<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Anarchy">
			<comment>###################################################################################</comment>
			<comment>## Name of Gun: Anarchy                                                          ##</comment>
			<comment>## Replaced Gun: Bone Shredder                                                   ##</comment>
			<comment>## Gun Effect: x4 bullets, high fire rate, large mag, high damage & low accuracy ##</comment>
			<comment>## Rarity: Unique                                                                ##</comment>
			<comment>## Loot Source: Bone Head 2.0 (and barrel)                                       ##</comment>
			<comment>##                                                                               ##</comment>
			<comment>## by osetor74 & TheRealVenom                                                    ##</comment>
			<comment>###################################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder PartName Anarchy</code>
				<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText KILL! KILL! KILL THEM ALL!</code>
				<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
				<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.500000)))</code>
				<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder GestaltModeSkeletalMeshName SMG_Barrel_Bandit</code>
				<code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder Material MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic'</code>
				<code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Logos.BanditEpicDecal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'FX_WEP_Trails.Textures.Tex_Blaster_Mirror',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.750000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.580000,G=0.850000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.200000,G=0.050000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.100000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder PartName Anarchy
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText KILL! KILL! KILL THEM ALL!
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.500000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder GestaltModeSkeletalMeshName SMG_Barrel_Bandit
set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder Material MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic'
set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Logos.BanditEpicDecal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'FX_WEP_Trails.Textures.Tex_Blaster_Mirror',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.750000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.580000,G=0.850000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.200000,G=0.050000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.100000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)))