<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="BL2 Container TimeSaver XL"> <comment># BL2 Container TimeSaver XL v1.0.5</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Speeds up opening of all containers in the game by 5x</comment> <comment>#</comment> <comment># NOTE: This mod is considered obsolete now, since it has been</comment> <comment># folded into my bigger "BL2 Mega TimeSaver XL" mod. You'll</comment> <comment># probably be happier using that mod instead!</comment> <category name="Improved Opening Speed"> <category name="Most Containers"> <hotfix name="Name" level="None"> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Golden Chest"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_66 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Non-Mimic Mimic Chests"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_8532 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Dice Chests"> <category name="Base PlayRate Tweaks"> <hotfix name="Name" level="None"> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_239 PlayRate 6.25</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_239 PlayRate 6.25</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_720 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_721 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_722 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_723 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_724 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_725 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_726 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_727 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_728 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_729 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_730 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_731 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_732 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_733 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_734 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_735 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_736 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_737 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_738 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_739 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_720 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_721 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_722 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_723 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_724 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_725 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_726 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_727 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_728 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_729 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_730 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_731 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_732 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_733 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_734 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_735 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_736 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_737 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_738 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_739 PlayRate 5</code> </hotfix> </category> <category name="Other Delay Tweaks"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[70].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_251 Delay 0.4</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[45].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_250 Delay 0.4</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[101].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_255 Delay 0.8</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[93].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_252 Delay 0.8</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[96].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_253 Delay 0.2</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[99].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_254 Delay 0.1</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[36].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_77 Delay 0.2</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_76 Delay 0.27</code> </hotfix> </category> </category> <category name="Digistruct Chests"> <comment># The actual digistruct speed for the digistruct weapon chests in Digistruct Peak has not been</comment> <comment># changed, because the same var controls the digistruct speed of the spawns in that area, which</comment> <comment># would in turn require tweaks to their timing behaviors in order to look all right, which I</comment> <comment># don't feel like puzzling out at the moment. So, you'll have to just cope with regular-speed</comment> <comment># digistructing in there.</comment> <category name="Chest Digistruct Speed (only affects ammo chests)"> <hotfix name="Name" level="None"> <code profiles="default">set GD_CoordinatedEffects.Digistruct_Chest EffectDuration 0.8</code> </hotfix> </category> <category name="Ammo Chests"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_1119 Delay 0.8</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_1120 Delay 0</code> </hotfix> </category> <category name="Weapon Chests (Digistruct Peak)"> <hotfix name="Name" level="TestingZone_P"> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1.Behavior_Delay_278 Delay 0.0651264</code> </hotfix> </category> <category name="Weapon Chests (Writhing Deep)"> <hotfix name="Name" level="SandwormLair_P"> <code profiles="default">set GD_Anemone_Lobelia_DahDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> </hotfix> </category> <category name="Chest Spawner Tweaks"> <comment># This is what makes sure that the ammo spawners start their countdowns when appropriate.