#<Dont Shoot Him> #<hotfix><key>"SparkPatchEntry-Deputy1"</key><value>"GD_Population_Sheriff.Balance.PawnBalance_Deputy,PlayThroughs,,((PlayThrough=1,DisplayName=DeputyWinger,TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=,CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.Gearbox',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),MeshMaterial=None))"</value><on> #<hotfix><key>"SparkPatchEntry-Deputy2"</key><value>"GD_CustomItemPools_Lilac.Psycho.Gearbox,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=ArtifactDefinition'GD_Artifacts.A_Item_Unique.Artifact_Deputy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))"</value><on> #</Dont Shoot Him> set Transient.SparkServiceConfiguration_6 Keys ("SparkPatchEntry-Deputy1","SparkPatchEntry-Deputy2") set Transient.SparkServiceConfiguration_6 Values ("GD_Population_Sheriff.Balance.PawnBalance_Deputy,PlayThroughs,,((PlayThrough=1,DisplayName=DeputyWinger,TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=,CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.Gearbox',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),MeshMaterial=None))","GD_CustomItemPools_Lilac.Psycho.Gearbox,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=ArtifactDefinition'GD_Artifacts.A_Item_Unique.Artifact_Deputy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))")