### Features all of my BL2 Vault Hunter themed guns - Note that this does NOT include my TPS themed guns ###

This is a pack that features my guns designed to represent BL2 Vault Hunters. 
It started with me making a Maya themed SMG and people saying they'd like to see more weapons like it. 
The guns are made to reflect the respective Vault Hunter's skills and abilties as best as i could create them. 
These guns will be a WIP in progress for some time still, but they are fully playable as they are. 
It is very much possible that they will get more features as i learn more about making these guns and certain technical limitations get lifted. 
More custom skins might also be a possibility in the future.

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### Axton ####
Crisis Management - Launcher - Replaces the 12 Pounder
 - Has 2 firing modes (hip-fire and zoomed).
 - Slow but high damage shots when hip-firing.
 - High DPS rapid-fire mode when zoomed.

Battlefront - Assault Rifle -  Replaces the Scorpio
 - Always deals explosive damage.
 - Increases max grenade capacity.
 - Shoots tiny nukes.
 - Counts as a non-elemental gun (works with Duty Calls).

### Maya #####
Ruin - SMG - Replaces the Chulainn
 - Shots deal equal parts Slag, Fire, Shock and Corrosive damage, in that order.
 - Fully elemental splash, no bullet damage.
 - Spawns healing trails when enemies are hit.

### Zer0 ####
Vel0city - Sniper - Replaces the Pitchfork - Has a custom skin made by Soze (Mike the Dutchman)
 - Shots pierce enemies.
 - Deals bonus melee damage on hit.
 - Bullets are near hit-scan.

### Salvador ####
Locked - Pistol - Replaces the Stalker (Had to replace the Stalker due to technical limitations, might change in the future)
 - Has a chance to add ammo to the clip when shooting, instead of using it.
 - Gains fire rate the longer you hold the trigger.
 - Overall increased stats.

Loaded - Pistol - Replaces the Grog Nozzle
 - Off hand pistol specifically made for Salvador.
 - Increased crit and melee damage.
 - Grants cooldown reduction and lifesteal when held.

### Gaige ####
Shock Storm - SMG - Replaces the Crit
 - High damage with low accuracy
 - Damage is focused on DoTs 
 - Shots can proc additional fire DoTs
!! When playing Gaige shots will ricochet towards enemies !!

### Krieg #####
Helfyre - Shotgun - Replaces the Jolly Roger
 - Deals massive fire damage
 - Increased melee damage (on par with the Rapier)
 - 100% ignite chance

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## Additional guns influenced/broken by this pack ###
Pocket rocket
Florentine
Infection
Twister
Tinderbox
Commerce

## Changelog v1 ###
Many thanks to Lftstrafe for making videos on my weapons. Seeing the weapons in action and getting feedback in the comments has been a huge help and motivator. 

1. Made a uniform rarity list for my guns. Some of my guns were conflicting with each other. This should solve that issue.
2. All of the weapons now grant base ammo regeneration at 2/s.
3. All of the weapons now grant base 25% cooldown reduction.
4. All of the weapons now grant base 25% Movement speed.
5. Axton's Grenadier has been renamed to Battlefront. 
There was already an existing group of assault rifles in the game called Grenadier (Dahl with Torgue barrel). 
My weapon has been renamed to avoid confusion.
6. Battlefront has slightly increased bullet speed.
7. Crisis Management has increased fire rate in barrage mode. 
Damage has been slightly reduced to compensate. 
This should make it match Scorched Earth a bit better.
8. Helfyre has been renamed to Fyre Feind. This was done to remove overlap with the Hellfire SMG.
9. Fyre Feind now replaces the Jolly Roger instead of the RokSalt. 
This saves me using the Octo's firingmode on the RokSalt. 
Trying to keep my footprint on the game as small as possible.
10. Vel0city now replaces the Pitchfork instead of the Sloth. Same idea as the Helfyre.
11. Vel0city gained a damage buff after feedback saying it was a bit too weak.
12. Vel0city SHOULD properly pierce nomad shields now.
13. Vel0city now has 3 ammo in the clip.
14. Locked has received a small damage boost.
15. Locked gains an additional 2/s ammo regen on top of the base.
16. Loaded gains an additional 25% cooldown reduction on top of the base. 

