<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Item Part Notifier for BL2 Reborn">
			<comment>Built by Ezeith and Kalli.</comment>
			<comment>Big thanks to original author of Part Notifier, FromDarkHell, for letting us adapt the mod for Reborn. </comment>
			<comment>This mod is only intended to be uses when imported in Reborn. It will not work otherwise.</comment>
			<comment>Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card. </comment>
			<comment>The specified checkboxes NEED to be checked in order for Item Part Notifier to work.</comment>
			<comment>Green text are positive effects. Red texts are negative effects. Stocks have hidden matching bonuses. Check the wiki for more details.</comment>
			<comment>Pistol sights have hidden matching bonuses. Check the wiki for more details.</comment>
			<comment>If you notice any bugs, report them on the nexus page or directly to Kalli or Ezeith on the BL2 Reborn Discord Server.</comment>
			<comment>NOTE: Pistol accessory: Double / Masher have one of the two effects, depending on the manufacturer. They don't have both.</comment>
			<category name="Which Version of Part Notifier? (SELECT ONE)" MUT="true">
				<comment>There are 2 versions of Part Notifier to choose from: Full Part Effects and Limited Part Effects.</comment>
				<comment>Full Part Effects will show you the name of the part on the weapon - It will then show you the effect each part has on the weapon itself</comment>
				<comment>Limited Part Effects will only show you the name of the part on the weapon.</comment>
				<category name="Full Part Effects Listed">
					<comment>This choice will show you the effects that every part has on the weapon.</comment>
					<category name="SMGs" locked="true">
						<category name="SMG Barrels">
							<category name="Bandit Barrel">
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit <br><font color="#18FF14">X2 Bullets, Damage</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="SMG Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12</code>
							</category>
							<category name="Maliwan Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan <br><font color="#18FF14">Effect Chance</font></code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Tediore Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12</code>
							</category>
						</category>
						<category name="SMG Stocks">
							<category name="Bandit Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit <br> <font color="#FF0505">No Effect</font></code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl <br><font color="#18FF14">Recoil, Accuracy</font></code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code>
							</category>
							<category name="Maliwan Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan <br><font color="#18FF14">Accuracy</font></code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code>
							</category>
						</category>
						<category name="SMG Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
						</category>
						<category name="SMG Accessories">
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code>
								</category>
								<category name="AttributePresentationDefinitions">
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee <br><font color="#18FF14">+50% Melee Damage</font></code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9</code>
								</category>
							</category>
							<category name="Anarchy Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy <br><font color="#18FF14">x2 ShotsFired</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Damage Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage <br><font color="#18FF14">Damage</font></code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Bullet Speed Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed <br><font color="#18FF14">Bullet Speed, Damage</font></code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8</code>
							</category>
							<category name="Accuracy/Stability Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability <br><font color="#18FF14">Recoil, Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Reload Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload <br><font color="#18FF14">Reload, MagSize</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Pistols" locked="true">
						<category name="Pistol Barrels">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion <br><font color="#18FF14">Accuracy, Recoil, Crit</font> <font color="#FF0505">Damage, MagSize</font></code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate, Recoil</font></code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan <br><font color="#18FF14">Effect Chance, Accuracy</font></code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore <br><font color="#FF0505">(No Effect)</font></code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Recoil, FireRate, Reload</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof <br><font color="#18FF14">FireRate, MagSize, Recoil</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code>
							</category>
							<category name="E-Tech">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech <br><font color="#18FF14">Damage, EffectChance</font></code>
							</category>
						</category>
						<category name="Pistol Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Jakobs Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Reload, Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan <br><font color="#18FF14">Effect Chance</font></code>
							</category>
							<category name="Tediore Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code>
							</category>
							<category name="Torgue Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code>
							</category>
							<category name="Vladof Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code>
							</category>
						</category>
						<category name="Pistol Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl ">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, FireRate</font></code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">Accuracy</font></code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Tediore ">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">MagSize</font></code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload</font></code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof <br><font color="#18FF14">MagSize, FireRate</font> <font color="#FF0505">Accuracy</font></code>
							</category>
						</category>
						<category name="Pistol Accessories">
							<category name="Accuracy ">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')</code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy <br><font color="#18FF14">Accuracy, Bullet Speed</font></code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Doubles">
								<category name="Laser_Double">
									<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher <br><font color="#18FF14">Increase pellet count</font> <font color="#FF0505">Accuracy, Reload</font></code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8</code>
								</category>
								<category name="Laser_Double_DvaInfinity">
									<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
								</category>
							</category>
							<category name="Stability">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability <br><font color="#18FF14">Recoil, Accuracy</font></code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Magazine">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size <br><font color="#18FF14">MagSize, Reload Speed</font></code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil</font></code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font></code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Shotguns" locked="true">
						<category name="Shotgun Grips">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs <br><font color="#18FF14">Damage, FireRate</font> <font color="#FF0505">Reload, Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">MagSize, Damage</font></code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code>
							</category>
						</category>
						<category name="Shotgun Stocks" locked="true">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit <br><font color="#FF0505">(No Effect)</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore ">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue <br><font color="#18FF14">Recoil</font></code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
							</category>
						</category>
						<category name="Shotgun Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText </code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
						</category>
						<category name="Shotgun Accessory">
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText </code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code>
								</category>
							</category>
							<category name="Magazine">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine <br><font color="#18FF14">MagSize, Reload</font></code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Movement Speed">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed <br><font color="#18FF14">35% bonus</font></code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Accuracy">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy <br><font color="#18FF14">Accuracy, FireRate</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Critical">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical <br><font color="#18FF14">Crit, Accuracy</font></code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vertical Grips">
								<category name="VerticalGrip">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
								</category>
								<category name="VerticalGrip_Carnage">
									<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
								</category>
								<category name="Presentation Changes">
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip <br><font color="#18FF14">+40% Projectiles</font></code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8</code>
