<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Item Part Notifier for BL2 Reborn"> <comment>Built by Ezeith and Kalli.</comment> <comment>Big thanks to original author of Part Notifier, FromDarkHell, for letting us adapt the mod for Reborn. </comment> <comment>This mod is only intended to be uses when imported in Reborn. It will not work otherwise.</comment> <comment>Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card. </comment> <comment>The specified checkboxes NEED to be checked in order for Item Part Notifier to work.</comment> <comment>Green text are positive effects. Red texts are negative effects. Stocks have hidden matching bonuses. Check the wiki for more details.</comment> <comment>Pistol sights have hidden matching bonuses. Check the wiki for more details.</comment> <comment>If you notice any bugs, report them on the nexus page or directly to Kalli or Ezeith on the BL2 Reborn Discord Server.</comment> <comment>NOTE: Pistol accessory: Double / Masher have one of the two effects, depending on the manufacturer. They don't have both.</comment> <category name="Which Version of Part Notifier? (SELECT ONE)" MUT="true"> <comment>There are 2 versions of Part Notifier to choose from: Full Part Effects and Limited Part Effects.</comment> <comment>Full Part Effects will show you the name of the part on the weapon - It will then show you the effect each part has on the weapon itself</comment> <comment>Limited Part Effects will only show you the name of the part on the weapon.</comment> <category name="Full Part Effects Listed"> <comment>This choice will show you the effects that every part has on the weapon.</comment> <category name="SMGs" locked="true"> <category name="SMG Barrels"> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit <br><font color="#18FF14">X2 Bullets, Damage</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="SMG Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan <br><font color="#18FF14">Effect Chance</font></code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Tediore Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12</code> </category> </category> <category name="SMG Stocks"> <category name="Bandit Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit <br> <font color="#FF0505">No Effect</font></code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl <br><font color="#18FF14">Recoil, Accuracy</font></code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code> </category> <category name="Maliwan Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan <br><font color="#18FF14">Accuracy</font></code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code> </category> </category> <category name="SMG Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> <category name="SMG Accessories"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="AttributePresentationDefinitions"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee <br><font color="#18FF14">+50% Melee Damage</font></code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9</code> </category> </category> <category name="Anarchy Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy <br><font color="#18FF14">x2 ShotsFired</font></code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage <br><font color="#18FF14">Damage</font></code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Bullet Speed Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed <br><font color="#18FF14">Bullet Speed, Damage</font></code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8</code> </category> <category name="Accuracy/Stability Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability <br><font color="#18FF14">Recoil, Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Reload Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload <br><font color="#18FF14">Reload, MagSize</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8</code> </category> </category> </category> <category name="Pistols" locked="true"> <category name="Pistol Barrels"> <category name="Bandit"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion <br><font color="#18FF14">Accuracy, Recoil, Crit</font> <font color="#FF0505">Damage, MagSize</font></code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate, Recoil</font></code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan <br><font color="#18FF14">Effect Chance, Accuracy</font></code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore <br><font color="#FF0505">(No Effect)</font></code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Recoil, FireRate, Reload</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof <br><font color="#18FF14">FireRate, MagSize, Recoil</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code> </category> <category name="E-Tech"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech <br><font color="#18FF14">Damage, EffectChance</font></code> </category> </category> <category name="Pistol Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Jakobs Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Reload, Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan <br><font color="#18FF14">Effect Chance</font></code> </category> <category name="Tediore Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code> </category> <category name="Torgue Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code> </category> <category name="Vladof Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code> </category> </category> <category name="Pistol Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl "> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, FireRate</font></code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">Accuracy</font></code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Tediore "> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">MagSize</font></code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload</font></code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof <br><font color="#18FF14">MagSize, FireRate</font> <font color="#FF0505">Accuracy</font></code> </category> </category> <category name="Pistol Accessories"> <category name="Accuracy "> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy <br><font color="#18FF14">Accuracy, Bullet Speed</font></code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Doubles"> <category name="Laser_Double"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher <br><font color="#18FF14">Increase pellet count</font> <font color="#FF0505">Accuracy, Reload</font></code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Laser_Double_DvaInfinity"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> </category> </category> <category name="Stability"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability <br><font color="#18FF14">Recoil, Accuracy</font></code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size <br><font color="#18FF14">MagSize, Reload Speed</font></code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil</font></code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font></code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8</code> </category> </category> </category> <category name="Shotguns" locked="true"> <category name="Shotgun Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs <br><font color="#18FF14">Damage, FireRate</font> <font color="#FF0505">Reload, Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">MagSize, Damage</font></code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code> </category> </category> <category name="Shotgun Stocks" locked="true"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit <br><font color="#FF0505">(No Effect)</font></code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore "> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue <br><font color="#18FF14">Recoil</font></code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> </category> <category name="Shotgun Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Accuracy</font></code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText </code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> </category> <category name="Shotgun Accessory"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> </category> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine <br><font color="#18FF14">MagSize, Reload</font></code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Movement Speed"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed <br><font color="#18FF14">35% bonus</font></code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy <br><font color="#18FF14">Accuracy, FireRate</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Critical"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical <br><font color="#18FF14">Crit, Accuracy</font></code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vertical Grips"> <category name="VerticalGrip"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="VerticalGrip_Carnage"> <code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="Presentation Changes"> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip <br><font color="#18FF14">+40% Projectiles</font></code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8</code> </category> </category> <category name="Reload"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload <br><font color="#18FF14">Reload, MagSize, FireRate</font></code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8</code> </category> </category> </category> <category name="Assault Rifles" locked="true"> <category name="Assault Rifle Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit <br><font color="#18FF14">Mag</font> <font