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## Rarity List ###
set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=15,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=21,MaxLevel=30,Color=(B=57,G=112,R=40,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=31,MaxLevel=40,Color=(B=255,G=28,R=149,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=41,MaxLevel=50,Color=(B=2,G=19,R=206,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=51,MaxLevel=60,Color=(B=0,G=131,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=61,MaxLevel=70,Color=(B=242,G=87,R=26,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=71,MaxLevel=80,Color=(B=37,G=35,R=178,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=81,MaxLevel=90,Color=(B=4,G=4,R=209,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=91,MaxLevel=100,Color=(B=247,G=128,R=205,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=101,MaxLevel=110,Color=(B=0,G=206,R=144,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=111,MaxLevel=120,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))

21-30 Axton    (MinLevel=21,MaxLevel=30,Color=(B=57,G=112,R=40,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
31-40 Maya     (MinLevel=31,MaxLevel=40,Color=(B=255,G=28,R=149,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
41-50 Zero     (MinLevel=41,MaxLevel=50,Color=(B=2,G=19,R=206,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
51-60 Salvador (MinLevel=51,MaxLevel=60,Color=(B=0,G=131,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
61-70 Gaige    (MinLevel=61,MaxLevel=70,Color=(B=242,G=87,R=26,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
71-80 Krieg    (MinLevel=71,MaxLevel=80,Color=(B=37,G=35,R=178,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)

81-90 Athena     (MinLevel=81,MaxLevel=90,Color=(B=4,G=4,R=209,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
91-100 Nisha     (MinLevel=91,MaxLevel=100,Color=(B=247,G=128,R=205,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
101-110 Wilhelm  (MinLevel=101,MaxLevel=110,Color=(B=0,G=206,R=144,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
111-120 Claptrap (MinLevel=111,MaxLevel=120,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
121-130 Jack     (MinLevel=121,MaxLevel=130,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
131-140 Aurelia  (MinLevel=131,MaxLevel=140,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)

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##  Crisis Management																				###
###################################################################################################################################################################################

#Name/Card#
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder PartName Crisis Management
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Fight through it!<font color="#FFFFFF"><br>•<font color="#fce919"> Heavy <font color="#FFFFFF">shots when <font color="#fce919">hip-firing.<font color="#FFFFFF"><br>• <font color="#ce9561">Rapid-fire <font color="#FFFFFF">barrage when <font color="#ce9561">zoomed.<font color="#FFFFFF"><br>• Grants<font color="#fceaa4"> rocket capacity<font color="#FFFFFF"> and<font color="#fceaa4"> rocket<br>  regeneration<font color="#FFFFFF"> when held.<br>• <font color="#ff0235">Approved by MR.TORGUE!<font color="#FeFFFF">

#Skin#
set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Torgue_3_12Pounder Material MaterialInstanceConstant'Common_GunMaterials.Materials.Launcher.Mati_VladofLegendaryRL'

#Barrel#
set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_MaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=367.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.600000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.600000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-100.000000)))

set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder ((SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponAccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponAccuracyMax",GradeIncrease=-10,bActivateSlot=True))

set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder GestaltModeSkeletalMeshName L_Barrel_Tediore

#Bullet#
set GD_Orchid_BossWeapons.FiringModes.FM_Rocket_12Pounder ProjectileDefinition ProjectileDefinition'GD_Aster_RaidWeapons.AssaultRifles.Projectile_Seeker_Homing'
set GD_Orchid_BossWeapons.FiringModes.FM_Rocket_12Pounder bSuppressWeaponSpread True 

#Rarity#
set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder rarity (BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

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##  Battlefront																					###
###################################################################################################################################################################################

#Parts - non-elemental locked#
set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1))

#Name/Card#
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio PartName Battlefront
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Grenade out!<font color="#FFFFFF"><br>• Deals pure <font color="#fce919">explosive<font color="#FFFFFF"> damage.<br>• Increases max <font color="#fceaa4">grenade capacity<font color="#FFFFFF">.<br>• A weapon for a true <font color="#287039">Ranger<font color="#FFFFFF">!<br>• Consumes <font color="#fceaa4">2 ammo <font color="#FFFFFF">per shot.<font color="#FeFFFF">