								</category>
							</category>
							<category name="Reload">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload <br><font color="#18FF14">Reload, MagSize, FireRate</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Assault Rifles" locked="true">
						<category name="Assault Rifle Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit <br><font color="#18FF14">Mag</font> <font color="#FF0505">Reload, Accuracy</font></code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, Reload, FireRate</font></code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, Reload, Accuracy</font></code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Recoil, Damage</font></code>
							</category>
						</category>
						<category name="Assasult Rifle Stocks">
							<category name="Bandit">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit <br><font color="#FF0505">No Effect</font></code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl <br><font color="#18FF14">Accuracy, Recoil</font></code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue <br><font color="#18FF14">Recoil</font></code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof <br><font color="#18FF14">Accuracy</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Assault Rifle Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Reload</font></code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl <br><font color="#18FF14">BurstFire, Accuracy</font></code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate</font></code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Reload, Accuracy</font></code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof <br><font color="#18FF14">FireRate, MagSize</font> <font color="#FF0505">Recoil</font></code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
						</category>
						<category name="Assault Rifle Accessories">
							<category name="Damage">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, FireRate</font></code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Wild">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild <br><font color="#18FF14">Damage, FireRate</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')</code>
									<category name="Presentations">
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5</code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText </code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code>
									</category>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')</code>
									<category name="Presentations">
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText </code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5</code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
									</category>
								</category>
							</category>
							<category name="Ammo Regen">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen <br><font color="#18FF14">AR AmmoRegen, FireRate, BulletSpeed</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8</code>
							</category>
							<category name="Damage Resist">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist <br><font color="#18FF14">35% Bonus</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Mag Size">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine <br><font color="#18FF14">MagSize, Reload</font></code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Movement Speed">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit <br><font color="#18FF14">35% Bonus</font></code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Sniper Rifles" locked="true">
						<category name="Grips">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Reload, Recoil</font></code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan <br><font color="#18FF14">EffectChance</font></code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code>
							</category>
						</category>
						<category name="Stocks">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan <br><font color="#18FF14">Accuracy</font></code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof <br><font color="#18FF14">Recoil</font></code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11</code>
							</category>
						</category>
						<category name="Sights">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font></code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Reload, Damage</font> <font color="#FF0505">FireRate</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan <br><font color="#18FF14">Reload, Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9</code>
							</category>
						</category>
						<category name="Accessories">
							<category name="Bayonet">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5</code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Ammo Regen">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen <br><font color="#18FF14">Sniper AmmoRegen</font></code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Crit">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical <br><font color="#18FF14">Crit, Accuracy</font> <font color="#FF0505">Recoil</font></code>
							</category>
							<category name="Stability/Accuracy">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy <br><font color="#18FF14">Accuracy, Recoil</font></code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8</code>
							</category>
							<category name="General Stat Boost">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost <br><font color="#18FF14">Damage, FireRate, MagSize, Reload</font></code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
					</category>
					<category name="Rocket Launchers" locked="true">
						<category name="Rocket Launcher Barrels">
							<category name="E-Tech Barrels">
								<category name="Barrels">
									<category name="Vladof">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Bandit">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Maliwan">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Alien">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
								</category>
								<category name="Presentation">
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech</code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code>
								</category>
							</category>
							<category name="Bandit Barrel">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan <br><font color="#18FF14">+25% Radius, EffectChance, Accuracy, MissileSpeed</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore <br><font color="#FF0505">No Effect</font></code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Recoil, Reload, MissileSpeed</font></code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof <br><font color="#18FF14">FireRate, MissileSpeed</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Rocket Launcher Grips">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit <br><font color="#18FF14">MeleeDamage, MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan <br><font color="#18FF14">EffectChance</font></code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code>
							</category>
						</category>
						<category name="Rocket Launcher Exhausts">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Accuracy</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan <br><font color="#18FF14">MissileSpeed</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore <br><font color="#FF0505">No Effect</font></code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof <br><font color="#18FF14">FireRate</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
						</category>
						<category name="Rocket Launcher Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit <br><font color="#18FF14">MagSize</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">MissileSpeed</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore <br><font color="#18FF14">Reload</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font></code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof <br><font color="#18FF14">FireRate</font></code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Rocket Launcher Accessory">
							<category name="Magazine">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload</font></code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Burst Fire">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire <br><font color="#18FF14">BurstFire</font> <font color="#FF0505">Damage, Accuracy</font></code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Reload">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description <font color="#FFA500">Acc: Reload</font> <br><font color="#18FF14">Reload</font></code>
							</category>
							<category name="Swap Speed">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')</code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed <br><font color="#18FF14">SwapSpeed, Reload</font></code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText </code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8</code>
							</category>
							<category name="Rocket Speed">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed <br><font color="#18FF14">MissileSpeed</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Recoil</font></code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
					</category>
				</category>
				<category name="Limited Part Effects Listed">
					<comment>This choice will only show you the name of the part on each weapon, without detailing its effects.</comment>
					<category name="SMGs" locked="true">
						<category name="SMG Barrels">
							<category name="Bandit Barrel">
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit</code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="SMG Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl</code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12</code>
							</category>
							<category name="Maliwan Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Tediore Grip">
								<code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12</code>
							</category>
						</category>
