************************Full Borderlands 2 Unofficial Community Patch Changelog************************ Original author and published by shadowevil Changelog written by Kumakobi Credits to: 55tumbl, Aaron0000, Adudney, AngrierPat, B33PB00PJOE, Dave Rabbit, empireScum, Freya, Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy, Kumakobi, laxlife, LightChaosman, MegaCyber, MikeyRay, mopioid, Orudeon, Our Lord And Savior Gabe Newell, SentySent, SirUmnei, the_Nocturni, Zububu ************************Items************************ NOTE: Status Effect Chance not being added directly on top means its multiplied (Increase of 50% for 20% Status Effect Chance means 30% Status Effect Chance, not 70%.) ************************Weapons************************ 1. Made Gemstone Weapons have their own Rarity, with the benefits of being one Rarity higher (increased Damage, Accuracy and Magazine Size). 2. Actual weapon and item buffs (Morningstar, Orc, Grog Nozzle, Ogre, Evil Smasher and Krieg's Wound COM) now have their buffs tracked in the buff bar. 3. Buffed Hyperion matching Grip bonus. ************************Assault Rifles************************ 1. Removed the -20% Critical Hit Damage penalty on Assault Rifles. 2. Majorly buffed Bandit Assault Rifle's weapon type (increased Reload Speed, Fire Rate and Damage for less Magazine Size). 3. Buffed the Torgue Barrel for Assault Rifles to do more Damage, made them consume only 2 Ammo per Shot instead of 3(4) per Shot (except the KerBlaster). 4. Fixed E-Tech Assault Rifles and gave them Penetrating Bullets. 5. Fixed the Stomper’s Critical Hit Damage and made it a Gatling Gun. 6. Removed all the penalties of the Evil Smasher and made it an above average Assault Rifle. 7. Made the CHOPPER consume 4 Ammo per Shot instead of 6 and gave it 10% more Damage. 8. Made the Veruc consume 1 Ammo per Shot and tightened its Bullet Spread by ~40% 9. Removed the Boom Puppy’s Self Damage and increased its Damage by 190% and slightly increased its Fire Rate. 10. Buffed the Bearcat's Damage by 50% and Fire Rate by 40%. 11. Buffed the Shredifier's Damage by 15%. 12. Buffed the Seraphim's Damage by 180%, removed the Accuracy and Reload Speed penalty and increased its Projectile Speed by 40%. 13. Buffed the Stinkpot's Damage by 50%. 14. Buffed the Damned Cowboy's Damage by 200% and increased the Critical Hit Damage bonus to 50%, but has 400% more Recoil now. 15. Buffed the Seeker's Damage by 200% and doubled its Fire Rate. 16. Buffed the Scorpio's Damage by 30% and Fire Rate by 50%, as well as its Burst while zoomed. 17. Fixed the Peak Opener using sounds and animations of a Vladof Assault Rifle. ************************Snipers************************ 1. Heavily buffed the Damage of Bolt Action Jakobs Sniper Rifles (blue rarity). 2. Lowered the ammo cost of E-Tech Sniper Rifles. 3. Buffed Hyperion Sniper Rifles to match others. 4. Made the Skullmasher how it is in Pre-Sequel. 5. Made the Pitchfork consume 1 Ammo per Shot. 6. Made the Longbow the correct rarity. 7. Removed the Volcano's Damage penality, gave it a bigger Splash Radius with 65% increased Damage over Time and 50% increased Status Effect Chance by 50% (not directly added on top). 8. Removed all the penalties of the Trespasser, gave it the Dahl Barrel and increased its Damage. 9. Removed all the penalties of the Cobra and increased its Damage and Fire Rate. 10. Removed all the penalties of the Elephant gun, gave it the Jakobs Barrel and increased its Damage by 200%. 11. Removed all the penalties of the God-Finger and made it non-bolt action. 12. Removed all the penalties of the Patriot and increased its Damage by 40%. 13. Reduced Pitchfork's Damage penalty by ~40%. 14. Gave the Chère-amie Splash Damage, gave it proper matching Barrel bonuses, increased its Healing to 4%, removed all its penalties, increased its Critical Hit Damage by 20% and gave it the Maliwan crosshair when aiming down sights (Reduced Transfusion heals from 15% to 7% to compensate). 15. Made the Storm deal actual Splash Damage, buffed its Damage, Fire Rate and Damage over Time and made its orbs deal 20% of the Damage dealt instead of the original 10%. 16. Buffed the Invader's Damage by 70% and improved the initial accuracy. 17. Buffed the Hawk Eye's Damage by 58%. 18. Buffed the Buffalo's Damage by 40%, it's Fire Rate by 40% and gave it 50% Critical Hit Damage. 19. Applied the Bolt-Action body buffs to the Hot Mama's gun body and buffed it similarly to other Effervescent gear. ************************Launchers************************ 1. Made Tediore Stocks on Rocket Launchers increase Reload Speed. 2. Made Bandit Sights on Rocket Launchers increase Magazine Size. 3. Made Torgue Sights on Rocket Launchers increase Damage. 4. Made Tediore Barrels on Rocket Launchers give a tiny Reload Speed increase instead of nothing. 5. Increased the 12 Pounder’s Magazine Size by 1. 6. Made the Ahab deal Explosive Damage. 7. Made the Hive consume 2 Ammo per Shot instead of 4. 8. Gave the Roaster the Bandit Barrel, increased its Status Effect Chance by 80% (not directly added on top), increased Status Effect Damage by 25% and gave it the stats of a Purple Bandit Rocket Launcher. 9. Buffed the Bunny’s Damage, Fire Rate and Magazine Size and removed the Self Damage. 10. Buffed the Tunguska's Damage by 30% and removed its Self-Damage on the big radius. 11. Buffed the Mongol's Damage by 10% and increased its Fire Rate. 12. Buffed the Pyrophobia's Status Effect Chance by 90% (not directly added on top), increased Status Effect Damage, increased the Nova's radius by 50% and their Damage by 25% and made them spawn more frequently. ************************Shotguns************************ 1. Introduced the Flayer from Borderlands: The Pre-Sequel as an optional replacement for the Tidal Wave (can be enabled with BLCMM). 2. Removed the Critical Hit Damage Prefix from E-Tech shotguns and the Carnage because they can’t Crit (existing E-Tech shotguns and Carnages’ with Critical Hit Damage Prefix aren’t affected by this). 