color="#FF0505">Reload, Accuracy</font></code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, Reload, FireRate</font></code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, Reload, Accuracy</font></code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Recoil, Damage</font></code> </category> </category> <category name="Assasult Rifle Stocks"> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit <br><font color="#FF0505">No Effect</font></code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl <br><font color="#18FF14">Accuracy, Recoil</font></code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue <br><font color="#18FF14">Recoil</font></code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof <br><font color="#18FF14">Accuracy</font></code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Assault Rifle Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit <br><font color="#18FF14">Damage, MagSize</font> <font color="#FF0505">Reload</font></code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl <br><font color="#18FF14">BurstFire, Accuracy</font></code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Damage, Accuracy</font> <font color="#FF0505">FireRate</font></code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Reload, Accuracy</font></code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof <br><font color="#18FF14">FireRate, MagSize</font> <font color="#FF0505">Recoil</font></code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9</code> </category> </category> <category name="Assault Rifle Accessories"> <category name="Damage"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil, FireRate</font></code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Wild"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild <br><font color="#18FF14">Damage, FireRate</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code> </category> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> <category name="Ammo Regen"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen <br><font color="#18FF14">AR AmmoRegen, FireRate, BulletSpeed</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8</code> </category> <category name="Damage Resist"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist <br><font color="#18FF14">35% Bonus</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Mag Size"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine <br><font color="#18FF14">MagSize, Reload</font></code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Movement Speed"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit <br><font color="#18FF14">35% Bonus</font></code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8</code> </category> </category> </category> <category name="Sniper Rifles" locked="true"> <category name="Grips"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font> <font color="#FF0505">Damage</font></code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Reload, Recoil</font></code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan <br><font color="#18FF14">EffectChance</font></code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code> </category> </category> <category name="Stocks"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl <br><font color="#18FF14">Recoil</font> <font color="#FF0505">Accuracy</font></code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion <br><font color="#18FF14">Accuracy, Recoil</font></code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs <br><font color="#18FF14">Accuracy</font> <font color="#FF0505">Recoil</font></code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan <br><font color="#18FF14">Accuracy</font></code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof <br><font color="#18FF14">Recoil</font></code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11</code> </category> </category> <category name="Sights"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl <br><font color="#18FF14">Accuracy, BurstFire</font></code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs <br><font color="#18FF14">Reload, Damage</font> <font color="#FF0505">FireRate</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan <br><font color="#18FF14">Reload, Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9</code> </category> </category> <category name="Accessories"> <category name="Bayonet"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee <br><font color="#18FF14">50% Melee Damage</font></code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Ammo Regen"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen <br><font color="#18FF14">Sniper AmmoRegen</font></code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Crit"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical <br><font color="#18FF14">Crit, Accuracy</font> <font color="#FF0505">Recoil</font></code> </category> <category name="Stability/Accuracy"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy <br><font color="#18FF14">Accuracy, Recoil</font></code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8</code> </category> <category name="General Stat Boost"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost <br><font color="#18FF14">Damage, FireRate, MagSize, Reload</font></code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> <category name="Rocket Launchers" locked="true"> <category name="Rocket Launcher Barrels"> <category name="E-Tech Barrels"> <category name="Barrels"> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Alien"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> </category> <category name="Presentation"> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech</code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan <br><font color="#18FF14">+25% Radius, EffectChance, Accuracy, MissileSpeed</font></code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore <br><font color="#FF0505">No Effect</font></code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Recoil, Reload, MissileSpeed</font></code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof <br><font color="#18FF14">FireRate, MissileSpeed</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Rocket Launcher Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit <br><font color="#18FF14">MeleeDamage, MagSize</font> <font color="#FF0505">Reload, Accuracy</font></code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan <br><font color="#18FF14">EffectChance</font></code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore <br><font color="#18FF14">Reload</font> <font color="#FF0505">Damage, MagSize</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">Accuracy, Reload, Recoil</font></code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage, Recoil</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code> </category> </category> <category name="Rocket Launcher Exhausts"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Accuracy</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan <br><font color="#18FF14">MissileSpeed</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore <br><font color="#FF0505">No Effect</font></code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof <br><font color="#18FF14">FireRate</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> <category name="Rocket Launcher Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit <br><font color="#18FF14">MagSize</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan <br><font color="#18FF14">MissileSpeed</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore <br><font color="#18FF14">Reload</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue <br><font color="#18FF14">Damage</font></code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof <br><font color="#18FF14">FireRate</font></code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Rocket Launcher Accessory"> <category name="Magazine"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine <br><font color="#18FF14">MagSize</font> <font color="#FF0505">Reload</font></code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Burst Fire"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire <br><font color="#18FF14">BurstFire</font> <font color="#FF0505">Damage, Accuracy</font></code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Reload"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description <font color="#FFA500">Acc: Reload</font> <br><font color="#18FF14">Reload</font></code> </category> <category name="Swap Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed <br><font color="#18FF14">SwapSpeed, Reload</font></code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText </code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8</code> </category> <category name="Rocket Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed <br><font color="#18FF14">MissileSpeed</font></code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate <br><font color="#18FF14">FireRate</font> <font color="#FF0505">Damage</font></code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage <br><font color="#18FF14">Damage</font> <font color="#FF0505">FireRate, Recoil</font></code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> </category> <category name="Limited Part Effects Listed"> <comment>This choice will only show you the name of the part on each weapon, without detailing its effects.