						<category name="SMG Stocks">
							<category name="Bandit Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion</code>
							</category>
							<category name="Maliwan Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore Stock">
								<code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore</code>
							</category>
						</category>
						<category name="SMG Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
						</category>
						<category name="SMG Accessories">
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code>
								</category>
								<category name="AttributePresentationDefinitions">
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee</code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9</code>
								</category>
							</category>
							<category name="Anarchy Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Damage Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Bullet Speed Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8</code>
							</category>
							<category name="Accuracy/Stability Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Reload Accessory">
								<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Pistols" locked="true">
						<category name="Pistol Barrels">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code>
							</category>
							<category name="E-Tech">
								<code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech</code>
							</category>
						</category>
						<category name="Pistol Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Hyperion Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Jakobs Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan</code>
							</category>
							<category name="Tediore Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore</code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code>
							</category>
							<category name="Torgue Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code>
							</category>
							<category name="Vladof Grip">
								<code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof</code>
							</category>
						</category>
						<category name="Pistol Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit</code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Dahl ">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Tediore ">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof</code>
							</category>
						</category>
						<category name="Pistol Accessories">
							<category name="Accuracy ">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')</code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy</code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Doubles">
								<category name="Laser_Double">
									<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher</code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8</code>
								</category>
								<category name="Laser_Double_DvaInfinity">
									<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
								</category>
							</category>
							<category name="Stability">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Magazine">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage</code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate</code>
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Shotguns" locked="true">
						<category name="Shotgun Grips">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code>
							</category>
						</category>
						<category name="Shotgun Stocks" locked="true">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore ">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
								<code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
							</category>
						</category>
						<category name="Shotgun Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText </code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
						</category>
						<category name="Shotgun Accessory">
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText </code>
									<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee</code>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code>
								</category>
							</category>
							<category name="Magazine">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Movement Speed">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Accuracy">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Critical">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vertical Grips">
								<category name="VerticalGrip">
									<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
								</category>
								<category name="VerticalGrip_Carnage">
									<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
								</category>
								<category name="Presentation Changes">
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip</code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code>
									<code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8</code>
								</category>
							</category>
							<category name="Reload">
								<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload</code>
								<code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Assault Rifles" locked="true">
						<category name="Assault Rifle Grips">
							<category name="Bandit Grip">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit</code>
							</category>
							<category name="Dahl Grip">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof</code>
							</category>
						</category>
						<category name="Assasult Rifle Stocks">
							<category name="Bandit">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11</code>
								<code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof</code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Assault Rifle Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9</code>
							</category>
							<category name="Dahl">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof</code>
								<code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
						</category>
						<category name="Assault Rifle Accessories">
							<category name="Damage">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Wild">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild</code>
								<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Bayonets">
								<category name="Bayonet_1">
									<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')</code>
									<category name="Presentations">
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5</code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText </code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
										<code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee</code>
									</category>
								</category>
								<category name="Bayonet_2">
									<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')</code>
									<category name="Presentations">
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee</code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText </code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5</code>
										<code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
									</category>
								</category>
							</category>
							<category name="Ammo Regen">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8</code>
							</category>
							<category name="Damage Resist">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Mag Size">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Movement Speed">
								<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8</code>
							</category>
						</category>
					</category>
					<category name="Sniper Rifles" locked="true">
						<category name="Grips">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl</code>
								<code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof</code>
							</category>
						</category>
						<category name="Stocks">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs</code>
								<code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan</code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11</code>
							</category>
						</category>
						<category name="Sights">
							<category name="Dahl">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl</code>
								<code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
							<category name="Hyperion">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9</code>
							</category>
							<category name="Jakobs">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9</code>
							</category>
						</category>
						<category name="Accessories">
							<category name="Bayonet">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5</code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee</code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Ammo Regen">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Crit">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical</code>
							</category>
							<category name="Stability/Accuracy">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8</code>
							</category>
							<category name="General Stat Boost">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost</code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8</code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
					</category>
					<category name="Rocket Launchers" locked="true">
						<category name="Rocket Launcher Barrels">
							<category name="E-Tech Barrels">
								<category name="Barrels">
									<category name="Vladof">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Bandit">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Maliwan">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
									<category name="Alien">
										<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
									</category>
								</category>
								<category name="Presentation">
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech</code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor </code>
									<code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code>
