comment> <comment># gear. Rather than try to rejigger this too much, we're going to set</comment> <comment># these equip pools to drop on death as well. We're adding in launchers</comment> <comment># as possible equips for them, though. Badass gang members will be</comment> <comment># changed to use our global badass equip pools.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_AngelGang_All_ButLaunchers_Use BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_DragonGang_All_ButLaunchers_Use BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_TorgueGangWeapons_All_ButLaunchers_Use BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> <category name="Other Pool Tweaks"> <comment># Any other pools which need tweaking</comment> <category name="\"Medical Mystery\" E-Tech Pool"> <comment># This is used by a couple other enemies in addition to Dr. Mercy.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Badass Creeper Drops"> <comment># This is not, strictly speaking, the remit of this mod, but since we</comment> <comment># happen to fix the other couple instances of this for No-Beard and Big</comment> <comment># Sleep, we may as well fix it here. Basically the chances of Badass</comment> <comment># Creepers dropping their unique gear is a fixed percentage, rather than</comment> <comment># using the global DropODDS vars. This resets it to use the DropODDS</comment> <comment># vars, so that the drops follow the user choice of boss drop chance,</comment> <comment># below.</comment> <hotfix name="ApocHotfix" level="Caverns_P"> <code profiles="default">set GD_Population_Creeper.Balance.PawnBalance_CreeperBadass DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.250000)</code> </hotfix> </category> <category name="Chubby/Tubby Enemy Drops"> <comment># This is not, strictly speaking, the remit of this mod, but since we</comment> <comment># happen to fix the other couple instances of this for No-Beard and Big</comment> <comment># Sleep, we may as well fix it here. Basically the chances of Chubbies</comment> <comment># dropping their unique gear is a fixed percentage, rather than using</comment> <comment># the global DropODDs vars. This resets it to use the DropODDS vars,</comment> <comment># so that the drops follow the user choice of boss drop chance, below.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear ItemPools[0].PoolProbability (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)</code> </hotfix> </category> <category name="Commander Lilith and the Fight for Sanctuary Changes"> <comment># The Commander Lilith DLC enemies often use some custom pools to define specific loot.</comment> <comment># This lets us be a little more free with just reusing those pools, since nothing else</comment> <comment># is using them. So a number of those enemies have some special-case code in here.</comment> <category name="Lt. Tetra"> <comment># Lt. Tetra always uses a corrosive e-tech AR; we'll have to settle for just</comment> <comment># any old e-tech AR, so they don't get sanity-checked.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Green BalancedItems[0] (ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)</code> </hotfix> </category> <category name="New Pandora Commander"> <comment># New Pandora Commanders use a pool which includes various uniques/legendaries.</comment> <comment># Not gonna bother messing with those equip percentages.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[0].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[1].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[2].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[3].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[4].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[5].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[6].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[7].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[8].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems[9].bDropOnDeath True</code> </hotfix> </category> <category name="New Pandora Heavy"> <comment># New Pandora Heavies use, strangely enough, a Dog. All the time!</comment> <comment># Rather than innundate players with tons of Dog drops, we're going</comment> <comment># to widen the pool to have equal weights of purple, etech, and</comment> <comment># legendary shotguns.</comment> <comment>#</comment> <comment># They're also set to always use purple acid spike shields; we're</comment> <comment># going to widen that up to be *any* purple spike shield.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Dahl_Shotguns_Enforcer BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Enforcer_Shield BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="New Pandora Infectologists"> <comment># New Pandora Infectologists always use a slag e-tech AR; we'll have to settle for just</comment> <comment># any old e-tech AR, so they don't get sanity-checked.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Slag BalancedItems[0] (ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Slag'</code> </hotfix> </category> <category name="New Pandora Medics"> <comment># New Pandora Medics always use a shock e-tech AR; we'll have to settle for just</comment> <comment># any old e-tech AR, so they don't get sanity-checked.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Shock BalancedItems[0] (ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)</code> </hotfix> </category> <category name="New Pandora Recruit"> <comment># New Pandora Recruits use a pool which includes a Hornet.</comment> <comment># Not gonna bother messing with those equip percentages.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist BalancedItems[0].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist BalancedItems[1].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist BalancedItems[2].bDropOnDeath True</code> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist BalancedItems[3].bDropOnDeath True</code> </hotfix> </category> <category name="New Pandora Snipers"> <comment># Snipers (and Badass snipers) use a custom etech sniper pool; switching that out</comment> <comment># for our own.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_ItemPoolEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[0] (ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)</code> </hotfix> </category> <category name="New Pandora Global Drop Pool"> <comment># New Pandora troops have a chance to drop the Infection Cleaner by default,</comment> <comment># but we don't want extra weapons dropping from weaponable enemies in here,</comment> <comment># so we're disabling that.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_ItemPools.ListDefs.NP_DropSpecific ItemPools[4].PoolProbability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> </category> <category name="Enemy Pool Assignments"> <comment># Assign enemies to use our custom pools, rather than the stock Borderlands pools</comment> <category name="Regular Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Allium_LootMidget_LoaderJET.Balance.PawnBalance_LootMidget_LoaderJETAllium DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_LootMidgetLoaderBUL.Balance.PawnBalance_LootMidget_LoaderBULAllium DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_HolidayLoader.Balance.PawnBalance_HolidayLoader DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_MissionPlaceholder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMarauder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMarauder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Rat.Balance.Iris_PawnBalance_RatTunnel DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderJunk DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPirate DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderGUN_Disabled DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderJunk_Disabled DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathOneArm DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderJET DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJunk DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_TundraPatrol DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetNomad DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_RatGrunt_Digi.Population.PawnBalance_RatGrunt_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_Goliath DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathLootGoon DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker_Minus2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker_StandStill DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Aster_Pop_Orcs.Balance.PawnBalance_Orczerker DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_Orchid_SM_JockoLegUp_Data.PawnBalance_Orchid_PiratePegLeg DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_ResistanceFighter.Population.BD_ResistanceFighter_Pistol DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderIntro DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetGoliath DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_Bike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_GrinderBike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidGrinderBike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Bruiser.Balance.Iris_PawnBalance_BikerBruiser DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Marauder.Balance.Iris_PawnBalance_SullyTheStabber DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Midget.Balance.Iris_PawnBalance_BikerMidget DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Nast_Hodunk_Grunt.Balance.PawnBalance_Nast_HodunkGrunt DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateGrenadier DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_Juggernaught DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.Unique.PawnBalance_DiggerGoliath DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_HodunkGrunt DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderJET DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_ScarlettMarauder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_EngyArms_FreeWilly_Skag DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJET DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetRat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Sage_Pop_Natives.Balance.PawnBalance_Native_Soldier DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Nast_BadassJunkLoader.Population.PawnBalance_BadassJunkLoader DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Nast_Native_Soldier.Population.PawnBalance_Nast_Native_Soldier DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ZafordGrunt DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGroomsman DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGrunt DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMidget DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMidget DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderSGT DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBUL DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderBUL DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderBUL_JackFight DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBUL DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderBUL_Disabled DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_ButcherBoss3.Balance.PawnBalance_ButcherBoss3 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Goliath.Balance.Iris_PawnBalance_ArenaGoliath DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderRPG DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathBlaster DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderRPG DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Rocket DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateHunter DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_BlackOps DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleDark'</code> <code profiles="default">set GD_Anemone_Population_Loader.Balance.PawnBalance_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'</code> <code profiles="default">set GD_Anemone_Population_Loader.Balance.PawnBalance_Loader_A_Junk DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'</code> <code profiles="default">set GD_Allium_LootMidget_LoaderJET.Balance.PawnBalance_LootMidget_LoaderJETAllium DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_LootMidgetLoaderBUL.Balance.PawnBalance_LootMidget_LoaderBULAllium DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_HolidayLoader.Balance.PawnBalance_HolidayLoader DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Goliath.Balance.Iris_PawnBalance_ArenaGoliath DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderPWR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nast_Hodunk_Grunt.Balance.PawnBalance_Nast_HodunkGrunt DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGroomsman DefaultItemPoolList[3].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGrunt DefaultItemPoolList[3].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordKnife DefaultItemPoolList[3].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider DefaultItemPoolList[3].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_BubblesLilSis.Balance.PawnBalance_Orchid_Bubbles DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBUL DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderEXP DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderHOT DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderJunk DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPirate DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPWR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateHunter DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_ScarlettMarauder DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Constructor.Balance.Unique.PawnBalance_Constructor_1340 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_BlackOps DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_RequisitionOfficer DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_Juggernaught DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderBUL DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderEXP DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderHOT DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderION DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderJET DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderPWR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_BunkerLoaderWAR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBUL DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderEXP DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderHOT DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderION DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJET DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJunk DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderLWT DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderPWR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderRPG DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderSGT DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderWAR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderWAR_Overlooked DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderBUL_JackFight DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderEXP_JackFight DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderGUN_JackFight DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Ep13_Roland DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Ep6_Roland DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_HodunkGrunt DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ZafordGrunt DefaultItemPoolList[3].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetNomad DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Rocket DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_Undertaker DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatPlague DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Psycho_Digi.Population.PawnBalance_Psycho_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_PsychoMidget_Digi.Population.PawnBalance_PsychoMidget_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_RatGrunt_Digi.Population.PawnBalance_RatGrunt_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderEXP DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderION DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetRat DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_RaidPete.Balance.PawnBalance_Iris_RaidPete_SewerPipeRat PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Rat.Balance.Iris_PawnBalance_RatTunnel PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRider PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_Scavenger PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetNomad PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShock PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShock PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatRider PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatTunnel PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatTunnel PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_GoliathSnow.Balance.PawnBalance_GoliathSnow PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Nomad_Digi.Population.PawnBalance_Nomad_Digi PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Bruiser.Balance.Iris_PawnBalance_BikerBruiser PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Midget.Balance.Iris_PawnBalance_BikerMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_LilithIntro PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_LilithIntro PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderElite PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderElite PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_Engineer PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_Engineer PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRegular PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRegular PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetRat PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_MarauderRegular_Digi.Population.PawnBalance_MarauderRegular_Digi PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Scout_IntroNOGunDrop PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Scout_IntroNOGunDrop PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_SniperBase PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_SniperBase PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionHawk PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionHawk PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetShotgun PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetShotgun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadPyro PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadPyro PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_GoliathSnow.Balance.PawnBalance_GoliathSnow PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Butcher.Balance.PawnBalance_Butcher PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Butcher.Balance.PawnBalance_Butcher PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Butcher.Balance.PawnBalance_Butcher PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_HodunkPsycho.Balance.PawnBalance_HodunkPsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_HodunkPsycho.Balance.PawnBalance_HodunkPsycho PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Engineer.Balance.Iris_PawnBalance_EngineerArms PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Iris_Population_Engineer.Balance.Iris_PawnBalance_EngineerArmsNoJump PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_MarauderRegular_Digi.Population.PawnBalance_MarauderRegular_Digi PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nomad_Digi.Population.PawnBalance_Nomad_Digi PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Nomad_HMG_Digi.Population.PawnBalance_Nomad_HMG_Digi PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun PlayThroughs[0].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PiratePsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PiratePsychoMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Constructor.Balance.PawnBalance_Constructor PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Constructor.Balance.PawnBalance_Constructor PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Constructor.Balance.Unique.PawnBalance_ConstructorWillhelm PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Constructor.Balance.Unique.PawnBalance_ConstructorWillhelm PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_Engineer PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_Engineer PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_EngineerArms PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_EngineerArms PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathCorrosive PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathCorrosive PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathTurret PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathTurret PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderElite PlayThroughs[0].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderElite PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho PlayThroughs[0].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRegular PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRegular PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRider PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderRider PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_Scavenger PlayThroughs[0].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_FlamingMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetNomad PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetRat PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetShotgun PlayThroughs[0].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetShotgun PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetSuicide PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_PsychoMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Ambush PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadPyro PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadPyro PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShock PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadShock PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_Psycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_PsychoBurning PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_PsychoSlag PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_PsychoSnow PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_PsychoSuicide PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatLab PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatLab PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatThief PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatThief PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_RatTunnel PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_PsychoMidget_Digi.Population.PawnBalance_PsychoMidget_Digi PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_RatChef.Balance.PawnBalance_RatChef PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_RatLab_Digi.Population.PawnBalance_RatLab_Digi PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_RatLab_Digi.Population.PawnBalance_RatLab_Digi PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Medic PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Medic PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer_IntroNOGunDrop PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer_IntroNOGunDrop PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="default">set GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionHawk PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Population_Engineer.Balance.PawnBalance_HyperionHawk PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'</code> <code profiles="default">set GD_Episode06Data.BalanceDefs.BD_Ep6_RolandGunOnGround DefaultLoot[0].