<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
	</head>
	<body>
		<category name="BL2 Improved Hyperion Stabilizers">
			<comment># BL2 Improved Hyperion Stabilizers v1.0.0</comment>
			<comment># by Apocalyptech</comment>
			<comment># Licensed under Public Domain / CC0 1.0 Universal</comment>
			<comment>#</comment>
			<comment># Vastly improves the starting accuracy of Hyperion weapons, and</comment>
			<comment># the time it takes for them to achieve peak accuracy.</comment>
			<category name="Global Changes">
				<comment># This just lets Hyperion sniper rifles achieve even better accuracy once</comment>
				<comment># they've reached the end of their reverse-recoil chain</comment>
				<hotfix name="ApocHotfix" level="None">
					<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper ExternalAttributeEffects[0].BaseModifierValue.BaseValueConstant -1</code>
				</hotfix>
			</category>
			<category name="Choose Improvement Level" MUT="true">
				<category name="All Rarities Receive Maximum Improvement">
					<category name="Pistols">
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="Shotguns">
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Body_Hyperion_Overcompensator ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="SMGs">
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="Sniper Rifles">
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
				</category>
				<category name="Lower Rarities Receive Less Improvement">
					<category name="Pistols">
						<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -1.750000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.500000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -5.250000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="Shotguns">
						<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -0.750000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -1.500000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -2.250000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Body_Hyperion_Overcompensator ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="SMGs">
						<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -2.250000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -2.250000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -4.500000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -6.750000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
					<category name="Sniper Rifles">
						<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -2.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -4.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -6.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -7.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Shotgun.Body.SG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Body_Hyperion_Overcompensator ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -3.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SMG.Body.SMG_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -9.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 ExternalAttributeEffects ((AttributeToModify = ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType = MT_PreAdd,BaseModifierValue =(BaseValueConstant = -8.000000,BaseValueAttribute = None,InitializationDefinition = None,BaseValueScaleConstant = 1.000000)))

#Direct-Execute Warning:
say WARNING: "BL2 Improved Hyperion Stabilizers" must be imported into BLCMM to run properly with UCP or other mods.

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-ApocHotfix1")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper,ExternalAttributeEffects[0].BaseModifierValue.BaseValueConstant,,-1")