								</category>
							</category>
							<category name="Bandit Barrel">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit</code>
								<code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Rocket Launcher Grips">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan</code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12</code>
								<code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code>
							</category>
						</category>
						<category name="Rocket Launcher Exhausts">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore</code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
						</category>
						<category name="Rocket Launcher Sights">
							<category name="Bandit">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Maliwan">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Tediore">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText </code>
							</category>
							<category name="Torgue">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9</code>
								<code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Vladof">
								<code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof</code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
						<category name="Rocket Launcher Accessory">
							<category name="Magazine">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
							<category name="Burst Fire">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire</code>
								<code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText </code>
							</category>
							<category name="Reload">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description <font color="#FFA500">Acc: Reload</font></code>
							</category>
							<category name="Swap Speed">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')</code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed</code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText </code>
								<code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8</code>
							</category>
							<category name="Rocket Speed">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText </code>
							</category>
							<category name="Fire Rate">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
								<code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate</code>
							</category>
							<category name="Damage">
								<code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8</code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage</code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code>
							</category>
						</category>
					</category>
				</category>
			</category>
			<category name="Red text explainer (Optional)">
				<category name="Reborn ARs">
					<category name="Pearlescent">
						<category name="Bearcat">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font></code>
						</category>
						<category name="Bekah">
							<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font></code>
						</category>
						<category name="Draco">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! <font color="#5ff5ff">3x projectiles. 100% splash damage, large splash radius, effect chance and damage.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Artemis">
							<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. <font color="#5ff5ff">Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage</font></code>
						</category>
						<category name="Carcharodon">
							<code profiles="default">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. <font color="#5ff5ff">1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.</font></code>
						</category>
						<category name="Lacerta">
							<code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. <font color="#5ff5ff">Slow projectile that spawns 11 projectiles in a circle after a short time.</font></code>
						</category>
					</category>
					<category name="Unique Legendary">
						<category name="Bounty Hunter">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. <font color="#5ff5ff">200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Abaddon">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! <font color="#5ff5ff">Corrosive bullet, explosive splash.</font></code>
						</category>
						<category name="Bastard">
							<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. <font color="#5ff5ff">High fire rate with large splash. Very inaccurate. No gyro jets.</font></code>
						</category>
						<category name="Cat o' Nine Tails">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. <font color="#5ff5ff">Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.</font></code>
						</category>
						<category name="Goldfinger">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font></code>
						</category>
						<category name="Hammer Buster">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Pseudo-Shotgun.</font></code>
						</category>
						<category name="Neurokill">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. <font color="#5ff5ff">100% bonus crit damage. Increased projectile speed.</font></code>
						</category>
						<category name="M2828 Thompson">
							<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">100% chance to fire twice. Increased damage, critical hit bonus and magazine size</font></code>
						</category>
						<category name="Ogre">
							<code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font></code>
						</category>
						<category name="Ophiuchus">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! <font color="#5ff5ff">Always spawns non elemental. Explosive bullet with adaptative damage.</font></code>
						</category>
						<category name="Sasha">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. <font color="#5ff5ff">Large spread, slow spin-up, +40% damage resistance, -42% movement speed.</font></code>
						</category>
						<category name="Spitfire">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. <font color="#5ff5ff">Shoots 8 bullets at once. 3 round burst.</font></code>
						</category>
						<category name="Stinkpot">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Large splash effect. Corrosive damage spreads to other enemies.</font></code>
						</category>
						<category name="Usurper">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. <font color="#5ff5ff">+200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.</font></code>
						</category>
					</category>
					<category name="Moxxi">
						<category name="Darlin'">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... <font color="#5ff5ff">2% lifesteal. +50% bonus crit damage.</font></code>
						</category>
						<category name="Hail">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font></code>
						</category>
						<category name="Kitten">
							<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font></code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Peak opener">
							<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font></code>
						</category>
						<category name="Toothpick">
							<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn Pistols">
					<category name="Pearlescent">
						<category name="Cerberus">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. <font color="#5ff5ff"> x3 projectiles in shape of triangle.</font></code>
						</category>
						<category name="Midnight Coup">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. <font color="#5ff5ff"> Burst fire 3 shots in rapid succession.</font></code>
						</category>
						<category name="Salvation">
							<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. <font color="#5ff5ff"> Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Defiler">
							<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. <font color="#5ff5ff"> Increased overall stats, lowered reload and mag size. High elemental damage and chance.</font></code>
						</category>
						<category name="Stinger">
							<code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Increased damage and projectile speed. Bullets ricochet.</font></code>
						</category>
					</category>
					<category name="Unique Legendary">
						<category name="Clipper">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. <font color="#5ff5ff"> Improved overall stats, always spawns with blade + another accessory.</font></code>
						</category>
						<category name="Rockstar">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! <font color="#5ff5ff"> Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.</font></code>
						</category>
						<category name="Silverwing">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. <font color="#5ff5ff"> Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Approaching Infinity">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. <font color="#5ff5ff"> Huge ammo regen. No longer infinity shape spread pattern.</font></code>
						</category>
						<category name="Aries">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. <font color="#5ff5ff"> Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.</font></code>
						</category>
						<category name="Cricket">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. <font color="#5ff5ff"> High knockback.</font></code>
						</category>
						<category name="Discipline">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. <font color="#5ff5ff"> Always slag. Good slag chance.</font></code>
						</category>
						<category name="Electric Wind Godfist">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! <font color="#5ff5ff"> Slow fire rate, high knockback.</font></code>
						</category>
						<category name="Fibber">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font></code>
						</category>
						<category name="First Word">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. <font color="#5ff5ff"> Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.</font></code>
						</category>
						<category name="Greed">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font></code>
						</category>
