#
Built by Ezeith and Kalli.
Big thanks to original author of Part Notifier, FromDarkHell, for letting us adapt the mod for Reborn.
This mod is only intended to be uses when imported in Reborn. It will not work otherwise.
Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card.
The specified checkboxes NEED to be checked in order for Item Part Notifier to work.
Green text are positive effects. Red texts are negative effects. Stocks have hidden matching bonuses. Check the wiki for more details.
Pistol sights have hidden matching bonuses. Check the wiki for more details.
If you notice any bugs, report them on the nexus page or directly to Kalli or Ezeith on the BL2 Reborn Discord Server.
NOTE: Pistol accessory: Double / Masher have one of the two effects, depending on the manufacturer. They don't have both.
There are 2 versions of Part Notifier to choose from: Full Part Effects and Limited Part Effects.
Full Part Effects will show you the name of the part on the weapon - It will then show you the effect each part has on the weapon itself
Limited Part Effects will only show you the name of the part on the weapon.
This choice will show you the effects that every part has on the weapon.
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit
X2 Bullets, Damage Accuracy
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit
MagSize Reload, Accuracy
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl
Accuracy Damage
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion
Accuracy Damage
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12
set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan
Effect Chance
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore
Reload Damage, MagSize
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12
set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit
No Effect
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl
Recoil, Accuracy
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion
Accuracy, Recoil
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan
Accuracy
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore
Recoil Accuracy
set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit
Damage, MagSize Accuracy
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl
Accuracy, BurstFire Damage
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion
Accuracy Damage
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan
Accuracy Recoil
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore
Reload Damage
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee
+50% Melee Damage
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9
set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy
x2 ShotsFired
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage
Damage
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed
Bullet Speed, Damage
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability
Recoil, Accuracy
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload
Reload, MagSize
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit
Damage Accuracy
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl
Accuracy, Recoil Damage
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion
Accuracy, Recoil, Crit Damage, MagSize
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs
Damage, Accuracy FireRate, Recoil
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan
Effect Chance, Accuracy
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore
(No Effect)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue
Damage Accuracy, Recoil, FireRate, Reload
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof
FireRate, MagSize, Recoil Accuracy
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech
Damage, EffectChance
set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit
MagSize Reload, Accuracy
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl
Recoil Damage
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion
Accuracy, Recoil Damage
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs
Damage FireRate, Reload, Recoil
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan
Effect Chance
set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore
Reload Damage, MagSize
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Enigma CustomPresentations ()
set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue
Damage Accuracy, Reload, Recoil
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof
FireRate Damage, Recoil
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit
Damage, MagSize Accuracy
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl
Accuracy, BurstFire Damage
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion
Accuracy Damage
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs
Damage Accuracy, FireRate
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan
Accuracy
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore
Reload MagSize
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue
Damage Accuracy, Reload
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof
MagSize, FireRate Accuracy
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy
Accuracy, Bullet Speed
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher
Increase pellet count Accuracy, Reload
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability
Recoil, Accuracy
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size
MagSize, Reload Speed
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage
Damage Recoil
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate
FireRate
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit
MagSize Reload, Accuracy
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion
Accuracy, Recoil Damage
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True
set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs
Damage, FireRate Reload, Recoil
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True
set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore
Reload MagSize, Damage
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True
set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue
Damage Accuracy, Reload, Recoil
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit
(No Effect)
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion
Accuracy, Recoil
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs
Accuracy Recoil
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore
Recoil Accuracy
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue
Recoil
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit
Damage, MagSize Accuracy
set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion
Accuracy Damage
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText
set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs
Damage, Accuracy FireRate
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore
Reload Damage, MagSize
set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue
Damage Accuracy
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee
50% Melee Damage
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine
MagSize, Reload
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed
35% bonus
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy
Accuracy, FireRate Damage
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical
Crit, Accuracy
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip
+40% Projectiles
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload
Reload, MagSize, FireRate
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit
Mag Reload, Accuracy
set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl
Recoil Damage
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs
Damage Recoil, Reload, FireRate
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue
Damage Recoil, Reload, Accuracy
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof
FireRate Recoil, Damage
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit
No Effect
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl
Accuracy, Recoil
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs
Accuracy Recoil
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue
Recoil
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof
Accuracy
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit
Damage, MagSize Reload
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9
set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl
BurstFire, Accuracy
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs
Damage, Accuracy FireRate
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue
Damage Reload, Accuracy
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof
FireRate, MagSize Recoil
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage
Damage Recoil, FireRate
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild
Damage, FireRate Accuracy
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee
50% Melee Damage
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee
50% Melee Damage
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen
AR AmmoRegen, FireRate, BulletSpeed
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist
35% Bonus
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine
MagSize, Reload
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit
35% Bonus
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8
set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl
Recoil Damage
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion
Accuracy, Recoil Damage
set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs
Damage FireRate, Reload, Recoil
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan
EffectChance