#Barrel#
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio CustomFiringModeDefinition FiringModeDefinition'GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket'

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)))

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects ()

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Torgue

#Bullet - Rocket#
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket bSuppressWeaponSpread True
set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy Speed 22000.000000

#Explosive splash - Nuke#
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=10.000000)
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=2.000000)
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.explosive.Explosion_Nukem'
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity#
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio rarity (BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

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##  Ruin																					###
###################################################################################################################################################################################

#Name/Card#
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn PartName Ruin
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">There can only be six of these in<br>  the universe at any given time.<font color="#FFFFFF"><br>• Deals equal parts <font color="#ff8c00">fire<font color="#FFFFFF">, <font color="#007fff">shock<font color="#FFFFFF">, <font color="#1bc646"><br>  corrosive<font color="#FFFFFF">, and <font color="#951cff">slag <font color="#FFFFFF">damage.<br>• Spawns <font color="#ff355e">healing trails<font color="#FFFFFF"> on hit.<br>• Don't feed it eridium!<font color="#FeFFFF"> 

#Barrel#
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#Bullet#
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn ExplosionOverrideDefinition None
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn ExplosionOverideInstanceDataName None
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn OnAnyImpact (Behavior_Explode'GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5',Behavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Behavior_SpawnProjectile_2')

#Slag Explosion#
set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'

#Fire Explosion#
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=100.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Corrosive Explosion# 
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=100.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=1.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Shock Explosion#
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=100.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=2.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity#
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn rarity (BaseValueConstant=35.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

###################################################################################################################################################################################
##  Vel0city																					###
###################################################################################################################################################################################

#Name/Card#
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork Partname Vel0city
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Showers me in blood and spit..<font color="#FFFFFF"><br>• Shots <font color="#a777f4">pierce <font color="#FFFFFF">through enemies.<br>• Shots activate melee abilities.<br>• Massively increased <font color="#a777f4">bullet speed<font color="#FeFFFF">.

#Barrel# 
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork'

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork GestaltModeSkeletalMeshName SR_Barrel_Alien

#Bullet#
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork DamageTypeDefinition None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork bPenetratePawn True
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork bSuppressWeaponSpread True
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork OnAnyImpact (Behavior_Explode'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5')
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork Speed 80000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork TimerEvents ()

#Melee Splash#
set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Melee'
set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=10.000000)
set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageFormula (BaseValueConstant=1.000000,BaseValueScaleConstant=1.000000)
set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity#
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork rarity (BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

#Skin#
set Common_GunMaterials.Materials.sniper.Mati_DahlLegendarySRPitchfork TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlLegendCamo1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Orchid_GunMaterials.Orchin_GunLogos.PirateStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))

set Common_GunMaterials.Materials.sniper.Mati_DahlLegendarySRPitchfork VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.1000000,B=0.100000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.50000000,G=0.5000000,B=0.5000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.0010000,G=0.001000,B=0.0010000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.0500000,G=0.0500000,B=0.0500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.00700000,G=0.007000000,B=0.00700000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.0010000,G=0.0010000,B=0.0010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.0000000,G=1.000000,B=1.00000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.1000000,G=0.100000,B=0.1000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=3.3000000,B=3.300000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.900000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.00000,G=4.000000,B=1.000000,A=0.5000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=.000000,G=.000000,B=.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=0.7000000,G=0.7000000,B=0.700000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=3.7500000,B=.0500000,A=.52500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))

set Common_GunMaterials.Materials.sniper.Mati_DahlLegendarySRPitchfork ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))

###################################################################################################################################################################################
##  Locked																					###
###################################################################################################################################################################################

#Locked - Name/Card#
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker PartName Locked
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">B IS FOR BULLETS!<font color="#FFFFFF"><br>• Has a chance to <font color="#f2e8ba">add ammo<font color="#FFFFFF"> to the<br>  clip when <font color="#f2e8ba">shooting<font color="#FFFFFF">.<br>• Gains <font color="#f2e8ba">fire rate<font color="#FFFFFF"> the longer you <font color="#f2e8ba">hold<br>  the trigger<font color="#FFFFFF">.<br>• Grants constant <font color="#ff355e">health regen<font color="#FeFFFF">.