						<category name="Guuub">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. <font color="#5ff5ff"> Mag size always 139. Fires 3 projectiles at cost of 2.</font></code>
						</category>
						<category name="Gwen's Head">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font></code>
						</category>
						<category name="Hand Cannon">
							<code profiles="default">set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. <font color="#5ff5ff"> High damage, low fire rate, increased projectile speed.</font></code>
						</category>
						<category name="Hector's Paradise">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.</font></code>
						</category>
						<category name="Hornet">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font></code>
						</category>
						<category name="Immolator">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. <font color="#5ff5ff"> Always fire. Boosted elemental damage and chance.</font></code>
						</category>
						<category name="Komodo">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. <font color="#5ff5ff"> Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.</font></code>
						</category>
						<category name="Laelaps">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? <font color="#5ff5ff"> +100% movement speed when held.</font></code>
						</category>
						<category name="Luck Cannon">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! <font color="#5ff5ff"> Shots fired explode on impact.</font></code>
						</category>
						<category name="Music of Life">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. <font color="#5ff5ff"> Near perfect accuracy, high crit damage.</font></code>
						</category>
						<category name="Synergizer">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... <font color="#5ff5ff"> Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.</font></code>
						</category>
						<category name="Teapot">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Improved bullet speed, dual element of explosive impact and element on card.</font></code>
						</category>
						<category name="Violator">
							<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! <font color="#5ff5ff"> 3 round burst. Large mag size.</font></code>
						</category>
					</category>
					<category name="Moxxi">
						<category name="Grog Nozzle">
							<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 12%. When drunk, increased to 65%.</font></code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Fire Drill">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn Rocket Launchers">
					<category name="Pearlescent">
						<category name="Behemoth">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! <font color="#5ff5ff">Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.</font></code>
						</category>
						<category name="Thermogenesis">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! <font color="#5ff5ff">3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.</font></code>
						</category>
						<category name="Tunguska">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Increase damage. No longer can hurt yourself.</font></code>
						</category>
						<category name="Zodiac">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! <font color="#5ff5ff"> x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Ahab">
							<code profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="12 Pounder">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font></code>
						</category>
						<category name="Badaboom">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font></code>
						</category>
						<category name="Defiance">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! <font color="#5ff5ff"> Arcing projectiles. Large mag, regens ammo.</font></code>
						</category>
						<category name="Hive">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font></code>
						</category>
						<category name="Javelin">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!</font> <br>[funstat]What?! Homing rockets?! <font color="#5ff5ff"> Only deals 40% of the damage listed on the card.</font></code>
						</category>
						<category name="Kaneda's Laser">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us!<font color="#5ff5ff"> Can crit, uses lasers instead of rockets. High accuracy.</font></code>
						</category>
					</category>
					<category name="Moxxi">
						<category name="Creamer">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy.<font color="#5ff5ff"> 2% lifesteal. High velocity. Will split in 2 after certain distance.</font></code>
						</category>
					</category>
					<category name="Effervesscent">
						<category name="World Burn">
							<code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn SMGs">
					<category name="Pearlescent">
						<category name="Avenger">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Destroyer">
							<code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. <font color="#5ff5ff"> Burst entire mag when aiming. Burst has 150% fire rate.</font></code>
						</category>
						<category name="Florentine">
							<code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font></code>
						</category>
						<category name="Traitor">
							<code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. <font color="#5ff5ff">x4 projectile. Shooting will empty entire mag.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Bane">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> <br>-50% movement speed. Improved accuracy.</font></code>
						</category>
						<category name="Bulwark">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* <font color="#5ff5ff"> Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.</font></code>
						</category>
						<category name="Chroma">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! <font color="#5ff5ff">Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.</font></code>
						</category>
						<category name="Electrum">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! <font color="#5ff5ff"> Fires a steady beam of electricity. 100% splash damage.</font></code>
						</category>
						<category name="Entendre">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. <font color="#5ff5ff"> Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.</font></code>
						</category>
						<category name="Fast Talker">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? <font color="#5ff5ff">Very high fire rate and reload.</font></code>
						</category>
						<category name="Fusillation">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. <font color="#5ff5ff"> Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.</font></code>
						</category>
						<category name="Orc">
							<code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font></code>
						</category>
						<category name="Slagga">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font></code>
						</category>
						<category name="Thunderfire">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. <font color="#5ff5ff"> Shock projectile, fire splash. Large splash radius and damage.</font></code>
						</category>
						<category name="Torrent">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. <font color="#5ff5ff"> No move speed penalty when aiming.</font></code>
						</category>
						<category name="Vanquish">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! <font color="#5ff5ff"> x2 projectiles. Increased crit damage.</font></code>
						</category>
					</category>
					<category name="Moxxi">
						<category name="Bad Touch">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font></code>
						</category>
						<category name="Crit">
							<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff"> 2.5% lifesteal. +150% bonus crit damage.</font></code>
						</category>
						<category name="Good Touch">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font></code>
						</category>
						<category name="Melt">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. <font color="#5ff5ff"> 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.</font></code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Infection cleaner">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.</font></code>
						</category>
						<category name="Nirvana">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage, Have shield penetration.</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn Shotguns">
					<category name="Pearlescent">
						<category name="Butcher">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font></code>
						</category>
						<category name="Carnage">
							<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font></code>
						</category>
						<category name="Discord">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone<font color="#5ff5ff"> Creates a hell of bullets that ricochet off surfaces.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Interfacer">
							<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font></code>
						</category>
						<category name="Omen">
							<code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font></code>
						</category>
						<category name="Retcher">
							<code profiles="default">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font></code>
						</category>
					</category>
					<category name="Unique Legendary">
						<category name="Moneyshot">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. <font color="#5ff5ff">Fire pattern in the shape of a dollar sign.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Backhand">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! <font color="#5ff5ff"> Large knockback. +50% melee and crit damage</font>.</code>
						</category>
						<category name="Blockhead">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font></code>
						</category>
						<category name="Company Man">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. <font color="#5ff5ff"> Massive mag, increased damage.</font></code>
						</category>
