#<Electro> #<Description> ##########################Electro########################## #Electro # #Replaces the Transformer # #Requires the Crawmerax HeadHunter Pack # #Now drops from Sparky, Son of Flynt # #Become a little more than immune to shock damage # #Goes well with the Tingling Sensation # #Created by AutumnWitch # ########################################################### #</Description> #<Changes> ################################################################################################################################################ set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock PartName Electro set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 Description This is only the smallest fraction of my power. set GD_Shields.Skills.Absorption_Shield_Skill_Legendary DamageEvents ((EventType=SDE_DamagedByEnemy,EventConstraints=((DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="Damaged By Enemy"),(EventType=SDE_DamagedByFriendly,EventConstraints=((DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="Damaged By Friendly"),(EventType=(INVALID),EventConstraints=((DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="Damaged By Neutral")) set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=3,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=10,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False)) set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary:AttributePresentationDefinition_2 Description Grants a little more than immunity to shock damage. set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Shield regenerates upon taking <font color="#13c0f9">shock damage or DoTs. #</Changes> #<LootPool> set GD_Itempools.Runnables.Pool_Pimon BalancedItems () set GD_Nast_Itempools.Runnables.Easter_HeadsSkins_ItemPool BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_ZeroEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin_MercE',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierE',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_MechroEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_ZeroEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head_MercE',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_Artifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_SoldierE',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_PsychoEaster',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) #</LootPool> #</Electro>