<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
	</head>
	<body>
		<category name="Squirt Gun">
			<comment>###############################################################################</comment>
			<comment>## Name of Gun: Squirt Gun                                                   ##</comment>
			<comment>## Replaced Gun: Grog Nozzle                                                 ##</comment>
			<comment>## Gun Effect: 0 base damage, 0% slag chance, 0 healing, medium knockback    ##</comment>
			<comment>## Rarity: Moxxi                                                             ##</comment>
			<comment>## Loot Source: Tipping Moxxi / "The Beard Makes The Man"                    ##</comment>
			<comment>##                                                                           ##</comment>
			<comment>## by TheRealVenom                                                           ##</comment>
			<comment>###############################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Squirt Gun</code>
				<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText I arm myself with punch lines and a big old water gun.</code>
				<code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=35.000000)</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.Cash.CashReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle'),RewardItemPools=)</code>
				<code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Squirt Gun
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText I arm myself with punch lines and a big old water gun.
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=35.000000)
set GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.Cash.CashReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle'),RewardItemPools=)
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))