#
Mod by: Dr. Bones
==========
This is the Text version of this mod.
Dark Magic is added as a replacement for Slag. Works in multiplayer.
==========
Adds the Dark Magic element from Tiny Tina's Wonderlands.
While holding a Dark Magic weapon, a portion of the damage you deal will return as health.
Inflicting a status effect on a target will regenerate your health, which stacks with multiple targets.
Health regen power is based off your status effect damage.
Note that the actual amount of health regen is only a portion of the health regen power listed on the weapon card.
Check the Optionals category to configure the mod to your liking!
Run the mod before starting or joining the game.
If you encounter any issues with multiplayer please let me know.
In order to use this mod with other mods, you will need to merge them using BLCMM.
Otherwise, hotfixes will be overwritten and can break behaviors for either mod.
This mod will conflict with any mods that change the following:
- Elemental part lists for non-unique and unique base game guns
- Skill tree layouts for the last row of a character's blue skill tree
- Elemental explosion definition list (I've seen no mods that change this but I don't know for sure)
Please feel free to send me feedback at Dr. Bones#6139
Thanks for playing!
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_Launchers.elemental.RL_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_SMG.elemental.SMG_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_Slag')
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_Slag')
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Restores health via damage and status effects.
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 0.060000
set GD_Amp.Skills.Skill_AmplifyDamage SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Aster_Artifacts.Misc.Attr_Friendship Scope DASCOPE_Global
set GD_Amp.Skills.Init_DamageModifierByPlayerCount ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.300000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.Skills.Init_DamageModifierByPlayerCount ConditionalInitialization (bEnabled=False,ConditionalExpressionList=,DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.DamageType.DmgType_Amp_Impact FleshDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact ArmorDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact ShieldDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=1.000000,G=0.000000,B=0.200000,A=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact HUDDamageColor (B=51,G=0,R=255,A=0)
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectDamage MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_CombinedStatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance Description Dark Magic Chance
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Description Health Regen Power
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Attribute AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage'
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Icon elementAmp
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance Description Dark Magic Chance
set GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Danmed
set GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Somber
set GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Grave
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Litch
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Voodoo
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Nefarious
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Dire
set GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Demonak
set GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Dark
set GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Corrupt
set GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Cursed
set GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Necro
set GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Sinister
set GD_Weap_SMG.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Heratik
set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Morbid
set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Counterfeit
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Hexed
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Lifelink
set GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Sakraface
set GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Fraudulent
set GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Thieving
set GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Dusk
set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Shady
set GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Bewitched
set GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Dour
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_0 Description Deals [slag]Dark Magic[-slag] & [shock]Shock[-shock] damage.
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers[5] (Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[5] (Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathBlossom',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers[5] (Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Scorn',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[5] (Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.KeepFiring',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers[5] (Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers[5] (bCellIsOccupied=(False,True,False))
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillName Dark Magic Handler
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillDescription If you're reading this ingame then I messed up lmao
set GD_Aster_Artifacts.Misc.Skill_Friendship bSubjectToGradeRules False
set GD_Aster_Artifacts.Misc.Skill_Friendship DefaultStartingGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship MaxGrade 0
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectPresentations None
set GD_Aster_Artifacts.Misc.Skill_Friendship SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers[5] (Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.ReleaseTheBeast',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)
set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers[5] (bCellIsOccupied=(False,True,False))
Raises the damage and lifesteal of Dark Magic guns, and Dark Magic status effects give increased healing.
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag LeftHandIKHoldName None
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Amp.Skills.Init_DamageModifierByPlayerCount ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Amp.Skills.Attr_DarkMagicStatusCount',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.500000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
Lowers the Grog Nozzle's lifesteal to a more reasonable value
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
#Commands:
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_Launchers.elemental.RL_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Launchers.elemental.RL_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Weap_SMG.elemental.SMG_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SMG.elemental.SMG_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_Slag')
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_Slag')
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag MaterialVectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=0.000000,B=0.20000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag PrefixList (WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_Slag',WeaponNamePartDefinition'GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_Slag')
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Restores health via damage and status effects.
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 0.060000
set GD_Amp.Skills.Skill_AmplifyDamage SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Aster_Artifacts.Misc.Attr_Friendship Scope DASCOPE_Global
set GD_Amp.Skills.Init_DamageModifierByPlayerCount ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=0.300000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.Skills.Init_DamageModifierByPlayerCount ConditionalInitialization (bEnabled=False,ConditionalExpressionList=,DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Amp.DamageType.DmgType_Amp_Impact FleshDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact ArmorDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact ShieldDamageModifier (BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=1.000000,G=0.000000,B=0.200000,A=1.000000)
set GD_Amp.DamageType.DmgType_Amp_Impact HUDDamageColor (B=51,G=0,R=255,A=0)
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectDamage MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectDamage',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_CombinedStatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'))
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpStatusEffectChance Description Dark Magic Chance
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Description Health Regen Power
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Attribute AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage'
set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Icon elementAmp
set GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponAmpCombinedStatusEffectChance Description Dark Magic Chance
set GD_Weap_AssaultRifle.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Danmed
set GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Somber
set GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Grave
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Litch
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Voodoo
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Nefarious
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Dire
set GD_Weap_Pistol.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Demonak
set GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Dark
set GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Corrupt
set GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Cursed
set GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Necro
set GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Sinister
set GD_Weap_SMG.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Heratik
set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Morbid
set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Counterfeit
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Hexed
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Lifelink
set GD_Weap_Shotgun.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Sakraface
set GD_Weap_Shotgun.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Fraudulent
set GD_Weap_Shotgun.Name.Prefix_Tediore.Prefix_Elemental_Slag PartName Thieving
set GD_Weap_SniperRifles.Name.Prefix.Prefix_Elemental_Slag PartName Dark Magic
set GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Elemental_Slag PartName Dusk
set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Elemental_Slag PartName Shady
set GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Elemental_Slag PartName Bewitched
set GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Elemental_Slag PartName Dour
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_0 Description Deals [slag]Dark Magic[-slag] & [shock]Shock[-shock] damage.
