#<Global Changes> #<Description> These are changes to the global values of the game. These are all simple but somewhat large, in a sense, changes. It's a good idea to look at what you like and what you don't and to enable them or even change them yourself. #</Description> #<Longer KS Duration Per Player> set GD_Globals.General.Globals KillSkillDurationsPerPlayers ((Players=1,Duration=9.000000),(Players=2,Duration=12.000000),(Players=3,Duration=14.000000),(Players=4,Duration=15.000000)) #</Longer KS Duration Per Player> #<More Tire Damage> set GD_Globals.General.Globals VehicleTireDamageRepeatDelay 0.000001 #</More Tire Damage> #<Bigger Pickup Radius> set GD_Globals.General.Globals PickupRadius 1200.000000 #</Bigger Pickup Radius> #<Better Air Control> set GD_Globals.General.Globals PlayerAirControl 0.330000 #</Better Air Control> #<Tele Time> set GD_Globals.General.Globals TravelDelay 3 #</Tele Time> #<Event Retrigger Delay> set GD_Globals.General.Globals PlayerEventRetriggerDelaySeconds 5.000000 #</Event Retrigger Delay> #<Mission Item Color> set GD_Globals.General.Globals MissionItemRarityLevel 177 #</Mission Item Color> #<Global AI Damage Scale> #set GD_Globals.General.Globals GlobalAIDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAIWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Globals.Balance.Init_EnemyGunDamage',BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAIPistolWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAIShotgunWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAISmgWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAISniperWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAIAssaultWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #set GD_Globals.General.Globals GlobalAIRocketWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)<off> #</Global AI Damage Scale> #<Health Gate> #set GD_Globals.General.Globals ProtectionTimerThreshold 0.500000<off> #set GD_Globals.General.Globals ProtectionTimerDurationInSeconds 2.000000<off> #set GD_Globals.General.Globals ProtectionTimerMaintainedMaxHealthPct 0.100000<off> #</Health Gate> #</Global Changes>