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'</code> <code profiles="default">set GD_Sage_ClaptrapWorshipper.Character.AIDef_Sage_ClaptrapWorshiper:AIBehaviorProviderDefinition_0.Behavior_AIChangeInventory_29 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'</code> </hotfix> </category> <category name="Badass Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_PinocchioBot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Ep13_Roland DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_CombatEngineer DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Goliath DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderJET DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Marauder DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Nomad DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Rat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Marshal DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_MarauderBadass_Digi.Population.PawnBalance_MarauderBadass_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_ButcherBoss2.Balance.PawnBalance_ButcherBoss2 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Anemone_Population_Loader.Balance.PawnBalance_LoaderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_BrningRedneck DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Dan DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Lee DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mick DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Ralph DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Assassin4_Digi.Population.PawnBalance_Assassin4_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_ButcherBoss.Balance.PawnBalance_ButcherBoss DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMarauderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMarauderBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMamaBike DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'</code> <code profiles="default">set GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Assassin3_Digi.Population.PawnBalance_Assassin3_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Assassin4_Digi.Population.PawnBalance_Assassin4_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_ButcherBoss2.Balance.PawnBalance_ButcherBoss2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_ButcherBoss3.Balance.PawnBalance_ButcherBoss3 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_LoaderUltimateBadass_Digi.Population.PawnBalance_LoaderUltimateBadass_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_MarauderBadass_Digi.Population.PawnBalance_MarauderBadass_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBadass DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Goliath.Balance.PawnBalance_GoliathLootGoon DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Jack.Balance.PawnBalance_JacksBodyDouble DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBadass DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderSuperBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_LoaderWAR_1340 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Engineer DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderJET DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderWAR DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_MrMercy DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_RakkMan DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Dan DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Lee DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mick DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Ralph DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_PsychoBadass_Digi.Population.PawnBalance_PsychoBadass_Digi DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_PyroPete.Balance.Iris_PawnBalance_Pyro_Pete DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Demon DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_DemonFall DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Phase2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_RaidPete.Balance.Iris_PawnBalance_RaidPete DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Jack.Balance.PawnBalance_Jack DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_LoaderGiant DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_Willhelm DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Sage_Raid_BeastMaster.Population.Balance_Sage_Raid_BeastMaster DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2 PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderBadass PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_Nomad_Ambush PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadBadass PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_CraterFemale.Balance.PawnBalance_CraterFemale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_CraterFemale.Balance.PawnBalance_CraterFemale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'</code> <code profiles="default">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Sage_Pop_DrNakayama.Balance.PawnBalance_Sage_DrNakayama PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White'</code> <code profiles="default">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White'</code> <code profiles="default">set GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_BadassBruiser PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'</code> <code profiles="default">set GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_BadassBruiser PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_HodunkBadass.Balance.PawnBalance_HodunkBadass PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderBadass PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.PawnBalance_MarauderBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_SavageLee PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_SavageLee PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_SandFemale.Balance.PawnBalance_SandFemale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_ZafordBadass.Balance.PawnBalance_ZafordBadass PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_CraterFemale.Balance.PawnBalance_CraterFemale PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_FleshripperMale.Balance.PawnBalance_FleshripperMale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_GoliathGroom.Population.PawnBalance_GoliathGroom PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2 PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2 PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Constructor.Balance.PawnBalance_ConstructorBadass PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Constructor.Balance.PawnBalance_ConstructorBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_Midge PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadBadass PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_NomadBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_PsychoBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_ProspectorPsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Sage_Pop_DrNakayama.Balance.PawnBalance_Sage_DrNakayama PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_SandMale.Balance.PawnBalance_SandMale PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_BadassSniper PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_BadassSniper PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander_NOGunDrop PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander_NOGunDrop PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="default">set GD_Nast_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_3 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_211 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'</code> <code profiles="default">set GD_Nast_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_2 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_212 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Angels:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_5 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Dragon:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Torgue:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Angels:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_5 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Dragon:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> <code profiles="default">set GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Torgue:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2 NewItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'</code> </hotfix> </category> </category> <category name="Compatibility with Better Loot Mod"> <comment># This section is just for compatibility with my BL2 Better Loot mod, and mostly</comment> <comment># just undoes some statements which Better Loot makes, back to the stock BL2</comment> <comment># values. There is no harm in leaving this enabled even if you don't run Better</comment> <comment># Loot.</comment> <category name="Revert Regular Enemy Drop Tweaks"> <category name="Laney's Dwarves"> <comment># Better Loot gives all these a chance to drop gemstone weapons. We'll</comment> <comment># just get rid of that entirely.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Revert Boss Drop Improved Quantities"> <category name="Captain Flynt"> <code profiles="default">set GD_Itempools.Runnables.Pool_CaptFlynt Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Southpaw Assassins"> <code profiles="default">set GD_Itempools.Runnables.Pool_FourAssassins Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Nisha"> <code profiles="default">set GD_Itempools.Runnables.Pool_Sheriff Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> <category name="Fix Enemy Roid/Maylay Shield Damage"> <comment># The base calculation which the game does to determine enemy melee damage</comment> <comment># doesn't correctly deal with Roid/Maylay shields -- enemies get a FAR</comment> <comment># greater boost from these shields than they should. This was never a problem</comment> <comment># with the base game, since enemies couldn't use those shields, but since they</comment> <comment># can in CDH, it makes Roid-using enemies much more difficult. This fixes the</comment> <comment># equation up, courtesy 55tumbl. Thanks for that!</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNonWeaponDamage ValueFormula.Offset.BaseValueScaleConstant 0.125</code> </hotfix> </category> </category> <category name="Loot Pool Improvements (Gemstones/Uniques/Pearls/Seraphs/Effervescents)"> <comment># Various categories to improve various aspects of the loot enemies spawn with.</comment> <comment># These can be toggled on or off to suit your desired preferences.</comment> <category name="Legendary/Purple Weapon + Shield Pool Base Setup (don't uncheck this if you choose anything below here)" locked="true"> <comment># Initializes the various Legendary drop pools in a way which lets us choose</comment> <comment># what else to put in them (via hotfix) in the next categories.</comment> <category name="Legendary Weapon Setup"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Unique.Sniper_Jakobs_3_Morde_Lt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> <category name="Fix Fire Drill"> <comment># We add the Fire Drill as a possible drop, but in order for the gun to not</comment> <comment># disappear from your inventory between runs, it needs to be explicitly</comment> <comment># assigned the Anemone DLC. This fixes that up. Thanks to Natsu235 for this!</comment> <code profiles="default">set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone'</code> </category> </category> <category name="Legendary Shield Setup"> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Impact_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Purple Weapon Pool Setup (for Gemstones)"> <comment># Initializes the various Purple drop pools in a way which lets us choose</comment> <comment># what else to put in them (via hotfix) in the next categories. This is</comment> <comment># just for gemstones currently.</comment> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True))</code> </category> </category> <category name="Add Uniques to Legendary Weapon + Shield Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Torgue_3_BoomPuppy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[19] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[20] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[21] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[22] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[23] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[24] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[19] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[20] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[21] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems[3] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary BalancedItems[0] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_Shields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Shields.A_Item_Custom.S_BucklerShield',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> <category name="Add Pearls to Legendary Weapon + Shield Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[19] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[25] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[26] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[27] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[22] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[23] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> <category name="Add Seraphs to Legendary Weapon + Shield Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[20] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[21] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[22] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[28] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[29] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[30] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[24] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[25] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[26] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[19] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[19] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems[4] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems[3] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[3] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_ItemGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[4] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_ItemGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> <category name="Add Effervescents to Legendary Weapon + Shield Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[23] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.AR_Dahl_6_Toothpick',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[24] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.PeakOpener.AR_Torgue_5_PeakOpener',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[27] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotguns.SG_Torgue_3_SwordSplosion_Unico',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[20] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[21] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.SMG.SMG_Tediore_6_Infection_Cleaner',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[20] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Anemone_Balance_Treasure.Shields.ItemGrade_Gear_Shield_Worming',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.33),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Anemone_ItemPools.Shields.ItemGrade_Gear_Shield_Nova_Singularity_Peak',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.33),bDropOnDeath=True)</code> </hotfix> </category> <category name="Add Gemstones to Purple Pool"> <comment># Adds Gemstone weapons to the main global purple pool, so that they'll drop</comment> <comment># in the main world.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare BalancedItems[5] (ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare BalancedItems[8] (ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=2.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare BalancedItems[5] (ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare BalancedItems[5] (ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare BalancedItems[5] (ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> </category> <category name="Rocket Launchers in Global Equip Pools (choose one)" MUT="true"> <category name="Full Rocket Launcher Equip Probability (7.7%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 7.7% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems[5].Probability.BaseValueScaleConstant 1</code> </hotfix> </category> <category name="3/4 Rocket Launcher Equip Probability (5.9%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 5.9% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> </hotfix> </category> <category name="Half Rocket Launcher Equip Probability (4%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 4% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> </hotfix> </category> <category name="1/4 Rocket Launcher Equip Probability (2%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 2% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> </hotfix> </category> <category name="0% Rocket Launcher Equip Probability (0%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have a 0% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.White BalancedItems[5].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> <category name="Enemy Gear Quality (choose one)" MUT="true"> <category name="Enemies Have Excellent Gear"> <comment># Equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 9% 0%</comment> <comment># Uncommon (green): 36% 0%</comment> <comment># Rare (blue): 28% 22%</comment> <comment># Very Rare (purple): 21% 55%</comment> <comment># E-Tech (brighter purple): 4% 17%</comment> <comment># Legendary (orange): 1% 6%</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields Minus Turtles (some enemies become unkillable if equipped with a</comment> <comment># turtle shield with a large enough health penalty)</comment> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=16.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=16.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Boom + Bewm</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom bAutoReadyItems True</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> <comment># Jack's Body Double</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Torgue DLC Enemies (Regular)"> <comment># Make sure that regular Torgue enemies use our own weights.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> </category> <category name="Enemies Have Better Gear"> <comment># Equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 33% 0%</comment> <comment># Uncommon (green): 35% 25%</comment> <comment># Rare (blue): 25% 49%</comment> <comment># Very Rare (purple): 6% 20%</comment> <comment># E-Tech (brighter purple): 1% 5%</comment> <comment># Legendary (orange): 0.25% 1%</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields Minus Turtles (some enemies become unkillable if equipped with a</comment> <comment># turtle shield with a large enough health penalty)</comment> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Boom + Bewm</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom bAutoReadyItems True</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> <comment># Jack's Body Double</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Torgue DLC Enemies (Regular)"> <comment># Make sure that regular Torgue enemies use our own weights.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> </category> <category name="Enemies Have Roughly Stock Gear"> <comment># Equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 88% 0%</comment> <comment># Uncommon (green): 11% 49%</comment> <comment># Rare (blue): 1% 37%</comment> <comment># Very Rare (purple): 0.15% 12%</comment> <comment># E-Tech (brighter purple): 0.07% 2%</comment> <comment># Legendary (orange): 0.03% 0.31%</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields Minus Turtles (some enemies become unkillable if equipped with a</comment> <comment># turtle shield with a large enough health penalty)</comment> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.8999999999999999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.8999999999999999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Optional Stalker Shields</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White bAutoReadyItems True</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Boom + Bewm</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom bAutoReadyItems True</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> <comment># Jack's Body Double</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=9.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien',Probability=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Torgue DLC Enemies (Regular)"> <comment># Make sure that regular Torgue enemies use our own weights.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.036,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.14,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_AR_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> </category> </category> <category name="Rarity Drop Rates (choose one)" MUT="true"> <category name="Guaranteed Drops for All Rarities"> <comment># Drop chances per equipped rarity:</comment> <comment>#</comment> <comment># Common (white): 100%</comment> <comment># Uncommon (green): 100%</comment> <comment># Rare (blue): 100%</comment> <comment># Very Rare (purple): 100%</comment> <comment># E-Tech (brighter purple): 100%</comment> <comment># Legendary (orange): 100%</comment> <category name="Actual Code"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[12].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[13].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[14].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[15].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[16].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[17].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[18].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[19].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[20].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[21].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[22].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[23].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[24].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[25].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[26].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[27].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[28].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[29].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[30].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[31].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[32].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[33].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[34].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[35].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[36].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[37].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[38].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[39].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[40].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[41].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[42].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[43].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[44].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[45].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[46].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[47].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[48].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[49].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[50].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[51].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[52].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[53].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[54].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[55].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[56].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[57].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[58].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[59].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[60].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[61].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[62].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[63].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[64].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[65].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[66].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[67].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[68].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[69].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[70].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[71].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[72].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[73].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[74].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[75].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[76].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[77].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[78].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[79].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> <category name="Lower Rarities Drop Less Frequently"> <comment># Drop chances per equipped rarity:</comment> <comment>#</comment> <comment># Common (white): 10%</comment> <comment># Uncommon (green): 33%</comment> <comment># Rare (blue): 66%</comment> <comment># Very Rare (purple): 100%</comment> <comment># E-Tech (brighter purple): 100%</comment> <comment># Legendary (orange): 100%</comment> <category name="Actual Code"> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.White BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[2].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[3].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[4].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[5].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[6].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[7].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[8].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[9].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[10].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[11].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[12].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[13].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[14].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[15].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[16].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[17].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[18].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[19].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[20].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[21].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[22].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[23].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[24].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[25].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[26].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[27].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[28].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[29].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[30].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[31].