<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Serpens">
			<comment>###############################################################################</comment>
			<comment>## Name of Gun: Serpens                                                      ##</comment>
			<comment>## Replaced Gun: Madhous!                                                    ##</comment>
			<comment>## Gun Effect: Slithering bullets, always corrosive                          ##</comment>
			<comment>## Rarity: BL1 Legendary                                                     ##</comment>
			<comment>## Loot Source: Ancient Dragons of Destruction                               ##</comment>
			<comment>##                                                                           ##</comment>
			<comment>## by TheRealVenom                                                           ##</comment>
			<comment>###############################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse PartName Serpens</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Poison in your veins</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1500.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=-30.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WaveFreq (X=0.000000,Y=0.000000,Z=600.000000)</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WaveAmp (X=0.000000,Y=0.000000,Z=30.000000)</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse BeamTraceNumSteps 6.000000</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse NumRicochets 0</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Speed 4000.000000</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse RicochetResponse (SplitNum=0,SplitAngle=8.000000,SplitAngleOffset=15.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child',NewSpeed=0.000000,bDetonate=True,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
				<code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse BasePatternSpread 7.000000</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse BehaviorProviderDefinition ()</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-3.000000)))</code>
				<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse GestaltModeSkeletalMeshName AR_Barrel_Bandit</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=0.500000,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.300000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.100000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090891,G=0.109279,B=0.160215,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=1.230124,B=0.339472,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.000000,G=22.000000,B=0.232900,A=0.491800),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.290632,G=2.489271,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse PartName Serpens
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Poison in your veins
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1500.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=-30.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WaveFreq (X=0.000000,Y=0.000000,Z=600.000000)
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WaveAmp (X=0.000000,Y=0.000000,Z=30.000000)
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse WavePhase (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse BeamTraceNumSteps 6.000000
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse NumRicochets 0
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Speed 4000.000000
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse RicochetResponse (SplitNum=0,SplitAngle=8.000000,SplitAngleOffset=15.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child',NewSpeed=0.000000,bDetonate=True,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse BasePatternSpread 7.000000
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse BehaviorProviderDefinition ()
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-3.000000)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse GestaltModeSkeletalMeshName AR_Barrel_Bandit
set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR Parent Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=0.500000,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.300000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.100000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=0.800000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090891,G=0.109279,B=0.160215,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=1.230124,B=0.339472,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.000000,G=22.000000,B=0.232900,A=0.491800),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.290632,G=2.489271,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))
set Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))