<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="HAL 9001">
			<comment>#######################################################</comment>
			<comment>## Name of Gun: HAL 9001                             ##</comment>
			<comment>## Replaced Gun: Shotgun 1340                        ##</comment>
			<comment>## Gun Effect: Laser shotgun, fast fire rate.        ##</comment>
			<comment>## Rarity: Unique                                    ##</comment>
			<comment>## Loot Source: "Out Of Body Experience" (Marcus)    ##</comment>
			<comment>##                                                   ##</comment>
			<comment>## by TheRealVenom (original concept from 00Schmidt) ##</comment>
			<comment>#######################################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName HAL 9001</code>
				<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I am sorry, Krieg.<br>I'm afraid I can't do that.<br>Oh look! I'm Zer0.</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 rarity (BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 NumPhysicalBarrelsToFireFrom 1</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
				<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.355000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.455000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.555000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.900000,G=0.900000,B=0.900000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName HAL 9001
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I am sorry, Krieg.<br>I'm afraid I can't do that.<br>Oh look! I'm Zer0.
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 rarity (BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 NumPhysicalBarrelsToFireFrom 1
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG Parent Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))
set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.355000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.455000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.555000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.900000,G=0.900000,B=0.900000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))