#<Dull Squadspoon> set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers' set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce TraceInterval 0.200000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Lifetime 0.330000 set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce AttributeSlotUpgrades ((SlotName="WeaponAccuracyImpulse",GradeIncrease=5000,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True)) set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText perfectly accurate! you and i just dont know what im aiming at! set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bPenetratePawn True set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bSuppressWeaponSpread True set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseScale',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=50.0000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.0000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.50000))) set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bResetPatternAfterEachShot True set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Speed 750.000000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce FiringPatternLines ((StartPoint=(Pitch=0,Yaw=-1456,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Alien set GD_Weap_SMG.Name.Title.Title__Unique_Commerce PartName Dull SquadSpoon #</Dull Squadspoon>