3. E-Tech Shotguns now deal roughly 3x of their previous Damage to compensate for not being able to crit, made them consume 1 ammo per shot, increased their Projectile Speed and the Explosion Radius, and removed the self-damage. 4. Made Slowhand always spawn with three projectiles. 5. Adjusted Retcher to adapt to the E-Tech Shotgun buffs. 6. Reduced the Teeth of Terramorphous's Bullet Spread. (Thanks to Aaron0000!) 7. Made the Slow Hand / Retcher / SWORDSPLOSION!!! always have 3 Projectiles regardless of Prefix. 8. Gave the Flakker 2 extra pellets and slightly increased its Fire Rate. 9. Made non-Practicable Butchers have four pellets instead of three. 10. Gave Shotgun 1340 the Hyperion Barrel and gave it the stats of a Purple Hyperion Shotgun. 11. Gave Dog the stats of a Purple Bandit Shotgun. 12. Gave RokSalt the stats of a Purple Bandit Shotgun. 13. Gave the Landscaper a new Firing Pattern. Increased its Radius and removed the self-damage. 14. Removed the Damage Penalty of the Triquetra. 15. Tightened the Octo's Bullet Spread by ~50%. 16. Tightened the Hydra's Bullet Spread by ~50%. 17. Tightened the Tidal Wave's Bullet Spread by ~60% and made it fire from the middle of the arc instead of the peak. Doubled its Projectile Speed, gave it 30% Critical Hit Damage and more stacked Projectiles. Reduced Magazine Size slightly. 18. Buffed the Carnage's Damage by 30%, made it always spawn with 3 Projectiles and made the Vertical Grip Accessory give it massive Recoil Reduction. 19. Buffed the Deliverance’s Damage by 30%. 20. Buffed Hyperion Shotguns with Torgue/Bandit Barrels. 21. Buffed the Overcompensator similarly to the Butcher but slightly improved. 22. Buffed the Unicornsplosion similarly to the SWORDSPLOSION!!! but slightly improved. 23. Made non-Rustler's Orphan Makers have three pellets instead of two. ************************Pistols************************ 1. Majorly buffed Bandit Pistol's weapon type. (Same as the Bandit Assault Rifle buff) 2. Indirectly buffed the Gub as part of the Bandit Pistol buff. 3. Indirectly buffed the Tinderbox as part of the Bandit Pistol buff. 4. The Tediore Barrel on Pistols now gives you Reload Speed instead of nothing. 5. Changed the Laser Accuracy Accessory on Pistols to boost Projectile Speed by 40% instead of 20%. 6. Gave the Stalker the Vladof Barrel, increased its Projectile Speed, its Damage by 50% and its Accuracy slightly. 7. Gave the Veritas the Vladof Barrel, made it statistically identical to a Purple Anarchist and increased its Critical Hit Damage by 5%. Increased Veritas/Aequitas FFYL Duration from 10% to 30%. 8. Gave the Teapot the stats of a purple Dahl Pistol. 9. Gave the Law 25% Critical Hit Damage and gave it the stats of a Purple Jakobs Pistol. 10. Made the projectiles of E-Tech Spikers and the Dahlminator detonate instantly. 11. Buffed the Dahlminator's Damage, Fire Rate, and Status Effect Chance. 12. Made the Pocket Rocket consume 1 ammo per shot and tripled its Projectile Speed. 13. Reduced the Weapon Spread Pattern of the Infinity. 14. Removed all the penalties of the Devastator and increased its Damage by 20%. 15. Buffed E-Tech Spiker Damage by 20%, heavily increased their Fire Rate, and increased their Splash Radius by 50%. 16. Buffed E-Tech Dart Damage by 20%, heavily increased their Fire Rate, reduced their Projectile Speed by 50% but made them home into enemies much better. 17. Buffed the Infection's Damage by 200% and increased the Damage over Time by 30%. 18. Buffed the Stinger's Damage by 85% and increased its Projectile Speed. 19. Buffed the Unforgiven's Damage by 50% and increased its Fire Rate slightly. 20. Buffed the Wanderlust's Damage by 25%, Fire Rate by 40% and Status Effect Chance by 50% (not directly added on top), made it consume only 2 Ammo per Shot and gave it 2 additional Projectiles. 21. Buffed the Logan's Gun's Damage by 20% and made it consume 1 Ammo per Shot. 22. Buffed the Judge's Damage by 35% and gave it the Jakobs Barrel. 23. Buffed the Greed's Damage, Critical Hit Damage, Accuracy and Recoil Reduction. 24. Buffed the Rex's Damage by 80%, Critical Hit Damage by 25%, gave it 5 more bullets in the Magazine and slightly increased its Fire Rate. 25. Buffed the Shotgun Fibber's Projectile Speed. 26. Buffed the Crit Fibber's Projectile Speed and halfed its arc. ************************SMGs************************ 1. Introduced the Torrent from Borderlands: The Pre-Sequel as an optional replacement for the Emperor (can be enabled with BLCMM). 2. Fixed the Orc being treated as a Dahl weapon instead of a Bandit weapon. 3. Fixed the Bad Touch, Good Touch, Bone Shredder and Orc having Purple rarity instead of Blue rarity. 4. Halved the chance for the Crit to drop out of your hands. 5. Reduced the Bane's Movement Speed penalty, gave it 50% Critical Hit Damage and increased its Accuracy. 6. Made Bandit Plasma Casters shoot like other Plasma Casters with the same status. 7. Gave the Chulainn the Maliwan Barrel and made it not slag you. 8. Gave the Commerce the Maliwan Barrel, increased its Damage by 30% and Damage over Time by 60% and quadrupled its Elemental Effect Chance. 9. Buffed Tediore SMG Barrels. 10. Made the Bone Shredder consume 2 Ammo per Shot and slightly reduced its Accuracy. 11. Buffed the HellFire’s Splash Radius by 300% and its Damage over Time by 10%. 12. Buffed the Avenger’s Damage by 20% and made the Ammo regenerate way faster. (5 per second) 13. Buffed the Actualizer’s Damage by 30% and increased its Reload Speed. 14. Buffed the Emperor's Damage, Fire Rate and also made it spawn with a Sight. 15. Buffed Yellow Jacket's Projectile Speed and Acceleration Speed. 16. Buffed the Nirvana similarly to the Hellfire but slightly improved. 