# set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition_3.Behavior_AttributeEffect_31.SkillDefinition_0 DurationType DURATION_Infinite set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition_3.Behavior_AttributeEffect_31.SkillDefinition_0 InitialDuration 0.000000 #