						<category name="Cruncher">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. <font color="#5ff5ff"> Fire projectile, explosive splash. Minimal accuracy.</font></code>
						</category>
						<category name="Friendly Fire">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! <font color="#5ff5ff"> Increased pellet count. 85% splash damage. Fires in a smiley pattern.</font></code>
						</category>
						<category name="Hammer">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. <font color="#5ff5ff"> Increased pellet count. Fire pattern of a hammer.</font></code>
						</category>
						<category name="Hawk">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. <font color="#5ff5ff"> No recoil, increased accuracy.</font></code>
						</category>
						<category name="Laser Disker">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! <font color="#5ff5ff">Fires blobs that explode on contact. Cannot spawn with vertical grip.</font></code>
						</category>
						<category name="Overcompensator">
							<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Fire rate increases when held.</font></code>
						</category>
						<category name="Prime Package">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! <font color="#5ff5ff"> Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.</font></code>
						</category>
						<category name="Punter">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. <font color="#5ff5ff"> Massive projectile count. Mag size always 4. +50% crit damage.</font></code>
						</category>
						<category name="Salmon">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. <font color="#5ff5ff"> High chance to deflect bullets.</font></code>
						</category>
						<category name="Sickle">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. <font color="#5ff5ff"> Pattern in the shape of a sickle.</font></code>
						</category>
						<category name="SWORDSPLOSION!!!">
							<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font></code>
						</category>
						<category name="Twister">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font></code>
						</category>
						<category name="Wildfire">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. <font color="#5ff5ff">Fire only. Increased elemental chance and damage.</font></code>
						</category>
						<category name="Wiseguy">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. <font color="#5ff5ff"> No accessories, always jakobs grip.</font></code>
						</category>
					</category>
					<category name="Moxxi">
						<category name="Slow Hand">
							<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Splitter-type shotgun. Can crit.</font></code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Unicornsplosion">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn Snipers">
					<category name="Pearlescent">
						<category name="Oneshot">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! <font color="#5ff5ff"> Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.</font></code>
						</category>
						<category name="Railgun">
							<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. <font color="#5ff5ff"> High damage and crit damage. Fires railgun lasers. 2 ammo per shot.</font></code>
						</category>
						<category name="Storm">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font></code>
						</category>
					</category>
					<category name="Seraph">
						<category name="Hawk Eye">
							<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font></code>
						</category>
						<category name="Longnail">
							<code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! <font color="#5ff5ff"> Fixed parts. Bypasses shields. Can be any element.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Altair">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... <font color="#5ff5ff"> x3 projectiles, reduced damage per projectile.</font></code>
						</category>
						<category name="Amigo Sincero">
							<code profiles="default">set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields.</font></code>
						</category>
						<category name="Bedrum">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! <font color="#5ff5ff"> Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.</font></code>
						</category>
						<category name="Blue Falcon">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! <font color="#5ff5ff"> Creates novas on hitting surface. Increased damage and melee. Knocksback.</font></code>
						</category>
						<category name="Cobra">
							<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font></code>
						</category>
						<category name="Earthquake">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. <font color="#5ff5ff"> Explosive only. Bullets ricochet.</font></code>
						</category>
						<category name="Elephant Gun">
							<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font></code>
						</category>
						<category name="Fremington's Edge">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font></code>
						</category>
						<category name="Headbanger">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! <font color="#5ff5ff"> x2 projectiles.</font></code>
						</category>
						<category name="Hitman">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. <font color="#5ff5ff"> Impeccable accuracy, high damage, low fire rate.</font></code>
						</category>
						<category name="Omni-Cannon">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. <font color="#5ff5ff"> Deals bonus explosive damage. Low sway for Hyperion sniper.</font></code>
						</category>
						<category name="Pimp">
							<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font></code>
						</category>
						<category name="Pitchfork">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font></code>
						</category>
						<category name="Quash">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- <font color="#5ff5ff"> Increased stats, high mag size. No sight. 2 round burst when zoomed.</font></code>
						</category>
						<category name="Trespasser">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font></code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Hot Mama">
							<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font></code>
						</category>
					</category>
				</category>
				<category name="Reborn Shields">
					<code profiles="default">set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.<br><font color = "#FFFFFF">[funstat]Increases [health]max health[-health].<br>[funstat]Increases [skill]all damage resistance[-skill].<br>[funstat]Increases [skill]movement speed[-skill].</code>
					<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.<br>[funstat]Have a 2% health regen.</code>
					<code profiles="default">set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100%</code>
					<code profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%.</code>
					<code profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]</code>
					<code profiles="default">set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! <font color="#5ff5ff">Increase bullet speed by 250%.</font></code>
					<code profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party.</code>
					<code profiles="default">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! <font color="#5ff5ff">FFYL Time goes to minimum.</font></code>
					<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. <font color="#5ff5ff">Increased shield stats but takes 40% damage on absorbed bullets.</font></code>
					<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! <font color="#5ff5ff">FFYL Time increase by 250%.</font></code>
					<code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill].</code>
				</category>
			</category>
			<category name="KEEP THIS CHECKED, WILL NOT WORK OTHERWISE">
				<category name="AttributePresentationDefinition Additions (THIS BOX NEEDS TO BE CHECKED)">
					<category name="Deputy Badge">
						<code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Buff Drinks">
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()</code>
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()</code>
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()</code>
					</category>
					<category name="Vladof Rocket Launchers">
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()</code>
					</category>
					<category name="Tediore Weapons">
						<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()</code>
					</category>
					<category name="Jakobs Weapons">
						<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()</code>
					</category>
					<category name="Hyperion Weapons">
						<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code>
					</category>
					<category name="Nova Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()</code>
					</category>
					<category name="Roid Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code>
					</category>
					<category name="Chimera">
						<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')</code>
					</category>
					<category name="ThresherRaid">
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Axton Echo">
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Absorb Shields">
						<code profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()</code>
					</category>
					<category name="Fibber">
						<category name="Fibber_1">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()</code>
						</category>
						<category name="Fibber_2">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Fibber_3">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code>
						</category>
					</category>
					<category name="Blood of Terra">
						<code profiles="default">set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Magic Spell">
						<code profiles="default">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()</code>
					</category>
					<category name="Maliwan Weapons">
						<category name="Pistols">
							<category name="Mat_1">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code>
							</category>