17. Buffed the Infection Cleaner similarly to the Avenger (but slightly improved) and fixed the reload's bullets dealing Normal damage instead of Incendiary. ************************Shields************************ 1. Introduced the Naught from Borderlands: The Pre-Sequel as an optional replacement for the Cradle (can be enabled with BLCMM). 2. Introduced the Bigg Thumppr from Borderlands: The Pre-Sequel as an optional replacement for the Pot o’ Gold (can be enabled with BLCMM). This replacer can spawn with all shield parts. (this Sanity Checks, meaning if you load into the game without having the Patch active, your Shield will be lost. You can disable this with BLCMM in the category or disable Sanity Checks with c0dycode's Hex Multitool). 3. Fixed a typo on Shields with the "Grounded" Prefix. 4. Fixed Deadly Bloom's rarity and skin. 5. Fixed Amp Shield rarity/part not having a correct effect on Amp Drain. 6. Buffed the Torgue Capacitor shield part and made it reduce Explosive Damage Taken by 50%. 7. Gave the Love Thumper the purple Bandit skin and removed the Friendly Damage. 8. Gave Aequitas the stats of a Purple Shield. 9. Gave 1340 Shield the stats of a Purple Shield and made its Manufacturer Hyperion. 10. Gave Order the stats of a Purple Shield. 11. Made the Whisky Tango Foxtrot not harm you, spawn an extra Projectile from the original three, have more Damage and higher chance to spawn them. 12. Made the Fabled Tortoise slow you down less (from 80% to 40%) and reduced the Health penalty. 13. Made Hide of Terramorphous never spawn with bad parts, and it has a high chance to get the Grounded prefix. 14. Reduced the Hoplite's Health penalty. 15. Buffed the Shield Capacity and Recharge Rate of the Manly Man Shield, reduced the curse effect, massively increased the Damage dealt and made it scale off Grenade Damage, and made it so you’re completely Immune to Explosive Damage. 16. Buffed the Evolution's base Healing Rate by x5. (Thanks to Orudeon!) 17. Buffed the Neogenator's Healing Rate by x3. (Thanks to Orudeon!) 18. Buffed the Cracked Sash. 19. Buffed the Pun-chee's Damage. 20. Buffed the Sponge. 21. Buffed the Impaler's Damage. 22. Buffed the Transformer's Absorb Chance. 23. Removed the Self Damage of the Cradle, made the shield toss faster and set the Shield Recharge Delay to a fixed 0.86 seconds. 24. Buffed the Pot o’ Gold. Has a chance to drop Eridium now and a very rare chance to drop an Eridium Stack. No longer goes into negative booster chance with some part combinations. 25. Enabled the Easy Mode to produce novas outside of Digistruct Peak. 26. Removed Roid Damage from the Retainer's stat card. It never actually had any functional roid damage in the first place. ************************Grenades************************ 1. Doubled the Projectile Speed of Homing Grenades. 2. Increased Transfusion Grenade's healing Projectile Speed by 50%. 3. Made the O-Negative come in 0 seconds Fuse Time. 4. Buffed normal Tediore and Bandit Grenades' Damage by 33%. 5. Buffed MIRV Grenades. 6. Made Slag Grenades slag more reliably. 7. Halved the Contraband Sky Rocket’s Self Damage and made it scale up to OP8. 8. Buffed Captain Blade’s Midnight Star’s damage by 200% and increased its Blast Radius by 68.75%. 9. Buffed the Rolling Thunder's Damage by 25%, made it not damage you and increased its Splash Radius by 100. 10. Buffed the Nasty Surprise. 11. Buffed the Breath of Terra. 12. Buffed the Kiss of Death. 13. Buffed the Leech. 14. Fixed the Crossfire displaying an incorrect fuse time on the item card. ************************Relics************************ 1. Added an optional module to make the Lucrative Opportunity regenerate Ammo and Grenades/Rockets at a highly reduced rate (can be enabled with BLCMM). 2. Buffed the original Lucrative Opportunity to reduce Shop Timer Rate down to ~15 seconds. 3. Made the Afterburner Relic additionally increase Movement Speed. 4. Made the Melee Damage Relics multiply instead of adding it. 5. Buffed the Might of the Seraphs to make it worth it. 6. Buffed the Moxxi's Endowment's Experience increase. 7. Buffed the Blood of the Seraphs. 8. Buffed the Deputy's Badge's Damage. (Scale value and base value) 9. Buffed the Blood of Terramorphous to 8% Health Regeneration. 10. Buffed the Otto Idol's Healing Effect by roughly 400% (up to 27.4%). 11. Buffed the Breath of the Seraphs' Damage Bonus by roughly 15% and its Health Regen by roughly 400% (up to 20.2%). 12. Fixed the Sheriff's Badge's description. 13. Added Damage-Over-Time Resistance to the Winter is Over relic. ************************COMs************************ 1. Changed the Slayer of Terramorphous COMs to boost Incendiary Damage instead of Burn Damage, boosting both Impact and Damage over Time. 2. Implemented SirUmnei’s Presentation Arrays and Icons for COMs. ************************Axton COMs************************ 1. Axton’s Slayer of Terramorphous COM now boosts Sentry, Able, Impact, Battlefront and Pressure instead of Onslaught, Able, Impact, Healthy and Preparation. 2. Fixed Rifleman/Engineer/Tactician/Legendary Engineer not boosting Battlefront correctly. 3. Added Legendary Grenadier COM as an optional replacement for the Legendary Pointman COM (can be enabled with BLCMM). 4. Legendary Ranger COM now boosts Onslaught properly. (Thanks to MegaCyber!) 5. Grenadier COM now boosts Batttlefront instead of Impact. 6. Specialist COM now boosts Onslaught instead of Forbearance, and passively increases Shotgun Damage and Accuracy now instead of SMG Accuracy. 7. Pointman COM now boosts Grit, Preparation and Able, and has multiplicative Health bonuses. 8. Shock Trooper COM now boosts Kill Skill Duration and Shield Recharge Rate. ************************Maya COMs************************ 1. Maya’s Slayer COM now boosts Inertia, Immolate, Helios, Chain Reaction and Blight Phoenix instead of Ward, Inertia, Mind’s Eye, Wreck and Elated. ************************Salvador COMs************************ 1. Salvador’s Slayer COM now boosts Quick Draw, Lay Waste, Last Longer, Hard to Kill and Incite. Legendary Titan COM now boosts Ain’t Got Time to Bleed and Sexual Tyrannosaurus instead of Out of Bubblegum and Locked and Loaded. 