# ================================================================================= Made by Coleby ================================================================================= This mod makes the Manly Man Shield have 0 capacity, allowing the use of skills which requires an empty shield to work, while still applying it's effect. In addition, it has +75% Additive Melee Damage. ================================================================================= set GD_Orchid_Shields.A_Item_Custom.Shield_Blade ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_UniversalShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldConsumptionRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))) #Commands: set GD_Orchid_Shields.A_Item_Custom.Shield_Blade ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_UniversalShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=1)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldConsumptionRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)))