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[32].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[33].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[34].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[35].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[36].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[37].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[38].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[39].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[40].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[41].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[42].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[43].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[44].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[45].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[46].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[47].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[48].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[49].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[50].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[51].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[52].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[53].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[54].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[55].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[56].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[57].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[58].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[59].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[60].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[61].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[62].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[63].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[64].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[65].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[66].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[67].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[68].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[69].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[70].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[71].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[72].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[73].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[74].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[75].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[76].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[77].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[78].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems[79].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Siren.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.White BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> </category> <category name="Boss Unique Weapon Frequency (choose one)" MUT="true"> <category name="Guaranteed (100% Uniques, 100% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Base Game"> <category name="Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Wot"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Oney"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Assassin Rouf"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Bad Maw"> <comment># In vanilla BL2, Bad Maw doesn't have a specific weapon, but UCP adds</comment> <comment># Deliverance. So, we're going to go ahead and force him to equip that.</comment> <hotfix name="ApocHotfix" level="Frost_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bagman"> <comment># Bagman had a chance to drop the Pot o' Gold, so make that a guaranteed</comment> <comment># thing.</comment> <hotfix name="ApocHotfix" level="Luckys_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bone Head 2.0"> <comment># Bone Head 2.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="Stockade_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Captain Flynt"> <comment># Flynt ordinarily has a guaranteed Tinderbox drop, and a possible Thunderball Fists</comment> <comment># drop. We're combining those two, and Flynt will have one or the other (and drop</comment> <comment># it).</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deputy Winger"> <comment># Ordinarily, Deputy Winger doesn't have any unique drops. UCP adds in the</comment> <comment># Order shield (and Deputy's Badge relic, though we don't care about that),</comment> <comment># so ensure that the Order is a possible equip.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flinter"> <comment># In vanilla BL2, Flinter doesn't have a specific weapon, but UCP adds</comment> <comment># RokSalt.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Foreman Jasper"> <comment># Can drop the Black Hole, so make that a possible equip.</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Gettle"> <comment># Can drop the Lyuda. Nothing else uses this Runnable, so go</comment> <comment># ahead and use it.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_Gettle BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Hunter Hellquist"> <comment># Hunter Hellquist can drop the Bee, so make it so that's equippable.</comment> <hotfix name="ApocHotfix" level="Fyrestone_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Incinerator Clayton"> <comment># Clayton drops the Pyrophobia, which we don't care about because he's a Psycho and</comment> <comment># only does melee, but UCP also adds in Flame of the Firehawk. So, fiddle with</comment> <comment># the pools so that he can equip that. Also clean out the Runnables, post-UCP.</comment> <hotfix name="ApocHotfix" level="IceCanyon_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_Clayton BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Jimbo & Tector Hodunk"> <comment># These folks can drop the Slagga. Prevent Jimbo from having</comment> <comment># any actual gun equip, since all he does is toss grenades.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Laney"> <comment># Laney can drop the Gub. No need to use our custom pools here,</comment> <comment># since nothing but Laney uses that pool, even in UCP.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_Laney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mad Mike"> <comment># UCP added Madhous! as a potential drop. Mad Mike's whole Thing is sort</comment> <comment># of that he always has a launcher, but I'm going to go ahead and just</comment> <comment># split up his potential equip pool, instead.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike PlayThroughs[0].CustomItemPoolList ()</code> </hotfix> </category> <category name="Mick Zaford"> <comment># Can drop the Maggie</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Midge-Mong"> <comment># Midge is a generic Badass Midget, but he's also the only one to spawn in Southern</comment> <comment># Shelf Bay, so we can just edit its equip pool.</comment> <hotfix name="ApocHotfix" level="Cove_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong DefaultItemPoolList ()</code> </hotfix> </category> <category name="Mobley"> <comment># Can drop the Veruc.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mortar"> <comment># Mortar ordinarly just drops the Pandemic (which we don't care about), but</comment> <comment># UCP also adds in Evil Smasher, so use that.</comment> <hotfix name="ApocHotfix" level="CraterLake_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Muscles"> <comment># UCP added Sledge's Shotgun to Muscles</comment> <hotfix name="ApocHotfix" level="Grass_Cliffs_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Prospector Zeke"> <comment># Ordinarily, Zeke has no unique drop, but UCP added in Pitchfork</comment> <hotfix name="ApocHotfix" level="TundraExpress_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sheriff of Lynchwood"> <comment># Can drop the Law. We have to do a bit of work here because the Law drop is</comment> <comment># lumped in with the Sheriff's Badge relic.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_Sheriff BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Smash-Head"> <comment># UCP adds the Roaster to Smash-Head's default Sledge's Shotgun drop.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 1 - Captain Scarlett and Her Pirate's Booty"> <category name="Benny the Booster"> <comment># UCP adds Sand Hawk to Benny, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="DJ Tanner"> <comment># UCP adds the Sham to DJ Tanner, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Spire_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="No-Beard"> <comment># No-Beard is already set up to use a Stinkpot 100% of the time, though he</comment> <comment># uses a special "no-drop" version of the weapon which is slightly</comment> <comment># different than the version which gets dropped. We're altering that pool</comment> <comment># so that he equips the user-droppable weapon version instead, which also</comment> <comment># means that No-Beard will have a 100% stinkpot drop rate, regardless of</comment> <comment># what probability is selected down below.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="P3RV-E"> <comment># UCP adds Bad Touch, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Refinery_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sandman / Big Sleep"> <comment># Ordinarily, Big Sleep (the melee-only enemy) has a chance of dropping</comment> <comment># the 12-Pounder, and Sandman (the weapon-using enemy) just drops from the</comment> <comment># Badass pool. We're moving the 12-pounder drop/equip over to Sandman,</comment> <comment># which makes more sense, and should make for a more fun battle anyway.</comment> <hotfix name="ApocHotfix" level="Orchid_Caves_P"> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Toothless Terry"> <comment># UCP adds the Pimpernel, so equip that.</comment> <comment># Using a lower percent chance for the Pimpernel than UCP gives,</comment> <comment># since it seems like Terry's Thing is sort of the launcher.</comment> <hotfix name="ApocHotfix" level="Orchid_ShipGraveyard_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 2 - Mr. Torgue's Campaign of Carnage"> <category name="Motor Momma"> <comment># UCP adds the Kitten and Baby Maker to Motor Momma's drop pools.</comment> <comment># We'll add those in to her equip pool.</comment> <hotfix name="ApocHotfix" level="Iris_Hub2_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[4].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[5].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 5 - Commander Lilith and the Fight for Sanctuary"> <category name="Cassius"> <comment># This is a bit outside the usual remit of this mod, but we're swapping the</comment> <comment># added drops that UCP gives to Lt. Angvar and Cassius. In UCP, Cassius gets</comment> <comment># the Hector's Paradise while Lt. Angvar gets Amigo Sincero. Since Angvar</comment> <comment># is otherwise all-pistol, we're swapping them. This section will have no</comment> <comment># effect if you're not running UCP.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="default">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> <code profiles="default">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> </hotfix> </category> <category name="Lt. Angvar"> <comment># In vanilla, Lt. Angvar uses one of a number of legendary pistols but by default</comment> <comment># only the Infinity would drop. UCP assigns Angvar the Amigo Sincero, but I'd</comment> <comment># really like to keep Angvar all-pistol. So I'm going to swap that drop with</comment> <comment># the Hector's Paradise from Cassius. Executive decision! Anyway, will drop</comment> <comment># all possible pistols. Going to make Hector's Paradise the most likely one,</comment> <comment># though.</comment> <comment>#</comment> <comment># Angvar also has a hardcoded purple drop; getting rid of that.</comment> <hotfix name="ApocHotfix" level="Sandworm_P"> <code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lt. Bolson"> <comment># Lt. Bolson has a chance to drop a World Burn. Like Capt. Flynt, any</comment> <comment># weapon he wields will effectively have a flamethrower attachment as</comment> <comment># well, so have fun with that! He also equips and uses a very specific</comment> <comment># grenade (Antifection) so we'll go ahead and drop that too.</comment> <hotfix name="ApocHotfix" level="OldDust_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson BalancedItems[0].bDropOnDeath True</code> </hotfix> </category> <category name="Lt. Hoffman"> <comment># Lt. Hoffman can drop the Hot Mama, and is otherwise fixed to drop a purple</comment> <comment># vladof sniper.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lt. Tetra"> <comment># UCP adds the Overcompensator, so we're going to drop that. Also replace</comment> <comment># the default drop with an E-Tech AR, if appropriate.</comment> <hotfix name="ApocHotfix" level="Helios_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 2 - The Horrible Hunger of the Ravenous Wattle Gobbler"> <comment># UCP adds in a ton of unique drops to the various Tributes in this</comment> <comment># Headhunter Pack, often with multiple uniques per tribute. We're</comment> <comment># making use of the UCP pools for as much of this as possible, though</comment> <comment># we still require the use of eight skinpools of our own, to support</comment> <comment># things properly.</comment> <category name="Annie, Tribute of Lynchwood"> <comment># UCP adds the Sheriffs Badge and Law</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mercenary.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Axel, Tribute of Opportunity"> <comment># UCP adds the Nasty Surprise, Invader, and 1340 Shield.</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Cynder, Tribute of Frostburn"> <comment># UCP adds Flame of the Firehawk and Pyrophobia. Cynder is melee-only</comment> <comment># so we're not going to equip Pyrophobia, but we will equip the</comment> <comment># shield. Note that Cynder ordinarily does not use a shield until</comment> <comment># TVHM, so the FotF drop will only happen from then onwards.</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Fiona, Tribute of Sanctuary"> <comment># UCP adds the Scorpio</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Fuse, Tribute of Frostburn"> <comment># UCP adds HellFire and Neogenator. Fuse is melee-only</comment> <comment># so we're not going to equip HellFire, but we will equip the</comment> <comment># shield. Note that Fuse ordinarily does not use a shield until</comment> <comment># TVHM, so the Neogenator drop will only happen from then onwards.</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Garret, Tribute of Lynchwood"> <comment># UCP adds Deputy's Badge and Order.</comment> <comment># Note that Garret ordinarily does not use a shield until</comment> <comment># TVHM, so the Order drop will only happen from then onwards.</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_Aster.Psycho.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Moretus, Tribute of Sawtooth Cauldron"> <comment># UCP adds the Evil Smasher</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Rose, Tribute of Opportunity"> <comment># UCP adds the Bitch, Shotgun 1340, and Black Hole</comment> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="default">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 5 - Sir Hammerlock vs. the Son of Crawmerax"> <category name="Sparky Flynt"> <comment># The only enemy needing attention here is Sparky Flynt, who we're</comment> <comment># handling just like Captain Flynt -- set up a pool with both Thunderball</comment> <comment># Fists and the Tinderbox, and have Sparky equip from that pool.</comment> <hotfix name="ApocHotfix" level="Easter_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="The Raid on Digistruct Peak"> <category name="Bone Head 3.0"> <comment># Bone Head 3.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Wot"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Oney"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Digistruct Assassin Rouf"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="default">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Digistruct Doc Mercy"> <comment># Unlike the regular Doc Mercy, we can go ahead and have him equip an</comment> <comment># Infinity in here, even though that probably makes him a little less</comment> <comment># fearsome in Digistuct Peak. Will have a maximum 50% chance to</comment> <comment># equip/drop the Infinity, regardless of the chosen drop rate.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="default">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> </category> <category name="Very Improved (50% Uniques, 75% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.5</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 0.5</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.75</code> </category> <category name="Base Game"> <category name="Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Wot"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Oney"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Assassin Rouf"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Bad Maw"> <comment># In vanilla BL2, Bad Maw doesn't have a specific weapon, but UCP adds</comment> <comment># Deliverance. So, we're going to go ahead and force him to equip that.</comment> <hotfix name="ApocHotfix" level="Frost_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bagman"> <comment># Bagman had a chance to drop the Pot o' Gold, so make that a guaranteed</comment> <comment># thing.</comment> <hotfix name="ApocHotfix" level="Luckys_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bone Head 2.0"> <comment># Bone Head 2.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="Stockade_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Captain Flynt"> <comment># Flynt ordinarily has a guaranteed Tinderbox drop, and a possible Thunderball Fists</comment> <comment># drop. We're combining those two, and Flynt will have one or the other (and drop</comment> <comment># it).</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deputy Winger"> <comment># Ordinarily, Deputy Winger doesn't have any unique drops. UCP adds in the</comment> <comment># Order shield (and Deputy's Badge relic, though we don't care about that),</comment> <comment># so ensure that the Order is a possible equip.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flinter"> <comment># In vanilla BL2, Flinter doesn't have a specific weapon, but UCP adds</comment> <comment># RokSalt.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Foreman Jasper"> <comment># Can drop the Black Hole, so make that a possible equip.</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Gettle"> <comment># Can drop the Lyuda. Nothing else uses this Runnable, so go</comment> <comment># ahead and use it.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Hunter Hellquist"> <comment># Hunter Hellquist can drop the Bee, so make it so that's equippable.</comment> <hotfix name="ApocHotfix" level="Fyrestone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Incinerator Clayton"> <comment># Clayton drops the Pyrophobia, which we don't care about because he's a Psycho and</comment> <comment># only does melee, but UCP also adds in Flame of the Firehawk. So, fiddle with</comment> <comment># the pools so that he can equip that. Also clean out the Runnables, post-UCP.</comment> <hotfix name="ApocHotfix" level="IceCanyon_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Clayton BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Jimbo & Tector Hodunk"> <comment># These folks can drop the Slagga. Prevent Jimbo from having</comment> <comment># any actual gun equip, since all he does is toss grenades.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Laney"> <comment># Laney can drop the Gub. No need to use our custom pools here,</comment> <comment># since nothing but Laney uses that pool, even in UCP.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Laney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mad Mike"> <comment># UCP added Madhous! as a potential drop. Mad Mike's whole Thing is sort</comment> <comment># of that he always has a launcher, but I'm going to go ahead and just</comment> <comment># split up his potential equip pool, instead.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike PlayThroughs[0].CustomItemPoolList ()</code> </hotfix> </category> <category name="Mick Zaford"> <comment># Can drop the Maggie</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Midge-Mong"> <comment># Midge is a generic Badass Midget, but he's also the only one to spawn in Southern</comment> <comment># Shelf Bay, so we can just edit its equip pool.</comment> <hotfix name="ApocHotfix" level="Cove_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong DefaultItemPoolList ()</code> </hotfix> </category> <category name="Mobley"> <comment># Can drop the Veruc.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mortar"> <comment># Mortar ordinarly just drops the Pandemic (which we don't care about), but</comment> <comment># UCP also adds in Evil Smasher, so use that.</comment> <hotfix name="ApocHotfix" level="CraterLake_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Muscles"> <comment># UCP added Sledge's Shotgun to Muscles</comment> <hotfix name="ApocHotfix" level="Grass_Cliffs_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Prospector Zeke"> <comment># Ordinarily, Zeke has no unique drop, but UCP added in Pitchfork</comment> <hotfix name="ApocHotfix" level="TundraExpress_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sheriff of Lynchwood"> <comment># Can drop the Law. We have to do a bit of work here because the Law drop is</comment> <comment># lumped in with the Sheriff's Badge relic.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Sheriff BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Smash-Head"> <comment># UCP adds the Roaster to Smash-Head's default Sledge's Shotgun drop.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 1 - Captain Scarlett and Her Pirate's Booty"> <category name="Benny the Booster"> <comment># UCP adds Sand Hawk to Benny, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="DJ Tanner"> <comment># UCP adds the Sham to DJ Tanner, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Spire_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="No-Beard"> <comment># No-Beard is already set up to use a Stinkpot 100% of the time, though he</comment> <comment># uses a special "no-drop" version of the weapon which is slightly</comment> <comment># different than the version which gets dropped. We're altering that pool</comment> <comment># so that he equips the user-droppable weapon version instead, which also</comment> <comment># means that No-Beard will have a 100% stinkpot drop rate, regardless of</comment> <comment># what probability is selected down below.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="P3RV-E"> <comment># UCP adds Bad Touch, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Refinery_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sandman / Big Sleep"> <comment># Ordinarily, Big Sleep (the melee-only enemy) has a chance of dropping</comment> <comment># the 12-Pounder, and Sandman (the weapon-using enemy) just drops from the</comment> <comment># Badass pool. We're moving the 12-pounder drop/equip over to Sandman,</comment> <comment># which makes more sense, and should make for a more fun battle anyway.</comment> <hotfix name="ApocHotfix" level="Orchid_Caves_P"> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Toothless Terry"> <comment># UCP adds the Pimpernel, so equip that.</comment> <comment># Using a lower percent chance for the Pimpernel than UCP gives,</comment> <comment># since it seems like Terry's Thing is sort of the launcher.</comment> <hotfix name="ApocHotfix" level="Orchid_ShipGraveyard_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 2 - Mr. Torgue's Campaign of Carnage"> <category name="Motor Momma"> <comment># UCP adds the Kitten and Baby Maker to Motor Momma's drop pools.</comment> <comment># We'll add those in to her equip pool.</comment> <hotfix name="ApocHotfix" level="Iris_Hub2_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[4].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[5].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 5 - Commander Lilith and the Fight for Sanctuary"> <category name="Cassius"> <comment># This is a bit outside the usual remit of this mod, but we're swapping the</comment> <comment># added drops that UCP gives to Lt. Angvar and Cassius. In UCP, Cassius gets</comment> <comment># the Hector's Paradise while Lt. Angvar gets Amigo Sincero. Since Angvar</comment> <comment># is otherwise all-pistol, we're swapping them. This section will have no</comment> <comment># effect if you're not running UCP.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> </hotfix> </category> <category name="Lt. Angvar"> <comment># In vanilla, Lt. Angvar uses one of a number of legendary pistols but by default</comment> <comment># only the Infinity would drop. UCP assigns Angvar the Amigo Sincero, but I'd</comment> <comment># really like to keep Angvar all-pistol. So I'm going to swap that drop with</comment> <comment># the Hector's Paradise from Cassius. Executive decision! Anyway, will drop</comment> <comment># all possible pistols. Going to make Hector's Paradise the most likely one,</comment> <comment># though.</comment> <comment>#</comment> <comment># Angvar also has a hardcoded purple drop; getting rid of that.</comment> <hotfix name="ApocHotfix" level="Sandworm_P"> <code profiles="">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lt. Bolson"> <comment># Lt. Bolson has a chance to drop a World Burn. Like Capt. Flynt, any</comment> <comment># weapon he wields will effectively have a flamethrower attachment as</comment> <comment># well, so have fun with that! He also equips and uses a very specific</comment> <comment># grenade (Antifection) so we'll go ahead and drop that too.