2. Beast COM now boosts Ain't Got Time to Bleed instead of Just Got Real, and has multiplicative Health bonuses. 3. Titan COM now boosts Sexual Tyrannosaurus instead of Out of Bubblegum. 4. Raider COM boosts Weapon Accuracy in general instead of Assault Rifle Weapon Accuracy. 5. Renegade COM now boosts Pistol Accuracy instead of reducing it. ************************Zer0 COMs************************ 1. Zer0’s Slayer COM now boosts 0ne Sh0t 0ne Kill, Grim, Ambush, Innervate and Killing Bl0w instead of HeadSh0t, 0ne Sh0t 0ne Kill, Fast Hands, Grim and Killing Bl0w. 2. Legendary Sniper COM now boosts Fast Hands instead of Kill C0nfirmed. 2. Spy COM now boosts Cooldown Rate by a lot more. 3. Survivor COM now boosts Innervate instead of Resurgence, and has multiplicative Health bonuses. 4. Stalker COM now boosts Vel0city instead of C0unter Strike. 5. Infiltrator COM now boosts Rising Sh0t and Backstab instead of Unf0reseen and Ir0n Hand. 6. Shot COM now boosts Vel0city instead of 0ptics. 7. Rogue COM now boosts Fearless instead of Like The Wind. ************************Gaige COMs************************ 1. Gaige’s Slayer COM now boosts Electrical Burn, Evil Enchantress, Interspersed Outburst, Preshrunk Cyberpunk and Typecast Iconoclast instead of Cooking Up Trouble, Fancy Mathematics, The Better Half, Interspersed Outburst and Preshrunk Cyberpunk. 2. Legendary Anarchist COM now boosts Better Half instead of Strength of Five Gorillas. (UI currently broken, but still buffs the skill) 3. Anarchist COM now boost Myelin, Smaller, Lighter, Faster and The Better Half instead of Fancy Mathematics, Death From Above and Annoyed Android. 4. Sweetheart COM now boosts Fancy Mathematics instead of More Pep. 5. Punk COM now boosts Death from Above instead of Annoyed Android. ************************Krieg COMs************************ 1. Krieg’s Slayer COM now boosts Blood Filled Guns, Feed the Meat, Burn Baby Burn, Pain is Power and Elemental Elation instead of Feed the Meat, Thrill of the Kill, Strip the Flesh, Burn Baby Burn and Flame Flare. 2. Legendary Sickle COM now boosts Fire Fiend instead of Pain is Power. 3. Crunch COM now boosts Salt the Wound instead of Blood Trance. 4. Slab COM has multiplicative Health bonuses now. 5. Wound COM's Fire Rate buff is now tracked in the buff bar. ************************Visuals************************ 1. Made all Purple Grenades use the Purple Material (which previously was on Legendary Grenades). ************************Dave************************ 1. Gave the Unforgiven an actual skin. 2. Gave the Butcher an actual skin. 3. Gave the Avenger an actual skin. 4. Gave the Tunguska an actual skin. 5. Gave the Stalker an actual skin. 6. Gave the Sawbar an actual skin. 7. Gave the Bearcat an actual skin. 8. Gave the Storm an actual skin. 9. Gave the Sloth a fresh new look. 10. Gave the Naught the same skin as in Pre-Sequel (Minus the decals) 11. Big Boom Blaster has a proper Torgue looks now, instead of Dahl. 12. Gave Flayer the same skin as in Pre-Sequel. ************************Aaron0000************************ 1. Gave the Antagonist an actual skin. 2. Gave the Big Boom Blaster an actual skin. 3. Gave the Blockade an actual skin. 4. Gave the Evolution an actual skin. 5. Gave the Hoplite an actual skin. 6. Gave the Pun-Chee an actual skin. 7. Gave the Crossfire an actual skin. 8. Gave the Meteor Shower an actual skin. 9. Gave the O-Negative an actual skin. 10. Gave the Bonus Package an actual skin. 11. Gave the Bouncing Bonnie an actual skin. 12. Gave the Chain Lightning an actual skin. 13. Gave the Fastball an actual skin. 14. Gave the Fire Bee an actual skin. 15. Gave the Fire Storm an actual skin. 16. Gave the Leech an actual skin. 17. Gave the Nasty Surprise an actual skin. 18. Gave the Pandemic an actual skin. 19. Gave the Quasar an actual skin. 20. Gave the Rolling Thunder an actual skin. 21. Gave the Storm Front an actual skin. 22. Gave the 4x Magic Missile an actual skin. 23. Gave the Flame of the Firehawk an actual skin. 24. Gave the Impaler an actual skin. 25. Gave the Transformer an actual skin. 26. Gave the 1340 Shield an actual skin. 27. Gave the Shotgun 1340 an actual skin. 28. Gave the Aequitas an actual skin. 29. Gave the CHOPPER a new skin. 30. Gave the Cobra a new skin. 31. Gave the Interfacer a new skin. 32. Gave the Leadstorm a new skin. 33. Gave the Devastator a new skin. 34. Gave the Infection a new skin. 35. Gave the Hawkeye an actual skin. 36. Gave E-Tech Rocket Launchers the Purple Weapon Skins. 37. Gave the Amigo Sincero a new skin. 38. Gave Hector's Paradise an actual skin. 39. Gave the Hot Mama a new skin. 40. Gave the M2828 Thumpson ana ctual skin. 41. Gave the Nirvana an actual skin. 42. Gave the Overcompensator a new skin. 43. Gave the Peak Opener an actual skin. 44. Gave the Toothpick an actual skin. 45. Gave the Unicornsplosion ana ctual skin. 46. Gave the World Burn an actual skin. 47. Gave the Tina Tina DLC Class Mods actual skins. *************************SentySent************************** 1. Gave Blue Vladof Shields their own skin. 2. Made UHD-compatible versions of the UCP cosmetic changes. ************************Sheep (Kazy)************************ 1. Implemented Sheep’s Legendary COM Reskin to make them resemble more like their non-Legendary counterparts. 2. Fixed the inconsistent red text colors on some weapons and items. ************************Mike (soze)************************ 1. Gave some Relics better glow. 2. Fixed the Infection Cleaner's skin. ************************LOOT, DROP AND GENERAL CHANGES************************ ************************General Changes************************ 1. Added an optional "Nerfs" Category (Changes can be found at the bottom of the changelog and the patch file). 2. Made Eridium, Torgue Tokens and Seraph Crystals auto pick-up. 3. Removed "Permaslag" (getting permanently slagged when leaving a vehicle while slagged). 