set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag LeftHandIKHoldName None
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_244 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkOnDemandPatchEntry-Hotfix1","SparkOnDemandPatchEntry-Hotfix2","SparkOnDemandPatchEntry-Hotfix3","SparkOnDemandPatchEntry-Hotfix4","SparkOnDemandPatchEntry-Hotfix5","SparkOnDemandPatchEntry-Hotfix6","SparkOnDemandPatchEntry-Hotfix7","SparkOnDemandPatchEntry-Hotfix8","SparkOnDemandPatchEntry-Hotfix9","SparkOnDemandPatchEntry-Hotfix10","SparkOnDemandPatchEntry-Hotfix11","SparkOnDemandPatchEntry-Hotfix12","SparkOnDemandPatchEntry-Hotfix13","SparkOnDemandPatchEntry-Hotfix14","SparkOnDemandPatchEntry-Hotfix15","SparkOnDemandPatchEntry-Hotfix16","SparkOnDemandPatchEntry-Hotfix17","SparkOnDemandPatchEntry-Hotfix18","SparkOnDemandPatchEntry-Hotfix19","SparkOnDemandPatchEntry-Hotfix20","SparkOnDemandPatchEntry-Hotfix21","SparkOnDemandPatchEntry-Hotfix22","SparkOnDemandPatchEntry-Hotfix23","SparkOnDemandPatchEntry-Hotfix24","SparkOnDemandPatchEntry-Hotfix25","SparkOnDemandPatchEntry-Hotfix26","SparkOnDemandPatchEntry-Hotfix27","SparkOnDemandPatchEntry-Hotfix28","SparkOnDemandPatchEntry-Hotfix29","SparkOnDemandPatchEntry-Hotfix30","SparkOnDemandPatchEntry-Hotfix31","SparkOnDemandPatchEntry-Hotfix32","SparkOnDemandPatchEntry-Hotfix33","SparkOnDemandPatchEntry-Hotfix34","SparkOnDemandPatchEntry-Hotfix35","SparkOnDemandPatchEntry-Hotfix36","SparkOnDemandPatchEntry-Hotfix37","SparkOnDemandPatchEntry-Hotfix38","SparkOnDemandPatchEntry-Hotfix39","SparkOnDemandPatchEntry-Hotfix40","SparkOnDemandPatchEntry-Hotfix41","SparkOnDemandPatchEntry-Hotfix42","SparkOnDemandPatchEntry-Hotfix43","SparkOnDemandPatchEntry-Hotfix44","SparkOnDemandPatchEntry-Hotfix45","SparkOnDemandPatchEntry-Hotfix46","SparkOnDemandPatchEntry-Hotfix47","SparkOnDemandPatchEntry-Hotfix48","SparkOnDemandPatchEntry-Hotfix49","SparkOnDemandPatchEntry-Hotfix50","SparkOnDemandPatchEntry-Hotfix51","SparkOnDemandPatchEntry-Hotfix52","SparkOnDemandPatchEntry-Hotfix53","SparkOnDemandPatchEntry-Hotfix54")
set Transient.SparkServiceConfiguration_5 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Soldier_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Gunpowder,Tiers[5],,(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Layout_Gunpowder,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Assassin_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[5],,(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathBlossom',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Layout_Cunning,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Siren_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,Tiers[5],,(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Scorn',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Layout_Harmony,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Mercenary_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[5],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.KeepFiring',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Tulip_Mechro_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble,Tiers[5],,(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillName,,Dark Magic Handler","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillDescription,,If you're reading this ingame then I messed up lmao","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,bSubjectToGradeRules,,False","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,DefaultStartingGrade,,0","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,MaxGrade,,0","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectPresentations,,None","GD_Lilac_Psycho_Streaming,GD_Aster_Artifacts.Misc.Skill_Friendship,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Amp.Skills.Init_DamageModifierByPlayerCount',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Mania,Tiers[5],,(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.ReleaseTheBeast',SkillDefinition'GD_Aster_Artifacts.Misc.Skill_Friendship'),PointsToUnlockNextTier=1)","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Mania,Tiers[5],,(bCellIsOccupied=(False,True,False))")