</comment> <hotfix name="ApocHotfix" level="OldDust_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Flynt.Weapons.Pool_Weapons_FlyntUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson BalancedItems[0].bDropOnDeath True</code> </hotfix> </category> <category name="Lt. Hoffman"> <comment># Lt. Hoffman can drop the Hot Mama, and is otherwise fixed to drop a purple</comment> <comment># vladof sniper.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lt. Tetra"> <comment># UCP adds the Overcompensator, so we're going to drop that. Also replace</comment> <comment># the default drop with an E-Tech AR, if appropriate.</comment> <hotfix name="ApocHotfix" level="Helios_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 2 - The Horrible Hunger of the Ravenous Wattle Gobbler"> <comment># UCP adds in a ton of unique drops to the various Tributes in this</comment> <comment># Headhunter Pack, often with multiple uniques per tribute. We're</comment> <comment># making use of the UCP pools for as much of this as possible, though</comment> <comment># we still require the use of eight skinpools of our own, to support</comment> <comment># things properly.</comment> <category name="Annie, Tribute of Lynchwood"> <comment># UCP adds the Sheriffs Badge and Law</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Axel, Tribute of Opportunity"> <comment># UCP adds the Nasty Surprise, Invader, and 1340 Shield.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Cynder, Tribute of Frostburn"> <comment># UCP adds Flame of the Firehawk and Pyrophobia. Cynder is melee-only</comment> <comment># so we're not going to equip Pyrophobia, but we will equip the</comment> <comment># shield. Note that Cynder ordinarily does not use a shield until</comment> <comment># TVHM, so the FotF drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Fiona, Tribute of Sanctuary"> <comment># UCP adds the Scorpio</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Fuse, Tribute of Frostburn"> <comment># UCP adds HellFire and Neogenator. Fuse is melee-only</comment> <comment># so we're not going to equip HellFire, but we will equip the</comment> <comment># shield. Note that Fuse ordinarily does not use a shield until</comment> <comment># TVHM, so the Neogenator drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Garret, Tribute of Lynchwood"> <comment># UCP adds Deputy's Badge and Order.</comment> <comment># Note that Garret ordinarily does not use a shield until</comment> <comment># TVHM, so the Order drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Moretus, Tribute of Sawtooth Cauldron"> <comment># UCP adds the Evil Smasher</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Rose, Tribute of Opportunity"> <comment># UCP adds the Bitch, Shotgun 1340, and Black Hole</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 5 - Sir Hammerlock vs. the Son of Crawmerax"> <category name="Sparky Flynt"> <comment># The only enemy needing attention here is Sparky Flynt, who we're</comment> <comment># handling just like Captain Flynt -- set up a pool with both Thunderball</comment> <comment># Fists and the Tinderbox, and have Sparky equip from that pool.</comment> <hotfix name="ApocHotfix" level="Easter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="The Raid on Digistruct Peak"> <category name="Bone Head 3.0"> <comment># Bone Head 3.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Wot"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Oney"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Digistruct Assassin Rouf"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Digistruct Doc Mercy"> <comment># Unlike the regular Doc Mercy, we can go ahead and have him equip an</comment> <comment># Infinity in here, even though that probably makes him a little less</comment> <comment># fearsome in Digistuct Peak. Will have a maximum 50% chance to</comment> <comment># equip/drop the Infinity, regardless of the chosen drop rate.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> </category> <category name="Improved (33% Uniques, 60% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.6</code> </category> <category name="Base Game"> <category name="Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Wot"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Oney"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Assassin Rouf"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Bad Maw"> <comment># In vanilla BL2, Bad Maw doesn't have a specific weapon, but UCP adds</comment> <comment># Deliverance. So, we're going to go ahead and force him to equip that.</comment> <hotfix name="ApocHotfix" level="Frost_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bagman"> <comment># Bagman had a chance to drop the Pot o' Gold, so make that a guaranteed</comment> <comment># thing.</comment> <hotfix name="ApocHotfix" level="Luckys_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bone Head 2.0"> <comment># Bone Head 2.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="Stockade_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Captain Flynt"> <comment># Flynt ordinarily has a guaranteed Tinderbox drop, and a possible Thunderball Fists</comment> <comment># drop. We're combining those two, and Flynt will have one or the other (and drop</comment> <comment># it).</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deputy Winger"> <comment># Ordinarily, Deputy Winger doesn't have any unique drops. UCP adds in the</comment> <comment># Order shield (and Deputy's Badge relic, though we don't care about that),</comment> <comment># so ensure that the Order is a possible equip.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flinter"> <comment># In vanilla BL2, Flinter doesn't have a specific weapon, but UCP adds</comment> <comment># RokSalt.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Foreman Jasper"> <comment># Can drop the Black Hole, so make that a possible equip.</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Gettle"> <comment># Can drop the Lyuda. Nothing else uses this Runnable, so go</comment> <comment># ahead and use it.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Hunter Hellquist"> <comment># Hunter Hellquist can drop the Bee, so make it so that's equippable.</comment> <hotfix name="ApocHotfix" level="Fyrestone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Incinerator Clayton"> <comment># Clayton drops the Pyrophobia, which we don't care about because he's a Psycho and</comment> <comment># only does melee, but UCP also adds in Flame of the Firehawk. So, fiddle with</comment> <comment># the pools so that he can equip that. Also clean out the Runnables, post-UCP.</comment> <hotfix name="ApocHotfix" level="IceCanyon_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Clayton BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Jimbo & Tector Hodunk"> <comment># These folks can drop the Slagga. Prevent Jimbo from having</comment> <comment># any actual gun equip, since all he does is toss grenades.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Laney"> <comment># Laney can drop the Gub. No need to use our custom pools here,</comment> <comment># since nothing but Laney uses that pool, even in UCP.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Laney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mad Mike"> <comment># UCP added Madhous! as a potential drop. Mad Mike's whole Thing is sort</comment> <comment># of that he always has a launcher, but I'm going to go ahead and just</comment> <comment># split up his potential equip pool, instead.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike PlayThroughs[0].CustomItemPoolList ()</code> </hotfix> </category> <category name="Mick Zaford"> <comment># Can drop the Maggie</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Midge-Mong"> <comment># Midge is a generic Badass Midget, but he's also the only one to spawn in Southern</comment> <comment># Shelf Bay, so we can just edit its equip pool.</comment> <hotfix name="ApocHotfix" level="Cove_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong DefaultItemPoolList ()</code> </hotfix> </category> <category name="Mobley"> <comment># Can drop the Veruc.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mortar"> <comment># Mortar ordinarly just drops the Pandemic (which we don't care about), but</comment> <comment># UCP also adds in Evil Smasher, so use that.</comment> <hotfix name="ApocHotfix" level="CraterLake_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Muscles"> <comment># UCP added Sledge's Shotgun to Muscles</comment> <hotfix name="ApocHotfix" level="Grass_Cliffs_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Prospector Zeke"> <comment># Ordinarily, Zeke has no unique drop, but UCP added in Pitchfork</comment> <hotfix name="ApocHotfix" level="TundraExpress_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sheriff of Lynchwood"> <comment># Can drop the Law. We have to do a bit of work here because the Law drop is</comment> <comment># lumped in with the Sheriff's Badge relic.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Sheriff BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Smash-Head"> <comment># UCP adds the Roaster to Smash-Head's default Sledge's Shotgun drop.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 1 - Captain Scarlett and Her Pirate's Booty"> <category name="Benny the Booster"> <comment># UCP adds Sand Hawk to Benny, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="DJ Tanner"> <comment># UCP adds the Sham to DJ Tanner, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Spire_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="No-Beard"> <comment># No-Beard is already set up to use a Stinkpot 100% of the time, though he</comment> <comment># uses a special "no-drop" version of the weapon which is slightly</comment> <comment># different than the version which gets dropped. We're altering that pool</comment> <comment># so that he equips the user-droppable weapon version instead, which also</comment> <comment># means that No-Beard will have a 100% stinkpot drop rate, regardless of</comment> <comment># what probability is selected down below.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="P3RV-E"> <comment># UCP adds Bad Touch, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Refinery_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sandman / Big Sleep"> <comment># Ordinarily, Big Sleep (the melee-only enemy) has a chance of dropping</comment> <comment># the 12-Pounder, and Sandman (the weapon-using enemy) just drops from the</comment> <comment># Badass pool. We're moving the 12-pounder drop/equip over to Sandman,</comment> <comment># which makes more sense, and should make for a more fun battle anyway.</comment> <hotfix name="ApocHotfix" level="Orchid_Caves_P"> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Toothless Terry"> <comment># UCP adds the Pimpernel, so equip that.</comment> <comment># Using a lower percent chance for the Pimpernel than UCP gives,</comment> <comment># since it seems like Terry's Thing is sort of the launcher.</comment> <hotfix name="ApocHotfix" level="Orchid_ShipGraveyard_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 2 - Mr. Torgue's Campaign of Carnage"> <category name="Motor Momma"> <comment># UCP adds the Kitten and Baby Maker to Motor Momma's drop pools.</comment> <comment># We'll add those in to her equip pool.</comment> <hotfix name="ApocHotfix" level="Iris_Hub2_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[4].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[5].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 5 - Commander Lilith and the Fight for Sanctuary"> <category name="Cassius"> <comment># This is a bit outside the usual remit of this mod, but we're swapping the</comment> <comment># added drops that UCP gives to Lt. Angvar and Cassius. In UCP, Cassius gets</comment> <comment># the Hector's Paradise while Lt. Angvar gets Amigo Sincero. Since Angvar</comment> <comment># is otherwise all-pistol, we're swapping them. This section will have no</comment> <comment># effect if you're not running UCP.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> </hotfix> </category> <category name="Lt. Angvar"> <comment># In vanilla, Lt. Angvar uses one of a number of legendary pistols but by default</comment> <comment># only the Infinity would drop. UCP assigns Angvar the Amigo Sincero, but I'd</comment> <comment># really like to keep Angvar all-pistol. So I'm going to swap that drop with</comment> <comment># the Hector's Paradise from Cassius. Executive decision! Anyway, will drop</comment> <comment># all possible pistols. Going to make Hector's Paradise the most likely one,</comment> <comment># though.</comment> <comment>#</comment> <comment># Angvar also has a hardcoded purple drop; getting rid of that.</comment> <hotfix name="ApocHotfix" level="Sandworm_P"> <code profiles="">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lt. Bolson"> <comment># Lt. Bolson has a chance to drop a World Burn. Like Capt. Flynt, any</comment> <comment># weapon he wields will effectively have a flamethrower attachment as</comment> <comment># well, so have fun with that! He also equips and uses a very specific</comment> <comment># grenade (Antifection) so we'll go ahead and drop that too.</comment> <hotfix name="ApocHotfix" level="OldDust_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Flynt.Weapons.Pool_Weapons_FlyntUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson BalancedItems[0].bDropOnDeath True</code> </hotfix> </category> <category name="Lt. Hoffman"> <comment># Lt. Hoffman can drop the Hot Mama, and is otherwise fixed to drop a purple</comment> <comment># vladof sniper.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lt. Tetra"> <comment># UCP adds the Overcompensator, so we're going to drop that. Also replace</comment> <comment># the default drop with an E-Tech AR, if appropriate.</comment> <hotfix name="ApocHotfix" level="Helios_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 2 - The Horrible Hunger of the Ravenous Wattle Gobbler"> <comment># UCP adds in a ton of unique drops to the various Tributes in this</comment> <comment># Headhunter Pack, often with multiple uniques per tribute. We're</comment> <comment># making use of the UCP pools for as much of this as possible, though</comment> <comment># we still require the use of eight skinpools of our own, to support</comment> <comment># things properly.</comment> <category name="Annie, Tribute of Lynchwood"> <comment># UCP adds the Sheriffs Badge and Law</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Axel, Tribute of Opportunity"> <comment># UCP adds the Nasty Surprise, Invader, and 1340 Shield.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Cynder, Tribute of Frostburn"> <comment># UCP adds Flame of the Firehawk and Pyrophobia. Cynder is melee-only</comment> <comment># so we're not going to equip Pyrophobia, but we will equip the</comment> <comment># shield. Note that Cynder ordinarily does not use a shield until</comment> <comment># TVHM, so the FotF drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Fiona, Tribute of Sanctuary"> <comment># UCP adds the Scorpio</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Fuse, Tribute of Frostburn"> <comment># UCP adds HellFire and Neogenator. Fuse is melee-only</comment> <comment># so we're not going to equip HellFire, but we will equip the</comment> <comment># shield. Note that Fuse ordinarily does not use a shield until</comment> <comment># TVHM, so the Neogenator drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Garret, Tribute of Lynchwood"> <comment># UCP adds Deputy's Badge and Order.</comment> <comment># Note that Garret ordinarily does not use a shield until</comment> <comment># TVHM, so the Order drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Moretus, Tribute of Sawtooth Cauldron"> <comment># UCP adds the Evil Smasher</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Rose, Tribute of Opportunity"> <comment># UCP adds the Bitch, Shotgun 1340, and Black Hole</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.56,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 5 - Sir Hammerlock vs. the Son of Crawmerax"> <category name="Sparky Flynt"> <comment># The only enemy needing attention here is Sparky Flynt, who we're</comment> <comment># handling just like Captain Flynt -- set up a pool with both Thunderball</comment> <comment># Fists and the Tinderbox, and have Sparky equip from that pool.</comment> <hotfix name="ApocHotfix" level="Easter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="The Raid on Digistruct Peak"> <category name="Bone Head 3.0"> <comment># Bone Head 3.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Wot"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Oney"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Digistruct Assassin Rouf"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Digistruct Doc Mercy"> <comment># Unlike the regular Doc Mercy, we can go ahead and have him equip an</comment> <comment># Infinity in here, even though that probably makes him a little less</comment> <comment># fearsome in Digistuct Peak. Will have a maximum 50% chance to</comment> <comment># equip/drop the Infinity, regardless of the chosen drop rate.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> </category> <category name="Slightly Improved (22% Uniques, 45% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.22</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 0.22</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.45</code> </category> <category name="Base Game"> <category name="Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Wot"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Oney"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Assassin Rouf"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Bad Maw"> <comment># In vanilla BL2, Bad Maw doesn't have a specific weapon, but UCP adds</comment> <comment># Deliverance. So, we're going to go ahead and force him to equip that.</comment> <hotfix name="ApocHotfix" level="Frost_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bagman"> <comment># Bagman had a chance to drop the Pot o' Gold, so make that a guaranteed</comment> <comment># thing.</comment> <hotfix name="ApocHotfix" level="Luckys_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bone Head 2.0"> <comment># Bone Head 2.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="Stockade_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Captain Flynt"> <comment># Flynt ordinarily has a guaranteed Tinderbox drop, and a possible Thunderball Fists</comment> <comment># drop. We're combining those two, and Flynt will have one or the other (and drop</comment> <comment># it).</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deputy Winger"> <comment># Ordinarily, Deputy Winger doesn't have any unique drops. UCP adds in the</comment> <comment># Order shield (and Deputy's Badge relic, though we don't care about that),</comment> <comment># so ensure that the Order is a possible equip.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flinter"> <comment># In vanilla BL2, Flinter doesn't have a specific weapon, but UCP adds</comment> <comment># RokSalt.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Foreman Jasper"> <comment># Can drop the Black Hole, so make that a possible equip.</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Gettle"> <comment># Can drop the Lyuda. Nothing else uses this Runnable, so go</comment> <comment># ahead and use it.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Hunter Hellquist"> <comment># Hunter Hellquist can drop the Bee, so make it so that's equippable.</comment> <hotfix name="ApocHotfix" level="Fyrestone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Incinerator Clayton"> <comment># Clayton drops the Pyrophobia, which we don't care about because he's a Psycho and</comment> <comment># only does melee, but UCP also adds in Flame of the Firehawk. So, fiddle with</comment> <comment># the pools so that he can equip that. Also clean out the Runnables, post-UCP.</comment> <hotfix name="ApocHotfix" level="IceCanyon_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Clayton BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Jimbo & Tector Hodunk"> <comment># These folks can drop the Slagga. Prevent Jimbo from having</comment> <comment># any actual gun equip, since all he does is toss grenades.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Laney"> <comment># Laney can drop the Gub. No need to use our custom pools here,</comment> <comment># since nothing but Laney uses that pool, even in UCP.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Laney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mad Mike"> <comment># UCP added Madhous! as a potential drop. Mad Mike's whole Thing is sort</comment> <comment># of that he always has a launcher, but I'm going to go ahead and just</comment> <comment># split up his potential equip pool, instead.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike PlayThroughs[0].CustomItemPoolList ()</code> </hotfix> </category> <category name="Mick Zaford"> <comment># Can drop the Maggie</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Midge-Mong"> <comment># Midge is a generic Badass Midget, but he's also the only one to spawn in Southern</comment> <comment># Shelf Bay, so we can just edit its equip pool.</comment> <hotfix name="ApocHotfix" level="Cove_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong DefaultItemPoolList ()</code> </hotfix> </category> <category name="Mobley"> <comment># Can drop the Veruc.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mortar"> <comment># Mortar ordinarly just drops the Pandemic (which we don't care about), but</comment> <comment># UCP also adds in Evil Smasher, so use that.</comment> <hotfix name="ApocHotfix" level="CraterLake_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Muscles"> <comment># UCP added Sledge's Shotgun to Muscles</comment> <hotfix name="ApocHotfix" level="Grass_Cliffs_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Prospector Zeke"> <comment># Ordinarily, Zeke has no unique drop, but UCP added in Pitchfork</comment> <hotfix name="ApocHotfix" level="TundraExpress_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sheriff of Lynchwood"> <comment># Can drop the Law. We have to do a bit of work here because the Law drop is</comment> <comment># lumped in with the Sheriff's Badge relic.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Sheriff BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Smash-Head"> <comment># UCP adds the Roaster to Smash-Head's default Sledge's Shotgun drop.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 1 - Captain Scarlett and Her Pirate's Booty"> <category name="Benny the Booster"> <comment># UCP adds Sand Hawk to Benny, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="DJ Tanner"> <comment># UCP adds the Sham to DJ Tanner, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Spire_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="No-Beard"> <comment># No-Beard is already set up to use a Stinkpot 100% of the time, though he</comment> <comment># uses a special "no-drop" version of the weapon which is slightly</comment> <comment># different than the version which gets dropped. We're altering that pool</comment> <comment># so that he equips the user-droppable weapon version instead, which also</comment> <comment># means that No-Beard will have a 100% stinkpot drop rate, regardless of</comment> <comment># what probability is selected down below.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="P3RV-E"> <comment># UCP adds Bad Touch, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Refinery_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sandman / Big Sleep"> <comment># Ordinarily, Big Sleep (the melee-only enemy) has a chance of dropping</comment> <comment># the 12-Pounder, and Sandman (the weapon-using enemy) just drops from the</comment> <comment># Badass pool. We're moving the 12-pounder drop/equip over to Sandman,</comment> <comment># which makes more sense, and should make for a more fun battle anyway.</comment> <hotfix name="ApocHotfix" level="Orchid_Caves_P"> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Toothless Terry"> <comment># UCP adds the Pimpernel, so equip that.</comment> <comment># Using a lower percent chance for the Pimpernel than UCP gives,</comment> <comment># since it seems like Terry's Thing is sort of the launcher.</comment> <hotfix name="ApocHotfix" level="Orchid_ShipGraveyard_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 2 - Mr. Torgue's Campaign of Carnage"> <category name="Motor Momma"> <comment># UCP adds the Kitten and Baby Maker to Motor Momma's drop pools.</comment> <comment># We'll add those in to her equip pool.</comment> <hotfix name="ApocHotfix" level="Iris_Hub2_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[4].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[5].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 5 - Commander Lilith and the Fight for Sanctuary"> <category name="Cassius"> <comment># This is a bit outside the usual remit of this mod, but we're swapping the</comment> <comment># added drops that UCP gives to Lt. Angvar and Cassius. In UCP, Cassius gets</comment> <comment># the Hector's Paradise while Lt. Angvar gets Amigo Sincero. Since Angvar</comment> <comment># is otherwise all-pistol, we're swapping them. This section will have no</comment> <comment># effect if you're not running UCP.