</comment> <comment># Note that the ammo spawners seem to basically all use the base game "Episode 17" spawner</comment> <comment># rather than create their own.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Episode17Data.InteractiveObjects.MO_Ep17_AmmoMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[5].ActivateDelay 0.8</code> </hotfix> </category> </category> </category> <category name="Items Available At Spawn"> <comment># These statements set chests to immediately allow attached items to be picked up</comment> <comment># by the user. Without these, many containers would result in un-pick-uppable</comment> <comment># loot.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Stove:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Xmas_Present:BehaviorProviderDefinition_1.Behavior_AttachItems_111 bDisablePickups False</code> <code profiles="default">set GD_Aster_LootNinjaData.InteractiveObjects.InteractiveObj_StewChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_AmmoChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_CashChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_172 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_39 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_44 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1.Behavior_AttachItems_105 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1.Behavior_AttachItems_119 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4.Behavior_AttachItems_134 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_216 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_123 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_78 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1.Behavior_AttachItems_101 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1.Behavior_AttachItems_122 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10.Behavior_AttachItems_155 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_161 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MailboxBandit:BehaviorProviderDefinition_12.Behavior_AttachItems_164 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_237 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_28 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Safe:BehaviorProviderDefinition_1.Behavior_AttachItems_182 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_24 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.BugMorph.InteractiveObj_Dumpster_BugMorph:BehaviorProviderDefinition_4.Behavior_AttachItems_136 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_56 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_233 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_67 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4.Behavior_AttachItems_140 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10.Behavior_AttachItems_139 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_241 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_61 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0.Behavior_AttachItems_196 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Toilet_MidgetBandit:BehaviorProviderDefinition_0.Behavior_AttachItems_226 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_32 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Dumpster_MidgetHyperion:BehaviorProviderDefinition_4.Behavior_AttachItems_144 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_HyperionAmmo_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_75 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_LaundryMachine_MidgetHyperion:BehaviorProviderDefinition_10.Behavior_AttachItems_143 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MetalCrate_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_245 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_65 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_StorageLocker_MidgetHyperion:BehaviorProviderDefinition_0.Behavior_AttachItems_202 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Toilet_MidgetHyperion:BehaviorProviderDefinition_0.Behavior_AttachItems_230 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_EpicChest_Dahl_BigBoy:BehaviorProviderDefinition_1.Behavior_AttachItems_23 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_HypWeaponChestBot:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_EasterEggs.InteractiveObjects.InteractiveObj_WhatsInTheBox:BehaviorProviderDefinition_1.Behavior_AttachItems_34 bDisablePickups False</code> <code profiles="default">set GD_Iris_Balance_Treasure.InteractiveObjects.InteractiveObj_Iris_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Iris_ChallengeData.InteractiveObjects.IO_ChallengeChest:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Orchid_LevelChallenges.InteractiveObjects.IO_OasisChallenge_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1.Behavior_AttachItems_49 bDisablePickups False</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1.Behavior_AttachItems_51 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Orchid_Flatbed_EpicChestRed:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1.Behavior_AttachItems_10 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1.Behavior_AttachItems_13 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_HyperionChest_EndGame:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalChest:BehaviorProviderDefinition_1.Behavior_AttachItems_32 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalHyperionBox:BehaviorProviderDefinition_1.Behavior_AttachItems_11 bDisablePickups False</code> <code profiles="default">set GD_Z3_CustomerServiceData.InteractiveObjects.CustomerService_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Z3_LostTreasureData.InteractiveObjects.InteractiveObj_CardboardBox_LTstart:BehaviorProviderDefinition_1.Behavior_AttachItems_19 bDisablePickups False</code> <code profiles="default">set GD_Z3_UncleTeddyData.InteractiveObjects.InteractiveObj_StorageLocker_UncleTeddy:BehaviorProviderDefinition_0.