</comment> <category name="SMGs" locked="true"> <category name="SMG Barrels"> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="SMG Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Tediore Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12</code> </category> </category> <category name="SMG Stocks"> <category name="Bandit Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion</code> </category> <category name="Maliwan Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore</code> </category> </category> <category name="SMG Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> <category name="SMG Accessories"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="AttributePresentationDefinitions"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9</code> </category> </category> <category name="Anarchy Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Bullet Speed Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8</code> </category> <category name="Accuracy/Stability Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Reload Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8</code> </category> </category> </category> <category name="Pistols" locked="true"> <category name="Pistol Barrels"> <category name="Bandit"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code> </category> <category name="E-Tech"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech</code> </category> </category> <category name="Pistol Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Jakobs Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan</code> </category> <category name="Tediore Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code> </category> <category name="Torgue Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code> </category> <category name="Vladof Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof</code> </category> </category> <category name="Pistol Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Dahl "> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Tediore "> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof</code> </category> </category> <category name="Pistol Accessories"> <category name="Accuracy "> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Doubles"> <category name="Laser_Double"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Laser_Double_DvaInfinity"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> </category> </category> <category name="Stability"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage</code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8</code> </category> </category> </category> <category name="Shotguns" locked="true"> <category name="Shotgun Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code> </category> </category> <category name="Shotgun Stocks" locked="true"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore "> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> </category> <category name="Shotgun Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText </code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> </category> <category name="Shotgun Accessory"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> </category> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Movement Speed"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Critical"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vertical Grips"> <category name="VerticalGrip"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="VerticalGrip_Carnage"> <code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="Presentation Changes"> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip</code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8</code> </category> </category> <category name="Reload"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8</code> </category> </category> </category> <category name="Assault Rifles" locked="true"> <category name="Assault Rifle Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof</code> </category> </category> <category name="Assasult Rifle Stocks"> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Assault Rifle Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9</code> </category> </category> <category name="Assault Rifle Accessories"> <category name="Damage"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Wild"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee</code> </category> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> <category name="Ammo Regen"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8</code> </category> <category name="Damage Resist"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Mag Size"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Movement Speed"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8</code> </category> </category> </category> <category name="Sniper Rifles" locked="true"> <category name="Grips"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof</code> </category> </category> <category name="Stocks"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11</code> </category> </category> <category name="Sights"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9</code> </category> </category> <category name="Accessories"> <category name="Bayonet"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Ammo Regen"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Crit"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical</code> </category> <category name="Stability/Accuracy"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8</code> </category> <category name="General Stat Boost"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8</code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> <category name="Rocket Launchers" locked="true"> <category name="Rocket Launcher Barrels"> <category name="E-Tech Barrels"> <category name="Barrels"> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Alien"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> </category> <category name="Presentation"> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech</code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor </code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Rocket Launcher Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan</code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12</code> </category> </category> <category name="Rocket Launcher Exhausts"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> <category name="Rocket Launcher Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> <category name="Rocket Launcher Accessory"> <category name="Magazine"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> <category name="Burst Fire"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Reload"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description <font color="#FFA500">Acc: Reload</font></code> </category> <category name="Swap Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText </code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8</code> </category> <category name="Rocket Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate</code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)</code> </category> </category> </category> </category> </category> <category name="Red text explainer (Optional)"> <category name="Reborn ARs"> <category name="Pearlescent"> <category name="Bearcat"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font></code> </category> <category name="Bekah"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font></code> </category> <category name="Draco"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! <font color="#5ff5ff">3x projectiles. 100% splash damage, large splash radius, effect chance and damage.</font></code> </category> </category> <category name="Seraph"> <category name="Artemis"> <code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. <font color="#5ff5ff">Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage</font></code> </category> <category name="Carcharodon"> <code profiles="default">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. <font color="#5ff5ff">1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.</font></code> </category> <category name="Lacerta"> <code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. <font color="#5ff5ff">Slow projectile that spawns 11 projectiles in a circle after a short time.</font></code> </category> </category> <category name="Unique Legendary"> <category name="Bounty Hunter"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. <font color="#5ff5ff">200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.</font></code> </category> </category> <category name="Legendary"> <category name="Abaddon"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! <font color="#5ff5ff">Corrosive bullet, explosive splash.</font></code> </category> <category name="Bastard"> <code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. <font color="#5ff5ff">High fire rate with large splash. Very inaccurate. No gyro jets.</font></code> </category> <category name="Cat o' Nine Tails"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. <font color="#5ff5ff">Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.</font></code> </category> <category name="Goldfinger"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font></code> </category> <category name="Hammer Buster"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Pseudo-Shotgun.</font></code> </category> <category name="Neurokill"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. <font color="#5ff5ff">100% bonus crit damage. Increased projectile speed.</font></code> </category> <category name="M2828 Thompson"> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">100% chance to fire twice. Increased damage, critical hit bonus and magazine size</font></code> </category> <category name="Ogre"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font></code> </category> <category name="Ophiuchus"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! <font color="#5ff5ff">Always spawns non elemental. Explosive bullet with adaptative damage.