<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="AK-12">
			<comment>################################################################################################################################</comment>
			<comment>## Name of Gun: AK-12                                                                                                         ##</comment>
			<comment>## Replaced Gun: Shredifier                                                                                                   ##</comment>
			<comment>## Gun Effect: Good all-around AR with ammo regen. Always spawns without sight, always non-elemental and always Jakobs stock. ##</comment>
			<comment>## Rarity: Unique                                                                                                             ##</comment>
			<comment>## Loot Source: Assasin Rouf                                                                                                  ##</comment>
			<comment>##                                                                                                                            ##</comment>
			<comment>## by osetor74 (uploaded for Hoarderlands 2)                                                                                  ##</comment>
			<comment>################################################################################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName AK-12</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText When you absolutely, positively, got to kill every motherfucker in the room; accept no substitutes.</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-10.000000)</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bIsSpinningEnabled False</code>
				<category name="Part Locks">
					<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier ElementalPartData ((bEnabled=True,WeightedParts=(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None')))</code>
					<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier SightPartData ((bEnabled=True,WeightedParts=(GD_Weap_AssaultRifle.Sight.AR_Sight_None)))</code>
					<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier StockPartData ((bEnabled=True,WeightedParts=(GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs)))</code>
				</category>
			</category>
			<category name="Texture">
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=8.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.500000,G=1.500000,B=2.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.142857,G=12.499997,B=0.020000,A=0.030000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=2.788500,A=0.080000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName AK-12
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText When you absolutely, positively, got to kill every motherfucker in the room; accept no substitutes.
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-10.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bIsSpinningEnabled False
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier ElementalPartData ((bEnabled=True,WeightedParts=(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None')))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier SightPartData ((bEnabled=True,WeightedParts=(GD_Weap_AssaultRifle.Sight.AR_Sight_None)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier StockPartData ((bEnabled=True,WeightedParts=(GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary Parent Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=8.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=2.200000,G=1.500000,B=0.400000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.500000,G=1.500000,B=2.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.142857,G=12.499997,B=0.020000,A=0.030000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=2.788500,A=0.080000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Jakobs