<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Optic Surgery">
			<comment>##########################################################</comment>
			<comment>## Name of Gun: Optic Surgery                           ##</comment>
			<comment>## Replaced Gun: Thunderball Fists                      ##</comment>
			<comment>## Gun Effect: Laser pistol, 100% acc, 200% crit damage ##</comment>
			<comment>## Rarity: Legendary                                    ##</comment>
			<comment>## Loot Source: Knuckledragger                          ##</comment>
			<comment>##                                                      ##</comment>
			<comment>## by TheRealVenom                                      ##</comment>
			<comment>##########################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName Optic Surgery</code>
				<code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Best left to professionals.</code>
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=31.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists FireType EWWFT_Bullet</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamLockBehavior LBL_LockOn</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists DamageTypeDefinition None</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ProjectileDefinition None</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ExplosionOverrideDefinition None</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ExplosionOverideInstanceDataName None</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Lifetime 5.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists TraceInterval 0.200000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bSuppressImpactEffects False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bPenetratePawn True</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bParameterizedSourceLocation False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bBeamChooseRandomBone False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bFireRandomlyFromPattern False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bResetPatternAfterEachShot False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bSuppressWeaponSpread False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bScalePatternByWeaponSpread False</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OverchargedImpactTemplate None</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists NumRicochets 0</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Speed 35000.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetFriction = 0.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists AirFriction = 0.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists TraceExtent = (X=5.000000,Y=5.000000,Z=5.000000)</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists LightProjectileSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamMaxLockOnDistance = 5000.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamMaxLength = 7500.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceTangentStrengthOverDistance = 1.500000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetTangentStrengthOverDistance = 0.250000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamApproxRepUpdateTime = 1.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTraceNumSteps = 6</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceTangentName = SourceTangent</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceStrengthName = SourceStrength</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetLocationName = TargetLocation</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetTangentName = TargetTangent</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetStrengthName = TargetStrength</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamDirectionName = Direction</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainDelay = 1.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainNum = 3</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainMaxDistance = 4000.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamRandomBoneTimeMin = 1.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamRandomBoneTimeMax = 2.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists SoundDefinition = FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BasePatternSpread = 1.000000</code>
				<code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists MinPatternScale = 0.000000</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists NumPhysicalBarrelsToFireFrom 2</code>
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.230000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)))</code>
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=1.000000))</code>
				<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
				<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Logo_Fibber',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.003101,G=0.062661,B=0.642248,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.096048,G=0.205417,B=0.947976,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000232,G=0.117160,B=0.484501,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.846881,G=1.770756,B=0.653085,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.436485,G=0.904379,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.563515,G=0.305150,B=0.056394,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.321152,G=0.258972,B=0.043842,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.052324,G=0.032178,B=0.023294,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.136548,G=0.067491,B=0.182314,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.698187,B=0.226548,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=32.397499,G=42.857197,B=0.526100,A=0.550300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=1.332198,B=3.693511,A=0.668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.000000,A=0.936300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.016872,G=0.041836,B=0.132592,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.232758,B=1.560313,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.500000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName Optic Surgery
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Best left to professionals.
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=31.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists FireType EWWFT_Bullet
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamLockBehavior LBL_LockOn
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists DamageTypeDefinition None
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ProjectileDefinition None
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ExplosionOverrideDefinition None
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ExplosionOverideInstanceDataName None
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Lifetime 5.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists TraceInterval 0.200000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bSuppressImpactEffects False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bPenetratePawn True
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bParameterizedSourceLocation False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bBeamChooseRandomBone False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bFireRandomlyFromPattern False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bResetPatternAfterEachShot False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bSuppressWeaponSpread False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists bScalePatternByWeaponSpread False
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OverchargedImpactTemplate None
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists NumRicochets 0
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Speed 35000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Acceleration (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetFriction = 0.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists AirFriction = 0.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists TraceExtent = (X=5.000000,Y=5.000000,Z=5.000000)
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists LightProjectileSourceLocationName = SourceLocation
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamMaxLockOnDistance = 5000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamMaxLength = 7500.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceTangentStrengthOverDistance = 1.500000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetTangentStrengthOverDistance = 0.250000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamApproxRepUpdateTime = 1.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTraceNumSteps = 6
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceLocationName = SourceLocation
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceTangentName = SourceTangent
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamSourceStrengthName = SourceStrength
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetLocationName = TargetLocation
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetTangentName = TargetTangent
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamTargetStrengthName = TargetStrength
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamDirectionName = Direction
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainDelay = 1.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainNum = 3
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamChainMaxDistance = 4000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamRandomBoneTimeMin = 1.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BeamRandomBoneTimeMax = 2.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists SoundDefinition = FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists BasePatternSpread = 1.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists MinPatternScale = 0.000000
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.230000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=1.000000))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist Parent Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Logo_Fibber',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.003101,G=0.062661,B=0.642248,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.096048,G=0.205417,B=0.947976,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000232,G=0.117160,B=0.484501,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.846881,G=1.770756,B=0.653085,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.436485,G=0.904379,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.563515,G=0.305150,B=0.056394,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.321152,G=0.258972,B=0.043842,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.052324,G=0.032178,B=0.023294,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.136548,G=0.067491,B=0.182314,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.698187,B=0.226548,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=32.397499,G=42.857197,B=0.526100,A=0.550300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=1.332198,B=3.693511,A=0.668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.000000,A=0.936300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.016872,G=0.041836,B=0.132592,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.232758,B=1.560313,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.500000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))