# # These are changes to the global values of the game. These are all simple but somewhat large, in a sense, changes. It's a good idea to look at what you like and what you don't and to enable them or even change them yourself. # # set GD_Globals.General.Globals KillSkillDurationsPerPlayers ((Players=1,Duration=9.000000),(Players=2,Duration=12.000000),(Players=3,Duration=14.000000),(Players=4,Duration=15.000000)) # # set GD_Globals.General.Globals VehicleTireDamageRepeatDelay 0.000001 # # set GD_Globals.General.Globals PickupRadius 1200.000000 # # set GD_Globals.General.Globals PlayerAirControl 0.330000 # # set GD_Globals.General.Globals TravelDelay 3 # # set GD_Globals.General.Globals PlayerEventRetriggerDelaySeconds 5.000000 # # set GD_Globals.General.Globals MissionItemRarityLevel 177 # # #set GD_Globals.General.Globals GlobalAIDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAIWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Globals.Balance.Init_EnemyGunDamage',BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAIPistolWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAIShotgunWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAISmgWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAISniperWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAIAssaultWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Globals.General.Globals GlobalAIRocketWeaponDamageScale (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) # # #set GD_Globals.General.Globals ProtectionTimerThreshold 0.500000 #set GD_Globals.General.Globals ProtectionTimerDurationInSeconds 2.000000 #set GD_Globals.General.Globals ProtectionTimerMaintainedMaxHealthPct 0.100000 # #