#
Mod by: Dr. Bones
==========
This is the SDK version of this mod. Requires the SDK mods Command Extensions and Sanity Saver.
Dark Magic is added as a new element. Does not work with multiplayer.
==========
Adds the Dark Magic element from Tiny Tina's Wonderlands.
While holding a Dark Magic weapon, a portion of the damage you deal will return as health.
Inflicting a status effect on a target will regenerate your health, which stacks with multiple targets.
Health regen power is based off your status effect damage.
Note that the actual amount of health regen is only a portion of the health regen power listed on the weapon card.
Check the Optionals category to configure the mod to your liking!
The game uses a system called "sanity checks" in order to automatically delete modded weapons or remove parts that don't match with an item's part list.
To prevent this, we require the use of a mod called "Sanity Saver" made by Apple1417.
When enabling Sanity Saver in the mod menu, it will remain active even after closing and relaunching the game.
However, even with Sanity Saver active, it is still required to enable this mod manually after each launch.
If you load your save file without first loading this mod, all Dark Magic guns will be converted to non-elemental.
If this happens, you will first need to quit to the main menu without saving. This can be done by:
- Using the Easy Read-Only mod, which allows you to enable Read-Only mode with an ingame keybind.
- Manually enable Read-Only mode on your save file. Right click on your save file, click Read Only, then apply. Disable after exiting to the menu.
(Save files located on Windows in: Documents\my games\borderlands 2\willowgame\savedata\[your profile number])
- Using Alt+F4 to force close the game.
After this, go to the mod menu and highlight the Sanity Saver mod. Press the button to Clear Cahce.
Once you return ingame, your Dark Magic guns will be restored.
In order to use this mod with other mods, you will need to merge them using BLCMM.
Otherwise, hotfixes will be overwritten and can break behaviors for either mod.
This mod will conflict with any mods that change the following:
- Elemental part lists for non-unique and unique base game guns
- Skill tree layouts for the last row of a character's blue skill tree
- Elemental explosion definition list (I've seen no mods that change this but I don't know for sure)
Please feel free to send me feedback at Dr. Bones#6139
Thanks for playing!
CE_EnableOn Force
suppress_next_chat "Error: This mod requires Command Extensions. Please enable and re-execute this mod."
say Error: This mod requires Command Extensions. Please enable and re-execute this mod.
===
clone GD_Amp.DamageType.DmgType_Amp_Impact GD_Amp.DamageType.DmgType_DarkMagic_Impact
clone GD_Amp.DamageType.DmgType_Amp_Status GD_Amp.DamageType.DmgType_DarkMagic_Status
clone GD_Amp.StatusEffect.Status_Amp GD_Amp.StatusEffect.Status_DarkMagic
clone GD_Amp.Skills.Skill_AmplifyDamage GD_Amp.Skills.Skill_DarkMagicStatus
clone GD_Shields.Attributes.Attr_LawEquipped GD_Amp.Skills.Attr_DarkMagicStatusCount
clone GD_Shields.Attributes.Attr_LawEquipped GD_Amp.Skills.Attr_DarkMagicStatusPresentation
clone GD_Amp.StatusEffect.Status_Amp:Behavior_ActivateSkill_0 GD_Amp.StatusEffect.Status_DarkMagic:Behavior_ActivateSkill_0
clone GD_Amp.StatusEffect.Status_Amp:Behavior_DeactivateSkill_0 GD_Amp.StatusEffect.Status_DarkMagic:Behavior_DeactivateSkill_0
clone GD_Artifacts.BalanceAttributes.Init_ArtifactHealthRegen GD_Amp.Skills.Init_DarkMagicHealthRegen
clone GD_Artifacts.BalanceAttributes.Init_ArtifactHealthRegen GD_Amp.Skills.Init_DarkMagicStatusPresentation
clone D_Attributes.DamageTypeModifers.AmpImpactDamageModifier D_Attributes.DamageTypeModifers.DarkMagicImpactDamageModifier
clone GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectChance
clone GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage
clone GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicCombinedStatusEffectChance
===
clone GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic
clone GD_Weap_Launchers.elemental.RL_Elemental_Slag GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic
clone GD_Weap_Pistol.elemental.Pistol_Elemental_Slag GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic
clone GD_Weap_SMG.elemental.SMG_Elemental_Slag GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic
clone GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic
clone GD_Weap_SniperRifles.elemental.SR_Elemental_Slag GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic
clone_bpd GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic:BehaviorProviderDefinition_0
clone_bpd GD_Weap_Launchers.elemental.RL_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic:BehaviorProviderDefinition_0
