# # BL2 Configurable Slot Machines v1.0.0 # by Apocalyptech # Licensed under Public Domain / CC0 1.0 Universal # # Allows you to configure the base game's slot machines (of the sort in Sanctuary, and # possibly the ones carried by One-Armed Bandits). The default configuration is # identical to the stock slot machines - you must choose some options to actually have # any changes take effect. # # Keep in mind that increasing the frequency of one kind of item can end up impacting # the frequencies of other items. Categories with "Quality" in the title should keep # the frequencies the same. # # Also note that if you're in developer mode in BLCMM v1.1.6, most of this mod will # complain that things will be overwritten by the game -- that's actually an error on # BLCMM's part, and should hopefully be fixed by v1.1.7. # These are some statements which are required for some of the later statements # to work properly. set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[16].LinkedVariables.ArrayIndexAndLength 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[46].LinkedVariables.ArrayIndexAndLength 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[116].LinkedVariables.ArrayIndexAndLength 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[128].LinkedVariables.ArrayIndexAndLength 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[133].LinkedVariables.ArrayIndexAndLength 0 # White: 55% # Green: 41% # Blue: 4.1% # Purple: 0.41% # Legendary: 0.04% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[0] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[1] 30 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[2] 3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[3] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[4] 0.03 # White: 35% # Green: 48% # Blue: 14% # Purple: 3.1% # Legendary: 0.48% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[0] 26 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[1] 35 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[2] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[3] 2.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[4] 0.35 # White: 15% # Green: 45% # Blue: 30% # Purple: 7.6% # Legendary: 1.5% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[0] 11 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[1] 33 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[2] 22 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[3] 5.5 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[4] 1.1 # White: 7% # Green: 21% # Blue: 41% # Purple: 28% # Legendary: 3.4% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[0] 5.1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[1] 15 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[2] 30 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[3] 20 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[4] 2.5 # Pistols: 22% # AR/Shotgun/SMG/Sniper: 73% # Launchers: 5.1% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[0] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[1] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[2] 0.07 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[0] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[1] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[2] 0.07 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[0] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[1] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[2] 0.07 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[0] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[1] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[2] 0.07 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[0] 0.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[1] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[2] 0.07 # Pistols: 17% # AR/Shotgun/SMG/Sniper: 67% # Launchers: 17% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[1] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28 Conditions[2] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[1] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29 Conditions[2] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[1] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31 Conditions[2] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[1] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32 Conditions[2] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[1] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33 Conditions[2] 10 # 1x Money: 74% # 2x Money: 19% # 3x Money: 7.4% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[0] 1 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[1] 0.25 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[2] 0.1 # 1x Money: 49% # 2x Money: 35% # 3x Money: 16% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[0] 49 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[1] 35 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[2] 16 # 1x Money: 33% # 2x Money: 33% # 3x Money: 33% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[0] 33 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[1] 33 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[2] 33 # 1x Money: 10% # 2x Money: 30% # 3x Money: 60% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[0] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[1] 30 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30 Conditions[2] 60 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[8] 50 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[8] 100 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[8] 25 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[8] 0 # Quality chances: # # 4x Eridium: 72% # 8x Eridium: 22% # 12x Eridium: 6.5% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 5 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 1.5 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 0.45 # Quality chances: # # 4x Eridium: 72% # 8x Eridium: 22% # 12x Eridium: 6.5% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 0.9 # Quality chances: # # 4x Eridium: 33% # 8x Eridium: 33% # 12x Eridium: 33% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 2.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 2.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 2.3 # Quality chances: # # 4x Eridium: 33% # 8x Eridium: 33% # 12x Eridium: 33% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 4.6 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 4.6 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 4.6 # Quality chances: # # 4x Eridium: 19% # 8x Eridium: 33% # 12x Eridium: 49% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 1.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 2.3 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 3.4 # Quality chances: # # 4x Eridium: 19% # 8x Eridium: 33% # 12x Eridium: 49% set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[5] 2.6 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[6] 4.6 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 6.8 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[10] 10 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[10] 20 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[10] 5 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[10] 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[9] 15 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[9] 30 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[9] 7.5 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[9] 0 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[11] 40 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[11] 80 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[11] 20 set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[11] 0 #Commands: #Direct-Execute Warning: say WARNING: "BL2 Configurable Slot Machines" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-ApocHotfix1","SparkLevelPatchEntry-ApocHotfix2","SparkLevelPatchEntry-ApocHotfix3","SparkLevelPatchEntry-ApocHotfix4","SparkLevelPatchEntry-ApocHotfix5","SparkLevelPatchEntry-ApocHotfix6","SparkLevelPatchEntry-ApocHotfix7","SparkLevelPatchEntry-ApocHotfix8","SparkLevelPatchEntry-ApocHotfix9","SparkLevelPatchEntry-ApocHotfix10","SparkLevelPatchEntry-ApocHotfix11","SparkLevelPatchEntry-ApocHotfix12","SparkLevelPatchEntry-ApocHotfix13","SparkLevelPatchEntry-ApocHotfix14","SparkLevelPatchEntry-ApocHotfix15","SparkLevelPatchEntry-ApocHotfix16","SparkLevelPatchEntry-ApocHotfix17","SparkLevelPatchEntry-ApocHotfix18","SparkLevelPatchEntry-ApocHotfix19","SparkLevelPatchEntry-ApocHotfix20","SparkLevelPatchEntry-ApocHotfix21","SparkLevelPatchEntry-ApocHotfix22","SparkLevelPatchEntry-ApocHotfix23","SparkLevelPatchEntry-ApocHotfix24","SparkLevelPatchEntry-ApocHotfix25","SparkLevelPatchEntry-ApocHotfix26","SparkLevelPatchEntry-ApocHotfix27","SparkLevelPatchEntry-ApocHotfix28","SparkLevelPatchEntry-ApocHotfix29","SparkLevelPatchEntry-ApocHotfix30","SparkLevelPatchEntry-ApocHotfix31","SparkLevelPatchEntry-ApocHotfix32","SparkLevelPatchEntry-ApocHotfix33","SparkLevelPatchEntry-ApocHotfix34","SparkLevelPatchEntry-ApocHotfix35") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[16].LinkedVariables.ArrayIndexAndLength,,0",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[46].LinkedVariables.ArrayIndexAndLength,,0",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[116].LinkedVariables.ArrayIndexAndLength,,0",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[128].LinkedVariables.ArrayIndexAndLength,,0",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[133].LinkedVariables.ArrayIndexAndLength,,0",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[0],,40",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[1],,30",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[2],,3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[3],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[4],,0.03",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28,Conditions[0],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28,Conditions[1],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_28,Conditions[2],,0.07",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29,Conditions[0],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29,Conditions[1],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_29,Conditions[2],,0.07",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31,Conditions[0],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31,Conditions[1],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_31,Conditions[2],,0.07",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32,Conditions[0],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32,Conditions[1],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_32,Conditions[2],,0.07",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33,Conditions[0],,0.3",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33,Conditions[1],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_33,Conditions[2],,0.07",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30,Conditions[0],,1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30,Conditions[1],,0.25",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_30,Conditions[2],,0.1",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[8],,50",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[5],,5",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[6],,1.5",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[7],,0.45",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[10],,10",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[9],,15",",gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[11],,40")