#<Newfoundlands> #<Description> ##########################Newfoundlands########################## #Newfoundlands # #Replaces the Deliverance # #Now drops from The Waddle Gobbler # #Created by AutumnWitch # #Assistance from the_Nocturni # ################################################################# #</Description> #<Changes> ################################################################################################################################################################################################################################################################### set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance PartName Newfoundlands set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText They just wanna cuddle, aren't they the cutest! set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance GestaltModeSkeletalMeshName SG_Barrel_Tediore set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.70000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_shotgun.A_Weapons.WT_Tediore_Shotgun:BehaviorProviderDefinition_10.Behavior_SpawnProjectile_73 DirectionConeMinSize 0.000000 set GD_Weap_shotgun.A_Weapons.WT_Tediore_Shotgun:BehaviorProviderDefinition_10.Behavior_SpawnProjectile_73 NumProjectilesFormula (BaseValueConstant=5.000000) set GD_Weap_shotgun.A_Weapons.WT_Tediore_Shotgun:BehaviorProviderDefinition_10.Behavior_SpawnProjectile_73 TimeBetweenShots -100.000000 set GD_Weap_shotgun.A_Weapons.WT_Tediore_Shotgun:BehaviorProviderDefinition_10.Behavior_SpawnProjectile_73 DirectionConeSize 3.000000 #</Changes> #<LootPool> ###Lootpool Change### set GD_Itempools.Runnables.Pool_Tumba BalancedItems () set GD_Allium_Itempools.Runnables.TG_HeadsSkins_ItemPool BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Pilgrim',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Thanks',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Thanks',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False)) #</LootPool> #<Skin> ################# SKIN ################# ##TEX## set Common_GunMaterials.Materials.Shotgun.Mati_TedioreLegendarySG_Deliverance TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_Teeth',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),,(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.SlateRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) ##VECTORS## set Common_GunMaterials.Materials.Shotgun.Mati_TedioreLegendarySG_Deliverance VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=10.145000,G=10.140000,B=10.138000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.112000,G=0.107000,B=0.105000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.470000,G=0.190000,B=0.070000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=5.960000,G=5.740000,B=5.170000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=-2.000000,G=-2.000000,B=-2.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=10.0000000,G=10.0000000,B=10.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=0.260000,G=0.290000,B=0.270000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=4.400000,B=3.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.100000,G=7.500000,B=0.670000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) ##SCALE## set Common_GunMaterials.Materials.Shotgun.Mati_TedioreLegendarySG_Deliverance ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.010000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420))) #</Skin> #</Newfoundlands>