</font></code> </category> <category name="Sasha"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. <font color="#5ff5ff">Large spread, slow spin-up, +40% damage resistance, -42% movement speed.</font></code> </category> <category name="Spitfire"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. <font color="#5ff5ff">Shoots 8 bullets at once. 3 round burst.</font></code> </category> <category name="Stinkpot"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Large splash effect. Corrosive damage spreads to other enemies.</font></code> </category> <category name="Usurper"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. <font color="#5ff5ff">+200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.</font></code> </category> </category> <category name="Moxxi"> <category name="Darlin'"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... <font color="#5ff5ff">2% lifesteal. +50% bonus crit damage.</font></code> </category> <category name="Hail"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font></code> </category> <category name="Kitten"> <code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font></code> </category> </category> <category name="Effervescent"> <category name="Peak opener"> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font></code> </category> <category name="Toothpick"> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font></code> </category> </category> </category> <category name="Reborn Pistols"> <category name="Pearlescent"> <category name="Cerberus"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. <font color="#5ff5ff"> x3 projectiles in shape of triangle.</font></code> </category> <category name="Midnight Coup"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. <font color="#5ff5ff"> Burst fire 3 shots in rapid succession.</font></code> </category> <category name="Salvation"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. <font color="#5ff5ff"> Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.</font></code> </category> </category> <category name="Seraph"> <category name="Defiler"> <code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. <font color="#5ff5ff"> Increased overall stats, lowered reload and mag size. High elemental damage and chance.</font></code> </category> <category name="Stinger"> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Increased damage and projectile speed. Bullets ricochet.</font></code> </category> </category> <category name="Unique Legendary"> <category name="Clipper"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. <font color="#5ff5ff"> Improved overall stats, always spawns with blade + another accessory.</font></code> </category> <category name="Rockstar"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! <font color="#5ff5ff"> Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.</font></code> </category> <category name="Silverwing"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. <font color="#5ff5ff"> Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.</font></code> </category> </category> <category name="Legendary"> <category name="Approaching Infinity"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. <font color="#5ff5ff"> Huge ammo regen. No longer infinity shape spread pattern.</font></code> </category> <category name="Aries"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. <font color="#5ff5ff"> Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.</font></code> </category> <category name="Cricket"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. <font color="#5ff5ff"> High knockback.</font></code> </category> <category name="Discipline"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. <font color="#5ff5ff"> Always slag. Good slag chance.</font></code> </category> <category name="Electric Wind Godfist"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! <font color="#5ff5ff"> Slow fire rate, high knockback.</font></code> </category> <category name="Fibber"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font></code> </category> <category name="First Word"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. <font color="#5ff5ff"> Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.</font></code> </category> <category name="Greed"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font></code> </category> <category name="Guuub"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. <font color="#5ff5ff"> Mag size always 139. Fires 3 projectiles at cost of 2.</font></code> </category> <category name="Gwen's Head"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font></code> </category> <category name="Hand Cannon"> <code profiles="default">set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. <font color="#5ff5ff"> High damage, low fire rate, increased projectile speed.</font></code> </category> <category name="Hector's Paradise"> <code profiles="default">set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.</font></code> </category> <category name="Hornet"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font></code> </category> <category name="Immolator"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. <font color="#5ff5ff"> Always fire. Boosted elemental damage and chance.</font></code> </category> <category name="Komodo"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. <font color="#5ff5ff"> Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.</font></code> </category> <category name="Laelaps"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? <font color="#5ff5ff"> +100% movement speed when held.</font></code> </category> <category name="Luck Cannon"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! <font color="#5ff5ff"> Shots fired explode on impact.</font></code> </category> <category name="Music of Life"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. <font color="#5ff5ff"> Near perfect accuracy, high crit damage.</font></code> </category> <category name="Synergizer"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... <font color="#5ff5ff"> Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.</font></code> </category> <category name="Teapot"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Improved bullet speed, dual element of explosive impact and element on card.</font></code> </category> <category name="Violator"> <code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! <font color="#5ff5ff"> 3 round burst. Large mag size.</font></code> </category> </category> <category name="Moxxi"> <category name="Grog Nozzle"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 12%. When drunk, increased to 65%.</font></code> </category> </category> <category name="Effervescent"> <category name="Fire Drill"> <code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.</font></code> </category> </category> </category> <category name="Reborn Rocket Launchers"> <category name="Pearlescent"> <category name="Behemoth"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! <font color="#5ff5ff">Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.</font></code> </category> <category name="Thermogenesis"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! <font color="#5ff5ff">3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.</font></code> </category> <category name="Tunguska"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Increase damage. No longer can hurt yourself.</font></code> </category> <category name="Zodiac"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! <font color="#5ff5ff"> x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.</font></code> </category> </category> <category name="Seraph"> <category name="Ahab"> <code profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font></code> </category> </category> <category name="Legendary"> <category name="12 Pounder"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font></code> </category> <category name="Badaboom"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font></code> </category> <category name="Defiance"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! <font color="#5ff5ff"> Arcing projectiles. Large mag, regens ammo.</font></code> </category> <category name="Hive"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font></code> </category> <category name="Javelin"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!</font> <br>[funstat]What?! Homing rockets?! <font color="#5ff5ff"> Only deals 40% of the damage listed on the card.</font></code> </category> <category name="Kaneda's Laser"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us!<font color="#5ff5ff"> Can crit, uses lasers instead of rockets. High accuracy.</font></code> </category> </category> <category name="Moxxi"> <category name="Creamer"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy.<font color="#5ff5ff"> 2% lifesteal. High velocity. Will split in 2 after certain distance.</font></code> </category> </category> <category name="Effervesscent"> <category name="World Burn"> <code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font></code> </category> </category> </category> <category name="Reborn SMGs"> <category name="Pearlescent"> <category name="Avenger"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font></code> </category> </category> <category name="Seraph"> <category name="Destroyer"> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. <font color="#5ff5ff"> Burst entire mag when aiming. Burst has 150% fire rate.</font></code> </category> <category name="Florentine"> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font></code> </category> <category name="Traitor"> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. <font color="#5ff5ff">x4 projectile. Shooting will empty entire mag.