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> </hotfix> </category> <category name="Lt. Angvar"> <comment># In vanilla, Lt. Angvar uses one of a number of legendary pistols but by default</comment> <comment># only the Infinity would drop. UCP assigns Angvar the Amigo Sincero, but I'd</comment> <comment># really like to keep Angvar all-pistol. So I'm going to swap that drop with</comment> <comment># the Hector's Paradise from Cassius. Executive decision! Anyway, will drop</comment> <comment># all possible pistols. Going to make Hector's Paradise the most likely one,</comment> <comment># though.</comment> <comment>#</comment> <comment># Angvar also has a hardcoded purple drop; getting rid of that.</comment> <hotfix name="ApocHotfix" level="Sandworm_P"> <code profiles="">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lt. Bolson"> <comment># Lt. Bolson has a chance to drop a World Burn. Like Capt. Flynt, any</comment> <comment># weapon he wields will effectively have a flamethrower attachment as</comment> <comment># well, so have fun with that! He also equips and uses a very specific</comment> <comment># grenade (Antifection) so we'll go ahead and drop that too.</comment> <hotfix name="ApocHotfix" level="OldDust_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Flynt.Weapons.Pool_Weapons_FlyntUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson BalancedItems[0].bDropOnDeath True</code> </hotfix> </category> <category name="Lt. Hoffman"> <comment># Lt. Hoffman can drop the Hot Mama, and is otherwise fixed to drop a purple</comment> <comment># vladof sniper.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lt. Tetra"> <comment># UCP adds the Overcompensator, so we're going to drop that. Also replace</comment> <comment># the default drop with an E-Tech AR, if appropriate.</comment> <hotfix name="ApocHotfix" level="Helios_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 2 - The Horrible Hunger of the Ravenous Wattle Gobbler"> <comment># UCP adds in a ton of unique drops to the various Tributes in this</comment> <comment># Headhunter Pack, often with multiple uniques per tribute. We're</comment> <comment># making use of the UCP pools for as much of this as possible, though</comment> <comment># we still require the use of eight skinpools of our own, to support</comment> <comment># things properly.</comment> <category name="Annie, Tribute of Lynchwood"> <comment># UCP adds the Sheriffs Badge and Law</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Axel, Tribute of Opportunity"> <comment># UCP adds the Nasty Surprise, Invader, and 1340 Shield.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Cynder, Tribute of Frostburn"> <comment># UCP adds Flame of the Firehawk and Pyrophobia. Cynder is melee-only</comment> <comment># so we're not going to equip Pyrophobia, but we will equip the</comment> <comment># shield. Note that Cynder ordinarily does not use a shield until</comment> <comment># TVHM, so the FotF drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Fiona, Tribute of Sanctuary"> <comment># UCP adds the Scorpio</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Fuse, Tribute of Frostburn"> <comment># UCP adds HellFire and Neogenator. Fuse is melee-only</comment> <comment># so we're not going to equip HellFire, but we will equip the</comment> <comment># shield. Note that Fuse ordinarily does not use a shield until</comment> <comment># TVHM, so the Neogenator drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Garret, Tribute of Lynchwood"> <comment># UCP adds Deputy's Badge and Order.</comment> <comment># Note that Garret ordinarily does not use a shield until</comment> <comment># TVHM, so the Order drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Moretus, Tribute of Sawtooth Cauldron"> <comment># UCP adds the Evil Smasher</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Rose, Tribute of Opportunity"> <comment># UCP adds the Bitch, Shotgun 1340, and Black Hole</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.706667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.146667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.853333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 5 - Sir Hammerlock vs. the Son of Crawmerax"> <category name="Sparky Flynt"> <comment># The only enemy needing attention here is Sparky Flynt, who we're</comment> <comment># handling just like Captain Flynt -- set up a pool with both Thunderball</comment> <comment># Fists and the Tinderbox, and have Sparky equip from that pool.</comment> <hotfix name="ApocHotfix" level="Easter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="The Raid on Digistruct Peak"> <category name="Bone Head 3.0"> <comment># Bone Head 3.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Wot"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Oney"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Digistruct Assassin Rouf"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.1125,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4375,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Digistruct Doc Mercy"> <comment># Unlike the regular Doc Mercy, we can go ahead and have him equip an</comment> <comment># Infinity in here, even though that probably makes him a little less</comment> <comment># fearsome in Digistuct Peak. Will have a maximum 50% chance to</comment> <comment># equip/drop the Infinity, regardless of the chosen drop rate.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> </category> <category name="Stock Equip (10% Uniques, 33% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> </category> <category name="Base Game"> <category name="Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Wot"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Oney"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Assassin Rouf"> <hotfix name="ApocHotfix" level="SouthpawFactory_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Bad Maw"> <comment># In vanilla BL2, Bad Maw doesn't have a specific weapon, but UCP adds</comment> <comment># Deliverance. So, we're going to go ahead and force him to equip that.</comment> <hotfix name="ApocHotfix" level="Frost_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.PawnBalance_BadMaw PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bagman"> <comment># Bagman had a chance to drop the Pot o' Gold, so make that a guaranteed</comment> <comment># thing.</comment> <hotfix name="ApocHotfix" level="Luckys_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Bone Head 2.0"> <comment># Bone Head 2.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="Stockade_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.57,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Captain Flynt"> <comment># Flynt ordinarily has a guaranteed Tinderbox drop, and a possible Thunderball Fists</comment> <comment># drop. We're combining those two, and Flynt will have one or the other (and drop</comment> <comment># it).</comment> <hotfix name="ApocHotfix" level="SouthernShelf_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deputy Winger"> <comment># Ordinarily, Deputy Winger doesn't have any unique drops. UCP adds in the</comment> <comment># Order shield (and Deputy's Badge relic, though we don't care about that),</comment> <comment># so ensure that the Order is a possible equip.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flinter"> <comment># In vanilla BL2, Flinter doesn't have a specific weapon, but UCP adds</comment> <comment># RokSalt.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Foreman Jasper"> <comment># Can drop the Black Hole, so make that a possible equip.</comment> <hotfix name="ApocHotfix" level="HyperionCity_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Gettle"> <comment># Can drop the Lyuda. Nothing else uses this Runnable, so go</comment> <comment># ahead and use it.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Gettle BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Hunter Hellquist"> <comment># Hunter Hellquist can drop the Bee, so make it so that's equippable.</comment> <hotfix name="ApocHotfix" level="Fyrestone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Incinerator Clayton"> <comment># Clayton drops the Pyrophobia, which we don't care about because he's a Psycho and</comment> <comment># only does melee, but UCP also adds in Flame of the Firehawk. So, fiddle with</comment> <comment># the pools so that he can equip that. Also clean out the Runnables, post-UCP.</comment> <hotfix name="ApocHotfix" level="IceCanyon_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Clayton BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Jimbo & Tector Hodunk"> <comment># These folks can drop the Slagga. Prevent Jimbo from having</comment> <comment># any actual gun equip, since all he does is toss grenades.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Laney"> <comment># Laney can drop the Gub. No need to use our custom pools here,</comment> <comment># since nothing but Laney uses that pool, even in UCP.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Laney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Laney DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mad Mike"> <comment># UCP added Madhous! as a potential drop. Mad Mike's whole Thing is sort</comment> <comment># of that he always has a launcher, but I'm going to go ahead and just</comment> <comment># split up his potential equip pool, instead.</comment> <hotfix name="ApocHotfix" level="Dam_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike PlayThroughs[0].CustomItemPoolList ()</code> </hotfix> </category> <category name="Mick Zaford"> <comment># Can drop the Maggie</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Midge-Mong"> <comment># Midge is a generic Badass Midget, but he's also the only one to spawn in Southern</comment> <comment># Shelf Bay, so we can just edit its equip pool.</comment> <hotfix name="ApocHotfix" level="Cove_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Midget.Balance.PawnBalance_MidgetBadass DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong DefaultItemPoolList ()</code> </hotfix> </category> <category name="Mobley"> <comment># Can drop the Veruc.</comment> <hotfix name="ApocHotfix" level="Interlude_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[3] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Mortar"> <comment># Mortar ordinarly just drops the Pandemic (which we don't care about), but</comment> <comment># UCP also adds in Evil Smasher, so use that.</comment> <hotfix name="ApocHotfix" level="CraterLake_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Muscles"> <comment># UCP added Sledge's Shotgun to Muscles</comment> <hotfix name="ApocHotfix" level="Grass_Cliffs_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Prospector Zeke"> <comment># Ordinarily, Zeke has no unique drop, but UCP added in Pitchfork</comment> <hotfix name="ApocHotfix" level="TundraExpress_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sheriff of Lynchwood"> <comment># Can drop the Law. We have to do a bit of work here because the Law drop is</comment> <comment># lumped in with the Sheriff's Badge relic.</comment> <hotfix name="ApocHotfix" level="Grass_Lynchwood_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Sheriff.Balance.PawnBalance_Sheriff DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Sheriff BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Smash-Head"> <comment># UCP adds the Roaster to Smash-Head's default Sledge's Shotgun drop.</comment> <hotfix name="ApocHotfix" level="Fridge_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.57,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 1 - Captain Scarlett and Her Pirate's Booty"> <category name="Benny the Booster"> <comment># UCP adds Sand Hawk to Benny, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="DJ Tanner"> <comment># UCP adds the Sham to DJ Tanner, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Spire_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="No-Beard"> <comment># No-Beard is already set up to use a Stinkpot 100% of the time, though he</comment> <comment># uses a special "no-drop" version of the weapon which is slightly</comment> <comment># different than the version which gets dropped. We're altering that pool</comment> <comment># so that he equips the user-droppable weapon version instead, which also</comment> <comment># means that No-Beard will have a 100% stinkpot drop rate, regardless of</comment> <comment># what probability is selected down below.</comment> <hotfix name="ApocHotfix" level="Orchid_OasisTown_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="P3RV-E"> <comment># UCP adds Bad Touch, so equip that.</comment> <hotfix name="ApocHotfix" level="Orchid_Refinery_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Sandman / Big Sleep"> <comment># Ordinarily, Big Sleep (the melee-only enemy) has a chance of dropping</comment> <comment># the 12-Pounder, and Sandman (the weapon-using enemy) just drops from the</comment> <comment># Badass pool. We're moving the 12-pounder drop/equip over to Sandman,</comment> <comment># which makes more sense, and should make for a more fun battle anyway.</comment> <hotfix name="ApocHotfix" level="Orchid_Caves_P"> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Toothless Terry"> <comment># UCP adds the Pimpernel, so equip that.</comment> <comment># Using a lower percent chance for the Pimpernel than UCP gives,</comment> <comment># since it seems like Terry's Thing is sort of the launcher.</comment> <hotfix name="ApocHotfix" level="Orchid_ShipGraveyard_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 2 - Mr. Torgue's Campaign of Carnage"> <category name="Motor Momma"> <comment># UCP adds the Kitten and Baby Maker to Motor Momma's drop pools.</comment> <comment># We'll add those in to her equip pool.</comment> <hotfix name="ApocHotfix" level="Iris_Hub2_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.57,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[4].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList[5].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Story DLC 5 - Commander Lilith and the Fight for Sanctuary"> <category name="Cassius"> <comment># This is a bit outside the usual remit of this mod, but we're swapping the</comment> <comment># added drops that UCP gives to Lt. Angvar and Cassius. In UCP, Cassius gets</comment> <comment># the Hector's Paradise while Lt. Angvar gets Amigo Sincero. Since Angvar</comment> <comment># is otherwise all-pistol, we're swapping them. This section will have no</comment> <comment># effect if you're not running UCP.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> <code profiles="">set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList[3].ItemPool ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'</code> </hotfix> </category> <category name="Lt. Angvar"> <comment># In vanilla, Lt. Angvar uses one of a number of legendary pistols but by default</comment> <comment># only the Infinity would drop. UCP assigns Angvar the Amigo Sincero, but I'd</comment> <comment># really like to keep Angvar all-pistol. So I'm going to swap that drop with</comment> <comment># the Hector's Paradise from Cassius. Executive decision! Anyway, will drop</comment> <comment># all possible pistols. Going to make Hector's Paradise the most likely one,</comment> <comment># though.</comment> <comment>#</comment> <comment># Angvar also has a hardcoded purple drop; getting rid of that.</comment> <hotfix name="ApocHotfix" level="Sandworm_P"> <code profiles="">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lt. Bolson"> <comment># Lt. Bolson has a chance to drop a World Burn. Like Capt. Flynt, any</comment> <comment># weapon he wields will effectively have a flamethrower attachment as</comment> <comment># well, so have fun with that! He also equips and uses a very specific</comment> <comment># grenade (Antifection) so we'll go ahead and drop that too.</comment> <hotfix name="ApocHotfix" level="OldDust_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Flynt.Weapons.Pool_Weapons_FlyntUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson BalancedItems[0].bDropOnDeath True</code> </hotfix> </category> <category name="Lt. Hoffman"> <comment># Lt. Hoffman can drop the Hot Mama, and is otherwise fixed to drop a purple</comment> <comment># vladof sniper.</comment> <hotfix name="ApocHotfix" level="ResearchCenter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lt. Tetra"> <comment># UCP adds the Overcompensator, so we're going to drop that. Also replace</comment> <comment># the default drop with an E-Tech AR, if appropriate.</comment> <hotfix name="ApocHotfix" level="Helios_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 2 - The Horrible Hunger of the Ravenous Wattle Gobbler"> <comment># UCP adds in a ton of unique drops to the various Tributes in this</comment> <comment># Headhunter Pack, often with multiple uniques per tribute. We're</comment> <comment># making use of the UCP pools for as much of this as possible, though</comment> <comment># we still require the use of eight skinpools of our own, to support</comment> <comment># things properly.</comment> <category name="Annie, Tribute of Lynchwood"> <comment># UCP adds the Sheriffs Badge and Law</comment> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Axel, Tribute of Opportunity"> <comment># UCP adds the Nasty Surprise, Invader, and 1340 Shield.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Cynder, Tribute of Frostburn"> <comment># UCP adds Flame of the Firehawk and Pyrophobia. Cynder is melee-only</comment> <comment># so we're not going to equip Pyrophobia, but we will equip the</comment> <comment># shield. Note that Cynder ordinarily does not use a shield until</comment> <comment># TVHM, so the FotF drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Fiona, Tribute of Sanctuary"> <comment># UCP adds the Scorpio</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Fuse, Tribute of Frostburn"> <comment># UCP adds HellFire and Neogenator. Fuse is melee-only</comment> <comment># so we're not going to equip HellFire, but we will equip the</comment> <comment># shield. Note that Fuse ordinarily does not use a shield until</comment> <comment># TVHM, so the Neogenator drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_IncineratorMale.Balance.PawnBalance_IncineratorMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Garret, Tribute of Lynchwood"> <comment># UCP adds Deputy's Badge and Order.</comment> <comment># Note that Garret ordinarily does not use a shield until</comment> <comment># TVHM, so the Order drop will only happen from then onwards.</comment> <code profiles="">set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_Aster.Psycho.AsterHead BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Moretus, Tribute of Sawtooth Cauldron"> <comment># UCP adds the Evil Smasher</comment> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Rose, Tribute of Opportunity"> <comment># UCP adds the Bitch, Shotgun 1340, and Black Hole</comment> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Hunger_P"> <code profiles="">set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.866667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Aster.Mercenary.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.066667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.933333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_EngineeFemale.Balance.PawnBalance_EngineerFemale PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Headhunter Pack 5 - Sir Hammerlock vs. the Son of Crawmerax"> <category name="Sparky Flynt"> <comment># The only enemy needing attention here is Sparky Flynt, who we're</comment> <comment># handling just like Captain Flynt -- set up a pool with both Thunderball</comment> <comment># Fists and the Tinderbox, and have Sparky equip from that pool.</comment> <hotfix name="ApocHotfix" level="Easter_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_FlyntSon.Population.PawnBalance_FlyntSon_Run DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="The Raid on Digistruct Peak"> <category name="Bone Head 3.0"> <comment># Bone Head 3.0 ordinarily drops the Bone Shredder, and UCP added Shredifier</comment> <comment># as well. Add those both into the equip pool.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Assassin.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.57,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassins"> <comment># The assassins share a common drop pool which has the Emperor, in</comment> <comment># addition to an individual pool per assassin. We're pulling the</comment> <comment># Emperor into the individual pools and having them equip from that,</comment> <comment># while restricting the common pool to only have the second item</comment> <comment># (a customization)</comment> <category name="Common"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_FourAssassins BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Wot"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinWot BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Oney"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinOney BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi DefaultItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Digistruct Assassin Reeth"> <comment># Reeth is a Psycho, so only does Melee attacks. We're going to alter</comment> <comment># his Runnables pool anyway, though, since we disabled the Emperor out</comment> <comment># in the common pool, and he couldn't drop it otherwise.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinReeth BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Digistruct Assassin Rouf"> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf bAutoReadyItems True</code> <code profiles="">set GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.0825,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5875,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4 DefaultItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Digistruct Doc Mercy"> <comment># Unlike the regular Doc Mercy, we can go ahead and have him equip an</comment> <comment># Infinity in here, even though that probably makes him a little less</comment> <comment># fearsome in Digistuct Peak. Will have a maximum 50% chance to</comment> <comment># equip/drop the Infinity, regardless of the chosen drop rate.</comment> <hotfix name="ApocHotfix" level="TestingZone_P"> <code profiles="">set GD_CustomItemPools_Aster.Mechro.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> </category> </category> <category name="Stalker Shield Behavior (choose one)" MUT="true"> <category name="Standard Game (no shield drops)"> <comment># With this option, Stalkers have the standard shield they've always had in</comment> <comment># Borderlands, and will not drop a shield when killed.</comment> <hotfix name="ApocHotfix" level="StalkerDummy_P"> <code profiles="default">set GD_Dummy DummyAttribute 1</code> </hotfix> </category> <category name="Equip and Drop \"Real\" Shields"> <comment># Stalkers will equip and drop "real" shields, just like other shielded</comment> <comment># enemies in the game.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerAmbush DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerCyclone DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerNeedle DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerSlagged DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerSpring DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerOrchid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerRabid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerChubby DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_Simon DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_StalkerFreeWilly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_StalkerRabid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerChubby DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> <code profiles="">set GD_Sage_SM_NowYouSeeItData.Creature.PawnBalance_Sage_NowYouSeeIt_Creature DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'</code> </hotfix> </category> <category name="Equip and Drop only Maylay Shields"> <comment># Stalkers will always equip and drop Maylay shields.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerAmbush DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerCyclone DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerNeedle DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerSlagged DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerSpring DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerOrchid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerRabid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedNinja'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerChubby DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_Simon DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_StalkerFreeWilly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_StalkerRabid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Orchid_Pop_Stalker.Balance.PawnBalance_Orchid_StalkerChubby DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> <code profiles="">set GD_Sage_SM_NowYouSeeItData.Creature.PawnBalance_Sage_NowYouSeeIt_Creature DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.White'</code> </hotfix> </category> </category> <category name="Remove Level-Based Loot Restrictions"> <comment># Allows all weapon, shield, grenade, COM, shield, relic, and ammo types from the</comment> <comment># very beginning of the game. If you have the quality of gear pumped up, it's</comment> <comment># possible that some early-game enemies might not otherwise be properly equipped</comment> <comment># unless you've got something like this which unlocks everything.</comment> <comment>#</comment> <comment># Copied from BL2 Early Bloomer v1.1.2 by Apocalyptech, though the UCP duplicates</comment> <comment># were moved up into the main section of this mod.</comment> <comment>#</comment> <comment># This section is already also included in BL2 Better Loot, but there's no problem</comment> <comment># with having it enabled in both.