4. Made the threshold for blue and above gear to spawn level 1 instead of level 7. (This means that you will get good quality gear from the beginning of the game instead of after Flynt) 5. Made all raid boss quests now give you more experience and a random legendary. 6. Made the Raid on Digistruct Peak reward be an E-Tech instead of a purple. 7. Made Lilith give you a choice of a blue COM in TVHM and above after the Hunting the Firehawk quest. 8. Made Roland give you a blue COM (instead of green) in TVHM after the Bright Lights, Flying City quest. 9. Made Grandma Flexington’s Story gives you a random purple Shield instead of $1. 10. Made the Bandit, Creature and Hyperion Slaughter’s round 5 repeatable. 11. Michael Mamaril gives you purples all the time now, and has a 10% chance to give you a legendary. 12. Made Moxxi have a 20% chance to give you a Bad Touch instead of a Good Touch. 13. Made Varkids have an increased chance of evolving. 14. Made Vermivorous the Invincible have an increased chance to spawn in singleplayer. (From 10% to 20%) 15. Increased the Shield, Health and Damage of Super Badass Stalkers, and gave it a Super Badass lootpool instead of a Badass lootpool. 16. Increased the Shield, Health and Damage of H3RL-E, and sped up its barrel throwing animation. 17. Increased the chance of Omnd-Omnd-Ohk spawning (From 1% to 5%). 18. Added Damage-over-Time bonuses in UVHM. Levels 51 through 60 gain a 15% buff, Levels 61 through 71 gain a 20% buff, Levels 73 through 80 get a 25% buff, and Overpower levels get a 50% buff. 19. Added Freya's less blinding Damage over Time effects as an optional module (can be enabled with BLCMM). 20. Added new Items to the loading screen display and removed White / Green items from them. 21. Made Assault Rifle Ammo Drops give you to 21/42 Ammo instead of 18/36. 22. Fixed broken shields-only configuration in treasure chests. 23. Made “Hyperion Contract #873” repeatable. 24. Made “Walking The Dog” repeatable. 25. Made “Treasure of The Sands” repeatable. 26. Made "The Amulet" repeatable. 27. Made “You. Will. Die. (Seriously.)” be level 38 in Normal Mode, making Terramorphous the Invincible level 40 in Normal Mode. 28. Fixed the Hyperius Gate Glitch (more or less). 29. Made Buttstalion only drop Rares and above Gear. 30. Made the Bagman respawn. 31. Made No-Beard respawn. 32. Made Deckhand respawn. 33. Made Benny The Booster respawn. 34. Made Toothless Terry respawn. 35. Made Der Monstrositat respawn. 36. Made Rakkanoth respawn. 37. Made Arguk the Butcher respawn. 38. Made Sully the Blacksmith respawn. 39. Made Axel, Tribute of Opportunity respawn. 40. Made Rose, Tribute of Opportunity respawn. 41. Made BLNG Loader respawn. 42. Made Shirtless Man respawn. 43. Made Thermitage respawn. 44. Made the Infection (in the Lilith DLC) skill get tracked on the HUD. 45. Made the Dark Web respawn. 46. Made one of the Sandworm Queens in "The Burrows" respawn. 47. Made rare spawns (King Mong, Donkey Mong, the Black Queen, Pimon, Tumbaa) have a 100% chance to spawn. 48. Fixed the Amigo Sincero, Overcompensator, Fire Storm, and Chain Lightning being lower than E-Tech items in the backpack. 49. Fixed many other items in the game that were using another Legendary rarity that was "below" E-Tech items. 50. Adjusted the Overpower level effects to start at level 81 instead of 73. (There is an option to revert this in "Optionals".) 51. Fixed Infected Bruisers having an extra spae in their name in TVHM/UVHM. 52. Fixed Voracidous and Hyperius having more health than intended when all three level-cap-raising DLCs are installed. 53. Fixed a loot pool in the Lilith DLC's digistruct chests. 54. Fixed the Badass Infected Sprout's Loot Pools. 55. Fixed the Hard Carry set bonus applying when the Easy Mode is equipped while the relic is in the inventory, as well as the effect applying multiple times. 56. Fixed custom waypoint inconsistency. 57. Adjusted the health regeneration rates of enemies from levels 72 through 80 to 2.5% instead of the regeneration used for Overpower levels before the Lilith DLC came out. 58. Fixed floating objects in the Badass Crater of Badassitude. 59. Fixed various instances of audio in the game being too loud or otherwise incorrect. 60. Added a 300% Melee Damage bonus while standing in an Infection cloud. 61. Made all raid bosses reward you with more experience for killing them (except for the Ancient Dragons of Destruction.) ************************Loot and Drop Changes************************ 1. Loot Midgets now drop legendary Shields. 2. Made Jimmy Jenkins have the Ultimate Badass lootpool and the Loot Midget lootpool. 2. Made the Bekah, Godfinger, Wanderlust and Carnage to be considered into the pearlecent world drop lootpool. 3. 010011110100110101000111010101110101010001001000 (OMGWTH) should drop gen 2 pearlecents as well now. 4. The Invincible Son of Crawmerax the Invincible has ten 5% chances to drop Legendary/Pearlescent gear and always drops on level gear now. 5. Increased the chance for Hyperius the Invincible, Master Gee the Invincible, Pyro Pete the Invincible and Voracidous the Invincible to drop a Seraph item by 10% and added every Seraph item from their respective DLCs to their lootpool. 6. Dexiduous the Invincible, Voracidous the Invincible and Omnd-Omnd-Ohk have a chance to drop the second generation of all legendary COMs now. 7. Made anyone with a rare spawn chance have 20% to drop their legendary instead of 10%. (For example King Mong) 8. Made Knuckledragger able to world drop. 9. Made Boll able to world drop. 10. Reduced the chance of a special item drop from King Mong, Donkey Mong, Pimon, Tumbaa, and the Black Queen to 10%. 11. Improved chance for the Splinter Group to drop a Storm Front from 2.5% to 5.0% per Rat. 12. Removed the two heads from Warrior’s lootpool and made it less crowded. 