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set gd_z2_notetoselfdata.InteractiveObjects.IO_NoteToSelf_Chest:BehaviorProviderDefinition_1.Behavior_AttachItems_27 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Lobelia_DahDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_26 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_DahlAmmo_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_91 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_DahlAmmo_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_93 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_7 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> </hotfix> </category> <category name="Item Spawn Delay"> <comment># This changes the containers to immediately spawn loot instead of, as is usual, waiting</comment> <comment># for a small delay (which is typically to wait for animations to be in the "proper" state.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Stove:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Xmas_Present:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_AmmoChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_CashChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.BugMorph.InteractiveObj_Dumpster_BugMorph:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.04</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.144</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.2</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[6].ActivateDelay 0.16</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.34</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.094</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.07</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.04</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.27</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.26</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.07</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Toilet_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.06</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Toilet_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.04</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0.07</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.23</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[10].ActivateDelay 0.24</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.4</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.27</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0.094</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Dumpster_MidgetHyperion:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.07</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Dumpster_MidgetHyperion:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.04</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_HyperionAmmo_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_LaundryMachine_MidgetHyperion:BehaviorProviderDefinition_10 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_LaundryMachine_MidgetHyperion:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MetalCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.3</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MetalCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.26</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.07</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_StorageLocker_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.06</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_StorageLocker_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Toilet_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.06</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Toilet_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_EpicChest_Dahl_BigBoy:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Iris_ChallengeData.InteractiveObjects.IO_ChallengeChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.156</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.24</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[10].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[8].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[9].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[11].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[12].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[18].ActivateDelay 0.4</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[12].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[8].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[13].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[15].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[16].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Orchid_Flatbed_EpicChestRed:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[12].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay 0</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalHyperionBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Z3_UncleTeddyData.InteractiveObjects.InteractiveObj_StorageLocker_UncleTeddy:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_LootCar:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBoth.InteractiveObj_BanditWeaponChest_MidgetBoth:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.1</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBoth.InteractiveObj_BanditWeaponChest_MidgetBoth:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0.34</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBoth.InteractiveObj_BanditWeaponChest_MidgetBoth:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_DahlAmmo_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.06</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_DahlAmmo_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.08</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_DahlAmmo_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.06</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_DahlAmmo_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.08</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[1].ActivateDelay 