# #"SparkOnDemandPatchEntry-ElectricalBurn1""GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant,,0.060000" #"SparkOnDemandPatchEntry-ElectricalBurn2""GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.060000" #"SparkOnDemandPatchEntry-ElectricalBurn3""GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0,ConstantValue,,0.060000" #"SparkOnDemandPatchEntry-ElectricalBurn4""GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillDescription,,When your [shock]Electrocute Status Effects[-shock] deal damage to enemies there is a chance they will [incendiary]burst into flames[-incendiary] and take [incendiary]Burn Damage[-incendiary]. The amount of [incendiary]Burn Damage[-incendiary] is based on the [shock]Electrocute[-shock] damage dealt." # set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-ElectricalBurn1","SparkOnDemandPatchEntry-ElectricalBurn2","SparkOnDemandPatchEntry-ElectricalBurn3","SparkOnDemandPatchEntry-ElectricalBurn4") set Transient.SparkServiceConfiguration_6 Values ("GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0,ConstantValue,,0.060000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn,SkillDescription,,When your [shock]Electrocute Status Effects[-shock] deal damage to enemies there is a chance they will [incendiary]burst into flames[-incendiary] and take [incendiary]Burn Damage[-incendiary]. The amount of [incendiary]Burn Damage[-incendiary] is based on the [shock]Electrocute[-shock] damage dealt.")