13. Badassasaurus Rex drops 15 Torgue Tokens now. 14. Made the Torgue DLC Vault Explosion drop E-Techs and increased its Legendary drop chance. 15. Gold Golem has a 7.5% chance to drop the Grog Nozzle now. 16. Hyperius the Invincible has a chance to drop the Black Hole now and no longer drops the Kiss of Death. 17. Dexiduous the Invincible has a chance to drop the Twister now. 18. Incinerator Clayton has a chance to drop Flame of the Firehawk now. 19. Wilhelm has a chance to drop the Bouncing Bonny now. 20. Donkey Mong has a chance to drop the Bigg Thumppr now. 21. Spiderpants has a chance to drop the Quazar now. 22. Bad Maw has a chance to drop the Deliverance now. 23. Mad Mike has a chance to drop the Madhous! now. 24. Jackenstein has a chance to drop the Conference Call now. 25. Woundspike has a chance to drop the Maggie now. 26. GOD-liaths have a chance to drop a legendary weapon now. 27. Iron GOD now drops 3 Gemstone rarity weapons. 28. Moved most of Zer0’s Heads and Skins to Bad Maw (to basically allow all of the following loot pool changes). 29. Dexiduous the Invincible now always drop one DLC 3 Seraph item. 30. Warlord Slog now always drops the Orc and increased the chance for him to drop the Ogre. 31. Made the Tiny Tina DLC Dragons Raid always drop 4 Gemstone Weapons and added the Seeker to the loot pool. 32. Bewm and Boom have a chance to drop the Skyrocket now. 33. Flinter has a chance to drop the RokSalt now. 34. Madame Von Bartlesby has a chance to drop the Teapot now. 35. Prospector Zeke has a chance to drop the Pitchfork and the Fluster Cluck now. 36. Sinkhole has a chance to drop the Bitch now. 37. Smash-Head has a chance to drop the Roaster now. 38. Mobley and Gettle have a chance to drop Moxxi’s Endowment now. 39. Old Slappy has a chance to drop the Octo now. 40. Henry has a chance to drop the Deadly Bloom and the Love Thumper now. 41. Blue has a chance to drop the Heart Breaker now. 42. Son of Mothrakk has a chance to drop the Trespasser now. 43. Muscles has a chance to drop Sledge’s Shotgun now. 44. Mad Dog has a chance to drop the Bane now. 45. Deputy Winger has a chance to drop the Deputy’s Badge and the Order now. 46. Geary has a chance to drop the Volcano now. 47. Mortar has a chance to drop the Evil Smasher now. 48. Dukino’s Mom has a chance to drop the Buffalo now. 49. Bone Head has a chance to drop the Shredifier now. 50. Saturn has a chance to drop the Lady Fist and the Tidal Wave / Flayer now. 51. Grendel has a chance to drop the Rapier now. 52. Tinkles has a chance to drop the Orphan Maker now. 53. Deckhand has a chance to drop the Jolly Roger now. 54. Benny The Booster has a chance to drop the Sand Hawk now. 55. Toothless Terry has a chance to drop the Pimpernel now. 56. P3RV-E has a chance to drop the Bad Touch now. 57. H3RL-E has a chance to drop Captain Blade’s Manly Man Shield now. 58. DJ Tanner has a chance to drop the Sham now. 59. Roscoe has a chance to drop the Hive now. 60. Motor Mama has a chance to drop the Kitten and the Baby Maker now. 61. Piston has a chance to drop any of the Torgue Legendaries now. 62. Dribbles has a chance to drop the Stomper now. 63. Der Monstrositat has a chance to drop the CHOPPER now. 64. Mister Boney Pants Guy has a chance to drop the Bunny now. 65. Unmotivated Golem has a chance to drop the SWORDSPLOSION!!! now. 66. King Aliah, King Crono, King Nazar and King Seth have a chance to drop the Emperor now. 67. Mimics have a chance to drop the Fibber now. 68. Arguk the Butcher has a chance to drop the Crit now. 69. Sully the Blacksmith has a chance to drop the Fire Bee now. 70. Fiona, Tribute of Sanctuary has a chance to drop the Scorpio now. 71. Max, Tribute of Sanctuary has a chance to drop the Lucrative Opportunity now. 72. Strip, Tribute of Southern Shelf has a chance to drop the Bonus Package and the KerBlaster now. 73. Flay, Tribute of Southern Shelf has a chance to drop the Thunderball Fists and the Hornet now. 74. Fuse, Tribute of Frostburn has a chance to drop the HellFire and the Neogenator now. 75. Cynder, Tribute of Frostburn has a chance to drop the Pyrophobia and the Flame of the Firehawk now. 76. Garret, Tribute of Lynchwood has a chance to drop the Order and the Deputy’s Badge now. 77. Annie, Tribute of Lynchwood has a chance to drop the Law and the Sheriff’s Badge now. 78. Axel, Tribute of Opportunity has a chance to drop the Nasty Surprise, the Invader and Shield 1340 now. 79. Rose, Tribute of Opportunity has a chance to drop the Bitch, the Black Hole and Shotgun 1340 now. 80. Moretus, Tribute of Sawtooth Cauldron has a chance to drop the Evil Smasher now. 81. Sigmand has a chance to drop the Landscaper now. 82. Ikaroa has a chance to drop the Veritas now. 83. Moby has a chance to drop the Aequitas now. 84. Fire Crak’n has a chance to drop the Chulainn now. 85. Rue, The Love Thresher has a chance to drop the Triquetra now. 86. Drunk Thresher have a chance to drop the Sloth now (Yeah, booze’ll do that to ya…). 87. BLNG Loader has a chance to drop Sledge’s Shotgun now. 88. Bridget Hodunk has a chance to drop the Kiss of Death now. 89. Colin Zaford has a chance to drop the Rubi now. 90. Shirtless Man has a chance to drop the Afterburner now. 91. Lieutenant White has a chance to drop Captain Blade's Midnight Star now. 92. Lieutenant Hoffman has a chance to drop Captain Blade's Otto Idol now. 93. Thermitage has a chance to drop the Dahlminator now. 94. The Loot Leprechaun in Rotgut Distillery can now drop the Pot O' Gold if the Bigg Thumprr replacer isn't active. 95. Fixed Loot Drops in Control Core Angel. 96. Made Badass Bedrock Bullymongs have the Badass Loot Pool. 97. Made Badass Boroks have the Badass Loot Pool. 98. Made Badass Fire Archers have the Badass Loot Pool. 99. Made Badass Knights have the Badass Loot Pool. 100. Made Badass Yetis have the Badass Loot Pool. 101. Made Undead Badass Pyschos have the Badass Loot Pool. 102. Made Strip, Tribute of Southern Shelf have the Badass Loot Pool. 103. Made Flay, Tribute of Southern Shelf have the Badass Loot Pool. 104. Made Cynder, Tribute of Frostburn have the Badass Loot Pool. 105. Made Lt. Hoffman drop Vladof sniper rifles that don't get deleted, and added a chance to drop the Amigo Sincero. 