# # set GD_Globals.General.Globals OverchargedLightProjectileImpactTemplate None # # set GD_Globals.General.Globals OverchargedProjectileTrailTemplate None # # # set GD_Shields.Skills.Impact_Shield_Skill:BehaviorProviderDefinition_0.Behavior_PostAkEvent_57 Event None # # set GD_Shields.Skills.Impact_Shield_Skill_Legendary:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2105 Event None # # #