#Parts - No scopes since sal can't ADS when in gunzerk#
set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#Locked - Barrel#
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker PrefixList ()

set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=0.080000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.600000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))

set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponCardAttibutes ()
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ()
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker SpinUpDuration (BaseValueConstant=15.000000)
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker StartingSpinUpFireIntervalMultiplier 3.500000
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker SpinDownDuration (BaseValueConstant=7.000000)
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Bandit

set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True))

set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BehaviorProviderDefinition BehaviorProviderDefinition'GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher:BehaviorProviderDefinition_1'

#Locked - Bullet#
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker OnAnyImpact ()
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker bSuppressWeaponSpread True
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker NumRicochets 0
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 22000

#Locked - Rarity#

#Locked - Skin#
set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Vladof_6_Stalker Material MaterialInstanceConstant'Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex'

###################################################################################################################################################################################
##  Loaded																					###
###################################################################################################################################################################################

#Loaded - Name/Card#
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Loaded
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">DOUBLE THE GODDAMN FUN!<font color="#FeFFFF"><br>• <font color="#ff355e">Heals<font color="#FeFFFF"> based on <font color="#e5d6a7">damage<font color="#FeFFFF"> dealt.

#Parts - No scopes since sal can't ADS when in gunzerk#
set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#Loaded - Barrel#
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle PrefixList ()

set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle BehaviorProviderDefinition None

#Loaded - Bullet#
set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle OnAnyImpact (Behavior_Explode'GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5')
set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle Speed 15000 
set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle TimerEvents ()

#Loaded - Rarity#
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle rarity (BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

#Loaded - Skin#
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_GrogNozzle Material MaterialInstanceConstant'Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust'

###################################################################################################################################################################################
##  Fyre Feind																					###
###################################################################################################################################################################################

#Parts#
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

#Name/Card#
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger PartName Fyre Feind
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">I EMBRACE THE FLAME!!<font color="#FFFFFF"><br>• +25% <font color="#fceaa4">Movement Speed<font color="#FFFFFF"> 

#Skin#
set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Bandit_3_JollyRoger Material MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_RokSalt'

#Barrel#

set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)))

set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))

set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger WeaponCardAttributes ()
set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger GestaltModeSkeletalMeshName SG_Barrel_Bandit

#Bullet#
set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5')
set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger Speed 10000.0000000
set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger bSuppressWeaponSpread False
set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger FiringPatternLines ()

#Fire Explosion# 
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=120.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.incendiary.Explosion_IncendiaryMaster'

#Rarity#
set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger rarity (BaseValueConstant=75.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

###################################################################################################################################################################################
##  Shock Storm																					###
###################################################################################################################################################################################

#Name/Card#
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit PartName Shock Storm
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Won 3rd place in the planet-wide gun fair..<font color="#FFFFFF"><br>• Bullets <font color="#fceaa4">ricochet <font color="#FFFFFF">up to <font color="#fceaa4">3 times.<font color="#FFFFFF"><br>• <font color="#007fff">Shock <font color="#FFFFFF">damage will <font color="#ff8c00">burn <font color="#FFFFFF">your enemies.<br>• An anarchist's favorite! 

#Skin#
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_Crit Material MaterialInstanceConstant'Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce'

#Barrel#
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce CustomFiringModeDefinition None
set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce'

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetTowardsEnemyChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-5.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=7.000000)))

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BehaviorProviderDefinition ()

#Bullet#
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5')
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bSuppressImpactEffects False
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce NumRicochets 3
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Speed 6000.000000
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce RicochetFriction 0.200000
set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce,NewSpeed=3000.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)

#Shock Explosion#
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=100.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=2.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Fire Explosion#
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_SubMachineGun'
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=100.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.incendiary.Explosion_IncendiaryMaster'
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=0.800000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=2.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity#
set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)