106. Lt. Angvar has a chance to drop the Nirvana now. Removed the Infinity from his drops. 107. Lt. Tetra has a chance to drop the Overcompensator and Infection Cleaner now. 108. Cassius has a chance to drop Hector's Paradise now. 109. The Dark Web now has a chance to drop E-Tech weapons. 110. Sand Worm Queens now have a chance to drop the Mouthwash. Reduced the chances of dropping a Toothpick or Retainer to 10%. 111. Fixed the Lilith DLC's Butt Stallion to be able to produce Gemstone weapons. She can now produce Tiny Tina class mods as well as a small chance of producing a Unicornsplosion without wearing the Mysterious Amulet. 112. Removed duplicate and Uncommon loot pools from the Gravestone easter egg in the Dahl Abandon. 113. Removed blue and purple relics from the Legendary gear drop pool for enemies. ************************CHARACTER SKILLS************************ 1. Improved the Status Effect Damage calculation for several skills and made them scale to OP8. 2. Fixed lots of Skill Presentations and Descriptions. ************************Axton************************ 1. Increased Axton’s Turret's Fire Rate by 20%. 2. Made the Turret's Damage and the Turret augmentations scale like an AI, making them have proper Damage throughout the game (similar to console versions of the game). 2.1. Bullets, Rockets & part of the Nuke damage: -38% damage at level 5, +14% at level 30, +56% at level 50, +119% at OP8. 2.2. Other part of the Nuke damage: +43% at level 30, +95% at level 50, +173% at OP8. 2.3. Nuke Fire DOT: +43% at level 30, +95% at level 50, +620% at OP8. 2.4. Phalanx Shield capacity is made to scale better, to stay (very roughly) constant relative to the turret's health. -12% capacity at level 16, +18% at level 30, +61% at level 50, +125% at OP8. 2.5 All of this should now be more or less the same as it is on the console version of Borderlands 2. 2.6. THESE NUMBERS DON'T CHANGE AT THESE SPECIFIED LEVELS BUT INSTEAD THROUGHOUT THE GAME, THIS IS JUST DEMONSTRATION. 3. Swapped Crisis Management's and Resourceful's position in the skill tree. 4. Laser Sight: Now boosts Turret Accuracy and Turret Fire Rate, 5% per point. 5. Scorched Earth: Removed the hidden 15% Turret Damage penalty and now also boosts Explosive Damage by 10%. 6. Grenadier: Now also boosts Grenade Damage by 3% per point. 7. Double Up: Removed the hidden 15% Turret Damage penalty. Also increased Turret Slag Chance by 50%. 8. Impact: Replaced Melee Damage with Accuracy. 9. Overload: Reduced Magazine Size increase to 6% per point instead of 10% but now also boosts Ammo Carrying Capacity by 3% per point. 10. Battlefront: Replaced Melee Damage with Critical Hit Damage. 11. Duty Calls: Replaced Fire Rate with additive Critical Hit Damage and changed the Gun Damage to 8% instead of 5% per point. 12. Ranger: Increased all bonuses, 2% instead of 1% per point. 13. Nuke: Now also boosts Cooldown Rate by 20%. 14. Preparation: Increased Shield Capacity, 4% instead of 3% per point 15. Last Ditch Effort: Now also boosts Fight For Your Life Time by 8% per point. 16. Forbearance: Now boosts Damage Reduction by 2% per point instead of Maximum Health by 1% per point. 17. Phalanx Shield: Increased the size of the shield by 25%. Now also boosts Shield Capacity by 20%. 18. Crisis Management: Replaced Melee Damage with Damage Reduction, 6% per point. 19. Gemini: Now also gives the Turret 30% Fire Rate and 3 more shots per burst. ************************Maya************************ 1. Made Phaselock, Scorn, and Ruin scale like other skills and made Ruin scale to OP8. 1.1. Ruin: +60% at level 30, +100% at level 50, +144% at 72, +590% at OP8. 1.2. Phaselock: +60% at level 30, +100% at level 50, +144% at 72, +160% at OP8. 1.3. Scorn: +60% at level 30, +100% at level 50, +144% at 72, +160% at OP8. 1.4. THESE NUMBERS DON'T CHANGE AT THESE SPECIFIED LEVELS BUT INSTEAD THROUGHOUT THE GAME, THIS IS JUST DEMONSTRATION. 2. Increased Sweet Release's healing Projectile Speed by 50%. 3. Removed the "increases Cooldown by 3 seconds" text from Thoughtlock's description (it never actually increased the cooldown). 4. Quicken: Now also boosts Weapon Swap Speed by 6% per point. 5. Mind's Eye: Replaced Melee Damage with Accuracy, 5% per point. 6. Recompense: Quadrupled the damage it deals to the attacker but halved the chance. 7. Res: Now also boosts Fight For Your Life duration by 35%. 8. Sustenance: Increased Health Regeneration to up to 0.6% per point instead of 0.4%. 9. Life Tap: Removed the annoying sound. 10. Scorn: Doubled the Slag chance and reduced the cooldown, from 18 seconds to 10 seconds. 11. Helios: Increased the damage dealt by 50%. 12. Backdraft: Doubled the Melee Damage, but reduced the Nova Radius slightly. 13. Blight Phoenix: Doubled the damage dealt. ************************Salvador************************ 1. Fixed Lay Waste/Keep it Piping Hot/5 Shots or 6/Incite/Just Got Real/I’m your Huckleberry not giving off-hand weapons the bonuses. 2. Auto-Loader: Now also boosts Reload Speed by 15%. 3. Hard to Kill: Increased Health Regeneration, 0.2% instead of 0.1% per point. 4. I'm the Juggernaut: Increased Damage Reduction, 12% instead of 4% per point. 5. Fixed Steady As She Goes working incorrectly with Hyperion weapons. 6. Fixed an issue where recoil reduction would not apply while gunzerking if your main hand's weapon was Hyperion. ************************Zer0************************ 1. Fixed 0ptics’ Aim Steadiness not working properly. 2. Swapped Grim's and Fearless's position in the skill tree. 3. Removed the "increased Gun Critical Damage" text from Decepti0n's description (it technically doesn't exist). 4. 0ptics: Increased the Aim Steadiness and additionally increases Aiming Speed now, 14% per point. 