#<Global Changes>

    #<Description>

        These are changes to the global values of the game.

        These are all simple but somewhat large, in a sense, changes.

        It's a good idea to look at what you like and what you don't and to enable them or even change them yourself.

    #</Description>

    #<Longer KS Duration Per Player>

        set GD_Globals.General.Globals KillSkillDurationsPerPlayers ((Players=1,Duration=9.000000),(Players=2,Duration=12.000000),(Players=3,Duration=14.000000),(Players=4,Duration=15.000000))

    #</Longer KS Duration Per Player>

    #<More Tire Damage>

        set GD_Globals.General.Globals VehicleTireDamageRepeatDelay 0.000001

    #</More Tire Damage>

    #<Bigger Pickup Radius>

        set GD_Globals.General.Globals PickupRadius 1200.000000

    #</Bigger Pickup Radius>

    #<Better Air Control>

        set GD_Globals.General.Globals PlayerAirControl 0.330000

    #</Better Air Control>

    #<Tele Time>

        set GD_Globals.General.Globals TravelDelay 3

    #</Tele Time>

    #<Event Retrigger Delay>

        set GD_Globals.General.Globals PlayerEventRetriggerDelaySeconds 5.000000

    #</Event Retrigger Delay>

    #<Mission Item Color>

        set GD_Globals.General.Globals MissionItemRarityLevel 177

    #</Mission Item Color>

    #<Global AI Damage Scale>

        #set GD_Globals.General.Globals GlobalAIDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAIWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Globals.Balance.Init_EnemyGunDamage',BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAIPistolWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAIShotgunWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAISmgWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAISniperWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAIAssaultWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

        #set GD_Globals.General.Globals GlobalAIRocketWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off>

    #</Global AI Damage Scale>

    #<Health Gate>

        #set GD_Globals.General.Globals ProtectionTimerThreshold 0.500000<off>

        #set GD_Globals.General.Globals ProtectionTimerDurationInSeconds 2.000000<off>

        #set GD_Globals.General.Globals ProtectionTimerMaintainedMaxHealthPct 0.100000<off>

    #</Health Gate>

#</Global Changes>