#<partyporter>

    #<remove emperor FM>

        set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition None

    #</remove emperor FM>

    #<part generation>

        set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:PartList ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

        set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

        set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Body.Pistol_Body_Bandit_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.Body.Pistol_Body_Bandit_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

    #</part generation>

    #<stats>

        set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Gub CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor'

        set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Gub WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Preadd,BaseModifierValue=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

        set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Gub AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True))

        set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub PartName Party Porter

    #</stats>

    #<FM shenanagans>

        set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor Lifetime 0.25

        set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor Speed 1000

    #</FM shenanagans>

#</partyporter>