<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Orion">
			<comment>############################################</comment>
			<comment>## Name of Gun: Orion                     ##</comment>
			<comment>## Replaced Gun: Chere-Amie               ##</comment>
			<comment>## Gun Effect: BL1 Orion recreation       ##</comment>
			<comment>## Rarity: Legendary                      ##</comment>
			<comment>## Loot Source: Warrior/Handsome Sorcerer ##</comment>
			<comment>##                                        ##</comment>
			<comment>## by TheRealVenom                        ##</comment>
			<comment>############################################</comment>
			<category name="UI Elements">
				<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Orion</code>
				<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText A hunter lives among the stars...</code>
				<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (BaseValueConstant=51.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
			</category>
			<category name="Firing Mode">
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie FireType EWWFT_Bullet</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamLockBehavior LBL_LockOn</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie DamageTypeDefinition 'GD_Shock.DamageType.DmgType_Shock_Impact'</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ProjectileDefinition None</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverrideDefinition None</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverideInstanceDataName None</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ConditionalPartSysTemplate None</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Lifetime 5.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie TraceInterval 0.200000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bSuppressImpactEffects False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bPenetratePawn False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bParameterizedSourceLocation False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bBeamChooseRandomBone False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bFireRandomlyFromPattern False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bResetPatternAfterEachShot False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bSuppressWeaponSpread False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bScalePatternByWeaponSpread False</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OverchargedImpactTemplate None</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie NumRicochets 1</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Speed 7000.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Acceleration (X0.000000,Y0.000000,Z800.000000)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WaveFreq (X 0.000000,Y 0.000000,Z 0.000000)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WaveAmp (X 0.000000,Y 0.000000,Z 0.000000)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WavePhase (X 0.000000,Y 0.000000,Z 0.000000)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie RicochetFriction 0.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie AirFriction 0.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie RicochetResponse (SplitNum=3,SplitAngle=2.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact ()</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie TraceExtent (X 3.000000,Y 3.000000,Z 3.000000)</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie LightProjectileSourceLocationName SourceLocation</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamMaxLockOnDistance 5000.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamMaxLength 7500.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceTangentStrengthOverDistance 1.500000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetTangentStrengthOverDistance 0.250000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamApproxRepUpdateTime 1.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTraceNumSteps 6</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceLocationName SourceLocation</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceTangentName SourceTangent</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceStrengthName SourceStrength</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetLocationName TargetLocation</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetTangentName TargetTangent</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetStrengthName TargetStrength</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamDirectionName Direction</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainDelay 1.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainNum 3</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainMaxDistance 4000.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamRandomBoneTimeMin 1.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamRandomBoneTimeMax 2.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BasePatternSpread 1.000000</code>
				<code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie MinPatternScale 0.000000</code>
			</category>
			<category name="Stats">
				<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'DamageTypeModifers.ShockImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
				<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
			</category>
			<category name="Texture">
				<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code>
				<code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie Parent Material'Common_Materials.Weapons.Master_Gun'</code>
				<code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
				<code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=20.467928,G=15.432404,B=0.230345,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=20.231877,G=15.116192,B=2.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=10.828227,G=5.883770,B=0.171773,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.152235,G=0.176066,B=0.259659,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.403300,G=0.296611,B=0.189079,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=31.746038,B=0.535500,A=0.508300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.480451,G=3.480451,B=3.480451,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),)</code>
				<code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=10.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Orion
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText A hunter lives among the stars...
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (BaseValueConstant=51.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie FireType EWWFT_Bullet
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamLockBehavior LBL_LockOn
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie DamageTypeDefinition 'GD_Shock.DamageType.DmgType_Shock_Impact'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ProjectileDefinition None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverrideDefinition None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverideInstanceDataName None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ConditionalPartSysTemplate None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Lifetime 5.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie TraceInterval 0.200000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bSuppressImpactEffects False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bPenetratePawn False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bParameterizedSourceLocation False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bBeamChooseRandomBone False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bFireRandomlyFromPattern False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bResetPatternAfterEachShot False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bSuppressWeaponSpread False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie bScalePatternByWeaponSpread False
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OverchargedImpactTemplate None
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie NumRicochets 1
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Speed 7000.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Acceleration (X0.000000,Y0.000000,Z800.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WaveFreq (X 0.000000,Y 0.000000,Z 0.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WaveAmp (X 0.000000,Y 0.000000,Z 0.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie WavePhase (X 0.000000,Y 0.000000,Z 0.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie RicochetFriction 0.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie AirFriction 0.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie RicochetResponse (SplitNum=3,SplitAngle=2.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact ()
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie TraceExtent (X 3.000000,Y 3.000000,Z 3.000000)
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie LightProjectileSourceLocationName SourceLocation
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamMaxLockOnDistance 5000.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamMaxLength 7500.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceTangentStrengthOverDistance 1.500000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetTangentStrengthOverDistance 0.250000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamApproxRepUpdateTime 1.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTraceNumSteps 6
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceLocationName SourceLocation
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceTangentName SourceTangent
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamSourceStrengthName SourceStrength
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetLocationName TargetLocation
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetTangentName TargetTangent
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamTargetStrengthName TargetStrength
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamDirectionName Direction
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainDelay 1.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainNum 3
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamChainMaxDistance 4000.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamRandomBoneTimeMin 1.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BeamRandomBoneTimeMax 2.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie BasePatternSpread 1.000000
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie MinPatternScale 0.000000
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'DamageTypeModifers.ShockImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))
set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Hyperion
set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie Parent Material'Common_Materials.Weapons.Master_Gun'
set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=20.467928,G=15.432404,B=0.230345,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=20.231877,G=15.116192,B=2.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=10.828227,G=5.883770,B=0.171773,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.152235,G=0.176066,B=0.259659,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.403300,G=0.296611,B=0.189079,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=31.746038,B=0.535500,A=0.508300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.480451,G=3.480451,B=3.480451,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),)
set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=10.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))