							<category name="Mat_4">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code>
							</category>
							<category name="Mat_2">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code>
							</category>
							<category name="Mat_5">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()</code>
							</category>
							<category name="Mat_3_Rubi">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()</code>
							</category>
							<category name="Mat_3">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code>
							</category>
						</category>
					</category>
					<category name="Maliwan Weapon Types">
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()</code>
					</category>
					<category name="WTF Boosters">
						<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()</code>
					</category>
					<category name="Afterburner">
						<code profiles="default">set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()</code>
					</category>
					<category name="Eridium">
						<code profiles="default">set GD_Currency.A_Item.EridiumStick CustomPresentations ()</code>
						<code profiles="default">set GD_Currency.A_Item.EridiumBar CustomPresentations ()</code>
					</category>
					<category name="Zer0 Echo">
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Cradle">
						<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Elements">
						<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()</code>
					</category>
					<category name="Ammo Pickups">
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()</code>
					</category>
					<category name="Sheriff's Badge">
						<code profiles="default">set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Magic Missile">
						<code profiles="default">set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')</code>
					</category>
					<category name="Legendary Siren">
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font></code>
					</category>
					<category name="Candies">
						<category name="Damage">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Haste">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Melee">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Health">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')</code>
						</category>
					</category>
					<category name="Booster Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster CustomPresentations ()</code>
						<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Chimera Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Amp Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Impact CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Juggernaut Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Spike Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()</code>
					</category>
					<category name="Shield Accessories">
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()</code>
					</category>
					<category name="Juggernaut">
						<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Blade's Artifact">
						<code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')</code>
					</category>
					<category name="Legendary Binder">
						<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''</code>
					</category>
					<category name="Grenades">
						<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()</code>
					</category>
					<category name="Florentine">
						<code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')</code>
					</category>
					<category name="Elemental Relics">
						<code profiles="default">set GD_Artifacts.Body.Body_Elemental CustomPresentations ()</code>
					</category>
					<category name="Legendary Hunter">
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font></code>
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Legendary Berserker">
						<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].</code>
					</category>
					<category name="Stockpile">
						<code profiles="default">set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()</code>
					</category>
					<category name="Vehicle Damage">
						<code profiles="default">set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()</code>
					</category>
					<category name="Spy">
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Bionder">
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()</code>
					</category>
					<category name="TeamConstraint_Shield">
						<hotfix name="PartNotifier" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None</code>
						</hotfix>
					</category>
					<category name="Nasty Surprise">
						<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()</code>
					</category>
					<category name="Relics">
						<code profiles="default">set GD_Artifacts.Body.Body_Aggression CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Protection CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Resistance CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Strength CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Vitality CustomPresentations ()</code>
					</category>
					<category name="Candy">
						<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()</code>
					</category>
				</category>
				<category name="Removal of Specific Lines from Weapon Cards (THIS BOX NEEDS TO BE CHECKED)">
					<category name="Burst fire line removal (Dahl fix)">
						<code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()</code>
					</category>
					<category name="Melee line removal">
						<hotfix name="Name" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None</code>
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None</code>
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None</code>
						</hotfix>
					</category>
					<category name="Weapon zoom line removal">
						<hotfix name="Name" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None</code>
						</hotfix>
					</category>
					<category name="Hyperion fix">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()</code>
					</category>
					<category name="Ammo Cost Has Higher Priority Than Other Stats">
						<code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! <font color="#5ff5ff">3x projectiles. 100% splash damage, large splash radius, effect chance and damage.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. <font color="#5ff5ff">Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage</font>
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. <font color="#5ff5ff">1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.</font>
set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. <font color="#5ff5ff">Slow projectile that spawns 11 projectiles in a circle after a short time.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. <font color="#5ff5ff">200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.</font>
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! <font color="#5ff5ff">Corrosive bullet, explosive splash.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. <font color="#5ff5ff">High fire rate with large splash. Very inaccurate. No gyro jets.</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. <font color="#5ff5ff">Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.</font>
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font>
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Pseudo-Shotgun.</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. <font color="#5ff5ff">100% bonus crit damage. Increased projectile speed.</font>
set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">100% chance to fire twice. Increased damage, critical hit bonus and magazine size</font>
set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font>
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! <font color="#5ff5ff">Always spawns non elemental. Explosive bullet with adaptative damage.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. <font color="#5ff5ff">Large spread, slow spin-up, +40% damage resistance, -42% movement speed.</font>
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. <font color="#5ff5ff">Shoots 8 bullets at once. 3 round burst.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Large splash effect. Corrosive damage spreads to other enemies.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. <font color="#5ff5ff">+200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.</font>
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... <font color="#5ff5ff">2% lifesteal. +50% bonus crit damage.</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font>
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font>
set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. <font color="#5ff5ff"> x3 projectiles in shape of triangle.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. <font color="#5ff5ff"> Burst fire 3 shots in rapid succession.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. <font color="#5ff5ff"> Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. <font color="#5ff5ff"> Increased overall stats, lowered reload and mag size. High elemental damage and chance.</font>
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Increased damage and projectile speed. Bullets ricochet.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. <font color="#5ff5ff"> Improved overall stats, always spawns with blade + another accessory.</font>
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! <font color="#5ff5ff"> Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. <font color="#5ff5ff"> Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.</font>
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. <font color="#5ff5ff"> Huge ammo regen. No longer infinity shape spread pattern.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. <font color="#5ff5ff"> Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. <font color="#5ff5ff"> High knockback.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. <font color="#5ff5ff"> Always slag. Good slag chance.</font>
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! <font color="#5ff5ff"> Slow fire rate, high knockback.</font>
