#<Florentine 2.0> #<Description> Mod by B33P B00P JOE ***WARNING*** Edits the splash damage of: Infection (Change to always Corrosive) Evie (Always Shock) Evie Splash also has it's damage type set to Grenade Damage Hellfire (Always Fire) Hellfire also has it's splash damage increased to 80% of gun damage, like the other splashes Hellfire +Radius included from the Community Patch ************* The Florentine I always felt was just sort of a better Chulain, which while nice is sort of unfair to the Chulain since with the UCP they share the same "niche". This patch upgrades the Florentine into an adaptive weapon! It still is primarily slag, but now has the following properties: +Shooting a surface causes Explosive Splash +Shooting Flesh causes Fire Splash +Shooting Armor causes Corrosive Splash +Shooting Shields causes Shock Splash Given these changes, the FLorentine now stands out a bit more as something clearly different than the Chulain. To compensate, it has also had the following tweaks: -Damage Bonus = 0.250000 (down from a 0.900000 bonus in vanilla) -Ammo Cost = 3 (Up from 2 in vanilla) Also comes with a new coat of paint with a shiny color and new decal! #</Description> #<Code> set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_0 Description Deals [slag]Slag[-slag] and [incendiary]Ad[-incendiary][explosive]ap[-explosive][corrosive]ti[-corrosive][shock]ve[-shock] damage. set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine DamageTypeDefinition WillowDamageTypeDefinition 'GD_Amp.DamageType.DmgType_Amp_Impact' set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine ExplosionOverrideDefinition None set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine OnAnyImpact () set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_Calla:Behavior_Explode_5'))) set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 Definition ExplosionDefinition 'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5 Definition ExplosionDefinition 'GD_Explosions.Shock.Explosion_ShockMaster' set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5 DamageSource Class 'WillowGame.WillowDmgSource_Grenade' set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition 'GD_Explosions.Incendiary.Explosion_AlienPlasma_IncendiaryMaster' set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=170.000000) set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.800000) set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Seraph_Florentine ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.700000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=-0.500000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.250000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Seraph_Florentine TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Decal",ParameterValue=Texture2D'FX_CREA_Hyperion.Textures.Motion_Ring_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463))) set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Seraph_Florentine VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=10.880000,G=10.880000,B=0.391600,A=0.511000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.750000,G=0.000000,B=0.750000,A=0.950000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.950000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.700000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=50.000000,G=1.000000,B=50.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))) #</Code> #</Florentine 2.0>