#<Unvaulted Eridian> #<Core> #<Shotgun> set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun bUseOverheatBehavior True set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun RegenRate 5 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun shotcost 3 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FireRegenDelay 2 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun OverheatRegenDelay 3 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun AmmoResource ResourceDefinition'RESERVED_E' set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #</Shotgun> #<RL's> set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher bUseOverheatBehavior True set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher RegenRate 1 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher shotcost 3 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher OverheatRegenDelay 3 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher AmmoResource ResourceDefinition'RESERVED_E' #</RL's> #<AR's> set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle bUseOverheatBehavior True set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle RegenRate 10 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle OverheatRegenDelay 3 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AmmoResource ResourceDefinition'RESERVED_E' #</AR's> #<SMG> set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit bUseOverheatBehavior True set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AmmoResource ResourceDefinition'RESERVED_E' set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRegenDelay 2 #</SMG> #<Pistols> set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol bUseOverheatBehavior True set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol RegenRate 7 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol OverheatRegenDelay 2 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AmmoResource ResourceDefinition'RESERVED_E' #</Pistols> set GD_Manufacturers.Manufacturers.Bandit FlashLabelName eridan #</Core> #<Beta> #<Weapon Reworks> #<RL's> #set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.5700000))<off> #<Prefix> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod1_Mag PartName Big<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod2_Accuracy PartName Sniping<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Corrosive PartName Gross<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Incendiary PartName Burning<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Shock PartName OverCharged<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Dripping<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Grip1_Blade PartName Sharp<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Gripper_Reload PartName Recharging<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Handle_SwapSpeed PartName Slippery<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Rocket PartName Gauss Cannon<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockCover_RocketSpeed PartName Stabilizing<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockTube_FireRate PartName Rapid<off> #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_TipCover_Damage PartName Strong<off> #</Prefix> #<Title> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Alien PartName Strafe Run<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Maliwan_Radius PartName Elemental Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Torgue_InaccurateDamage PartName Strong Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Vladof_Rapid PartName Rapid Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom PartName Compressed Gauss Cannon<off> #</Title> #<Lazer Thingies> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ProjectileDefinition None<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ExplosionOverrideDefinition None<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom FireType EWWFT_Bullet<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom bPenetratePawn True<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom Speed 35000.000000<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ProjectileDefinition None<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ExplosionOverrideDefinition None<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit FireType EWWFT_Bullet<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit bPenetratePawn True<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit Speed 35000.000000<off> #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'<off> #set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher ProjectilesPerShot 1<off> #</Lazer Thingies> #</RL's> #</Weapon Reworks> #</Beta> #</Unvaulted Eridian>