#<Unvaulted Eridian>

    #<Core>

        #<Shotgun>

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun bUseOverheatBehavior True

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun RegenRate 5

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun shotcost 3

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FireRegenDelay 2

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun OverheatRegenDelay 3

            set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun AmmoResource ResourceDefinition'RESERVED_E'

            set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

        #</Shotgun>

        #<RL's>

            set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher bUseOverheatBehavior True

            set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher RegenRate 1

            set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher shotcost 3

            set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher OverheatRegenDelay 3

            set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher AmmoResource ResourceDefinition'RESERVED_E'

        #</RL's>

        #<AR's>

            set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle bUseOverheatBehavior True

            set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle RegenRate 10

            set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle OverheatRegenDelay 3

            set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AmmoResource ResourceDefinition'RESERVED_E'

        #</AR's>

        #<SMG>

            set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit bUseOverheatBehavior True

            set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AmmoResource ResourceDefinition'RESERVED_E'

            set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRegenDelay 2

        #</SMG>

        #<Pistols>

            set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol bUseOverheatBehavior True

            set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol RegenRate 7

            set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol OverheatRegenDelay 2

            set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AmmoResource ResourceDefinition'RESERVED_E'

        #</Pistols>

        set GD_Manufacturers.Manufacturers.Bandit FlashLabelName eridan

    #</Core>

    #<Beta>

        #<Weapon Reworks>

            #<RL's>

                #set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.5700000))<off>

                #<Prefix>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod1_Mag PartName Big<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod2_Accuracy PartName Sniping<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Corrosive PartName Gross<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Incendiary PartName Burning<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Shock PartName OverCharged<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag PartName Dripping<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Grip1_Blade PartName Sharp<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Gripper_Reload PartName Recharging<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Handle_SwapSpeed PartName Slippery<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Rocket PartName Gauss Cannon<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockCover_RocketSpeed PartName Stabilizing<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockTube_FireRate PartName Rapid<off>

                    #set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_TipCover_Damage PartName Strong<off>

                #</Prefix>

                #<Title>

                    #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Alien PartName Strafe Run<off>

                    #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Maliwan_Radius PartName Elemental Gauss Cannon<off>

                    #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Torgue_InaccurateDamage PartName Strong Gauss Cannon<off>

                    #set GD_Weap_Launchers.Name.Title_Bandit.Title_Barrel_Vladof_Rapid PartName Rapid Gauss Cannon<off>

                    #set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom PartName Compressed Gauss Cannon<off>

                #</Title>

                #<Lazer Thingies>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ProjectileDefinition None<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ExplosionOverrideDefinition None<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom FireType EWWFT_Bullet<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom bPenetratePawn True<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom Speed 35000.000000<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ProjectileDefinition None<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ExplosionOverrideDefinition None<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit FireType EWWFT_Bullet<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit bPenetratePawn True<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit Speed 35000.000000<off>

                    #set GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'<off>

                    #set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher ProjectilesPerShot 1<off>

                #</Lazer Thingies>

            #</RL's>

        #</Weapon Reworks>

    #</Beta>

#</Unvaulted Eridian>