set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof
FireRate Damage, Recoil
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl
Recoil Accuracy
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion
Accuracy, Recoil
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs
Accuracy Recoil
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan
Accuracy
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof
Recoil
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl
Accuracy, BurstFire
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion
Reload Damage
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs
Reload, Damage FireRate
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan
Reload, Accuracy
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof
FireRate Damage
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee
50% Melee Damage
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen
Sniper AmmoRegen
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical
Crit, Accuracy Recoil
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy
Accuracy, Recoil
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost
Damage, FireRate, MagSize, Reload
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate
FireRate Damage
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage
Damage Recoil
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit
Damage Accuracy
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan
+25% Radius, EffectChance, Accuracy, MissileSpeed
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore
No Effect
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue
Damage Accuracy, Recoil, Reload, MissileSpeed
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof
FireRate, MissileSpeed
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit
MeleeDamage, MagSize Reload, Accuracy
set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan
EffectChance
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore
Reload Damage, MagSize
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12
set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue
Damage Accuracy, Reload, Recoil
set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof
FireRate Damage, Recoil
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit
MagSize Accuracy
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan
MissileSpeed
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore
No Effect
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue
Damage FireRate
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof
FireRate
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit
MagSize
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan
MissileSpeed
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore
Reload
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue
Damage
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof
FireRate
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine
MagSize Reload
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire
BurstFire Damage, Accuracy
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload
Reload
set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed
SwapSpeed, Reload
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8
set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed
MissileSpeed
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate
FireRate Damage
set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage
Damage FireRate, Recoil
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
This choice will only show you the name of the part on each weapon, without detailing its effects.
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Grip: Bandit
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Grip: Dahl
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Grip: Hyperion
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 12
set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Grip: Maliwan
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Grip: Tediore
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 12
set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore
set GD_Weap_SMG.Sight.SMG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Sight: Bandit
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Sight.SMG_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Sight: Dahl
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Sight.SMG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Sight: Hyperion
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Sight.SMG_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Sight: Maliwan
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Sight.SMG_Sight_Tedior CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 9
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Sight: Tediore
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Acc: Melee
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 7.9
set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 8
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Anarchy
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Acc: Damage
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Bullet Speed
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 8
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Stability
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Reload
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 8
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description Barrel: Bandit
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 13
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText
set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Barrel: Hyperion
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 13
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Barrel: Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Barrel: Maliwan
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 13
set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: Tediore
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description Barrel: Torgue
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech
set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Grip: Hyperion
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan
set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Enigma CustomPresentations ()
set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Sight: Bandit
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Sight: Dahl
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Sight: Hyperion
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Sight: Jakobs
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Sight: Maliwan
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Sight: Tediore
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Sight: Torgue
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Sight: Vladof
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Acc: Accuracy
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 8
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double or Masher
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Stability
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 8
set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Acc: Damage
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Grip: Bandit
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Grip: Hyperion
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 12
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True
set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 12
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Grip: Jakobs
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True
set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True
set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Grip: Tediore
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 12
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True
set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Grip: Torgue
set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Stock: Bandit
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Stock: Hyperion
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Stock: Jakobs
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Stock: Tediore
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_Shotgun.Sight.SG_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Sight: Bandit
set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Sight: Hyperion
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText
set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Sight: Jakobs
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Shotgun.Sight.SG_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Sight: Tediore
set GD_Weap_Shotgun.Sight.SG_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Sight: Torgue
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 5
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Acc: Melee
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Movement Speed
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 8
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 8
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Reload
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 8
set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 12
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Grip: Bandit
set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Grip: Dahl
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Grip: Jakobs
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Grip: Torgue
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 12
set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 12