</comment> <category name="Additional Unlocks"> <comment># These take care of a ton of other stuff, like other weapon types (rocket launchers,</comment> <comment># etc), Relics, etc. Note that we omit Gamestage_24 on purpose here, because</comment> <comment># that is used to determine Weapon Slot SDU rewards during playthrough 1 in</comment> <comment># the main storyline. Nothing else in the game uses 24, so we're leaving it.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Class Mods"> <comment># Class Mods have their own set of scheduling parameters</comment> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Grenade Mods"> <comment># The various grenade mod components are restricted by level</comment> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1</code> <comment># These definitions could be done with "set" as with other stuff, but</comment> <comment># it's actually a little more convenient to do 'em with hotfixes</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Orchid_GrenadeMods.A_Item_Custom.GM_Blade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Relics"> <comment># A few relics require some special attention not covered in the</comment> <comment># exhaustive unlocks section below.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Artifacts.A_Item.A_Stockpile Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Artifacts.A_Item.A_Stockpile Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Artifacts.A_Item.A_Stockpile_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Artifacts.A_Item.A_Stockpile_Rare Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_Orchid_Artifacts.A_Item_Unique.A_SeraphBloodRelic Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Lobelia Pearlescent Pool"> <comment># Ordinarily, Pearlescent weapons which come from this pool won't drop until</comment> <comment># level 61 or so. (So far I've only seen the Chubby pool as something using</comment> <comment># this drop pool, but other things might too.)</comment> <code profiles="default">set GD_Lobelia_Itempools.WeaponPools.Pool_Lobelia_Pearlescent_Weapons_All MinGameStageRequirement None</code> </category> <category name="Rocket Ammo and Grenades in Early Game"> <comment># Lets rocket ammo and grenades be available in world drops and vending</comment> <comment># machines right from the start of the game. (Grenades already pop up</comment> <comment># pretty early, actually, but this should get 'em right from level 1.)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Better Loot Compatibility"> <comment># This section is here for compatibility with my own "Better Loot" mod,</comment> <comment># though there are no ill effects to have this enabled without Better</comment> <comment># Loot present. So, no need to disable!</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[0].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[1].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[2].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[3].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[4].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[5].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[6].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[7].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[8].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[9].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[10].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[11].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[12].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[13].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[14].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[15].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[16].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[17].MinGameStageIndex 0</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[18].MinGameStageIndex 0</code> </hotfix> </category> <category name="Exhaustive Weapon/Item Part Unlocks"> <comment># This is an absurd set of commands which sets every weapon/item part</comment> <comment># to be able to spawn from the very beginning. This is what will allow</comment> <comment># all element types from the beginning game, and various grenade delivery</comment> <comment># types, etc. Realistically we'd only need a subset of these, but we</comment> <comment># include all fixes for unique/legendary partlists as well.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_222 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_53 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_AllParts:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin:ItemPartListCollectionDefinition_0 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:ItemPartListCollectionDefinition_4 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary:ItemPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:ItemPartListCollectionDefinition_11 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren:ItemPartListCollectionDefinition_14 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:ItemPartListCollectionDefinition_18 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier:ItemPartListCollectionDefinition_21 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:ItemPartListCollectionDefinition_25 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho:ItemPartListCollectionDefinition_28 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:ItemPartListCollectionDefinition_32 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListCollectionDefinition_304 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer:ItemPartListCollectionDefinition_35 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:ItemPartListCollectionDefinition_39 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> </hotfix> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.BadassEnemyWeightedShotgun ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_ItemPools.ListDefs.BadassEnemyWeightedShotgun ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head10',PoolProbability=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumBar',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_EridiumStick',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins bAutoReadyItems True set GD_CustomItemPools_MainGame.Soldier.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Lilac.Psycho.PurpleDark bAutoReadyItems True set GD_CustomItemPools_Lilac.Psycho.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Assassin.PurpleDark bAutoReadyItems True set GD_CustomItemPools_MainGame.Assassin.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Mercenary.PurpleDark bAutoReadyItems True set GD_CustomItemPools_MainGame.Mercenary.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.MinecraftSkins bAutoReadyItems True set GD_CustomItemPools_MainGame.Siren.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_tulip.Mechro.MinecraftSkins bAutoReadyItems True set GD_CustomItemPools_tulip.Mechro.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.PurpleDark bAutoReadyItems True set GD_CustomItemPools_MainGame.Siren.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Soldier.PurpleDark bAutoReadyItems True set GD_CustomItemPools_MainGame.Soldier.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.MinecraftSkins',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Aster.Siren.AsterSkin bAutoReadyItems True set GD_CustomItemPools_Aster.Siren.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Mercenary.RedPattern bAutoReadyItems True set GD_CustomItemPools_MainGame.Mercenary.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Soldier.RedPattern bAutoReadyItems True set GD_CustomItemPools_MainGame.Soldier.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_tulip.Mechro.RedPattern bAutoReadyItems True set GD_CustomItemPools_tulip.Mechro.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Lilac.Psycho.White bAutoReadyItems True set GD_CustomItemPools_Lilac.Psycho.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Assassin.RedPattern bAutoReadyItems True set GD_CustomItemPools_MainGame.Assassin.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.RedPattern bAutoReadyItems True set GD_CustomItemPools_MainGame.Siren.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Assassin.White bAutoReadyItems True set GD_CustomItemPools_MainGame.Assassin.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Mercenary.White bAutoReadyItems True set GD_CustomItemPools_MainGame.Mercenary.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Aster.Assassin.AsterSkin bAutoReadyItems True set GD_CustomItemPools_Aster.Mechro.AsterSkin bAutoReadyItems True set GD_CustomItemPools_Aster.Mercenary.AsterSkin bAutoReadyItems True set GD_CustomItemPools_Aster.Assassin.AsterHead bAutoReadyItems True set GD_CustomItemPools_Aster.Mechro.AsterHead bAutoReadyItems True set GD_CustomItemPools_Aster.Mercenary.AsterHead bAutoReadyItems True set GD_CustomItemPools_Aster.Psycho.AsterHead bAutoReadyItems True set GD_Itempools.Runnables.Pool_CaptFlynt Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_FourAssassins Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_Sheriff Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone' set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Impact_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_CustomItemPools_Aster.Siren.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Aster.Soldier.AsterHead BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_tulip.Mechro.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Assassin.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Lilac.Psycho.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Mercenary.MinecraftSkins BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_tulip.Mechro.PurpleDark bAutoReadyItems True set GD_CustomItemPools_tulip.Mechro.PurpleDark BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Lilac.Psycho.RedNinja bAutoReadyItems True set GD_CustomItemPools_Lilac.Psycho.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Aster.Psycho.AsterSkin bAutoReadyItems True set GD_CustomItemPools_Aster.Psycho.AsterSkin BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Assassin.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Mercenary.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Siren.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=16.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=16.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_tulip.Mechro.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Soldier.RedNinja BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Lilac.Psycho.RedPattern BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=27.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Siren.White bAutoReadyItems True set GD_CustomItemPools_MainGame.Siren.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_MainGame.Soldier.White bAutoReadyItems True set GD_CustomItemPools_MainGame.Soldier.White BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Runnables.Pool_Gettle bAutoReadyItems True set GD_Itempools.Runnables.Pool_Laney bAutoReadyItems True set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Siren.Head7 bAutoReadyItems True set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Assassin.PurpleNinja bAutoReadyItems True set GD_CustomItemPools_MainGame.Siren.Borderlands1Head bAutoReadyItems True set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Lobelia_Itempools.WeaponPools.Pool_Lobelia_Pearlescent_Weapons_All MinGameStageRequirement None #Direct-Execute Warning: say WARNING: "BL2 Cold Dead Hands" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys 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640","SparkLevelPatchEntry-ApocHotfix2641","SparkLevelPatchEntry-ApocHotfix2642","SparkLevelPatchEntry-ApocHotfix2643","SparkLevelPatchEntry-ApocHotfix2644","SparkLevelPatchEntry-ApocHotfix2645","SparkLevelPatchEntry-ApocHotfix2646","SparkLevelPatchEntry-ApocHotfix2647","SparkLevelPatchEntry-ApocHotfix2648","SparkLevelPatchEntry-ApocHotfix2649","SparkLevelPatchEntry-ApocHotfix2650","SparkLevelPatchEntry-ApocHotfix2651","SparkLevelPatchEntry-ApocHotfix2652","SparkLevelPatchEntry-ApocHotfix2653","SparkLevelPatchEntry-ApocHotfix2654","SparkLevelPatchEntry-ApocHotfix2655","SparkLevelPatchEntry-ApocHotfix2656","SparkLevelPatchEntry-ApocHotfix2657","SparkLevelPatchEntry-ApocHotfix2658","SparkLevelPatchEntry-ApocHotfix2659","SparkLevelPatchEntry-ApocHotfix2660","SparkLevelPatchEntry-ApocHotfix2661","SparkLevelPatchEntry-ApocHotfix2662","SparkLevelPatchEntry-ApocHotfix2663","SparkLevelPatchEntry-ApocHotfix2664","SparkLevelPatchEntry-ApocHotfix2665","SparkLevelPatchEntry-ApocHotfix2666","SparkLevelPatchEntry-ApocHotfix2667","SparkLevelPatchEntry-ApocHotfix2668","SparkLevelPatchEntry-ApocHotfix2669","SparkLevelPatchEntry-ApocHotfix2670","SparkLevelPatchEntry-ApocHotfix2671","SparkLevelPatchEntry-ApocHotfix2672","SparkLevelPatchEntry-ApocHotfix2673","SparkLevelPatchEntry-ApocHotfix2674","SparkLevelPatchEntry-ApocHotfix2675","SparkLevelPatchEntry-ApocHotfix2676","SparkLevelPatchEntry-ApocHotfix2677","SparkLevelPatchEntry-ApocHotfix2678","SparkLevelPatchEntry-ApocHotfix2679","SparkLevelPatchEntry-ApocHotfix2680","SparkLevelPatchEntry-ApocHotfix2681","SparkLevelPatchEntry-ApocHotfix2682","SparkLevelPatchEntry-ApocHotfix2683","SparkLevelPatchEntry-ApocHotfix2684","SparkLevelPatchEntry-ApocHotfix2685","SparkLevelPatchEntry-ApocHotfix2686","SparkLevelPatchEntry-ApocHotfix2687","SparkLevelPatchEntry-ApocHotfix2688","SparkLevelPatchEntry-ApocHotfix2689","SparkLevelPatchEntry-ApocHotfix2690","SparkLevelPatchEntry-ApocHotfix2691","SparkLevelPatchEntry-ApocHotfix2692","SparkLevelPatchEntry-ApocHotfix2693","SparkLevelPatchEntry-ApocHotfix2694","SparkLevelPatchEntry-ApocHotfix2695","SparkLevelPatchEntry-ApocHotfix2696","SparkLevelPatchEntry-ApocHotfix2697","SparkLevelPatchEntry-ApocHotfix2698","SparkLevelPatchEntry-ApocHotfix2699","SparkLevelPatchEntry-ApocHotfix2700","SparkLevelPatchEntry-ApocHotfix2701","SparkLevelPatchEntry-ApocHotfix2702","SparkLevelPatchEntry-ApocHotfix2703","SparkLevelPatchEntry-ApocHotfix2704","SparkLevelPatchEntry-ApocHotfix2705","SparkLevelPatchEntry-ApocHotfix2706","SparkLevelPatchEntry-ApocHotfix2707","SparkLevelPatchEntry-ApocHotfix2708","SparkLevelPatchEntry-ApocHotfix2709","SparkLevelPatchEntry-ApocHotfix2710","SparkLevelPatchEntry-ApocHotfix2711","SparkLevelPatchEntry-ApocHotfix2712","SparkLevelPatchEntry-ApocHotfix2713","SparkLevelPatchEntry-ApocHotfix2714","SparkLevelPatchEntry-ApocHotfix2715","SparkLevelPatchEntry-ApocHotfix2716","SparkLevelPatchEntry-ApocHotfix2717","SparkLevelPatchEntry-ApocHotfix2718","SparkLevelPatchEntry-ApocHotfix2719","SparkLevelPatchEntry-ApocHotfix2720","SparkLevelPatchEntry-ApocHotfix2721","SparkLevelPatchEntry-ApocHotfix2722","SparkLevelPatchEntry-ApocHotfix2723","SparkLevelPatchEntry-ApocHotfix2724","SparkLevelPatchEntry-ApocHotfix2725","SparkLevelPatchEntry-ApocHotfix2726","SparkLevelPatchEntry-ApocHotfix2727","SparkLevelPatchEntry-ApocHotfix2728","SparkLevelPatchEntry-ApocHotfix2729","SparkLevelPatchEntry-ApocHotfix2730","SparkLevelPatchEntry-ApocHotfix2731","SparkLevelPatchEntry-ApocHotfix2732","SparkLevelPatchEntry-ApocHotfix2733","SparkLevelPatchEntry-ApocHotfix2734","SparkLevelPatchEntry-ApocHotfix2735","SparkLevelPatchEntry-ApocHotfix2736","SparkLevelPatchEntry-ApocHotfix2737","SparkLevelPatchEntry-ApocHotfix2738","SparkLevelPatchEntry-ApocHotfix2739","SparkLevelPatchEntry-ApocHotfix2740","SparkLevelPatchEntry-ApocHotfix2741","SparkLevelPatchEntry-ApocHotfix2742","SparkLevelPatchEntry-ApocHotfix2743","SparkLevelPatchEntry-ApocHotfix2744","SparkLevelPatchEntry-ApocHotfix2745","SparkLevelPatchEntry-ApocHotfix2746","SparkLevelPatchEntry-ApocHotfix2747","SparkLevelPatchEntry-ApocHotfix2748","SparkLevelPatchEntry-ApocHotfix2749","SparkLevelPatchEntry-ApocHotfix2750","SparkLevelPatchEntry-ApocHotfix2751","SparkLevelPatchEntry-ApocHotfix2752","SparkLevelPatchEntry-ApocHotfix2753","SparkLevelPatchEntry-ApocHotfix2754","SparkLevelPatchEntry-ApocHotfix2755","SparkLevelPatchEntry-ApocHotfix2756","SparkLevelPatchEntry-ApocHotfix2757","SparkLevelPatchEntry-ApocHotfix2758","SparkLevelPatchEntry-ApocHotfix2759","SparkLevelPatchEntry-ApocHotfix2760","SparkLevelPatchEntry-ApocHotfix2761","SparkLevelPatchEntry-ApocHotfix2762","SparkLevelPatchEntry-ApocHotfix2763","SparkLevelPatchEntry-ApocHotfix2764","SparkLevelPatchEntry-ApocHotfix2765","SparkLevelPatchEntry-ApocHotfix2766","SparkLevelPatchEntry-ApocHotfix2767","SparkLevelPatchEntry-ApocHotfix2768","SparkLevelPatchEntry-ApocHotfix2769","SparkLevelPatchEntry-ApocHotfix2770","SparkLevelPatchEntry-ApocHotfix2771","SparkLevelPatchEntry-ApocHotfix2772") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_MercAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAster'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_MercAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].ItmPoolDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_Gear,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_Gear,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_Items_Small,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_Items_Small,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P3,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P3,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P4,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P4,BalancedItems[0].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[0].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[1].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedAngelGang,BalancedItems[2].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[0].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[1].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedDragonGang,BalancedItems[2].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[0].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[1].InvBalanceDefinition,,None",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Iris_ItemPools.EnemyDropPools.Pool_GunsAndGear_WeightedTorgueGang,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[3].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[4].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[4].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[3].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Items,BalancedItems[3].InvBalanceDefinition,,None",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[3].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[3].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[4].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[4].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[6].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[6].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_StorageLocker_MidgetBandit,DefaultLoot[1].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_StorageLocker_MidgetBandit,DefaultLoot[1].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGradesTrap.MidgetHyperion.ObjectGrade_StorageLocker_MidgetHyperion,DefaultLoot[1].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGradesTrap.MidgetHyperion.ObjectGrade_StorageLocker_MidgetHyperion,DefaultLoot[1].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box,DefaultLoot[1].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box,DefaultLoot[1].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.LootablePools.Pool_Dumpster_Guns,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler,DefaultLoot[4].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler,DefaultLoot[4].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_BanditCooler_MidgetBandit,DefaultLoot[4].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_BanditCooler_MidgetBandit,DefaultLoot[4].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe,DefaultLoot,,((ConfigurationName=\"EridiumStick\",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo4\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo1\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo2\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName=\"Ammo5\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName=\"Ammo3\"))),(ConfigurationName=\"Eridium\",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo4\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo1\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo2\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName=\"Ammo5\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName=\"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eValueScaleConstant=1)",",GD_ItemPools_Shop.HealthShop.HealthShop_Items,BalancedItems[2].Probability.BaseValueScaleConstant,,0.333",",GD_ItemPools_Shop.HealthShop.HealthShop_Items,BalancedItems[3].Probability.BaseValueScaleConstant,,0.333","SouthernShelf_P,GD_ItemPools_Shop.HealthShop.HealthShop_Items,BalancedItems[2].Probability.BaseValueScaleConstant,,0","SouthernShelf_P,GD_ItemPools_Shop.HealthShop.HealthShop_Items,BalancedItems[3].Probability.BaseValueScaleConstant,,0",",GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_AngelGang_All_ButLaunchers_Use,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_DragonGang_All_ButLaunchers_Use,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_TorgueGangWeapons_All_ButLaunchers_Use,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Aster.Soldier.AsterHead',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Caverns_P,GD_Population_Creeper.Balance.PawnBalance_CreeperBadass,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.250000)",",GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear,ItemPools[0].PoolProbability,,(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)",",GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Green,BalancedItems[0],,(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[0].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[1].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[2].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[3].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[4].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[5].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[6].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[7].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[8].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems[9].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Dahl_Shotguns_Enforcer,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_DahlShared.WeaponPools.Pool_Enforcer_Shield,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Slag,BalancedItems[0],,(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Slag'",",GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_AlienGun_Shock,BalancedItems[0],,(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist,BalancedItems[0].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist,BalancedItems[1].