0.04</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.07</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[8].ActivateDelay 0.7</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.34</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[0].ActivateDelay 0.04</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[1].ActivateDelay 0.02</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.07</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[8].ActivateDelay 0.116</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[10].ActivateDelay 0.6</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.14</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.05</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.3</code> <code profiles="default">set GD_Anemone_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.26</code> </hotfix> </category> <category name="Faster Mimic Speed"> <comment># Since we're buffing the Non-Mimic Mimic chests, we may as well speed up</comment> <comment># the Chest->Mimic transition as well, just so it matches. As it is, I'm</comment> <comment># not *actually* sure if any of this really does much. There's still a</comment> <comment># tiny delay before the Mimic actually starts attacking you. Ah well!</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_MimicShared.Anims.Anim_Mimic_Chest_To_Mimic PlayRate 3.75</code> <code profiles="default">set GD_MimicShared.Anims.Anim_Mimic_Chest_To_Mimic TimedBehaviorEvents[0].Time 0.096</code> <code profiles="default">set GD_Mimic.Character.AIDef_Mimic:AIBehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.04</code> <code profiles="default">set GD_Mimic.Character.AIDef_Mimic:AIBehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.1</code> </hotfix> </category> </category> </body> </BLCMM> #Commands: #Direct-Execute Warning: say WARNING: "BL2 Container TimeSaver XL" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-Name6","SparkLevelPatchEntry-Name7","SparkLevelPatchEntry-Name8","SparkLevelPatchEntry-Name9","SparkLevelPatchEntry-Name10","SparkLevelPatchEntry-Name11","SparkLevelPatchEntry-Name12","SparkLevelPatchEntry-Name13","SparkLevelPatchEntry-Name14","SparkLevelPatchEntry-Name15","SparkLevelPatchEntry-Name16","SparkLevelPatchEntry-Name17","SparkLevelPatchEntry-Name18","SparkLevelPatchEntry-Name19","SparkLevelPatchEntry-Name20","SparkLevelPatchEntry-Name21","SparkLevelPatchEntry-Name22","SparkLevelPatchEntry-Name23","SparkLevelPatchEntry-Name24","SparkLevelPatchEntry-Name25","SparkLevelPatchEntry-Name26","SparkLevelPatchEntry-Name27","SparkLevelPatchEntry-Name28","SparkLevelPatchEntry-Name29","SparkLevelPatchEntry-Name30","SparkLevelPatchEntry-Name31","SparkLevelPatchEntry-Name32","SparkLevelPatchEntry-Name33","SparkLevelPatchEntry-Name34","SparkLevelPatchEntry-Name35","SparkLevelPatchEntry-Name36","SparkLevelPatchEntry-Name37","SparkLevelPatchEntry-Name38","SparkLevelPatchEntry-Name39","SparkLevelPatchEntry-Name40","SparkLevelPatchEntry-Name41","SparkLevelPatchEntry-Name42","SparkLevelPatchEntry-Name43","SparkLevelPatchEntry-Name44","SparkLevelPatchEntry-Name45","SparkLevelPatchEntry-Name46","SparkLevelPatchEntry-Name47","SparkLevelPatchEntry-Name48","SparkLevelPatchEntry-Name49","SparkLevelPatchEntry-Name50","SparkLevelPatchEntry-Name51","SparkLevelPatchEntry-Name52","SparkLevelPatchEntry-Name53","SparkLevelPatchEntry-Name54","SparkLevelPatchEntry-Name55","SparkLevelPatchEntry-Name56","SparkLevelPatchEntry-Name57","SparkLevelPatchEntry-Name58","SparkLevelPatchEntry-Name59","SparkLevelPatchEntry-Name60","SparkLevelPatchEntry-Name61","SparkLevelPatchEntry-Name62","SparkLevelPatchEntry-Name63","SparkLevelPatchEntry-Name64","SparkLevelPatchEntry-Name65","SparkLevelPatchEntry-Name66","SparkLevelPatchEntry-Name67","SparkLevelPatchEntry-Name68","SparkLevelPatchEntry-Name69","SparkLevelPatchEntry-Name70","SparkLevelPatchEntry-Name71","SparkLevelPatchEntry-Name72","SparkLevelPatchEntry-Name73","SparkLevelPatchEntry-Name74","SparkLevelPatchEntry-Name75","SparkLevelPatchEntry-Name76","SparkLevelPatchEntry-Name77","SparkLevelPatchEntry-Name78","SparkLevelPatchEntry-Name79","SparkLevelPatchEntry-Name80","SparkLevelPatchEntry-Name81","SparkLevelPatchEntry-Name82","SparkLevelPatchEntry-Name83","SparkLevelPatchEntry-Name84","SparkLevelPatchEntry-Name85","SparkLevelPatchEntry-Name86","SparkLevelPatchEntry-Name87","SparkLevelPatchEntry-Name88","SparkLevelPatchEntry-Name89","SparkLevelPatchEntry-Name90","SparkLevelPatchEntry-Name91","SparkLevelPatchEntry-Name92","SparkLevelPatchEntry-Name93","SparkLevelPatchEntry-Name94","SparkLevelPatchEntry-Name95","SparkLevelPatchEntry-Name96","SparkLevelPatchEntry-Name97","SparkLevelPatchEntry-Name98","SparkLevelPatchEntry-Name99","SparkLevelPatchEntry-Name100","SparkLevelPatchEntry-Name101","SparkLevelPatchEntry-Name102","SparkLevelPatchEntry-Name103","SparkLevelPatchEntry-Name104","SparkLevelPatchEntry-Name105","SparkLevelPatchEntry-Name106","SparkLevelPatchEntry-Name107","SparkLevelPatchEntry-Name108","SparkLevelPatchEntry-Name109","SparkLevelPatchEntry-Name110","SparkLevelPatchEntry-Name111","SparkLevelPatchEntry-Name112","SparkLevelPatchEntry-Name113","SparkLevelPatchEntry-Name114","SparkLevelPatchEntry-Name115","SparkLevelPatchEntry-Name116","SparkLevelPatchEntry-Name117","SparkLevelPatchEntry-Name118","SparkLevelPatchEntry-Name119","SparkLevelPatchEntry-Name120","SparkLevelPatchEntry-Name121","SparkLevelPatchEntry-Name122","SparkLevelPatchEntry-Name123","SparkLevelPatchEntry-Name124","SparkLevelPatchEntry-Name125","SparkLevelPatchEntry-Name126","SparkLevelPatchEntry-Name127","SparkLevelPatchEntry-Name128","SparkLevelPatchEntry-Name129","SparkLevelPatchEntry-Name130","SparkLevelPatchEntry