<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Squirt Gun"> <comment>###############################################################################</comment> <comment>## Name of Gun: Squirt Gun ##</comment> <comment>## Replaced Gun: Grog Nozzle ##</comment> <comment>## Gun Effect: 0 base damage, 0% slag chance, 0 healing, medium knockback ##</comment> <comment>## Rarity: Moxxi ##</comment> <comment>## Loot Source: Tipping Moxxi / "The Beard Makes The Man" ##</comment> <comment>## ##</comment> <comment>## by TheRealVenom ##</comment> <comment>###############################################################################</comment> <category name="UI Elements"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Squirt Gun</code> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText I arm myself with punch lines and a big old water gun.</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=35.000000)</code> </category> <category name="Stats"> <code profiles="default">set GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.Cash.CashReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle'),RewardItemPools=)</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </body> </BLCMM> #Commands: set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Squirt Gun set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText I arm myself with punch lines and a big old water gun. set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=35.000000) set GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward (ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.XP.XPReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_MissionRewardBalance.Cash.CashReward_02_Small',InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),RewardItems=(WeaponBalanceDefinition'GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle'),RewardItemPools=) set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))