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Grip: Vladof
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Stock: Bandit
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Stock: Dahl
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Stock: Torgue
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Sight: Bandit
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 9
set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Sight: Dahl
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 9
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 9
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Sight: Jakobs
set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Sight: Torgue
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 9
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Sight: Vladof
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 8
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Wild
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 5
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description Acc: Melee
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description Acc: Melee
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 5
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Ammo Regen
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 8
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Damage Resist
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 8
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 8
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Crit
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 8
set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 12
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Grip: Dahl
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Grip: Hyperion
set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Grip: Jakobs
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Grip: Maliwan
set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 11
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Stock: Dahl
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Stock: Hyperion
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 11
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 11
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Stock: Jakobs
set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Stock: Maliwan
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText
set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Stock: Vladof
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Sight: Dahl
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Sight: Hyperion
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 Description Sight: Jakobs
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Sight: Maliwan
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Sight: Vladof
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 5
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Acc: Melee
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Ammo Regen
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Stability/Accuracy
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 8
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Stat Boost
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 8
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 8
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=255,G=165,B=0,A=255)
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 8
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Barrel: Bandit
set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Barrel: Maliwan
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 12
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Grip: Bandit
set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 NoConstraintText
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Description Grip: Maliwan
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 BasePriority 12
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Grip: Tediore
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 12
set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Torgue
set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Grip: Vladof
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 11
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Exhaust: Bandit
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 11
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Exhaust: Maliwan
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Exhaust: Tediore
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Exhaust: Torgue
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Exhaust: Vladof
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Sight: Bandit
set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Sight: Maliwan
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Sight: Tediore
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Sight: Torgue
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 9
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Sight: Vladof
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 8
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 8
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description Acc: Burst Fire
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 8
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=255,G=165,B=0,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload
set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=255,G=165,B=0,A=255)
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description Acc: Swap Speed
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText
set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 8
set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description Acc: Rocket Speed
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 8
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=255,G=165,B=0,A=255)
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. Fire 3 grenades per shot, chance to spawn child grenades.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. Fires 1 projectiles which splits in 4.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! 3x projectiles. 100% splash damage, large splash radius, effect chance and damage.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. 1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.
set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. Slow projectile that spawns 11 projectiles in a circle after a short time.
set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. 200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! Corrosive bullet, explosive splash.
set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. High fire rate with large splash. Very inaccurate. No gyro jets.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! Pseudo-Shotgun.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. 100% bonus crit damage. Increased projectile speed.
set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. 100% chance to fire twice. Increased damage, critical hit bonus and magazine size
set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. 100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! Always spawns non elemental. Explosive bullet with adaptative damage.
set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. Large spread, slow spin-up, +40% damage resistance, -42% movement speed.
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. Shoots 8 bullets at once. 3 round burst.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. Large splash effect. Corrosive damage spreads to other enemies.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. +200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... 2% lifesteal. +50% bonus crit damage.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.
set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. 4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.
set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. Always incendiary. Fires 10 shots in 2 rows of 5.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. x3 projectiles in shape of triangle.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. Burst fire 3 shots in rapid succession.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. Increased overall stats, lowered reload and mag size. High elemental damage and chance.
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. Increased damage and projectile speed. Bullets ricochet.
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. Improved overall stats, always spawns with blade + another accessory.
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. Huge ammo regen. No longer infinity shape spread pattern.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. High knockback.
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. Always slag. Good slag chance.
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! Slow fire rate, high knockback.
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText Would I lie to you?
X Projectiles = Shotgun.
High damage = Ricochet.
Low damage = Critical Arc.
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. Always fire. No movement speed penalty when aiming.
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. Mag size always 139. Fires 3 projectiles at cost of 2.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. 7 round burst when zoomed.
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. High damage, low fire rate, increased projectile speed.
set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. Always fire. Boosted elemental damage and chance.