</font></code> </category> </category> <category name="Legendary"> <category name="Bane"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> <br>-50% movement speed. Improved accuracy.</font></code> </category> <category name="Bulwark"> <code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* <font color="#5ff5ff"> Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.</font></code> </category> <category name="Chroma"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! <font color="#5ff5ff">Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.</font></code> </category> <category name="Electrum"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! <font color="#5ff5ff"> Fires a steady beam of electricity. 100% splash damage.</font></code> </category> <category name="Entendre"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. <font color="#5ff5ff"> Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.</font></code> </category> <category name="Fast Talker"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? <font color="#5ff5ff">Very high fire rate and reload.</font></code> </category> <category name="Fusillation"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. <font color="#5ff5ff"> Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.</font></code> </category> <category name="Orc"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font></code> </category> <category name="Slagga"> <code profiles="default">set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font></code> </category> <category name="Thunderfire"> <code profiles="default">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. <font color="#5ff5ff"> Shock projectile, fire splash. Large splash radius and damage.</font></code> </category> <category name="Torrent"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. <font color="#5ff5ff"> No move speed penalty when aiming.</font></code> </category> <category name="Vanquish"> <code profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! <font color="#5ff5ff"> x2 projectiles. Increased crit damage.</font></code> </category> </category> <category name="Moxxi"> <category name="Bad Touch"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font></code> </category> <category name="Crit"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff"> 2.5% lifesteal. +150% bonus crit damage.</font></code> </category> <category name="Good Touch"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font></code> </category> <category name="Melt"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. <font color="#5ff5ff"> 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.</font></code> </category> </category> <category name="Effervescent"> <category name="Infection cleaner"> <code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.</font></code> </category> <category name="Nirvana"> <code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage, Have shield penetration.</font></code> </category> </category> </category> <category name="Reborn Shotguns"> <category name="Pearlescent"> <category name="Butcher"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font></code> </category> <category name="Carnage"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font></code> </category> <category name="Discord"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone<font color="#5ff5ff"> Creates a hell of bullets that ricochet off surfaces.</font></code> </category> </category> <category name="Seraph"> <category name="Interfacer"> <code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font></code> </category> <category name="Omen"> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font></code> </category> <category name="Retcher"> <code profiles="default">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font></code> </category> </category> <category name="Unique Legendary"> <category name="Moneyshot"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. <font color="#5ff5ff">Fire pattern in the shape of a dollar sign.</font></code> </category> </category> <category name="Legendary"> <category name="Backhand"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! <font color="#5ff5ff"> Large knockback. +50% melee and crit damage</font>.</code> </category> <category name="Blockhead"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font></code> </category> <category name="Company Man"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. <font color="#5ff5ff"> Massive mag, increased damage.</font></code> </category> <category name="Cruncher"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. <font color="#5ff5ff"> Fire projectile, explosive splash. Minimal accuracy.</font></code> </category> <category name="Friendly Fire"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! <font color="#5ff5ff"> Increased pellet count. 85% splash damage. Fires in a smiley pattern.</font></code> </category> <category name="Hammer"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. <font color="#5ff5ff"> Increased pellet count. Fire pattern of a hammer.</font></code> </category> <category name="Hawk"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. <font color="#5ff5ff"> No recoil, increased accuracy.</font></code> </category> <category name="Laser Disker"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! <font color="#5ff5ff">Fires blobs that explode on contact. Cannot spawn with vertical grip.</font></code> </category> <category name="Overcompensator"> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Fire rate increases when held.</font></code> </category> <category name="Prime Package"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! <font color="#5ff5ff"> Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.</font></code> </category> <category name="Punter"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. <font color="#5ff5ff"> Massive projectile count. Mag size always 4. +50% crit damage.</font></code> </category> <category name="Salmon"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. <font color="#5ff5ff"> High chance to deflect bullets.</font></code> </category> <category name="Sickle"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. <font color="#5ff5ff"> Pattern in the shape of a sickle.</font></code> </category> <category name="SWORDSPLOSION!!!"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font></code> </category> <category name="Twister"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font></code> </category> <category name="Wildfire"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. <font color="#5ff5ff">Fire only. Increased elemental chance and damage.</font></code> </category> <category name="Wiseguy"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. <font color="#5ff5ff"> No accessories, always jakobs grip.</font></code> </category> </category> <category name="Moxxi"> <category name="Slow Hand"> <code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Splitter-type shotgun. Can crit.</font></code> </category> </category> <category name="Effervescent"> <category name="Unicornsplosion"> <code profiles="default">set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).</font></code> </category> </category> </category> <category name="Reborn Snipers"> <category name="Pearlescent"> <category name="Oneshot"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! <font color="#5ff5ff"> Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.</font></code> </category> <category name="Railgun"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. <font color="#5ff5ff"> High damage and crit damage. Fires railgun lasers. 2 ammo per shot.</font></code> </category> <category name="Storm"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font></code> </category> </category> <category name="Seraph"> <category name="Hawk Eye"> <code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font></code> </category> <category name="Longnail"> <code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! <font color="#5ff5ff"> Fixed parts. Bypasses shields. Can be any element.</font></code> </category> </category> <category name="Legendary"> <category name="Altair"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... <font color="#5ff5ff"> x3 projectiles, reduced damage per projectile.</font></code> </category> <category name="Amigo Sincero"> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields.</font></code> </category> <category name="Bedrum"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! <font color="#5ff5ff"> Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.</font></code> </category> <category name="Blue Falcon"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! <font color="#5ff5ff"> Creates novas on hitting surface. Increased damage and melee. Knocksback.</font></code> </category> <category name="Cobra"> <code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font></code> </category> <category name="Earthquake"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. <font color="#5ff5ff"> Explosive only. Bullets ricochet.</font></code> </category> <category name="Elephant Gun"> <code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font></code> </category> <category name="Fremington's Edge"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font></code> </category> <category name="Headbanger"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! <font color="#5ff5ff"> x2 projectiles.</font></code> </category> <category name="Hitman"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. <font color="#5ff5ff"> Impeccable accuracy, high damage, low fire rate.