clone_bpd GD_Weap_Pistol.elemental.Pistol_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic:BehaviorProviderDefinition_0
clone_bpd GD_Weap_SMG.elemental.SMG_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic:BehaviorProviderDefinition_0
clone_bpd GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic:BehaviorProviderDefinition_0
clone_bpd GD_Weap_SniperRifles.elemental.SR_Elemental_Slag:BehaviorProviderDefinition_0 GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic:BehaviorProviderDefinition_0
===
clone GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_Slag GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_Slag GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic
clone GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_Slag GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic
clone GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_Slag GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic
clone GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic
clone GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic
clone GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic
clone GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic
clone GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_Slag GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic
clone GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_Slag GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic
clone GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_Slag GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_Slag GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic
clone GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_Slag GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic
clone GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_Slag GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic
clone GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_Slag GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_DarkMagic
clone GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_Slag GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic
clone GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_Slag GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic
clone GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_Slag GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic
clone GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_Slag GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic
===
load_package GD_Soldier_Streaming_SF
keep_alive GD_Soldier_Skills.Gunpowder.DoOrDie
clone GD_Soldier_Skills.Gunpowder.DoOrDie GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier
load_package GD_Assassin_Streaming_SF
keep_alive GD_Assassin_Skills.Cunning.FastHands
clone GD_Assassin_Skills.Cunning.FastHands GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin
load_package GD_Siren_Streaming_SF
keep_alive GD_Siren_Skills.Harmony.MindsEye
clone GD_Siren_Skills.Harmony.MindsEye GD_Siren_Skills.Harmony.DarkMagicHandle_Siren
load_package GD_Mercenary_Streaming_SF
keep_alive GD_Mercenary_Skills.Rampage.AllInTheReflexes
clone GD_Mercenary_Skills.Rampage.AllInTheReflexes GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary
load_package GD_Tulip_Mechro_Streaming_SF
keep_alive GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Myelin
clone GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Myelin GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer
load_package GD_Lilac_Psycho_Streaming_SF
keep_alive GD_Lilac_Skills_Mania.Skills.FeedTheMeat
clone GD_Lilac_Skills_Mania.Skills.FeedTheMeat GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho
===
clone GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_23 GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_24
clone D_Attributes.WeaponDamageType.WeaponDamage_Is_Amp D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic
clone D_Attributes.WeaponDamageType.WeaponDamage_Is_Amp:DamageTypeAttributeValueResolver_1 D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic:DamageTypeAttributeValueResolver_1
clone GD_Explosions.Slag.Explosion_SlagMaster GD_Explosions.Slag.Explosion_DarkMagicMaster
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic')
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic')
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_0 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_1 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_2 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_3 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_4 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_5 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0 Description Restores health via damage and status effects.
set GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0 BasePriority 0.060000
set GD_Amp.DamageType.DmgType_DarkMagic_Impact StatusEffect StatusEffectDefinition'GD_Amp.StatusEffect.Status_DarkMagic'
set GD_Amp.StatusEffect.Status_DarkMagic OnApplication (Behavior_ActivateSkill'GD_Amp.StatusEffect.Status_DarkMagic:Behavior_ActivateSkill_0',Behavior_TriggerDialogEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_TriggerDialogEvent_0',Behavior_PostAkEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_PostAkEvent_584')
set GD_Amp.StatusEffect.Status_DarkMagic OnDurationEnd (Behavior_DeactivateSkill'GD_Amp.StatusEffect.Status_DarkMagic:Behavior_DeactivateSkill_0',Behavior_PostAkEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_PostAkEvent_583')
set GD_Amp.StatusEffect.Status_DarkMagic:Behavior_ActivateSkill_0 SkillToActivate SkillDefinition'GD_Amp.Skills.Skill_DarkMagicStatus'
set GD_Amp.StatusEffect.Status_DarkMagic:Behavior_DeactivateSkill_0 SkillToDeactivate SkillDefinition'GD_Amp.Skills.Skill_DarkMagicStatus'
set GD_Amp.Skills.Skill_DarkMagicStatus SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Amp.Skills.Attr_DarkMagicStatusCount Scope DASCOPE_Global
set GD_Amp.Skills.Init_DarkMagicHealthRegen ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.300000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.DamageType.DmgType_DarkMagic_Impact CharacterDamageTypeModifierAttribute AttributeDefinition'D_Attributes.DamageTypeModifers.DarkMagicImpactDamageModifier'
set GD_Amp.DamageType.DmgType_DarkMagic_Impact FleshDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact ArmorDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact ShieldDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact WeaponCardPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0')
set GD_Amp.DamageType.DmgType_DarkMagic_Impact DamageColor (R=1.000000,G=0.000000,B=0.200000,A=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact DamageType DAMAGE_TYPE_DarkMagic
set GD_Amp.DamageType.DmgType_DarkMagic_Impact HUDDamageColor (B=51,G=0,R=255,A=0)
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectChance Description Dark Magic Chance
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectDamage MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage Description Health Regen Power
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage Attribute AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage'
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_CombinedStatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicCombinedStatusEffectChance Description Dark Magic Chance
set GD_Weap_Shared_Effects.Default_Elemental_Explosions Explosions ((Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_20',Explosion=ExplosionDefinition'GD_Explosions.corrosive.Explosion_CorrosiveMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_21',Explosion=ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_22',Explosion=ExplosionDefinition'GD_Explosions.shock.Explosion_ShockMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_23',Explosion=ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_24',Explosion=ExplosionDefinition'GD_Explosions.Slag.Explosion_DarkMagicMaster'))
set GD_Explosions.Slag.Explosion_DarkMagicMaster DamageTypeDef WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_24 Expression (AttributeOperand1=AttributeDefinition'D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000)
set D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic ValueResolverChain (DamageTypeAttributeValueResolver'D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic:DamageTypeAttributeValueResolver_1')
set D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic:DamageTypeAttributeValueResolver_1 DamageTypes ((AssociatedDamageTypeName="DmgType_DarkMagic_Impact",ValueIfMatched=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Danmed
set GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Somber
set GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Grave
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Litch
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Voodoo
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Nefarious
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Dire
set GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Demonak
set GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Dark
set GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Corrupt
set GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Cursed
set GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Necro
set GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Sinister
set GD_Weap_SMG.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Heratik
set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Morbid
set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Counterfeit
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Hexed
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Lifelink
set GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Sakraface
set GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Fraudulent
set GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Thieving
set GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Dusk
set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Shady
set GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Bewitched
set GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Dour
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier SkillName Dark Magic Handler Axton
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier SkillDescription If you're reading this ingame then I messed up lmao
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier bSubjectToGradeRules False
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier DefaultStartingGrade 0
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier MaxGrade 0
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier SkillEffectPresentations None
set GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers[5] (Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier'),PointsToUnlockNextTier=1)
set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin SkillName Dark Magic Handler Zero
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin SkillDescription If you're reading this ingame then I messed up lmao
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin bSubjectToGradeRules False
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin DefaultStartingGrade 0
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin MaxGrade 0
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin SkillEffectPresentations None
set GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[5] (Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathBlossom',SkillDefinition'GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin'),PointsToUnlockNextTier=1)
set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren SkillName Dark Magic Handler Maya
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren SkillDescription If you're reading this ingame then I messed up lmao
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren bSubjectToGradeRules False
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren DefaultStartingGrade 0
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren MaxGrade 0
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren SkillEffectPresentations None
set GD_Siren_Skills.Harmony.DarkMagicHandle_Siren SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers[5] (Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Scorn',SkillDefinition'GD_Siren_Skills.Harmony.DarkMagicHandle_Siren'),PointsToUnlockNextTier=1)
set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary SkillName Dark Magic Handler Salvador
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary SkillDescription If you're reading this ingame then I messed up lmao
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary bSubjectToGradeRules False
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary DefaultStartingGrade 0
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary MaxGrade 0
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary SkillEffectPresentations None
set GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[5] (Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.KeepFiring',SkillDefinition'GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary'),PointsToUnlockNextTier=1)
set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer SkillName Dark Magic Handler Gaige
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer SkillDescription If you're reading this ingame then I messed up lmao
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer bSubjectToGradeRules False
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer DefaultStartingGrade 0
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer MaxGrade 0
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer SkillEffectPresentations None
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers[5] (Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer'),PointsToUnlockNextTier=1)
set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho SkillName Dark Magic Handler Krieg
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho SkillDescription If you're reading this ingame then I messed up lmao
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho bSubjectToGradeRules False
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho DefaultStartingGrade 0
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho MaxGrade 0
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho SkillEffectPresentations None
set GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers[5] (Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.ReleaseTheBeast',SkillDefinition'GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho'),PointsToUnlockNextTier=1)
set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers[5] (bCellIsOccupied=(False,True,False))
Raises the damage and lifesteal of Dark Magic guns, and Dark Magic status effects give increased healing.
