#<Dahl Shotgun Snipers> #<Description> Makes Dahl snipers fire the whole burst instantly while aimed. Burst fire reduced to two from three at base, Gear Overhaul changes make it so this cannot be increased with Dahl parts. Burst delay increased. Recoil heavily increased. Makes the Pitchfork semi-auto and reduces the spread between the projectiles by a little over half. Also reduces the time for the Pitchfork's child projectiles to come out to one tenth. Includes changes from Gear Overhaul, though you don't neccessarily need to use them. #</Description> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=-100.0)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.0000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=50.0000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=1.00000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',,InitializationDefinition=None,BaseValueScaleConstant=-1.000000))) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork TimerEvents ((Time=0.001000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=20.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.001000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=40.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) #<Gear Overhaul Buffs> #set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper ClipSize 9<off> #set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl ZoomWeaponAttributeEffects ()<off> #set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl ZoomWeaponAttributeEffects ()<off> #</Gear Overhaul Buffs> set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork TimerEvents ((Time=0.001000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=20.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.001000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=40.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) #</Dahl Shotgun Snipers>