<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Air Strike"> <comment>#####################################################################</comment> <comment>## Name of Gun: Air Strike ##</comment> <comment>## Replaced Gun: Flakker ##</comment> <comment>## Gun Effect: 4 Mongol rockets. ##</comment> <comment>## Rarity: Pearlescent ##</comment> <comment>## Loot Source: Pearl loot sources (loot midgets, tubbies, OMGWTH) ##</comment> <comment>## ##</comment> <comment>## by TheRealVenom ##</comment> <comment>#####################################################################</comment> <category name="UI Elements"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Air Strike</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Let the sky come crashing down!</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=471.000000)</code> </category> <category name="Firing Mode"> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Rocket</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName None</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate None</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Rocket_Trails'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 500.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction = 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction = 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName = SourceLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance = 5000.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength = 7500.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance = 1.500000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance = 0.250000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime = 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps = 6</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName = SourceLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName = SourceTangent</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName = SourceStrength</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName = TargetLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName = TargetTangent</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName = TargetStrength</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName = Direction</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay = 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum = 3</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance = 4000.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin = 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax = 2.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition = FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread = 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale = 0.000000</code> </category> <category name="Stats"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker NumPhysicalBarrelsToFireFrom 2</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Air Strike set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Let the sky come crashing down! set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=471.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Rocket set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName None set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate None set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Rocket_Trails' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 500.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase = (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction = 0.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction = 0.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName = SourceLocation set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance = 5000.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength = 7500.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance = 1.500000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance = 0.250000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime = 1.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps = 6 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName = SourceLocation set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName = SourceTangent set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName = SourceStrength set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName = TargetLocation set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName = TargetTangent set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName = TargetStrength set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName = Direction set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay = 1.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum = 3 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance = 4000.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin = 1.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax = 2.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition = FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread = 1.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale = 0.000000 set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker NumPhysicalBarrelsToFireFrom 2 set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))