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic LeftHandIKHoldName None
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Amp.Skills.Init_DarkMagicHealthRegen ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.500000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
Lowers the Grog Nozzle's lifesteal to a more reasonable value
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn:WeaponPartListCollectionDefinition_181 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn:WeaponPartListCollectionDefinition_181 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn:WeaponPartListCollectionDefinition_181 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_277 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_277 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_277 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance:WeaponPartListCollectionDefinition_248 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance:WeaponPartListCollectionDefinition_248 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance:WeaponPartListCollectionDefinition_248 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_0 Description Deals [slag]Dark Magic[-slag] & [shock]Shock[-shock] damage.
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
#Commands:
say Error: This mod requires Command Extensions. Please enable and re-execute this mod.
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic')
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic')
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic CustomDamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic PrefixList (WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic')
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic:BehaviorProviderDefinition_0'
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_0 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_1 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_2 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_3 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_4 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic:BehaviorProviderDefinition_0.Behavior_AddInstanceData_5 InstanceData ((Name="DamageTypeOverride",Type=IDT_Object,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact',ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=0))
set GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0 Description Restores health via damage and status effects.
set GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0 BasePriority 0.060000
set GD_Amp.DamageType.DmgType_DarkMagic_Impact StatusEffect StatusEffectDefinition'GD_Amp.StatusEffect.Status_DarkMagic'
set GD_Amp.StatusEffect.Status_DarkMagic OnApplication (Behavior_ActivateSkill'GD_Amp.StatusEffect.Status_DarkMagic:Behavior_ActivateSkill_0',Behavior_TriggerDialogEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_TriggerDialogEvent_0',Behavior_PostAkEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_PostAkEvent_584')
set GD_Amp.StatusEffect.Status_DarkMagic OnDurationEnd (Behavior_DeactivateSkill'GD_Amp.StatusEffect.Status_DarkMagic:Behavior_DeactivateSkill_0',Behavior_PostAkEvent'GD_Amp.StatusEffect.Status_Amp:Behavior_PostAkEvent_583')
set GD_Amp.StatusEffect.Status_DarkMagic:Behavior_ActivateSkill_0 SkillToActivate SkillDefinition'GD_Amp.Skills.Skill_DarkMagicStatus'
set GD_Amp.StatusEffect.Status_DarkMagic:Behavior_DeactivateSkill_0 SkillToDeactivate SkillDefinition'GD_Amp.Skills.Skill_DarkMagicStatus'
set GD_Amp.Skills.Skill_DarkMagicStatus SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Amp.Skills.Attr_DarkMagicStatusCount Scope DASCOPE_Global
set GD_Amp.Skills.Init_DarkMagicHealthRegen ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.300000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.DamageType.DmgType_DarkMagic_Impact CharacterDamageTypeModifierAttribute AttributeDefinition'D_Attributes.DamageTypeModifers.DarkMagicImpactDamageModifier'
set GD_Amp.DamageType.DmgType_DarkMagic_Impact FleshDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact ArmorDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact ShieldDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact WeaponCardPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact:AttributePresentationDefinition_0')
set GD_Amp.DamageType.DmgType_DarkMagic_Impact DamageColor (R=1.000000,G=0.000000,B=0.200000,A=1.000000)
set GD_Amp.DamageType.DmgType_DarkMagic_Impact DamageType DAMAGE_TYPE_DarkMagic
set GD_Amp.DamageType.DmgType_DarkMagic_Impact HUDDamageColor (B=51,G=0,R=255,A=0)
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectChance Description Dark Magic Chance
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectDamage MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage Description Health Regen Power
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicStatusEffectDamage Attribute AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage'
