## THE LIGHTNING BOLT
//BY BL0C
//Replaces the Commerce.   
//Changes the barrel to Hyperion, increases magazine size, adds an additional two projectiles, fires e-tech projectiles, and now it comes in all elements. 
//Gibbed codes included. 
//Note* many assets are borrowed from other acutally talented modders, please don't sue me...:). (Anyone want to make custom skin?)

## Name 
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Speed. I Am Speed! <font color="#FFFF00"><br>• Has a bigger mag size<br>• X3 Multiplier<br>• Shoots Lazers !!


set GD_Weap_SMG.Name.Title.Title__Unique_Commerce PartName Lightning Bolt

## Rarity 
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce rarity (BaseValueConstant=17.000000)

set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))



## Elements
set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce:WeaponPartListCollectionDefinition_179 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))

## Barrel
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion 

## Mag Size 
set GD_Weap_SMG.Grip.SMG_Grip_Tediore GD_Weap_SMG.Grip.SMG_Grip_Maliwan GD_Weap_SMG.Grip.SMG_Grip_Hyperion GD_Weap_SMG.Grip.SMG_Grip_Bandit GD_Weap_SMG.Grip.SMG_Grip_Dahl WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))


## Projectiles
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000))

BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=5.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000))

## Custom Firing 
set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)

set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
  


## Gibbed Codes
Fire: BL2(hwAAAAAytwBCyANBDAGFdmI5wdKMZQELC5YGLBRY/v8rY/HBgo3l)
Shock: BL2(hwAAAABOzgBCyANBDAGFdmI5wdKMZQELC5YHLBRY/v8rY/HBgo3l)
Corrosive: BL2(hwAAAADw8gBCyANBDAGFdmI5wdKMZQELCxYHLBRY/v8rY/HBgo3l)
Slag: BL2(hwAAAAASkABCyANBDAGFdmI5wdKMZQELCxYILBRY/v8rY/HBgo3l)