</font></code> </category> <category name="Omni-Cannon"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. <font color="#5ff5ff"> Deals bonus explosive damage. Low sway for Hyperion sniper.</font></code> </category> <category name="Pimp"> <code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font></code> </category> <category name="Pitchfork"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font></code> </category> <category name="Quash"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- <font color="#5ff5ff"> Increased stats, high mag size. No sight. 2 round burst when zoomed.</font></code> </category> <category name="Trespasser"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font></code> </category> </category> <category name="Effervescent"> <category name="Hot Mama"> <code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font></code> </category> </category> </category> <category name="Reborn Shields"> <code profiles="default">set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.<br><font color = "#FFFFFF">[funstat]Increases [health]max health[-health].<br>[funstat]Increases [skill]all damage resistance[-skill].<br>[funstat]Increases [skill]movement speed[-skill].</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.<br>[funstat]Have a 2% health regen.</code> <code profiles="default">set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100%</code> <code profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%.</code> <code profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]</code> <code profiles="default">set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! <font color="#5ff5ff">Increase bullet speed by 250%.</font></code> <code profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party.</code> <code profiles="default">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! <font color="#5ff5ff">FFYL Time goes to minimum.</font></code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. <font color="#5ff5ff">Increased shield stats but takes 40% damage on absorbed bullets.</font></code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! <font color="#5ff5ff">FFYL Time increase by 250%.</font></code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill].</code> </category> </category> <category name="KEEP THIS CHECKED, WILL NOT WORK OTHERWISE"> <category name="AttributePresentationDefinition Additions (THIS BOX NEEDS TO BE CHECKED)"> <category name="Deputy Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code> </category> <category name="Buff Drinks"> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()</code> </category> <category name="Vladof Rocket Launchers"> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()</code> </category> <category name="Tediore Weapons"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()</code> </category> <category name="Jakobs Weapons"> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()</code> </category> <category name="Hyperion Weapons"> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code> </category> <category name="Nova Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()</code> </category> <category name="Roid Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> </category> <category name="Chimera"> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')</code> </category> <category name="ThresherRaid"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')</code> </category> <category name="Axton Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')</code> </category> <category name="Absorb Shields"> <code profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()</code> </category> <category name="Fibber"> <category name="Fibber_1"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()</code> </category> <category name="Fibber_2"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> </category> <category name="Fibber_3"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> </category> </category> <category name="Blood of Terra"> <code profiles="default">set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')</code> </category> <category name="Magic Spell"> <code profiles="default">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()</code> </category> <category name="Maliwan Weapons"> <category name="Pistols"> <category name="Mat_1"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code> </category> <category name="Mat_4"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code> </category> <category name="Mat_2"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code> </category> <category name="Mat_5"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()</code> </category> <category name="Mat_3_Rubi"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()</code> </category> <category name="Mat_3"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code> </category> </category> </category> <category name="Maliwan Weapon Types"> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()</code> </category> <category name="WTF Boosters"> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()</code> </category> <category name="Afterburner"> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()</code> </category> <category name="Eridium"> <code profiles="default">set GD_Currency.A_Item.EridiumStick CustomPresentations ()</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar CustomPresentations ()</code> </category> <category name="Zer0 Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')</code> </category> <category name="Cradle"> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code> </category> <category name="Elements"> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()</code> </category> <category name="Ammo Pickups"> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()</code> </category> <category name="Sheriff's Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')</code> </category> <category name="Magic Missile"> <code profiles="default">set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')</code> </category> <category name="Legendary Siren"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font></code> </category> <category name="Candies"> <category name="Damage"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code> </category> <category name="Haste"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')</code> </category> <category name="Melee"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')</code> </category> <category name="Health"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')</code> </category> </category> <category name="Booster Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster CustomPresentations ()</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()</code> </category> <category name="Chimera Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()</code> </category> <category name="Amp Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Impact CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()</code> </category> <category name="Juggernaut Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()</code> </category> <category name="Spike Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()</code> </category> <category name="Shield Accessories"> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()</code> </category> <category name="Juggernaut"> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')</code> </category> <category name="Blade's Artifact"> <code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')</code> </category> <category name="Legendary Binder"> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''</code> </category> <category name="Grenades"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()</code> </category> <category name="Florentine"> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')</code> </category> <category name="Elemental Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Elemental CustomPresentations ()</code> </category> <category name="Legendary Hunter"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font></code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')</code> </category> <category name="Legendary Berserker"> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].</code> </category> <category name="Stockpile"> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()</code> </category> <category name="Vehicle Damage"> <code profiles="default">set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()</code> </category> <category name="Spy"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')</code> </category> <category name="Bionder"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()</code> </category> <category name="TeamConstraint_Shield"> <hotfix name="PartNotifier" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None</code> </hotfix> </category> <category name="Nasty Surprise"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()</code> </category> <category name="Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Aggression CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Protection CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Resistance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Vitality CustomPresentations ()</code> </category> <category name="Candy"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()</code> </category> </category> <category name="Removal of Specific Lines from Weapon Cards (THIS BOX NEEDS TO BE CHECKED)"> <category name="Burst fire line removal (Dahl fix)"> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()</code> </category> <category name="Melee line removal"> <hotfix name="Name" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None</code> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None</code> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None</code> </hotfix> </category> <category name="Weapon zoom line removal"> <hotfix name="Name" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None</code> </hotfix> </category> <category name="Hyperion fix"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()</code> </category> <category name="Ammo Cost Has Higher Priority Than Other Stats"> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5</code> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font> set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! <font color="#5ff5ff">3x projectiles. 