#<no more permaslag> set GD_Amp.Skills.Skill_AmplifyDamage SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Deactivated,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack'))) #</no more permaslag>