<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Abundant Generation"> <comment>###############################################################################</comment> <comment>## Name of Gun: Abundant Generation ##</comment> <comment>## Replaced Gun: baby Maker ##</comment> <comment>## Gun Effect: Reskin & UI change of Baby Maker ##</comment> <comment>## Rarity: Legendary ##</comment> <comment>## Loot Source: Badass Creepers ##</comment> <comment>## ##</comment> <comment>## by TheRealVenom ##</comment> <comment>###############################################################################</comment> <category name="UI Elements"> <code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker PartName Abundant Generation</code> <code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Four words: <br> Never <br> dig <br> straight <br> doooooowwn...</code> <code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-21.000000)</code> </category> <category name="Texture"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker GestaltModeSkeletalMeshName SMG_Barrel_Hyperion</code> <code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_TedioreMine',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))</code> <code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.180000,G=0.720000,B=0.450000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.745829,G=0.538881,B=0.379109,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.498966,G=0.379100,B=0.508269,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.143641,G=0.143641,B=0.143641,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.338824,G=1.465553,B=1.495840,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.569040,G=0.325930,B=0.282959,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.183323,G=1.508305,B=1.209003,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.601100,G=46.169098,B=0.686600,A=0.554500),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.564846,G=3.564846,B=3.934357,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=18.000000,G=18.180000,B=-0.305400,A=0.339000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.750000,G=1.000000,B=0.750000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.701323,G=2.701323,B=2.701323,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="default">set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker PartName Abundant Generation set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Four words: <br> Never <br> dig <br> straight <br> doooooowwn... set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-21.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker Parent Material'Common_Materials.Weapons.Master_Gun' set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_TedioreMine',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224))) set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.180000,G=0.720000,B=0.450000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.745829,G=0.538881,B=0.379109,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.498966,G=0.379100,B=0.508269,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.680000,G=1.500000,B=0.240000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.143641,G=0.143641,B=0.143641,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.338824,G=1.465553,B=1.495840,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.569040,G=0.325930,B=0.282959,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.183323,G=1.508305,B=1.209003,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.601100,G=46.169098,B=0.686600,A=0.554500),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.564846,G=3.564846,B=3.934357,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=18.000000,G=18.180000,B=-0.305400,A=0.339000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.750000,G=1.000000,B=0.750000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.701323,G=2.701323,B=2.701323,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))