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? +100% movement speed when held.
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! Shots fired explode on impact.
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. Near perfect accuracy, high crit damage.
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! Improved bullet speed, dual element of explosive impact and element on card.
set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! 3 round burst. Large mag size.
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... Lifesteal of 12%. When drunk, increased to 65%.
set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! 3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. Increase damage. No longer can hurt yourself.
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. Shoots harpoon projectile that sticks before exploding. Deals explosive damage.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. Fires a cannonball that can crit and ricochet.
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. Fires 6 rockets at cost of 1. Reduced damage and accuracy.
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! Arcing projectiles. Large mag, regens ammo.
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. 4 ammo per shot. Fires a hive that released homing corrosive rockets.
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!
[funstat]What?! Homing rockets?! Only deals 40% of the damage listed on the card.
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us! Can crit, uses lasers instead of rockets. High accuracy.
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. 2% lifesteal. High velocity. Will split in 2 after certain distance.
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. Behaves like bouncing betty grenade on reload. Increased ammo regen.
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. Burst entire mag when aiming. Burst has 150% fire rate.
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. Shock projectile, bonus slag damage on impact.
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. x4 projectile. Shooting will empty entire mag.
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain.
-50% movement speed. Improved accuracy.
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.
set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! Fires a steady beam of electricity. 100% splash damage.
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? Very high fire rate and reload.
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.
set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? Chance to buff self. On buff, bullets ricochet and split in 3.
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga Increased chance to slag. No damage to already slagged enemies.
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. Shock projectile, fire splash. Large splash radius and damage.
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. No move speed penalty when aiming.
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! x2 projectiles. Increased crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... 2% lifesteal. Always corrosive. +70% crit damage.
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. 2.5% lifesteal. +150% bonus crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. 2.5% lifesteal. Always fire. +70% crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.
set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.
set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. Always incendiary. 50% elemental splash damage, Have shield penetration.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! Magazine randomly refills amount when fired. Fire rate increases when held.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. Massive damage increase. Reduce pellet count. Larger area of effect radius.
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone Creates a hell of bullets that ricochet off surfaces.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! Fires slow moving projectiles that spawn 2 additional ones horizontally.
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. Unique firing pattern contracts and expands as it travels.
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. Fire pattern in the shape of a dollar sign.
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! Large knockback. +50% melee and crit damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. Massive mag, increased damage.
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. Fire projectile, explosive splash. Minimal accuracy.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! Increased pellet count. 85% splash damage. Fires in a smiley pattern.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. Increased pellet count. Fire pattern of a hammer.
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. No recoil, increased accuracy.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! Fires blobs that explode on contact. Cannot spawn with vertical grip.
set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! Magazine randomly refills amount when fired. Fire rate increases when held.
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.
set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. Massive projectile count. Mag size always 4. +50% crit damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. High chance to deflect bullets.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. Pattern in the shape of a sickle.
set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. Swords explodes on impact, spawning 3 swords which also explode.
set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. Shock only. Fire a cluster of pellets that transform into a tornado.
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. Fire only. Increased elemental chance and damage.
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. No accessories, always jakobs grip.
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... 3.5% lifesteal. Splitter-type shotgun. Can crit.
set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. High damage and crit damage. Fires railgun lasers. 2 ammo per shot.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. Always shock. On impact, create electric orbs that shock enemies.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. Extremely high crit damage. High zoom, fire rate, reload, mag.
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! Fixed parts. Bypasses shields. Can be any element.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... x3 projectiles, reduced damage per projectile.
set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. Damage ignores enemy shields.
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! Creates novas on hitting surface. Increased damage and melee. Knocksback.
set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" Explosive splash.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. Explosive only. Bullets ricochet.
set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. Massive zoom, increase damage and accuracy. Crit bonus when zoomed.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! x2 projectiles.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. Impeccable accuracy, high damage, low fire rate.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. Deals bonus explosive damage. Low sway for Hyperion sniper.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. Projectile splits in 5 on hitting surface.
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! Fires 5 shots in shape of V. 2 Ammo per shot.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- Increased stats, high mag size. No sight. 2 round burst when zoomed.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. Bypasses shields.
set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. Always Incendiary. Bolt action fire rate. Fixed melee attachment.
set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.
