#<Electrical Burn Buff>

    #<hotfix><key>"SparkOnDemandPatchEntry-ElectricalBurn1"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant,,0.060000"</value><on>

    #<hotfix><key>"SparkOnDemandPatchEntry-ElectricalBurn2"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.060000"</value><on>

    #<hotfix><key>"SparkOnDemandPatchEntry-ElectricalBurn3"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0,ConstantValue,,0.060000"</value><on>

    #<hotfix><key>"SparkOnDemandPatchEntry-ElectricalBurn4"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillDescription,,When your [shock]Electrocute Status Effects[-shock] deal damage to enemies there is a chance they will [incendiary]burst into flames[-incendiary] and take [incendiary]Burn Damage[-incendiary]. The amount of [incendiary]Burn Damage[-incendiary] is based on the [shock]Electrocute[-shock] damage dealt."</value><on>

#</Electrical Burn Buff>

set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-ElectricalBurn1","SparkOnDemandPatchEntry-ElectricalBurn2","SparkOnDemandPatchEntry-ElectricalBurn3","SparkOnDemandPatchEntry-ElectricalBurn4")

set Transient.SparkServiceConfiguration_6 Values ("GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0,ConstantValue,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillDescription,,When your [shock]Electrocute Status Effects[-shock] deal damage to enemies there is a chance they will [incendiary]burst into flames[-incendiary] and take [incendiary]Burn Damage[-incendiary]. The amount of [incendiary]Burn Damage[-incendiary] is based on the [shock]Electrocute[-shock] damage dealt.")