#<RoasterJumper>

    #<Description>

        Turns the Roaster into a rocket jumping machine, because nobody uses the Roaster for anything anyways.

        - 30x projectiles

        - Fast fire rate (no double shot needed for jumps)

        - High Mag & Reload speed

        - Low damage

    #</Description>

    #<Code>

        set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1000.000000)))

        set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster PartName RoasterJumper

        set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Maliwan

        set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText Too Noob For Badaboom

    #</Code>

#</RoasterJumper>