<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Dominator">
			<comment>#################################################################################</comment>
			<comment>## Name of Gun: Dominator                                                      ##</comment>
			<comment>## Replaced Gun: Carnage                                                       ##</comment>
			<comment>## Gun Effect: Huge pellet count, high damage, 1 mag, slow reload, wide spread ##</comment>
			<comment>## Rarity: Legendary                                                           ##</comment>
			<comment>## Loot Source: BA Rex, Piston, Torgue Vendors                                 ##</comment>
			<comment>##                                                                             ##</comment>
			<comment>## by TheRealVenom                                                             ##</comment>
			<comment>#################################################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage PartName Dominator</code>
				<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Everything went great...<br>...right up to the explosion</code>
				<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage FireType EWWFT_Bullet</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamLockBehavior LBL_LockOn</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ProjectileDefinition None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ExplosionOverrideDefinition None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ExplosionOverideInstanceDataName None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ConditionalPartSysTemplate None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage OnAnyImpact Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5'</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Lifetime 5.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage TraceInterval 0.200000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bSuppressImpactEffects False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bPenetratePawn False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bParameterizedSourceLocation False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bBeamChooseRandomBone False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bFireRandomlyFromPattern False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bResetPatternAfterEachShot False</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bSuppressWeaponSpread True</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bScalePatternByWeaponSpread True</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage OverchargedImpactTemplate None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage NumRicochets 0</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Speed 600.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage RicochetFriction = 0.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage AirFriction = -6.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000)</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage LightProjectileSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamMaxLockOnDistance = 5000.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamMaxLength = 7500.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceTangentStrengthOverDistance = 1.500000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetTangentStrengthOverDistance = 0.250000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamApproxRepUpdateTime = 1.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTraceNumSteps = 6</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceLocationName = SourceLocation</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceTangentName = SourceTangent</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceStrengthName = SourceStrength</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetLocationName = TargetLocation</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetTangentName = TargetTangent</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetStrengthName = TargetStrength</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamDirectionName = Direction</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainDelay = 1.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainNum = 3</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainMaxDistance = 4000.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamRandomBoneTimeMin = 1.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamRandomBoneTimeMax = 2.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage SoundDefinition = FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage FiringPatternLines None</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BasePatternSpread = 1.000000</code>
				<code profiles="default">set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage MinPatternScale = 0.000000</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet'</code>
				<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage GestaltModeSkeletalMeshName SG_Barrel_Torgue</code>
				<code profiles="default">set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.TorguePearlStripes',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Decal",ParameterValue=Texture2D'Orchid_GunMaterials.Orchin_GunLogos.PirateStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
				<code profiles="default">set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.173990,G=0.419874,B=0.186542,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.237560,G=0.143812,B=0.058384,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.032942,G=0.103661,B=0.220986,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.055247,G=0.052551,B=0.051279,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.081730,G=0.074973,B=0.104969,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.111782,G=0.127067,B=0.076681,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.057537,G=0.057232,B=0.082870,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.109886,G=0.111600,B=0.198888,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.750000,G=0.900000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.798700,G=21.204500,B=0.685700,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.052860,G=3.043977,B=0.343977,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.080000,G=8.532700,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=5.228364,G=5.228364,B=5.228364,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
				<code profiles="default">set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.250000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage PartName Dominator
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Everything went great...<br>...right up to the explosion
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage rarity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage FireType EWWFT_Bullet
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamLockBehavior LBL_LockOn
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ProjectileDefinition None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ExplosionOverrideDefinition None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ExplosionOverideInstanceDataName None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage ConditionalPartSysTemplate None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage OnAnyImpact Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5'
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Lifetime 5.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage TraceInterval 0.200000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bSuppressImpactEffects False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bPenetratePawn False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bParameterizedSourceLocation False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bBeamChooseRandomBone False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bFireRandomlyFromPattern False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bResetPatternAfterEachShot False
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bSuppressWeaponSpread True
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage bScalePatternByWeaponSpread True
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage OverchargedImpactTemplate None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage NumRicochets 0
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Speed 600.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage Acceleration (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WaveFreq = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WaveAmp = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage WavePhase = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage RicochetFriction = 0.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage AirFriction = -6.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage RicochetResponse = (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage TraceExtent = (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage LightProjectileSourceLocationName = SourceLocation
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamMaxLockOnDistance = 5000.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamMaxLength = 7500.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceTangentStrengthOverDistance = 1.500000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetTangentStrengthOverDistance = 0.250000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamApproxRepUpdateTime = 1.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTraceNumSteps = 6
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceLocationName = SourceLocation
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceTangentName = SourceTangent
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamSourceStrengthName = SourceStrength
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetLocationName = TargetLocation
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetTangentName = TargetTangent
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamTargetStrengthName = TargetStrength
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamDirectionName = Direction
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainDelay = 1.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainNum = 3
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamChainMaxDistance = 4000.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamRandomBoneTimeMin = 1.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BeamRandomBoneTimeMax = 2.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage SoundDefinition = FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage FiringPatternLines None
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage BasePatternSpread = 1.000000
set GD_Lobelia_Weapons.FiringModes.FM_Rocket_Torgue_Carnage MinPatternScale = 0.000000
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet'
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage GestaltModeSkeletalMeshName SG_Barrel_Torgue
set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage Parent Material'Common_Materials.Weapons.Master_Gun'
set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.TorguePearlStripes',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Decal",ParameterValue=Texture2D'Orchid_GunMaterials.Orchin_GunLogos.PirateStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.173990,G=0.419874,B=0.186542,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.237560,G=0.143812,B=0.058384,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.032942,G=0.103661,B=0.220986,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.055247,G=0.052551,B=0.051279,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.081730,G=0.074973,B=0.104969,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.111782,G=0.127067,B=0.076681,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.057537,G=0.057232,B=0.082870,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.109886,G=0.111600,B=0.198888,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.750000,G=0.900000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.798700,G=21.204500,B=0.685700,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.052860,G=3.043977,B=0.343977,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.080000,G=8.532700,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=5.228364,G=5.228364,B=5.228364,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.250000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))