################# Dashiku's Arsenal ################# This is a collection of weapons part of Dashiku's personal arsenal. All of the weapons make use of the awesome patented "Adaptive Bullet System". Bullets shot by these weapons change their element to match whatever enemy type you're shooting. Current weapons: - Dashiku's Repeater - Dashiku's Shotgun ################## Dashiku's Repeater ################## - Replaces the Stalker - Non elemental - Explosive splash + Adaptive splash - High Magazine Size - High Fire Rate - Strong Ammo Regeneration (10/s) - Increases Movement Speed by 25% while held - Has the Butcher ammo effect #Name/Card# set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker PartName Dashiku's Repeater set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Extremely reliable!<font color="#FFFFFF"><br>[funstat]Features <font color="#ff9d2d">ad<font color="#2dceff">apt<font color="#3cd824">ive <font color="#dbdbdb">bullets.<font color="#dbdbdb"> #Parts# set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)) #Barrel# set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker PrefixList () set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.700000))) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponCardAttibutes () set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers () set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True)) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BehaviorProviderDefinition BehaviorProviderDefinition'GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher:BehaviorProviderDefinition_1' #Skin# set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Vladof_6_Stalker Material MaterialInstanceConstant'Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex' ################# Dashiku's Shotgun ################# - Replaces the Overcompensator - Non elemental - Explosive splash + Adaptive splash - High Magazine Size - High Fire Rate - Strong Ammo Regeneration (6/s) - Increases Movement Speed by 25% while held - Has the Butcher ammo effect #Name/Card# set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator PartName Dashiku's Shotgun set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Badass killer!<font color="#FFFFFF"><br>[funstat]Features <font color="#ff9d2d">ad<font color="#2dceff">apt<font color="#3cd824">ive <font color="#dbdbdb">bullets.<font color="#dbdbdb"> #Barrel# set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator CustomFiringModeDefinition FiringModeDefinition'GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker' set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator PrefixList () set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.900000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponCardAttibutes () set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_ActivateSkill_31 SkillToActivate () #Skin# set GD_Anemone_Weapons.Shotgun.Overcompensator.Mat_Hyperion_6_Overcompensator Material MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo' ############### Adaptive Bullet ############### set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker NumRicochets 0 set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker ExplosionOverrideDefinition None set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker ExplosionOverideInstanceDataName None set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker bSuppressWeaponSpread True set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Acceleration (Z=0.000000) set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker AirFriction 0.000000 set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker bPenetratePawn True set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker bBeamChooseRandomBone True set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 30000 set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker FiringPatternLines () set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker OnAnyImpact (Behavior_Explode'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5') set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5')),(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(Behavior_Explode'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5'))) #Fire splash# set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.800000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=130.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #Shock splash# set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.800000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=130.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster' set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=1.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #Corrosive splash# set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.800000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=130.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #Explosive splash# set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.800000) set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=130.000000) set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Explosive.Explosion_ExplosiveMaster' set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000