<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Air Strike">
			<comment>#####################################################################</comment>
			<comment>## Name of Gun: Air Strike                                         ##</comment>
			<comment>## Replaced Gun: Flakker                                           ##</comment>
			<comment>## Gun Effect: 4 Mongol rockets.                                   ##</comment>
			<comment>## Rarity: Pearlescent                                             ##</comment>
			<comment>## Loot Source: Pearl loot sources (loot midgets, tubbies, OMGWTH) ##</comment>
			<comment>##                                                                 ##</comment>
			<comment>## by TheRealVenom                                                 ##</comment>
			<comment>#####################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Air Strike</code>
				<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Let the sky come crashing down!</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=471.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Rocket</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol'</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName None</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate None</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Rocket_Trails'</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 500.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction = 0.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction = 0.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance = 5000.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength = 7500.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance = 1.500000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance = 0.250000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime = 1.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps = 6</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName = SourceTangent</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName = SourceStrength</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName = TargetLocation</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName = TargetTangent</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName = TargetStrength</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName = Direction</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay = 1.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum = 3</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance = 4000.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin = 1.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax = 2.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition = FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile'</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread = 1.000000</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale = 0.000000</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker NumPhysicalBarrelsToFireFrom 2</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Air Strike
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Let the sky come crashing down!
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=471.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Rocket
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName None
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate None
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Rocket_Trails'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 500.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction = 0.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction = 0.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName = SourceLocation
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance = 5000.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength = 7500.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance = 1.500000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance = 0.250000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime = 1.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps = 6
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName = SourceLocation
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName = SourceTangent
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName = SourceStrength
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName = TargetLocation
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName = TargetTangent
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName = TargetStrength
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName = Direction
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay = 1.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum = 3
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance = 4000.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin = 1.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax = 2.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition = FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread = 1.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale = 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))