100% splash damage, large splash radius, effect chance and damage.</font> set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. <font color="#5ff5ff">Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage</font> set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. <font color="#5ff5ff">1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.</font> set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. <font color="#5ff5ff">Slow projectile that spawns 11 projectiles in a circle after a short time.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. <font color="#5ff5ff">200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.</font> set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! <font color="#5ff5ff">Corrosive bullet, explosive splash.</font> set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. <font color="#5ff5ff">High fire rate with large splash. Very inaccurate. No gyro jets.</font> set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. <font color="#5ff5ff">Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.</font> set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font> set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Pseudo-Shotgun.</font> set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. <font color="#5ff5ff">100% bonus crit damage. Increased projectile speed.</font> set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">100% chance to fire twice. Increased damage, critical hit bonus and magazine size</font> set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font> set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! <font color="#5ff5ff">Always spawns non elemental. Explosive bullet with adaptative damage.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. <font color="#5ff5ff">Large spread, slow spin-up, +40% damage resistance, -42% movement speed.</font> set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. <font color="#5ff5ff">Shoots 8 bullets at once. 3 round burst.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Large splash effect. Corrosive damage spreads to other enemies.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. <font color="#5ff5ff">+200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.</font> set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... <font color="#5ff5ff">2% lifesteal. +50% bonus crit damage.</font> set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font> set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font> set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font> set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. <font color="#5ff5ff"> x3 projectiles in shape of triangle.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. <font color="#5ff5ff"> Burst fire 3 shots in rapid succession.</font> set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. <font color="#5ff5ff"> Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.</font> set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. <font color="#5ff5ff"> Increased overall stats, lowered reload and mag size. High elemental damage and chance.</font> set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Increased damage and projectile speed. Bullets ricochet.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. <font color="#5ff5ff"> Improved overall stats, always spawns with blade + another accessory.</font> set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! <font color="#5ff5ff"> Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. <font color="#5ff5ff"> Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.</font> set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. <font color="#5ff5ff"> Huge ammo regen. No longer infinity shape spread pattern.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. <font color="#5ff5ff"> Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. <font color="#5ff5ff"> High knockback.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. <font color="#5ff5ff"> Always slag. Good slag chance.</font> set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! <font color="#5ff5ff"> Slow fire rate, high knockback.</font> set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15 set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font> set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. <font color="#5ff5ff"> Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font> set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. <font color="#5ff5ff"> Mag size always 139. Fires 3 projectiles at cost of 2.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font> set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. <font color="#5ff5ff"> High damage, low fire rate, increased projectile speed.</font> set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.</font> set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. <font color="#5ff5ff"> Always fire. Boosted elemental damage and chance.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. <font color="#5ff5ff"> Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? <font color="#5ff5ff"> +100% movement speed when held.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! <font color="#5ff5ff"> Shots fired explode on impact.</font> set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. <font color="#5ff5ff"> Near perfect accuracy, high crit damage.</font> set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... <font color="#5ff5ff"> Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Improved bullet speed, dual element of explosive impact and element on card.</font> set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! <font color="#5ff5ff"> 3 round burst. Large mag size.</font> set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 12%. When drunk, increased to 65%.</font> set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.</font> set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! <font color="#5ff5ff">Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.</font> set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! <font color="#5ff5ff">3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Increase damage. No longer can hurt yourself.</font> set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! <font color="#5ff5ff"> x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.</font> set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font> set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font> set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! <font color="#5ff5ff"> Arcing projectiles. Large mag, regens ammo.</font> set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font> set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!</font> <br>[funstat]What?! Homing rockets?! <font color="#5ff5ff"> Only deals 40% of the damage listed on the card.</font> set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us!<font color="#5ff5ff"> Can crit, uses lasers instead of rockets. High accuracy.</font> set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy.<font color="#5ff5ff"> 2% lifesteal. High velocity. Will split in 2 after certain distance.</font> set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font> set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. <font color="#5ff5ff"> Burst entire mag when aiming. Burst has 150% fire rate.</font> set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font> set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. <font color="#5ff5ff">x4 projectile. Shooting will empty entire mag.</font> set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> <br>-50% movement speed. Improved accuracy.</font> set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* <font color="#5ff5ff"> Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! <font color="#5ff5ff">Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! <font color="#5ff5ff"> Fires a steady beam of electricity. 100% splash damage.</font> set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. <font color="#5ff5ff"> Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.</font> set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? <font color="#5ff5ff">Very high fire rate and reload.</font> set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. <font color="#5ff5ff"> Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.</font> set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font> set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font> set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. <font color="#5ff5ff"> Shock projectile, fire splash. Large splash radius and damage.</font> set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. <font color="#5ff5ff"> No move speed penalty when aiming.</font> set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! <font color="#5ff5ff"> x2 projectiles. Increased crit damage.