<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Final Judgement">
			<comment>#####################################################################</comment>
			<comment>## Name of Gun: Final Judgement                                    ##</comment>
			<comment>## Replaced Gun: Lead Storm                                        ##</comment>
			<comment>## Gun Effect: Rapid fire lasers, high accuracy, decent damage     ##</comment>
			<comment>## Rarity: Pearlescent                                             ##</comment>
			<comment>## Loot Source: Pearl loot sources (loot midgets, tubbies, OMGWTH) ##</comment>
			<comment>##                                                                 ##</comment>
			<comment>## by TheRealVenom                                                 ##</comment>
			<comment>#####################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title PartName Final Judgement</code>
				<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText Do not wait for the last judgement. It takes place every day.</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=479.000000)</code>
			</category>
			<category name="Firing Mode" MUT="true">
				<category name="E-Tech Sniper">
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm FireType EWWFT_Bullet</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamLockBehavior LBL_LockOn</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm DamageTypeDefinition None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ProjectileDefinition None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverrideDefinition None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverideInstanceDataName None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm PartSysTemplate None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Lifetime 5.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm TraceInterval 0.200000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bSuppressImpactEffects False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bPenetratePawn True</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bParameterizedSourceLocation False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bBeamChooseRandomBone False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bFireRandomlyFromPattern False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bResetPatternAfterEachShot False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bSuppressWeaponSpread False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bScalePatternByWeaponSpread False</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm OverchargedImpactTemplate None</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm NumRicochets 0</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Speed 35000.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Acceleration (X=0.000000,Y=0.000000,Z=1000.000000)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm RicochetFriction = 0.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm AirFriction = 0.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm TraceExtent = (X=5.000000,Y=5.000000,Z=5.000000)</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm LightProjectileSourceLocationName = SourceLocation</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamMaxLockOnDistance = 5000.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamMaxLength = 7500.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceTangentStrengthOverDistance = 1.500000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetTangentStrengthOverDistance = 0.250000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamApproxRepUpdateTime = 1.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTraceNumSteps = 6</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceLocationName = SourceLocation</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceTangentName = SourceTangent</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceStrengthName = SourceStrength</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetLocationName = TargetLocation</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetTangentName = TargetTangent</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetStrengthName = TargetStrength</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamDirectionName = Direction</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainDelay = 1.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainNum = 3</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainMaxDistance = 4000.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamRandomBoneTimeMin = 1.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamRandomBoneTimeMax = 2.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm SoundDefinition = FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BasePatternSpread = 1.000000</code>
					<code profiles="default">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm MinPatternScale = 0.000000</code>
				</category>
				<category name="Blaster AR">
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverrideDefinition None</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverideInstanceDataName None</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Lifetime 5.000000</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bPenetratePawn True</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Speed 3500.000000</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm AirFriction = 0.000000</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm TraceExtent = (X=5.000000,Y=5.000000,Z=5.000000)</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm SoundDefinition = FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
					<code profiles="">set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=-1000,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=120.000000),WavePhase=(X=0.000000,Y=100.000000,Z=100.000000))))</code>
				</category>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm ExternalAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=1.000000)</code>
			</category>
			<category name="Barrel Animations">
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm GestaltModeSkeletalMeshName AR_Barrel_Vladof</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm NumPhysicalBarrelsToFireFrom 3</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm SpinUpDuration (BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm SpinDownDuration (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
				<code profiles="default">set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm StartingSpinUpFireIntervalMultiplier 0.000000</code>
			</category>
			<category name="Texture">
				<code profiles="default">set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.VladovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
				<code profiles="default">set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm VectorParameterValues ((ParameterName="p_BColorHilight",ParameterValue=(R=1.459653,G=1.394350,B=0.153194,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.497219,G=1.032982,B=0.128654,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.045328,G=1.008677,B=0.182314,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=2.529300,G=2.502730,B=1.761282,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.556409,G=2.492378,B=1.401542,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.351314,G=1.339449,B=0.855462,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.013029,G=1.459653,B=0.871519,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.082440,G=0.558783,B=0.828699,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.069576,G=0.025906,B=0.287282,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_EmissiveColor",ParameterValue=(R=2.010093,G=2.058338,B=1.712519,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.713208,G=2.762921,B=2.031128,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.310200,G=6.766400,B=0.486800,A=0.487900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.006304,B=0.001977,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=10.218057,G=10.299586,B=10.464071,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.966998,G=3.966998,B=3.466998,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
				<code profiles="default">set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.046600,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title PartName Final Judgement
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText Do not wait for the last judgement. It takes place every day.
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=479.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm FireType EWWFT_Bullet
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamLockBehavior LBL_LockOn
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm DamageTypeDefinition None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ProjectileDefinition None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverrideDefinition None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ExplosionOverideInstanceDataName None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm PartSysTemplate None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Lifetime 5.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm TraceInterval 0.200000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bSuppressImpactEffects False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bPenetratePawn True
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bParameterizedSourceLocation False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bBeamChooseRandomBone False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bFireRandomlyFromPattern False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bResetPatternAfterEachShot False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bSuppressWeaponSpread False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm bScalePatternByWeaponSpread False
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm OverchargedImpactTemplate None
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm NumRicochets 0
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Speed 35000.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm Acceleration (X=0.000000,Y=0.000000,Z=1000.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm RicochetFriction = 0.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm AirFriction = 0.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm TraceExtent = (X=5.000000,Y=5.000000,Z=5.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm LightProjectileSourceLocationName = SourceLocation
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamMaxLockOnDistance = 5000.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamMaxLength = 7500.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceTangentStrengthOverDistance = 1.500000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetTangentStrengthOverDistance = 0.250000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamApproxRepUpdateTime = 1.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTraceNumSteps = 6
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceLocationName = SourceLocation
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceTangentName = SourceTangent
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamSourceStrengthName = SourceStrength
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetLocationName = TargetLocation
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetTangentName = TargetTangent
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamTargetStrengthName = TargetStrength
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamDirectionName = Direction
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainDelay = 1.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainNum = 3
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamChainMaxDistance = 4000.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamRandomBoneTimeMin = 1.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BeamRandomBoneTimeMax = 2.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm SoundDefinition = FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm BasePatternSpread = 1.000000
set GD_Sage_RaidWeapons.FiringModes.Bullet_Assault_LeadStorm MinPatternScale = 0.000000
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm ExternalAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=1.000000)
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm GestaltModeSkeletalMeshName AR_Barrel_Vladof
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm NumPhysicalBarrelsToFireFrom 3
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm SpinUpDuration (BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm SpinDownDuration (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm StartingSpinUpFireIntervalMultiplier 0.000000
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent Material'Common_Materials.Weapons.Master_Gun'
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.VladovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm VectorParameterValues ((ParameterName="p_BColorHilight",ParameterValue=(R=1.459653,G=1.394350,B=0.153194,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.497219,G=1.032982,B=0.128654,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.045328,G=1.008677,B=0.182314,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=2.529300,G=2.502730,B=1.761282,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.556409,G=2.492378,B=1.401542,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.351314,G=1.339449,B=0.855462,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.013029,G=1.459653,B=0.871519,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.082440,G=0.558783,B=0.828699,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.069576,G=0.025906,B=0.287282,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_EmissiveColor",ParameterValue=(R=2.010093,G=2.058338,B=1.712519,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.713208,G=2.762921,B=2.031128,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.310200,G=6.766400,B=0.486800,A=0.487900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.006304,B=0.001977,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=10.218057,G=10.299586,B=10.464071,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.966998,G=3.966998,B=3.466998,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.046600,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))