############By Darkdemon8910##############

This mod allows UVHM2 class mods to appear in the world drop loot pool. I believe this will bring variety to the class mod pool (Not the same one over and over) and it means you dont have to farm Tubbies to find them. Still after feedback for this.

set GD_Itempools.ClassModPools.Pool_ClassMod_Assassin_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Siren_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Soldier_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Merc_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Lilac_Itempools.ClassModPools.Pool_ClassMod_LilacPlayerClass_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Tulip_Itempools.ClassModPools.Pool_ClassMod_Mechromancer_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))