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist,BalancedItems[2].bDropOnDeath,,True",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist,BalancedItems[3].bDropOnDeath,,True",",GD_Anemone_ItemPoolEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse,BalancedItems[0],,(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)",",GD_Anemone_ItemPools.ListDefs.NP_DropSpecific,ItemPools[4].PoolProbability.BaseValueScaleConstant,,0",",GD_Allium_LootMidget_LoaderJET.Balance.PawnBalance_LootMidget_LoaderJETAllium,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_LootMidgetLoaderBUL.Balance.PawnBalance_LootMidget_LoaderBULAllium,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_HolidayLoader.Balance.PawnBalance_HolidayLoader,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_MissionPlaceholder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMarauder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMarauder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_Rat.Balance.Iris_PawnBalance_RatTunnel,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderJunk,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPirate,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderGUN_Disabled,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderJunk_Disabled,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Goliath.Balance.PawnBalance_GoliathOneArm,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderJET,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderJunk,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Marauder.Balance.Unique.PawnBalance_TundraPatrol,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Midget.Balance.PawnBalance_MidgetNomad,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_RatGrunt_Digi.Population.PawnBalance_RatGrunt_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Goliath.Balance.PawnBalance_Goliath,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Goliath.Balance.PawnBalance_GoliathLootGoon,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker_Minus2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Aster_Pop_Dwarves.Balance.PawnBalance_Dwarfzerker_StandStill,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orczerker,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_Orchid_SM_JockoLegUp_Data.PawnBalance_Orchid_PiratePegLeg,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_ResistanceFighter.Population.BD_ResistanceFighter_Pistol,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderIntro,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetGoliath,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_Bike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_GrinderBike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidGrinderBike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_Bruiser.Balance.Iris_PawnBalance_BikerBruiser,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_Marauder.Balance.Iris_PawnBalance_SullyTheStabber,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_Midget.Balance.Iris_PawnBalance_BikerMidget,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Nast_Hodunk_Grunt.Balance.PawnBalance_Nast_HodunkGrunt,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateGrenadier,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_Juggernaught,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Goliath.Balance.Unique.PawnBalance_DiggerGoliath,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_HodunkGrunt,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderJET,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_ScarlettMarauder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_EngyArms_FreeWilly_Skag,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderJET,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetRat,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Sage_Pop_Natives.Balance.PawnBalance_Native_Soldier,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Nast_BadassJunkLoader.Population.PawnBalance_BadassJunkLoader,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Nast_Native_Soldier.Population.PawnBalance_Nast_Native_Soldier,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ZafordGrunt,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGroomsman,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGrunt,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMidget,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMidget,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderSGT,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderBUL,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderBUL,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderBUL_JackFight,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBUL,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Orchid_Pop_Loader.Disabled.Balance.PawnBalance_Orchid_LoaderBUL_Disabled,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_ButcherBoss3.Balance.PawnBalance_ButcherBoss3,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Iris_Population_Goliath.Balance.Iris_PawnBalance_ArenaGoliath,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderRPG,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Population_Goliath.Balance.PawnBalance_GoliathBlaster,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Population_Loader.Balance.PawnBalance_LoaderRPG,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Rocket,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateHunter,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_BlackOps,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleDark'",",GD_Anemone_Population_Loader.Balance.PawnBalance_LoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'",",GD_Anemone_Population_Loader.Balance.PawnBalance_Loader_A_Junk,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'",",GD_Allium_LootMidget_LoaderJET.Balance.PawnBalance_LootMidget_LoaderJETAllium,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_LootMidgetLoaderBUL.Balance.PawnBalance_LootMidget_LoaderBULAllium,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_HolidayLoader.Balance.PawnBalance_HolidayLoader,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Goliath.Balance.Iris_PawnBalance_ArenaGoliath,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderPWR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nast_Hodunk_Grunt.Balance.PawnBalance_Nast_HodunkGrunt,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGroomsman,DefaultItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordGrunt,DefaultItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nast_Zaford_Grunt.Balance.PawnBalance_Nast_ZafordKnife,DefaultItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Hovercraft.AI.PawnBalance_Hovercraft_Rider,DefaultItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_BubblesLilSis.Balance.PawnBalance_Orchid_Bubbles,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBUL,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderEXP,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderGUN,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderHOT,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderJunk,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPirate,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderPWR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateHunter,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_ScarlettMarauder,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Constructor.Balance.Unique.PawnBalance_Constructor_1340,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_BlackOps,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.Unique.PawnBalance_RequisitionOfficer,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_Juggernaught,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderBUL,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderEXP,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderGUN,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderHOT,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderION,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderJET,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderPWR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_BunkerLoaderWAR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderBUL,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderEXP,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderGUN,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderHOT,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderION,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderJET,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderJunk,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderLWT,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderPWR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderRPG,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderSGT,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderWAR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.PawnBalance_LoaderWAR_Overlooked,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderBUL_JackFight,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderEXP_JackFight,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Loader.Balance.Unique.JackFight.PawnBalance_LoaderGUN_JackFight,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Ep13_Roland,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Ep6_Roland,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_HodunkGrunt,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ZafordGrunt,DefaultItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetNomad,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Rocket,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.Unique.PawnBalance_Undertaker,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatPlague,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Psycho_Digi.Population.PawnBalance_Psycho_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_PsychoMidget_Digi.Population.PawnBalance_PsychoMidget_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_RatGrunt_Digi.Population.PawnBalance_RatGrunt_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderEXP,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderGUN,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Sage_Pop_Loader.Balance.PawnBalance_Sage_LoaderION,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Midget.Balance.PawnBalance_MidgetRat,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_RaidPete.Balance.PawnBalance_Iris_RaidPete_SewerPipeRat,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Iris_Population_Rat.Balance.Iris_PawnBalance_RatTunnel,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRider,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRider,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Marauder.Balance.PawnBalance_Scavenger,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Midget.Balance.PawnBalance_MidgetNomad,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_Nomad,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_Nomad,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_NomadShock,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Nomad.Balance.PawnBalance_NomadShock,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Rat.Balance.PawnBalance_RatRider,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Rat.Balance.PawnBalance_RatTunnel,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Rat.Balance.PawnBalance_RatTunnel,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_GoliathSnow.Balance.PawnBalance_GoliathSnow,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Nomad_Digi.Population.PawnBalance_Nomad_Digi,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.PurpleDark'",",GD_Iris_Population_Bruiser.Balance.Iris_PawnBalance_BikerBruiser,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Iris_Population_Midget.Balance.Iris_PawnBalance_BikerMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Bruiser.Balance.PawnBalance_Bruiser,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Bruiser.Balance.PawnBalance_Bruiser,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Bruiser.Balance.PawnBalance_Bruiser_LilithIntro,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Bruiser.Balance.PawnBalance_Bruiser_LilithIntro,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderElite,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderElite,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_Engineer,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_Engineer,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRegular,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRegular,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetRat,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_MarauderRegular_Digi.Population.PawnBalance_MarauderRegular_Digi,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditFireSkeleton,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Pop_HallowSkeleton.Balance.PawnBalance_BanditHallowSkeleton,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Scout_IntroNOGunDrop,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Scout_IntroNOGunDrop,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_SniperBase,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_SniperBase,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleDark'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_Population_Engineer.Balance.PawnBalance_HyperionHawk,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Population_Engineer.Balance.PawnBalance_HyperionHawk,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.MinecraftSkins'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetShotgun,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetShotgun,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadPyro,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'",",GD_Population_Nomad.Balance.PawnBalance_NomadPyro,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Siren.AsterSkin'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_Butcher_Midget.Balance.PawnBalance_ButcherMidget,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_GoliathSnow.Balance.PawnBalance_GoliathSnow,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderKitchen.Balance.PawnBalance_MarauderKitchen,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_MarauderSnow.Balance.PawnBalance_MarauderSnow,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoKitchen.Balance.PawnBalance_PsychoKitchen,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoSnow.Balance.PawnBalance_PsychoSnow,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Butcher.Balance.PawnBalance_Butcher,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Butcher.Balance.PawnBalance_Butcher,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Butcher.Balance.PawnBalance_Butcher,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_HodunkPsycho.Balance.PawnBalance_HodunkPsycho,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_HodunkPsycho.Balance.PawnBalance_HodunkPsycho,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BigBiker,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_Biker,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Engineer.Balance.Iris_PawnBalance_EngineerArms,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Iris_Population_Engineer.Balance.Iris_PawnBalance_EngineerArmsNoJump,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_MarauderRegular_Digi.Population.PawnBalance_MarauderRegular_Digi,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nomad_Digi.Population.PawnBalance_Nomad_Digi,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Nomad_HMG_Digi.Population.PawnBalance_Nomad_HMG_Digi,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauder,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMarauderSMG,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun,PlayThroughs[0].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateMidgetShotgun,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PiratePsycho,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PiratePsychoMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Constructor.Balance.PawnBalance_Constructor,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Constructor.Balance.PawnBalance_Constructor,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Constructor.Balance.Unique.PawnBalance_ConstructorWillhelm,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Constructor.Balance.Unique.PawnBalance_ConstructorWillhelm,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_Engineer,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_Engineer,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_EngineerArms,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_EngineerArms,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionInfiltrator,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Engineer.Balance.PawnBalance_HyperionSoldier,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_GoliathCorrosive,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_GoliathCorrosive,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_GoliathTurret,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Goliath.Balance.PawnBalance_GoliathTurret,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderElite,PlayThroughs[0].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderElite,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderGrunt,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho,PlayThroughs[0].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderPsycho,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRegular,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRegular,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRider,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_MarauderRider,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Marauder.Balance.PawnBalance_Scavenger,PlayThroughs[0].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_FlamingMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetNomad,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetRat,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetShotgun,PlayThroughs[0].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetShotgun,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_MidgetSuicide,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Midget.Balance.PawnBalance_PsychoMidget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Ambush,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Taskmaster,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadPyro,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadPyro,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadShieldwMidget,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadShock,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Nomad.Balance.PawnBalance_NomadShock,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.PawnBalance_Psycho,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.PawnBalance_PsychoBurning,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.PawnBalance_PsychoSlag,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.PawnBalance_PsychoSnow,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Psycho.Balance.PawnBalance_PsychoSuicide,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatLab,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatLab,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatThief,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatThief,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.PawnBalance_RatTunnel,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Population_Rat.Balance.Unique.PawnBalance_ProspectorRat,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_PsychoMidget_Digi.Population.PawnBalance_PsychoMidget_Digi,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_RatChef.Balance.PawnBalance_RatChef,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_RatLab_Digi.Population.PawnBalance_RatLab_Digi,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_RatLab_Digi.Population.PawnBalance_RatLab_Digi,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Infecto,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Medic,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Medic,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer_IntroNOGunDrop,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Anemone_Pop_NP.Balance.PawnBalance_Flamer_IntroNOGunDrop,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.PurpleDark'",",GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Allium_PsychoSnow_Midget.Balance.PawnBalance_PsychoSnow_Midget,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Engineer.Balance.PawnBalance_HyperionHawk,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Population_Engineer.Balance.PawnBalance_HyperionHawk,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterSkin'",",GD_Episode06Data.BalanceDefs.BD_Ep6_RolandGunOnGround,DefaultLoot[0].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.MinecraftSkins'",",GD_Sage_ClaptrapWorshipper.Character.AIDef_Sage_ClaptrapWorshiper:AIBehaviorProviderDefinition_0.Behavior_AIChangeInventory_29,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.MinecraftSkins'",",GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Loader.Balance.Iris_PawnBalance_LoaderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Loader.Balance.PawnBalance_LoaderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Loader.Balance.Unique.PawnBalance_PinocchioBot,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Ep13_Roland,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_CombatEngineer,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Goliath,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderGUN,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderJET,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Marauder,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Nomad,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Rat,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Sheriff.Balance.PawnBalance_Deputy,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Sheriff.Balance.PawnBalance_Marshal,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_MarauderBadass_Digi.Population.PawnBalance_MarauderBadass_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_ButcherBoss2.Balance.PawnBalance_ButcherBoss2,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Anemone_Population_Loader.Balance.PawnBalance_LoaderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_BrningRedneck,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Dan,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Laney,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Lee,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Mick,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Ralph,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Assassin4_Digi.Population.PawnBalance_Assassin4_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_ButcherBoss.Balance.PawnBalance_ButcherBoss,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Rat.Balance.Unique.PawnBalance_Mortar,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Z1_InMemoriamData.Balance.PawnBalance_Boll,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Population_Midget.Balance.PawnBalance_MidgetBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_BikeRiderMarauderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_BikeRider.Balance.PawnBalance_Iris_RaidBikeMarauderBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Population_Loader.Balance.PawnBalance_LoaderGuard,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'",",GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'",",GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMamaBike,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern'",",GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'",",GD_Z1_InMemoriamData.Balance.PawnBalance_Boll,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Assassin3_Digi.Population.PawnBalance_Assassin3_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Assassin4_Digi.Population.PawnBalance_Assassin4_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_ButcherBoss2.Balance.PawnBalance_ButcherBoss2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_ButcherBoss3.Balance.PawnBalance_ButcherBoss3,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_LoaderUltimateBadass_Digi.Population.PawnBalance_LoaderUltimateBadass_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_MarauderBadass_Digi.Population.PawnBalance_MarauderBadass_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Loader.Balance.PawnBalance_OrchidLoaderBadass,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Engineer.Balance.Unique.PawnBalance_Leprechaun,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Goliath.Balance.PawnBalance_GoliathLootGoon,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Jack.Balance.PawnBalance_JacksBodyDouble,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.PawnBalance_LoaderBadass,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.PawnBalance_LoaderGuard,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.PawnBalance_LoaderSuperBadass,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.Unique.PawnBalance_LoaderWAR_1340,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_Engineer,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderGUN,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderJET,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Midget.Balance.LootMidget.PawnBalance_LootMidget_LoaderWAR,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.Unique.PawnBalance_Flynt,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.Unique.PawnBalance_MrMercy,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_RakkMan,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Dan,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Laney,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Lee,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Mick,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Mortar,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_Ralph,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Sheriff.Balance.PawnBalance_Deputy,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Sheriff.Balance.PawnBalance_Sheriff,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_PsychoBadass_Digi.Population.PawnBalance_PsychoBadass_Digi,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama,DefaultItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_PyroPete.Balance.Iris_PawnBalance_Pyro_Pete,DefaultItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Demon,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_DemonFall,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Phase2,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_RaidPete.Balance.Iris_PawnBalance_RaidPete,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Jack.Balance.PawnBalance_Jack,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.Unique.PawnBalance_LoaderGiant,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Loader.Balance.Unique.PawnBalance_Willhelm,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Sage_Raid_BeastMaster.Population.Balance_Sage_Raid_BeastMaster,DefaultItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.PawnBalance_MarauderBadass,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.PawnBalance_MarauderBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Nomad.Balance.PawnBalance_Nomad_Ambush,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Nomad.Balance.PawnBalance_NomadBadass,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Population_Nomad.Balance.PawnBalance_NomadBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_CraterFemale.Balance.PawnBalance_CraterFemale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_CraterFemale.Balance.PawnBalance_CraterFemale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[2].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern'",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.RedPattern'",",GD_Population_Nomad.Balance.PawnBalance_BadMaw,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Population_Nomad.Balance.PawnBalance_BadMaw,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Sage_Pop_DrNakayama.Balance.PawnBalance_Sage_DrNakayama,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White'",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White'",",GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_BadassBruiser,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'",",GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_BadassBruiser,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.White'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_HodunkBadass.Balance.PawnBalance_HodunkBadass,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Iris_PawnBalance_BikerBadass,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_Hamlock,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_JohnnyAbs,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_BB_TonyGlutes,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Iris_Population_Biker.Balance.Unique.Iris_PawnBalance_SayFaceTroll,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.PawnBalance_MarauderBadass,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.PawnBalance_MarauderBadass,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_SavageLee,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_SavageLee,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_SandFemale.Balance.PawnBalance_SandFemale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_ZafordBadass.Balance.PawnBalance_ZafordBadass,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Allium_Badass_SnowMarauder.Balance.PawnBalance_Badass_SnowMarauder,PlayThroughs[2].