-Name131","SparkLevelPatchEntry-Name132","SparkLevelPatchEntry-Name133","SparkLevelPatchEntry-Name134","SparkLevelPatchEntry-Name135","SparkLevelPatchEntry-Name136","SparkLevelPatchEntry-Name137","SparkLevelPatchEntry-Name138","SparkLevelPatchEntry-Name139","SparkLevelPatchEntry-Name140","SparkLevelPatchEntry-Name141","SparkLevelPatchEntry-Name142","SparkLevelPatchEntry-Name143","SparkLevelPatchEntry-Name144","SparkLevelPatchEntry-Name145","SparkLevelPatchEntry-Name146","SparkLevelPatchEntry-Name147","SparkLevelPatchEntry-Name148","SparkLevelPatchEntry-Name149","SparkLevelPatchEntry-Name150","SparkLevelPatchEntry-Name151","SparkLevelPatchEntry-Name152","SparkLevelPatchEntry-Name153","SparkLevelPatchEntry-Name154","SparkLevelPatchEntry-Name155","SparkLevelPatchEntry-Name156","SparkLevelPatchEntry-Name157","SparkLevelPatchEntry-Name158","SparkLevelPatchEntry-Name159","SparkLevelPatchEntry-Name160","SparkLevelPatchEntry-Name161","SparkLevelPatchEntry-Name162","SparkLevelPatchEntry-Name163","SparkLevelPatchEntry-Name164","SparkLevelPatchEntry-Name165","SparkLevelPatchEntry-Name166","SparkLevelPatchEntry-Name167","SparkLevelPatchEntry-Name168","SparkLevelPatchEntry-Name169","SparkLevelPatchEntry-Name170","SparkLevelPatchEntry-Name171","SparkLevelPatchEntry-Name172","SparkLevelPatchEntry-Name173","SparkLevelPatchEntry-Name174","SparkLevelPatchEntry-Name175","SparkLevelPatchEntry-Name176","SparkLevelPatchEntry-Name177","SparkLevelPatchEntry-Name178","SparkLevelPatchEntry-Name179","SparkLevelPatchEntry-Name180","SparkLevelPatchEntry-Name181","SparkLevelPatchEntry-Name182","SparkLevelPatchEntry-Name183","SparkLevelPatchEntry-Name184","SparkLevelPatchEntry-Name185","SparkLevelPatchEntry-Name186","SparkLevelPatchEntry-Name187","SparkLevelPatchEntry-Name188","SparkLevelPatchEntry-Name189","SparkLevelPatchEntry-Name190","SparkLevelPatchEntry-Name191","SparkLevelPatchEntry-Name192","SparkLevelPatchEntry-Name193","SparkLevelPatchEntry-Name194","SparkLevelPatchEntry-Name195","SparkLevelPatchEntry-Name196","SparkLevelPatchEntry-Name197","SparkLevelPatchEntry-Name198","SparkLevelPatchEntry-Name199","SparkLevelPatchEntry-Name200","SparkLevelPatchEntry-Name201","SparkLevelPatchEntry-Name202","SparkLevelPatchEntry-Name203","SparkLevelPatchEntry-Name204","SparkLevelPatchEntry-Name205","SparkLevelPatchEntry-Name206","SparkLevelPatchEntry-Name207","SparkLevelPatchEntry-Name208","SparkLevelPatchEntry-Name209","SparkLevelPatchEntry-Name210","SparkLevelPatchEntry-Name211","SparkLevelPatchEntry-Name212","SparkLevelPatchEntry-Name213","SparkLevelPatchEntry-Name214","SparkLevelPatchEntry-Name215","SparkLevelPatchEntry-Name216","SparkLevelPatchEntry-Name217","SparkLevelPatchEntry-Name218","SparkLevelPatchEntry-Name219","SparkLevelPatchEntry-Name220","SparkLevelPatchEntry-Name221","SparkLevelPatchEntry-Name222","SparkLevelPatchEntry-Name223","SparkLevelPatchEntry-Name224","SparkLevelPatchEntry-Name225","SparkLevelPatchEntry-Name226","SparkLevelPatchEntry-Name227","SparkLevelPatchEntry-Name228","SparkLevelPatchEntry-Name229","SparkLevelPatchEntry-Name230","SparkLevelPatchEntry-Name231","SparkLevelPatchEntry-Name232","SparkLevelPatchEntry-Name233","SparkLevelPatchEntry-Name234","SparkLevelPatchEntry-Name235","SparkLevelPatchEntry-Name236","SparkLevelPatchEntry-Name237","SparkLevelPatchEntry-Name238","SparkLevelPatchEntry-Name239","SparkLevelPatchEntry-Name240","SparkLevelPatchEntry-Name241","SparkLevelPatchEntry-Name242","SparkLevelPatchEntry-Name243","SparkLevelPatchEntry-Name244","SparkLevelPatchEntry-Name245","SparkLevelPatchEntry-Name246","SparkLevelPatchEntry-Name247","SparkLevelPatchEntry-Name248","SparkLevelPatchEntry-Name249","SparkLevelPatchEntry-Name250","SparkLevelPatchEntry-Name251","SparkLevelPatchEntry-Name252","SparkLevelPatchEntry-Name253","SparkLevelPatchEntry-Name254","SparkLevelPatchEntry-Name255","SparkLevelPatchEntry-Name256","SparkLevelPatchEntry-Name257","SparkLevelPatchEntry-Name258","SparkLevelPatchEntry-Name259","SparkLevelPatchEntry-Name260","SparkLevelPatchEntry-Name261","SparkLevelPatchEntry-Name262","SparkLevelPatchEntry-Name263","SparkLevelPatchEntry-Name264","SparkLevelPatchEntry-Name265","SparkLevelPatchEntry-Name266","SparkLevelPatchEntry-Name267","SparkLevelPatchEntry-Name268","SparkLevelPatchEntry-Name269","SparkLevelPatchEntry-Name270","SparkLevelPatchEntry-Name271","SparkLevelPatchEntry-Name272","SparkLevelPatchEntry-Name273","SparkLevelPatchEntry-Name274","SparkLevelPatchEntry-Name275","SparkLevelPatchEntry-Name276","SparkLevelPatchEntry-Name277","SparkLevelPatchEntry-Name278","SparkLevelPatchEntry-Name279","SparkLevelPatchEntry-Name280","SparkLevelPatchEntry-Name281","SparkLevelPatchEntry-Name282","SparkLevelPatchEntry-Name283","SparkLevelPatchEntry-Name284","SparkLevelPatchEntry-Name285","SparkLevelPatchEntry-Name286","SparkLevelPatchEntry-Name287","SparkLevelPatchEntry-Name288","SparkLevelPatchEntry-Name289","SparkLevelPatchEntry-Name290","SparkLevelPatchEntry-Name291","SparkLevelPatchEntry-Name292","SparkLevelPatchEntry-Name293","SparkLevelPatchEntry-Name294","SparkLevelPatchEntry-Name295","SparkLevelPatchEntry-Name296","SparkLevelPatchEntry-Name297","SparkLevelPatchEntry-Name298","SparkLevelPatchEntry-Name299","SparkLevelPatchEntry-Name300","SparkLevelPatchEntry-Name301","SparkLevelPatchEntry-Name302","SparkLevelPatchEntry-Name303","SparkLevelPatchEntry-Name304","SparkLevelPatchEntry-Name305","SparkLevelPatchEntry-Name306","SparkLevelPatchEntry-Name307","SparkLevelPatchEntry-Name308","SparkLevelPatchEntry-Name309","SparkLevelPatchEntry-Name310","SparkLevelPatchEntry-Name311","SparkLevelPatchEntry-Name312","SparkLevelPatchEntry-Name313","SparkLevelPatchEntry-Name314","SparkLevelPatchEntry-Name315","SparkLevelPatchEntry-Name316","SparkLevelPatchEntry-Name317","SparkLevelPatchEntry-Name318","SparkLevelPatchEntry-Name319") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_339,PlayRate,,5",",Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