5. 0ne Sh0t 0ne Kill: Now appears in the buff bar. 6. Kill C0nfirmed: Stacks instantly now. 7. Critical Ascensi0n: Decays stacks at 3 seconds between stacks instead of 1 second between stacks now. 8. C0unter Strike: Increased the chance for it to trigger after getting hit. 9. Grim: Increased Action Skill Cooldown Rate to 2% per point instead of 1.5%. 10. Innervate: Increased Health Regeneration, 1% instead of 0.8% per point, and replaced the Gun Damage with Status Effects Duration Reduction, 4% per point. 11. Ir0n Hand: Changed Maximum Health to Damage Reduction. 12. Fearless: Additionally increases Health Regeneration, 0.3% per point. 13. Resurgence: Increased Maximum Health restored, 6% instead of 4% per point. 14. Like The Wind (Reworked): No longer increases Gun / Melee damage, instead adds chance to avoid Elemental Status Effects and Bullets by 5% per point. ************************Gaige************************ 1. Made Deathtrap's Damage scale like an AI, making it have proper Damage throughout the game (-29% at level 5, increase of +4% at level 30, +110% at level 50, +156% at level 72, +173% at OP8). 1.1 Made Deathtrap get a bonus to his Damage in co-op. The max bonus (4 players) should be about x1.9 in Normal, and about x1.3 in TVHM/UVHM. 1.2 The multiplicative bonus on Deathtrap's Roid Damage from Sharing is Caring now depends on level: instead of a constant value of x1.4, it increases from about x1.5 at level 31 (Normal), to about x3.8 at OP8. 1.3 All of this should now be exactly the same as it is on the console version of Borderlands 2. 1.4. THESE NUMBERS DON'T CHANGE AT THESE SPECIFIED LEVELS BUT INSTEAD THROUGHOUT THE GAME, THIS IS JUST DEMONSTRATION. 2. Fixed a bug that made the interaction between Make it Sparkle and Sharing is Caring (with a Roid Shield) completely broken. 3. Buck Up: Now also boosts Shield Capacity by 15%. 4. Explosive Clap: Sped up its animation and now also boosts Melee Damage by 20%. 5. Made Of Sterner Stuff: Increased Damage Reduction to 4% per point from 1%. 6. Sharing is Caring: Now also boosts Shield Capacity/Recharge Rate by 20% and gives -20% Shield Recharge Delay. 7. More Pep: Doubled all stats, +8%/+4% instead of +4%/+2% per level. 8. Shock Storm: Doubled the Storm's Radius. 9. Strength of Five Gorillas: Now also boosts Melee Damage, 3% per level. 10. Shock and AAAGGGGHHH: Now also boosts Reload Speed by 10%. 11. One Two Boom: Sped up its animation and now also boosts Explosive Damage by 15%. 12. Wires Don't Talk: Increased Damage, 5% instead of 3% per point. 13. Make it Sparkle: Now also boosts Elemental Effect Chance and Damage by 30%. 14. Smaller, Lighter, Faster: Increased Reload Speed from 6% per point to 8%. 15. Robot Rampage: Now also boosts Gun Damage by 20% now. 16. With Claws: Increased Melee Damage to 1.25% per Anarchy stack from 0.6% and now also boosts Swap Speed by 0.625% per Anarchy stack. ************************Krieg************************ 1. Returned Krieg’s Raving Retribution Rants. 2. Made Krieg's special Melee Damage scale to OP8 (+6.6% at OP8). 3. Added Blood Euphoria (which was an unused but existing skill) as a Bloodlust tier 4 gamechanger for Krieg: Heals for 0.6% Maximum Health per Bloodlust stack when kill skills end. 4. Fixed Elemental Elation and Salt the Wound stacks overlapping each other 5. Added a line stating that Silence the Voices' Self-Attack Damage is affected by Grenade Damage. 6. Reduced the blinding effect on Silence the Voices. 7. Bloody Revival: Removed Assault Rifle requirement. 8. Pull the Pin: Now also boosts Grenade Damage by 10%. 9. Light The Fuse: Now scales to OP8 (+183% at OP8). 10. Hellfire Halitosis: Increased the Damage by 4x. 11. Flame Flare: Now also boosts Burn Damage Resistance by 15% per point. 12. Fixed Blood Overdrive relying on skill points invested in Taste of Blood instead of itself for class mod boosts. *******************OPTIONAL******************* *****Nerfs***** These Nerfs can be found and enabled with BLCMM at the bottom of the Patch file. 1. Changed Grog Nozzle's Critical Hit Damage Type and reduced the Healing from 65% to 30%. 2. Fixed Salvador's Off-hand Amp Damage. 3. Gunzerking: Now halfs your Critical Hit Damage while active. 4. No Kill Like Overkill: Halfed its Multiplier. 5. Inconceivable: Now a Kill Skill. 6. Kinetic Reflection: Deflection Chance now increases by 20% per point instead of giving 100% with only one point. 7. Cloud Kill: Now does about 10% of its damage at level 16, 17% at level 30, 36% at level 50, 65% at level 72, 78% at OP8. (THESE NUMBERS DON'T CHANGE AT THESE SPECIFIED LEVELS BUT INSTEAD THROUGHOUT THE GAME, THIS IS JUST DEMONSTRATION) 8. Duty Calls: Halfed the UCP buff (from 8% Gun Damage / 3% Critical Hit Damage to 4% Gun Damage / 1.5% Critical Hit Damage). *****Optionals***** 1. Added Mike's "Less Dumb Visuals" as an optional module. Added the "hide Numbers/Critical?Resist" seperately. 2. Added an optional module to make the Bane no longer blow your ears off when shooting it. 3. Added FromDarkHell's Cutscene Disabler as an optional module (can be enabled with BLCMM, some skipped cutscenes act weirdly). 4. Added an optional module to make Ammo Purchases refill the whole Ammo type with one purchase (Thanks Jim Raven!) (can be enabled with BLCMM). 5. Added an optional module that enables the Retainer's set bonus to work outside of "Writhing Deep" at a reduced effect. It still maintains the full effect while in "Writhing Deep". 6. Added an optional module to enable UHD-compatible versions of the cosmetic skins added in the Unofficial Community Patch. 7. Added an optional module to revert the UVHM scaling changes made in the UCP (Overpower levels "start" coming into effect at level 73 again, meaning every Overpower level at level 80 is essentially Overpower Level 8.) 8. Added an optional module to make large corpses such as Saturn and Vermivorous the Invincible disappear quickly to make locating loot easier.