|||||||||||||||||||||||||||||||||||||||||||||| | | | Created by CzRSpecV | | | | Turns the Cobra into the Bloodwing | | | |||||||||||||||||||||||||||||||||||||||||||||| ## IMPORTANT NOTES ## This weapon uses the Sandhawk's FiringMode, any mod that changes the Sandhawk WILL affect this mod. This Mod changes a couple of quests lootpools, and changes drop locations listed below: Animal Rights - Now Drops Bloodwing (Formerly Cobra) instead of Trespasser The Good, the Bad, and the Mordecai - Now Drops Trespasser instead of Moxxi's Endowment Moxxi's Tip Jar - Now has a 20% chance to be Moxxi's Endowment, 40% for both Bad Touch and Good Touch ## Cobra > Bloodwing ## Creators Notes: This was created to both remember, and re-live Bloodwing from Borderlands 1 The elementals are ment to represent the artifacts from Borderlands 1 changing the element damage he did The ammo regen is ment to represent him dropping extra ammo for you on kills The health regen is ment to represent him dropping more health vials on kills "If it took more then one shot, you weren't using a Jakobs..." - This weapon does alot of damage but, it's fitting of it's title. Gun Changes: Sandhawk Projectile Peirces Shields Increased Firerate Increased Reload Speed +0.5 Ammo Regen / Second Heals you for +2.5% of Damage done when Aiming Down the Sights Spawns in Corrosive, Shock, Fire, and Normal Makes it a Legendary Skin Changes: Updated Barrel to be Jakobs Brand New Skin ## -- Rename and Red Text -- set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra PartName Bloodwing set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Give 'em hell, Bloodwing!<font color="#ffffff"><br><font color="#ffffff">[funstat]<font color="#ffffff"> Bullets pass through <font color="#0a9bf5">Shields<font color="#ffffff"><br><font color="#ffffff">[funstat]<font color="#ffffff"> +2.5% <font color="#e50026">Lifesteal<font color="#ffffff"> when Aiming Down Sights<font color="#e50026"><br><font color="#ffffff">[funstat]<font color="#ffffff"> +0.5 Ammo Regen / Second<font color="#e50026"><br><font color="#ffffff">[funstat]<font color="#e50026"> "If it took more then one shot, you weren't using a Jakobs." -- Rarity Change -- set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) -- General Attributes -- set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) -- Elemental Unlock -- set GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra:WeaponPartListCollectionDefinition_290 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) -- FiringMode -- set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra CustomFiringModeDefinition FiringModeDefinition'GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk' -- Skin -- set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyD',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_Zebrawood',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976))) set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra ScalarParameterValues -- Barrel Visual Change -- set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs -- Drop Locations -- set GD_Z2_FreeWilly.M_FreeWilly Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra'),RewardItemPools=) set GD_Z3_GoodBadMordecai.M_GoodBadMordecai Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser'),RewardItemPools=) set GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Artifacts.A_Item_Unique.Artifact_Endowment',Probability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))