[funstat]Increases [health]max health[-health].
[funstat]Increases [skill]all damage resistance[-skill].
[funstat]Increases [skill]movement speed[-skill].
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.
[funstat]Have a 2% health regen.
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100%
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%.
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! Increase bullet speed by 250%.
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party.
set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! FFYL Time goes to minimum.
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. Increased shield stats but takes 40% damage on absorbed bullets.
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! FFYL Time increase by 250%.
set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill].
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.
Must fully recharge between [skill]Novas[-skill].
When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.
[funstat]''*giggles* I'm really good at this!''
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].
[funstat]''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].
[funstat]''I never die.''
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''
[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5
#Commands:
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. Fire 3 grenades per shot, chance to spawn child grenades.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. Fires 1 projectiles which splits in 4.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Dragon FIRE! 3x projectiles. 100% splash damage, large splash radius, effect chance and damage.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText The power of the gods in your hands. Fire only. When fired, bullet divides into corrosive bullet with bonus crit damage
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText CONSUME. 1% lifesteal, +25% crit, +100% melee. 3 burst while hipfire, whole mag when scoped.
set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Two occupants, they are armed and I'd like them dead. Slow projectile that spawns 11 projectiles in a circle after a short time.
set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Wanted: Only dead. 200% melee damage. 3 round burst hipfired, 2x bullet and cost while scoped. Large critical hit damage increase.
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Daaaaammn! That's a lot of juice! Corrosive bullet, explosive splash.
set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Daddy was a firecracker. High fire rate with large splash. Very inaccurate. No gyro jets.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText The cat's out of the bag. Divides into 9 ricocheting bullets on hitting surface. Reduced fire rate.
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText All my life I've been in love with its color... its brilliance, its divine heaviness. Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! Pseudo-Shotgun.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Well that's one way to avoid the rap. 100% bonus crit damage. Increased projectile speed.
set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. 100% chance to fire twice. Increased damage, critical hit bonus and magazine size
set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. 100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText Hold that snake 'til I make it! Always spawns non elemental. Explosive bullet with adaptative damage.
set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Shh...Sasha is asleep. Large spread, slow spin-up, +40% damage resistance, -42% movement speed.
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText That's an academy record. Shoots 8 bullets at once. 3 round burst.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. Large splash effect. Corrosive damage spreads to other enemies.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Can't catch a break. +200% melee damage. 6 round burst while hipfired. +25% critical hit when scoped.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Don't live without you... 2% lifesteal. +50% bonus crit damage.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.
set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. 4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.
set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. Always incendiary. Fires 10 shots in 2 rows of 5.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText Alright, alright, alright, we'll kill him first and then have tea and biscuits. x3 projectiles in shape of triangle.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText The conspirators were too afraid to kill me -- rightly so. Burst fire 3 shots in rapid succession.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText Maliwan enriches the mind, spirit, and body. Heals on direct hits. Produces transfusions on shooting enemies. Restores HP and ammo.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Bequeath illness. Increased overall stats, lowered reload and mag size. High elemental damage and chance.
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. Increased damage and projectile speed. Bullets ricochet.
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Woof. Improved overall stats, always spawns with blade + another accessory.
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Light up the stage! Explosive impact, fire splash. Fires in a star pattern. Cannot spawn with masher.
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Intelligence without ambition is a bird without wings. Fires in upside down V pattern. 100% increased crit and damage. Cannot spawn with double.
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Two things are infinite: the universe and this gun, and I'm not sure about the universe. Huge ammo regen. No longer infinity shape spread pattern.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Live and let die. Hitting enemies produces transfusions. 100% splash damage. Killing enemies increases shock damage, DoT, and chance.
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText Your favorite weapon. High knockback.
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Stinging sensation. Always slag. Good slag chance.
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Dorya! Slow fire rate, high knockback.
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText Would I lie to you?
X Projectiles = Shotgun.
High damage = Ricochet.
Low damage = Critical Arc.
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Mine, not yours. Almost no recoil. Increased crit damage while hipfiring. Cannot spawn with masher.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. Always fire. No movement speed penalty when aiming.