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_CombinedStatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponDarkMagicCombinedStatusEffectChance Description Dark Magic Chance
set GD_Weap_Shared_Effects.Default_Elemental_Explosions Explosions ((Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_20',Explosion=ExplosionDefinition'GD_Explosions.corrosive.Explosion_CorrosiveMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_21',Explosion=ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_22',Explosion=ExplosionDefinition'GD_Explosions.shock.Explosion_ShockMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_23',Explosion=ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'),(Expression=AttributeExpressionEvaluator'GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_24',Explosion=ExplosionDefinition'GD_Explosions.Slag.Explosion_DarkMagicMaster'))
set GD_Explosions.Slag.Explosion_DarkMagicMaster DamageTypeDef WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_DarkMagic_Impact'
set GD_Weap_Shared_Effects.Default_Elemental_Explosions:AttributeExpressionEvaluator_24 Expression (AttributeOperand1=AttributeDefinition'D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000)
set D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic ValueResolverChain (DamageTypeAttributeValueResolver'D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic:DamageTypeAttributeValueResolver_1')
set D_Attributes.WeaponDamageType.WeaponDamage_Is_DarkMagic:DamageTypeAttributeValueResolver_1 DamageTypes ((AssociatedDamageTypeName="DmgType_DarkMagic_Impact",ValueIfMatched=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=9,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_DarkMagic',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_DarkMagic',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Danmed
set GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Somber
set GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Grave
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Litch
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Voodoo
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Nefarious
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Dire
set GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Demonak
set GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Dark
set GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Corrupt
set GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Cursed
set GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Necro
set GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Sinister
set GD_Weap_SMG.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Heratik
set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Morbid
set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Counterfeit
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Hexed
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Lifelink
set GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_DarkMagic PartName Sakraface
set GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Fraudulent
set GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_DarkMagic PartName Thieving
set GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_DarkMagic PartName Dark Magic
set GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_DarkMagic PartName Dusk
set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_DarkMagic PartName Shady
set GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_DarkMagic PartName Bewitched
set GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_DarkMagic PartName Dour
set GD_Weap_AssaultRifle.elemental.AR_Elemental_DarkMagic LeftHandIKHoldName None
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn:WeaponPartListCollectionDefinition_181 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_277 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Balance:WeaponPartListCollectionDefinition_248 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkOnDemandPatchEntry-Hotfix1","SparkOnDemandPatchEntry-Hotfix2","SparkOnDemandPatchEntry-Hotfix3","SparkOnDemandPatchEntry-Hotfix4","SparkOnDemandPatchEntry-Hotfix5","SparkOnDemandPatchEntry-Hotfix6","SparkOnDemandPatchEntry-Hotfix7","SparkOnDemandPatchEntry-Hotfix8","SparkOnDemandPatchEntry-Hotfix9","SparkOnDemandPatchEntry-Hotfix10","SparkOnDemandPatchEntry-Hotfix11","SparkOnDemandPatchEntry-Hotfix12","SparkOnDemandPatchEntry-Hotfix13","SparkOnDemandPatchEntry-Hotfix14","SparkOnDemandPatchEntry-Hotfix15","SparkOnDemandPatchEntry-Hotfix16","SparkOnDemandPatchEntry-Hotfix17","SparkOnDemandPatchEntry-Hotfix18","SparkOnDemandPatchEntry-Hotfix19","SparkOnDemandPatchEntry-Hotfix20","SparkOnDemandPatchEntry-Hotfix21","SparkOnDemandPatchEntry-Hotfix22","SparkOnDemandPatchEntry-Hotfix23","SparkOnDemandPatchEntry-Hotfix24","SparkOnDemandPatchEntry-Hotfix25","SparkOnDemandPatchEntry-Hotfix26","SparkOnDemandPatchEntry-Hotfix27","SparkOnDemandPatchEntry-Hotfix28","SparkOnDemandPatchEntry-Hotfix29","SparkOnDemandPatchEntry-Hotfix30","SparkOnDemandPatchEntry