_340,PlayRate,,5",",Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_0,PlayRate,,5",",GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_66,PlayRate,,5",",GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_339,PlayRate,,5",",GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_340,PlayRate,,5",",GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_0,PlayRate,,5",",GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_8532,PlayRate,,5",",GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_339,PlayRate,,5",",GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_340,PlayRate,,5",",GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_0,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_239,PlayRate,,6.25",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_239,PlayRate,,6.25",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_720,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_721,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_722,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_723,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_724,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_725,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_726,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_727,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_728,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_729,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_730,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_731,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_732,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_733,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_734,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_735,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_736,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_737,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_738,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_739,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_720,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_721,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_722,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_723,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_724,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_725,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_726,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_727,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_728,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_729,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_730,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_731,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_732,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_733,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_734,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_735,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_736,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_737,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_738,PlayRate,,5",",Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_739,PlayRate,,5",",GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[70].LinkedVariables.ArrayIndexAndLength,,0",",GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_251,Delay,,0.4",",GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorDat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nteractiveObj_Cashbox:BehaviorProviderDefinition_1.Behavior_AttachItems_0,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_44,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1.Behavior_AttachItems_105,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_0,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1.Behavior_AttachItems_119,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_6,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4.Behavior_AttachItems_134,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_216,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_123,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_78,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1.Behavior_AttachItems_101,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1.Behavior_AttachItems_122,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10.Behavior_AttachItems_155,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_161,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MailboxBandit:BehaviorProviderDefinition_12.Behavior_AttachItems_164,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_237,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_28,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11.Behavior_AttachItems_0,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Safe:BehaviorProviderDefinition_1.Behavior_AttachItems_182,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0.Behavior_AttachItems_1,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1.Behavior_AttachItems_3,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0.Behavior_AttachItems_3,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_24,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1.Behavior_AttachItems_4,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.BugMorph.InteractiveObj_Dumpster_BugMorph:BehaviorProviderDefinition_4.Behavior_AttachItems_136,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_56,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_233,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_67,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4.Behavior_AttachItems_140,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10.Behavior_AttachItems_139,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_241,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_61,bDisablePickups,,False",",GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0.Behavior_Attach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