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_CraterFemale.Balance.PawnBalance_CraterFemale,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_FleshripperMale.Balance.PawnBalance_FleshripperMale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_GoliathGroom.Population.PawnBalance_GoliathGroom,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_Pirates.Balance.PawnBalance_Orchid_PirateCaptain,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2,PlayThroughs[1].CustomItemPoolList[2].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Constructor.Balance.PawnBalance_ConstructorBadass,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Constructor.Balance.PawnBalance_ConstructorBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Midget.Balance.Unique.PawnBalance_Midge,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.PawnBalance_BadMaw,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.PawnBalance_BadMaw,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.PawnBalance_NomadBadass,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Nomad.Balance.PawnBalance_NomadBadass,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.PawnBalance_PsychoBadass,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Population_Psycho.Balance.Unique.PawnBalance_ProspectorPsycho,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Sage_Pop_DrNakayama.Balance.PawnBalance_Sage_DrNakayama,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_SandMale.Balance.PawnBalance_SandMale,PlayThroughs[0].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_BadassSniper,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_BadassSniper,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman,PlayThroughs[1].CustomItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_NomadBadass_Leader,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_Bandits.Balance.PawnBalance_MarauderBadass_Leader,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander_NOGunDrop,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Commander_NOGunDrop,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[0].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[1].CustomItemPoolList[1].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White'",",GD_Nast_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_3,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_211,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.RedPattern'",",GD_Nast_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_2,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Native_Soldier.Anims.Anim_Soldier_Warcry:BehaviorProviderDefinition_0.Behavior_AIChangeInventory_212,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.White'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Angels:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_5,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Dragon:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BigBikerBadass_Torgue:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Angels:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_5,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Dragon:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'",",GD_Iris_Population_Biker.Gangs.PopDef_Iris_BikerBadass_Torgue:PopulationFactoryBalancedAIPawn_1.Behavior_AIChangeInventory_2,NewItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.RedPattern'","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNonWeaponDamage,ValueFormula.Offset.BaseValueScaleConstant,,0.125",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alie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vBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Unique.Sniper_Jakobs_3_Morde_Lt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Torgue_3_BoomPuppy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[19],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[20],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[21],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[22],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[23],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[24],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[19],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[20],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[21],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapons.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary,BalancedItems[3],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary,BalancedItems[0],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_Shields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Shields.A_Item_Custom.S_BucklerShield',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[19],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[25],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[26],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[27],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[22],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[23],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Weapons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[20],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[21],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[22],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[28],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[29],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[30],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[24],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[25],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[26],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[19],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[19],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWeapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary,BalancedItems[4],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary,BalancedItems[3],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[3],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_ItemGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[4],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_ItemGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[23],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.AR_Dahl_6_Toothpick',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[24],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.PeakOpener.AR_Torgue_5_PeakOpener',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[27],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotguns.SG_Torgue_3_SwordSplosion_Unico',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[20],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[21],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.SMG.SMG_Tediore_6_Infection_Cleaner',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[20],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Anemone_Balance_Treasure.Shields.ItemGrade_Gear_Shield_Worming',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.33),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Anemone_ItemPools.Shields.ItemGrade_Gear_Shield_Nova_Singularity_Peak',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.33),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare,BalancedItems[5],,(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare,BalancedItems[8],,(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=2.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare,BalancedItems[5],,(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare,BalancedItems[5],,(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare,BalancedItems[5],,(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_CustomItemPools_MainGame.Siren.MinecraftSkins,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Soldier.MinecraftSkins,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Lilac.Psycho.PurpleDark,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Assassin.PurpleDark,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Mercenary.PurpleDark,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Assassin.RedPattern,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Mercenary.RedPattern,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_MainGame.Soldier.RedPattern,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_tulip.Mechro.RedPattern,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Lilac.Psycho.White,BalancedItems[5].Probability.BaseValueScaleConstant,,1","SouthernShelf_P,GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom,bAutoReadyItems,,True","SouthernShelf_P,GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoom,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))","HyperionCity_P,GD_JacksBodyDouble.WeaponPools.Pool_Weapons_JackBodyDouble_EnemyUse,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare',Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=87.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=W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ang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))",",GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))",",GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_DragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefini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Constant=1),bDropOnDeath=True))","Grass_Lynchwood_P,GD_Population_Sheriff.Balance.PawnBalance_Deputy,DefaultItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Grass_Lynchwood_P,GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin,BalancedItems[0].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Dam_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Dam_P,GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Dam_P,GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","HyperionCity_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Foreman',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","HyperionCity_P,GD_Population_Engineer.Balance.Unique.PawnBalance_Foreman,DefaultItemPoolList[2],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Interlude_P,GD_Itempools.Runnables.Pool_Gettle,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Interlude_P,GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Interlude_P,GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fyrestone_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Fyrestone_P,GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion,DefaultItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Fyrestone_P,GD_Population_Engineer.Balance.Unique.PawnBalance_DJHyperion,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","IceCanyon_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","IceCanyon_P,GD_Population_Psycho.Balance.Unique.PawnBalance_IncineratorVanya_Combat,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","IceCanyon_P,GD_Itempools.Runnables.Pool_Clayton,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Interlude_P,GD_CustomItemPools_Aster.Mercenary.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_TectorHodunk',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat,DefaultItemPoolList[3],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_TectorHodunk_Combat,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Itempools.Runnables.Pool_Laney,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Fridge_P,GD_Population_Rat.Balance.Unique.PawnBalance_Laney,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Rat.Balance.Unique.PawnBalance_Laney,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Dam_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Dam_P,GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Dam_P,GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike,PlayThroughs[0].CustomItemPoolList,,()","Interlude_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat,DefaultItemPoolList[3],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Cove_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Cove_P,GD_Population_Midget.Balance.PawnBalance_MidgetBadass,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Cove_P,GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_Warmong,DefaultItemPoolList,,()","Interlude_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley,DefaultItemPoolList[3],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Interlude_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","CraterLake_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","CraterLake_P,GD_Population_Rat.Balance.Unique.PawnBalance_Mortar,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","CraterLake_P,GD_Population_Rat.Balance.Unique.PawnBalance_Mortar,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Grass_Cliffs_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Grass_Cliffs_P,GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Grass_Cliffs_P,GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TundraExpress_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TundraExpress_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","TundraExpress_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Grass_Lynchwood_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Grass_Lynchwood_P,GD_Population_Sheriff.Balance.PawnBalance_Sheriff,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Grass_Lynchwood_P,GD_Itempools.Runnables.Pool_Sheriff,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Fridge_P,GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Fridge_P,GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Fridge_P,GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_OasisTown_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_OasisTown_P,GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_OasisTown_P,GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_Spire_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_Spire_P,GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy,DefaultItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_Spire_P,GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_OasisTown_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_OasisTown_P,GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_OasisTown_P,GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_Refinery_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_Refinery_P,GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_Refinery_P,GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_Caves_P,GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Orchid_Caves_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_Caves_P,GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_Caves_P,GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_MarauderMaster,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_Caves_P,GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_Sandman_Solo,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_ShipGraveyard_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Orchid_ShipGraveyard_P,GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Orchid_ShipGraveyard_P,GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Iris_Hub2_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Iris_Hub2_P,GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Iris_Hub2_P,GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Iris_Hub2_P,GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama,DefaultItemPoolList[4].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Iris_Hub2_P,GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama,DefaultItemPoolList[5].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","ResearchCenter_P,GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius,Playthroughs[0].CustomItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'","ResearchCenter_P,GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius,Playthroughs[1].CustomItemPoolList[3].ItemPool,,ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Morde_Lt'","Sandworm_P,GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar,BalancedItems,,((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 1.000000),bDropOnDeath = True),(ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability =(BaseValueConstant = 1.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant = 4.000000),bDropOnDeath = True))","Sandworm_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[0].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Sandworm_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[1].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Sandworm_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[0].CustomItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Sandworm_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar,PlayThroughs[1].CustomItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","OldDust_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.RL_Torgue_5_WorldBurn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","OldDust_P,GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","OldDust_P,GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","OldDust_P,GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson,PlayThroughs[0].CustomItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","OldDust_P,GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson,PlayThroughs[1].CustomItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","OldDust_P,GD_Anemone_Lt_Bolson.Projectiles.Pool_GrenadeMOD_Bolson,BalancedItems[0].bDropOnDeath,,True","ResearchCenter_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.sniper.Sniper_Jakobs_6_Chaude_Mama',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","ResearchCenter_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","ResearchCenter_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Hoffman,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Helios_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Helios_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Helios_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Helios_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[0].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Helios_P,GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,PlayThroughs[1].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_CustomItemPools_Aster.Mercenary.AsterHead,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThroughs[1].CustomItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_Aster.Assassin.AsterHead,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_MainGame.Siren.Head7,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,PlayThroughs[0].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_CustomItemPools_Aster.Mechro.AsterHead,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_Aster.Psycho.AsterHead,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,PlayThroughs[1].CustomItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Psycho.AsterHead',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_MainGame.Assassin.PurpleNinja,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.RedPattern',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CraterMale.Balance.PawnBalance_CraterMale,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0].CustomItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_CustomItemPools_MainGame.Siren.Borderlands1Head,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_CustomItemPools_Aster.Mercenary.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.666667,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.White',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[0].CustomItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[1].CustomItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mercenary.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[0].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Hunger_P,GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayThroughs[1].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Easter_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon_Run,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon_Run,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Easter_P,GD_FlyntSon.Population.PawnBalance_FlyntSon_Run,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_CustomItemPools_Aster.Assassin.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Assassin.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","TestingZone_P,GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[0].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinWot,bAutoReadyItems,,True","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinWot,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Assassin1_Digi.Population.PawnBalance_Assassin1_Digi,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinOney,bAutoReadyItems,,True","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinOney,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi,DefaultItemPoolList[1].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Assassin2_Digi.Population.PawnBalance_Assassin2_Digi,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinReeth,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinRouf,bAutoReadyItems,,True","TestingZone_P,GD_Itempools.Runnables.Pool_AssassinRouf,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[0].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","TestingZone_P,GD_CustomItemPools_Aster.Mechro.AsterSkin,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MrMercy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","TestingZone_P,GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Aster.Mechro.AsterSkin',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","TestingZone_P,GD_MrMercy_Digi.Balance.PawnBalance_MrMercy_Digi,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","StalkerDummy_P,GD_Dummy,DummyAttribute,,1",",GD_GrenadeMods.A_Item.GM_AreaEffect,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_AreaEffect_3_Rare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_AreaEffect_4_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_3_Rare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_3_Rare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Singularity,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Singularity_3_Rare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Singularity_4_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Transfusion,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Transfusion_3_Rare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_GrenadeMods.A_Item.GM_Transfusion_4_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,0",",GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Orchid_GrenadeMods.A_Item_Custom.GM_Blade,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Artifacts.A_Item.A_Stockpile,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Artifacts.A_Item.A_Stockpile,Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Artifacts.A_Item.A_Stockpile_Rare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Artifacts.A_Item.A_Stockpile_Rare,Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare,Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Orchid_Artifacts.A_Item_Unique.A_SeraphBloodRelic,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_RocketLauncher,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_ItemGrades.Ammo.ItemGrade_Ammo_RocketLauncher,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_Grenade,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_ItemGrades.Ammo.ItemGrade_Ammo_Grenade,Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_4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eInitData[6].BaseValueConstant,,1",",GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCo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tListCollectionDefinition_269,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_222,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_53,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_AllParts:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin:ItemPartListCollectionDefinition_0,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:ItemPartListCollectionDefinition_4,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary:ItemPartListCollectionDefinition_7,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:ItemPartListCollectionDefinition_11,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren:ItemPartListCollectionDefinition_14,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:ItemPartListCollectionDefinition_18,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier:ItemPartListCollectionDefinition_21,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:ItemPartListCollectionDefinition_25,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho:ItemPartListCollectionDefinition_28,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:ItemPartListCollectionDefinition_32,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListCollectionDefinition_304,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer:ItemPartListCollectionDefinition_35,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:ItemPartListCollectionDefinition_39,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons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57,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172,ConsolidatedAttributeInitData[6].BaseValueConstant,,1"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f_5_Lyudmila:WeaponPartListCollectionDefinition_206,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19,ConsolidatedAttributeInitData[7].BaseValueConstant,,1")