</font> set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font> set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff"> 2.5% lifesteal. +150% bonus crit damage.</font> set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font> set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. <font color="#5ff5ff"> 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.</font> set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.</font> set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage, Have shield penetration.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font> set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font> set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone<font color="#5ff5ff"> Creates a hell of bullets that ricochet off surfaces.</font> set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font> set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font> set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. <font color="#5ff5ff">Fire pattern in the shape of a dollar sign.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! <font color="#5ff5ff"> Large knockback. +50% melee and crit damage</font>. set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. <font color="#5ff5ff"> Massive mag, increased damage.</font> set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. <font color="#5ff5ff"> Fire projectile, explosive splash. Minimal accuracy.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! <font color="#5ff5ff"> Increased pellet count. 85% splash damage. Fires in a smiley pattern.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. <font color="#5ff5ff"> Increased pellet count. Fire pattern of a hammer.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. <font color="#5ff5ff"> No recoil, increased accuracy.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! <font color="#5ff5ff">Fires blobs that explode on contact. Cannot spawn with vertical grip.</font> set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Fire rate increases when held.</font> set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! <font color="#5ff5ff"> Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. <font color="#5ff5ff"> Massive projectile count. Mag size always 4. +50% crit damage.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. <font color="#5ff5ff"> High chance to deflect bullets.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. <font color="#5ff5ff"> Pattern in the shape of a sickle.</font> set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font> set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. <font color="#5ff5ff">Fire only. Increased elemental chance and damage.</font> set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. <font color="#5ff5ff"> No accessories, always jakobs grip.</font> set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Splitter-type shotgun. Can crit.</font> set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).</font> set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! <font color="#5ff5ff"> Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.</font> set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. <font color="#5ff5ff"> High damage and crit damage. Fires railgun lasers. 2 ammo per shot.</font> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font> set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font> set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! <font color="#5ff5ff"> Fixed parts. Bypasses shields. Can be any element.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... <font color="#5ff5ff"> x3 projectiles, reduced damage per projectile.</font> set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields.</font> set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! <font color="#5ff5ff"> Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.</font> set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! <font color="#5ff5ff"> Creates novas on hitting surface. Increased damage and melee. Knocksback.</font> set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. <font color="#5ff5ff"> Explosive only. Bullets ricochet.</font> set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font> set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! <font color="#5ff5ff"> x2 projectiles.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. <font color="#5ff5ff"> Impeccable accuracy, high damage, low fire rate.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. <font color="#5ff5ff"> Deals bonus explosive damage. Low sway for Hyperion sniper.</font> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font> set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font> set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- <font color="#5ff5ff"> Increased stats, high mag size. No sight. 2 round burst when zoomed.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font> set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font> set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.<br><font color = "#FFFFFF">[funstat]Increases [health]max health[-health].<br>[funstat]Increases [skill]all damage resistance[-skill].<br>[funstat]Increases [skill]movement speed[-skill]. set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.<br>[funstat]Have a 2% health regen. set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100% set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%. set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill] set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! <font color="#5ff5ff">Increase bullet speed by 250%.</font> set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party. set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! <font color="#5ff5ff">FFYL Time goes to minimum.</font> set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. <font color="#5ff5ff">Increased shield stats but takes 40% damage on absorbed bullets.</font> set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! <font color="#5ff5ff">FFYL Time increase by 250%.</font> set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill]. set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1') set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations () set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill]. set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1') set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0') set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations () set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations () set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations () set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0') set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations () set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations () set GD_Artifacts.Body.Body_Afterburner CustomPresentations () set GD_Currency.A_Item.EridiumStick CustomPresentations () set GD_Currency.A_Item.EridiumBar CustomPresentations () set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations () set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations () set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1') set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font> set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations () set GD_Shields.A_Item.Shield_Booster CustomPresentations () set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations () set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Chimera CustomPresentations () set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Impact CustomPresentations () set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations () set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations () set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0') set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2') set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0') set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.'' set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0') set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations () set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations () set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations () set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations () set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations () set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations () set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8') set GD_Artifacts.Body.Body_Elemental CustomPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font> set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill]. set GD_Artifacts.Body.Body_Stockpile CustomPresentations () set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations () set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations () set GD_Artifacts.Body.Body_Aggression CustomPresentations () set GD_Artifacts.Body.Body_Allegiance CustomPresentations () set GD_Artifacts.Body.Body_Opportunity CustomPresentations () set GD_Artifacts.Body.Body_Proficiency CustomPresentations () set GD_Artifacts.Body.Body_Protection CustomPresentations () set GD_Artifacts.Body.Body_Resistance CustomPresentations () set GD_Artifacts.Body.Body_Strength CustomPresentations () set GD_Artifacts.Body.Body_Tenacity CustomPresentations () set GD_Artifacts.Body.Body_VaultHunter CustomPresentations () set GD_Artifacts.Body.Body_Vitality CustomPresentations () set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation () set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations () set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation () set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5 #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")