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Sparky would be proud. Mag size always 139. Fires 3 projectiles at cost of 2.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. 7 round burst when zoomed.
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Man's best friend. High damage, low fire rate, increased projectile speed.
set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. Always shock. five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. Always double accessory.
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Got a bitchin' skylight. Always fire. Boosted elemental damage and chance.
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Don't get bitten. Always corrosive, 4 round burst hipfiring. On hitting surface, ricochet and divides into multiple round.
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText How's the view from back there? +100% movement speed when held.
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good! Shots fired explode on impact.
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Silence, my brother. Near perfect accuracy, high crit damage.
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText It just keeps going and going... Massive mag, +40% crit damage. Penetrates enemies. Ricochets twice. Increased bullet speed.
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! Improved bullet speed, dual element of explosive impact and element on card.
set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Stop right there, criminal scum! 3 round burst. Large mag size.
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... Lifesteal of 12%. When drunk, increased to 65%.
set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. Always Incendiary. Heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText BOMBARDMENT! Burst 3 rockets at a time when hipfire. Burst entire mag when aiming.
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Our world will burn until its surface is but glass! 3 ammo per shot. Shoots laser that erupts 8 times. Massive burn damage and chance.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. Increase damage. No longer can hurt yourself.
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText BFG! x12 projectile, 2 ammo per shot. Fires E-Tech projectiles that fire smaller ones.
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. Shoots harpoon projectile that sticks before exploding. Deals explosive damage.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. Fires a cannonball that can crit and ricochet.
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. Fires 6 rockets at cost of 1. Reduced damage and accuracy.
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Defying the laws of nature itself! Arcing projectiles. Large mag, regens ammo.
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. 4 ammo per shot. Fires a hive that released homing corrosive rockets.
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Smite me, oh mighty smiter!
[funstat]What?! Homing rockets?! Only deals 40% of the damage listed on the card.
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us! Can crit, uses lasers instead of rockets. High accuracy.
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. 2% lifesteal. High velocity. Will split in 2 after certain distance.
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. Behaves like bouncing betty grenade on reload. Increased ammo regen.
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText Gozer's back. Burst entire mag when aiming. Burst has 150% fire rate.
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. Shock projectile, bonus slag damage on impact.
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText Gone rogue. x4 projectile. Shooting will empty entire mag.
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain.
-50% movement speed. Improved accuracy.
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText *Holds beer* Doubles shield capacity, recharge rate, and halves delay. Regens SMG ammo.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText By your powers combined! Always spawns non-elemental. Fires 5 spinning projectiles, one for each element. No recoil.
set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText Science! Fires a steady beam of electricity. 100% splash damage.
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Cunning linguist. Explosive projectile, slag splash. Large radius, 100% splash damage. +50% critical damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Elephant? What elephant? Very high fire rate and reload.
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Death of a thousand needles. Uses 6 ammo per shot. Increased crit damage. Pseudo-Shotgun.
set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? Chance to buff self. On buff, bullets ricochet and split in 3.
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga Increased chance to slag. No damage to already slagged enemies.
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText Light 'em up. Shock projectile, fire splash. Large splash radius and damage.
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Spray it to slay it. No move speed penalty when aiming.
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText ORA, ORA, ORAA!! x2 projectiles. Increased crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... 2% lifesteal. Always corrosive. +70% crit damage.
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. 2.5% lifesteal. +150% bonus crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. 2.5% lifesteal. Always fire. +70% crit damage.
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText My blues just melt away, melt away. 1% lifesteal. +35% crit damage. Corrosive projectile, fire splash.
set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded.
set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. Always incendiary. 50% elemental splash damage, Have shield penetration.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! Magazine randomly refills amount when fired. Fire rate increases when held.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. Massive damage increase. Reduce pellet count. Larger area of effect radius.
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText @everyone Creates a hell of bullets that ricochet off surfaces.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! Fires slow moving projectiles that spawn 2 additional ones horizontally.
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. Unique firing pattern contracts and expands as it travels.
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Grab that cash with both hands and make a stash. Fire pattern in the shape of a dollar sign.
