# # # set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun bUseOverheatBehavior True set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun RegenRate 5 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun shotcost 3 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FireRegenDelay 2 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun OverheatRegenDelay 3 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun AmmoResource ResourceDefinition'RESERVED_E' set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # # set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher bUseOverheatBehavior True set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher RegenRate 1 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher shotcost 3 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher OverheatRegenDelay 3 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher AmmoResource ResourceDefinition'RESERVED_E' # # set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle bUseOverheatBehavior True set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle RegenRate 10 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle OverheatRegenDelay 3 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AmmoResource ResourceDefinition'RESERVED_E' # # set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit bUseOverheatBehavior True set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AmmoResource ResourceDefinition'RESERVED_E' set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRegenDelay 2 # # set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol bUseOverheatBehavior True set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol RegenRate 7 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol OverheatRegenDelay 2 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AmmoResource ResourceDefinition'RESERVED_E' # set GD_Manufacturers.Manufacturers.Bandit FlashLabelName eridan # # # # #set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.5700000)) # #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod1_Mag PartName Big #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod2_Accuracy PartName Sniping #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Corrosive PartName Gross #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Incendiary PartName Burning #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Shock PartName OverCharged #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Dripping #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Grip1_Blade PartName Sharp #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Gripper_Reload PartName Recharging #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Handle_SwapSpeed PartName Slippery #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Rocket PartName Gauss Cannon #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockCover_RocketSpeed PartName Stabilizing #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockTube_FireRate PartName Rapid #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_TipCover_Damage PartName Strong # # #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Alien PartName Strafe Run<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Maliwan_Radius PartName Elemental Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Torgue_InaccurateDamage PartName Strong Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Vladof_Rapid PartName Rapid Gauss Cannon<off> #set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom PartName Compressed Gauss Cannon<off> # # #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ProjectileDefinition None #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ExplosionOverrideDefinition None #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers' #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom FireType EWWFT_Bullet #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom bPenetratePawn True #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom Speed 35000.000000 #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ProjectileDefinition None #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ExplosionOverrideDefinition None #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit FireType EWWFT_Bullet #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit bPenetratePawn True #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit Speed 35000.000000 #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers' #set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher ProjectilesPerShot 1 # # # # #