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font>
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. <font color="#5ff5ff"> Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font>
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. <font color="#5ff5ff"> Mag size always 139. Fires 3 projectiles at cost of 2.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font>
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. <font color="#5ff5ff"> High damage, low fire rate, increased projectile speed.</font>
set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.</font>
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. <font color="#5ff5ff"> Always fire. Boosted elemental damage and chance.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. <font color="#5ff5ff"> Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? <font color="#5ff5ff"> +100% movement speed when held.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! <font color="#5ff5ff"> Shots fired explode on impact.</font>
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. <font color="#5ff5ff"> Near perfect accuracy, high crit damage.</font>
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... <font color="#5ff5ff"> Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Improved bullet speed, dual element of explosive impact and element on card.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! <font color="#5ff5ff"> 3 round burst. Large mag size.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 12%. When drunk, increased to 65%.</font>
set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.</font>
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! <font color="#5ff5ff">Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.</font>
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! <font color="#5ff5ff">3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Increase damage. No longer can hurt yourself.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! <font color="#5ff5ff"> x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.</font>
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font>
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font>
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! <font color="#5ff5ff"> Arcing projectiles. Large mag, regens ammo.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font>
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!</font> <br>[funstat]What?! Homing rockets?! <font color="#5ff5ff"> Only deals 40% of the damage listed on the card.</font>
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us!<font color="#5ff5ff"> Can crit, uses lasers instead of rockets. High accuracy.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy.<font color="#5ff5ff"> 2% lifesteal. High velocity. Will split in 2 after certain distance.</font>
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font>
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. <font color="#5ff5ff"> Burst entire mag when aiming. Burst has 150% fire rate.</font>
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font>
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. <font color="#5ff5ff">x4 projectile. Shooting will empty entire mag.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> <br>-50% movement speed. Improved accuracy.</font>
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* <font color="#5ff5ff"> Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! <font color="#5ff5ff">Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! <font color="#5ff5ff"> Fires a steady beam of electricity. 100% splash damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. <font color="#5ff5ff"> Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? <font color="#5ff5ff">Very high fire rate and reload.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. <font color="#5ff5ff"> Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.</font>
set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font>
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font>
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. <font color="#5ff5ff"> Shock projectile, fire splash. Large splash radius and damage.</font>
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. <font color="#5ff5ff"> No move speed penalty when aiming.</font>
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! <font color="#5ff5ff"> x2 projectiles. Increased crit damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff"> 2.5% lifesteal. +150% bonus crit damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. <font color="#5ff5ff"> 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.</font>
set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.</font>
set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage, Have shield penetration.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font>
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone<font color="#5ff5ff"> Creates a hell of bullets that ricochet off surfaces.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font>
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font>
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. <font color="#5ff5ff">Fire pattern in the shape of a dollar sign.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! <font color="#5ff5ff"> Large knockback. +50% melee and crit damage</font>.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. <font color="#5ff5ff"> Massive mag, increased damage.</font>
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. <font color="#5ff5ff"> Fire projectile, explosive splash. Minimal accuracy.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! <font color="#5ff5ff"> Increased pellet count. 85% splash damage. Fires in a smiley pattern.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. <font color="#5ff5ff"> Increased pellet count. Fire pattern of a hammer.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. <font color="#5ff5ff"> No recoil, increased accuracy.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! <font color="#5ff5ff">Fires blobs that explode on contact. Cannot spawn with vertical grip.</font>
set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Fire rate increases when held.</font>
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! <font color="#5ff5ff"> Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. <font color="#5ff5ff"> Massive projectile count. Mag size always 4. +50% crit damage.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. <font color="#5ff5ff"> High chance to deflect bullets.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. <font color="#5ff5ff"> Pattern in the shape of a sickle.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. <font color="#5ff5ff">Fire only. Increased elemental chance and damage.</font>
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. <font color="#5ff5ff"> No accessories, always jakobs grip.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Splitter-type shotgun. Can crit.</font>
set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).</font>
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! <font color="#5ff5ff"> Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. <font color="#5ff5ff"> High damage and crit damage. Fires railgun lasers. 2 ammo per shot.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font>
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! <font color="#5ff5ff"> Fixed parts. Bypasses shields. Can be any element.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... <font color="#5ff5ff"> x3 projectiles, reduced damage per projectile.</font>
set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields.</font>
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! <font color="#5ff5ff"> Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.</font>
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! <font color="#5ff5ff"> Creates novas on hitting surface. Increased damage and melee. Knocksback.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. <font color="#5ff5ff"> Explosive only. Bullets ricochet.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font>
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! <font color="#5ff5ff"> x2 projectiles.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. <font color="#5ff5ff"> Impeccable accuracy, high damage, low fire rate.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. <font color="#5ff5ff"> Deals bonus explosive damage. Low sway for Hyperion sniper.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font>
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font>
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- <font color="#5ff5ff"> Increased stats, high mag size. No sight. 2 round burst when zoomed.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font>
set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font>
set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.<br><font color = "#FFFFFF">[funstat]Increases [health]max health[-health].<br>[funstat]Increases [skill]all damage resistance[-skill].<br>[funstat]Increases [skill]movement speed[-skill].
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.<br>[funstat]Have a 2% health regen.
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100%
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%.
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! <font color="#5ff5ff">Increase bullet speed by 250%.</font>
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party.
set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! <font color="#5ff5ff">FFYL Time goes to minimum.</font>
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. <font color="#5ff5ff">Increased shield stats but takes 40% damage on absorbed bullets.</font>
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! <font color="#5ff5ff">FFYL Time increase by 250%.</font>
set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill].
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font>
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font>
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")