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Begone, THOT! Large knockback. +50% melee and crit damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Rhys will remember this. Massive mag, increased damage.
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Bunches of crunches. Fire projectile, explosive splash. Minimal accuracy.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Put that frown six feet down! Increased pellet count. 85% splash damage. Fires in a smiley pattern.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Drop 'em. Increased pellet count. Fire pattern of a hammer.
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText A true bird of prey never misses. No recoil, increased accuracy.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Shazbot! Fires blobs that explode on contact. Cannot spawn with vertical grip.
set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! Magazine randomly refills amount when fired. Fire rate increases when held.
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Same day delivery, BITCH! Reload spawns 3 homing shooting shotguns. Ammo stock decrease over time.
set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText One and done. Massive projectile count. Mag size always 4. +50% crit damage.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Don't use it for cover. High chance to deflect bullets.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText Reaping sick benefits. Pattern in the shape of a sickle.
set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. Swords explodes on impact, spawning 3 swords which also explode.
set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. Shock only. Fire a cluster of pellets that transform into a tornado.
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Only you can prevent bear attacks. Fire only. Increased elemental chance and damage.
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText The answer to everything. No accessories, always jakobs grip.
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... 3.5% lifesteal. Splitter-type shotgun. Can crit.
set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. Always have x3 projectiles, and the Butt Stallions now explode into five chunks (withabitlessdamage).
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText If it took more than Oneshot, you weren't using a [redacted]! Extremely high damage, crit, accuracy. Always mag size 1. Only hyperion parts.
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Copper, coin, electricity: fire. High damage and crit damage. Fires railgun lasers. 2 ammo per shot.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. Always shock. On impact, create electric orbs that shock enemies.
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. Extremely high crit damage. High zoom, fire rate, reload, mag.
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Nailed it! Fixed parts. Bypasses shields. Can be any element.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Nine lives in exchange for mine... x3 projectiles, reduced damage per projectile.
set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. Damage ignores enemy shields.
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! Fires 3 lasers in triangular pattern. Massive ammo regen and mag size.
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText COME ON! Creates novas on hitting surface. Increased damage and melee. Knocksback.
set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" Explosive splash.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText The soil bleeds black. Explosive only. Bullets ricochet.
set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. Massive zoom, increase damage and accuracy. Crit bonus when zoomed.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText The rifle of rifles! x2 projectiles.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText I can do...whatever I'm paid to. Impeccable accuracy, high damage, low fire rate.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. Deals bonus explosive damage. Low sway for Hyperion sniper.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. Projectile splits in 5 on hitting surface.
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! Fires 5 shots in shape of V. 2 Ammo per shot.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText You better not make me cut this sentence sho- Increased stats, high mag size. No sight. 2 round burst when zoomed.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. Bypasses shields.
set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. Always Incendiary. Bolt action fire rate. Fixed melee attachment.
set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 Description Aesop better rewrite 226.
[funstat]Increases [health]max health[-health].
[funstat]Increases [skill]all damage resistance[-skill].
[funstat]Increases [skill]movement speed[-skill].
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1 Description Increases [skill]movement speed by 30%[-skill] for [skill]each Anastatica equipped[-skill] in the party.
[funstat]Have a 2% health regen.
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:AttributePresentationDefinition_1 Description [skill]Huge health regeneration[-skill] and reduce [skill]action skill cooldown[-skill] by 100%
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee:AttributePresentationDefinition_4 Description Increases [skill]damage resistance[-skill] by 70% but slows you down by 35%.
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2 Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 Description To infinity and beyond! Increase bullet speed by 250%.
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each Evergreen equipped[-skill] in the party.
set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 Description Goin' out with a bang! FFYL Time goes to minimum.
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description I'm proud to be a work in progress. Increased shield stats but takes 40% damage on absorbed bullets.
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Never say die! FFYL Time increase by 250%.
set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description While your shield is [skill]fully charged[-skill], you gain 100% [skill]movement speed[-skill].
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.
Must fully recharge between [skill]Novas[-skill].
When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.
[funstat]''*giggles* I'm really good at this!''
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].
[funstat]''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].
[funstat]''I never die.''
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''
[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 3.5
#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")