-Hotfix31","SparkOnDemandPatchEntry-Hotfix32","SparkOnDemandPatchEntry-Hotfix33","SparkOnDemandPatchEntry-Hotfix34","SparkOnDemandPatchEntry-Hotfix35","SparkOnDemandPatchEntry-Hotfix36","SparkOnDemandPatchEntry-Hotfix37","SparkOnDemandPatchEntry-Hotfix38","SparkOnDemandPatchEntry-Hotfix39","SparkOnDemandPatchEntry-Hotfix40","SparkOnDemandPatchEntry-Hotfix41","SparkOnDemandPatchEntry-Hotfix42","SparkOnDemandPatchEntry-Hotfix43","SparkOnDemandPatchEntry-Hotfix44","SparkOnDemandPatchEntry-Hotfix45","SparkOnDemandPatchEntry-Hotfix46","SparkOnDemandPatchEntry-Hotfix47","SparkOnDemandPatchEntry-Hotfix48","SparkOnDemandPatchEntry-Hotfix49","SparkOnDemandPatchEntry-Hotfix50","SparkOnDemandPatchEntry-Hotfix51","SparkOnDemandPatchEntry-Hotfix52","SparkOnDemandPatchEntry-Hotfix53","SparkOnDemandPatchEntry-Hotfix54")
set Transient.SparkServiceConfiguration_5 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,SkillName,,Dark Magic Handler Axton","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,bSubjectToGradeRules,,False","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,DefaultStartingGrade,,0","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,MaxGrade,,0","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,SkillEffectPresentations,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Gunpowder,Tiers[5],,(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Soldier_Skills.Gunpowder.DarkMagicHandle_Soldier'),PointsToUnlockNextTier=1)","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Layout_Gunpowder,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,SkillName,,Dark Magic Handler Zero","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,bSubjectToGradeRules,,False","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,DefaultStartingGrade,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,MaxGrade,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,SkillEffectPresentations,,None","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[5],,(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathBlossom',SkillDefinition'GD_Assassin_Skills.Cunning.DarkMagicHandle_Assassin'),PointsToUnlockNextTier=1)","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Layout_Cunning,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,SkillName,,Dark Magic Handler Maya","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,bSubjectToGradeRules,,False","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,DefaultStartingGrade,,0","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,MaxGrade,,0","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,SkillEffectPresentations,,None","GD_Siren_Streaming,GD_Siren_Skills.Harmony.DarkMagicHandle_Siren,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,Tiers[5],,(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Scorn',SkillDefinition'GD_Siren_Skills.Harmony.DarkMagicHandle_Siren'),PointsToUnlockNextTier=1)","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Layout_Harmony,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,SkillName,,Dark Magic Handler Salvador","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,bSubjectToGradeRules,,False","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,DefaultStartingGrade,,0","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,MaxGrade,,0","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,SkillEffectPresentations,,None","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[5],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.KeepFiring',SkillDefinition'GD_Mercenary_Skills.Rampage.DarkMagicHandle_Mercenary'),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,SkillName,,Dark Magic Handler Gaige","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,bSubjectToGradeRules,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,DefaultStartingGrade,,0","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,MaxGrade,,0","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,SkillEffectPresentations,,None","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble,Tiers[5],,(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.DarkMagicHandle_Mechromancer'),PointsToUnlockNextTier=1)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,SkillName,,Dark Magic Handler Krieg","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,bSubjectToGradeRules,,False","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,DefaultStartingGrade,,0","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,MaxGrade,,0","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,SkillEffectPresentations,,None","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DarkMagicHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Mania,Tiers[5],,(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.ReleaseTheBeast',SkillDefinition'GD_Lilac_Skills_Mania.Skills.DarkMagicHandle_Psycho'),PointsToUnlockNextTier=1)","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Mania,Tiers[5],,(bCellIsOccupied=(False,True,False))")