<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Exodus Item Part Notifier v1.1.2"> <comment>Big thanks to original author of Part Notifier, FromDarkHell, for letting me adapt the mod. </comment> <comment>Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card. </comment> <comment>The specified checkboxes NEED to be checked in order for Item Part Notifier to work.</comment> <category name="Part Notifier "> <category name="Pistols"> <category name="Pistol Barrels"> <category name="E-Tech Barrels"> <category name="Barrel_Alien"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage<br>+EleChance)</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> </category> <category name="Barrel_Alien_homing"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> </category> </category> <category name="Bandit Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> </category> <category name="Dahl Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> </category> <category name="Hyperion Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> </category> <category name="Maliwan Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> </category> <category name="Tediore Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> </category> <category name="Torgue Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate)</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Vladof Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg<br>-Accu)</code> </category> <category name="Jakobs Barrel"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage<br>+Accu,-FireRate)</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> <category name="Pistol Grips"> <category name="Bandit Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)</code> </category> <category name="Jakobs Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255)</code> </category> <category name="Maliwan Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag)</code> </category> <category name="Tediore Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code> <code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag)</code> <code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code> </category> <category name="Torgue Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code> </category> <category name="Vladof Grip"> <code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag)</code> </category> </category> <category name="Pistol Accessories"> <category name="Accuracy"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Double"> <category name="Laser_Double"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Laser_Double_DvaInfinity"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> </category> </category> <category name="Crit"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Magazine"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage</code> </category> <category name="Fire Rate"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate</code> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9</code> </category> <category name="Corrupted"> <category name="Bayonet_1"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5</code> </category> <category name="Bayonet_2"> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> </category> </category> </category> <category name="SMGs"> <category name="SMG Grips"> <category name="Tediore Grip"> <code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> </category> <category name="Bandit Grip"> <code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> </category> <category name="Dahl Grip"> <code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> </category> <category name="Maliwan Grip"> <code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> </category> <category name="Hyperion Grip"> <code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> </category> </category> <category name="SMG Stocks"> <category name="Bandit Stock"> <code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu)</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code> </category> <category name="Dahl Stock"> <code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu)</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code> </category> <category name="Hyperion Stock"> <code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu<br>+AccuRecov)</code> </category> <category name="Maliwan Stock"> <code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil)</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)</code> </category> <category name="Tediore Stock"> <code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu)</code> </category> </category> <category name="SMG Accessories"> <category name="Accuracy Accessory"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage Accessory"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code> </category> <category name="Crit Accessory"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9</code> </category> <category name="Handling Accessory"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Double Accessory"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> </category> <category name="Corrupted"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> <category name="Anarhic "> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic</code> </category> <category name="Stinging"> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9</code> </category> </category> <category name="SMG Barrels"> <category name="E-Tech Barrels"> <category name="Alien"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield)</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code> </category> <category name="Alien_Bandit"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> </category> </category> <category name="Bandit Barrel"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate)</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Dahl Barrel"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion Barrel"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage<br>+CritDmg)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code> </category> <category name="Tediore Barrel"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu<br>+Damage)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Maliwan Barrel"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg)</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> </category> <category name="Shotguns"> <category name="Shotgun Accessory"> <category name="Magazine"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload)</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Damage"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Accuracy"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Critical"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Vertical Grips"> <category name="VerticalGrip"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="VerticalGrip_Carnage"> <code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="Presentation Changes"> <code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip</code> <code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9</code> </category> </category> <category name="Handling"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling</code> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> </category> <category name="Corrupted"> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> </category> <category name="Shotgun Barrels"> <category name="E-Techs"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg)</code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code> </category> <category name="E-Tech Alien"> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg)</code> </category> <category name="Bandit"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate)</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> </category> </category> <category name="Shotgun Grips"> <category name="Bandit"> <code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> </category> </category> <category name="Shotgun Stocks"> <category name="Bandit"> <code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> </category> <category name="Tediore "> <code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu)</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> </category> </category> <category name="Assault Rifles"> <category name="Assault Rifle Accessories"> <category name="Damage"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Fire rate"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Crit"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9</code> </category> <category name="Handling"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling</code> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Mag Size"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Accuracy"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> </category> <category name="Corrupted"> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> </category> <category name="Assault Rifle Barrels"> <category name="E-Tech Dahl"> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code> </category> <category name="E-Tech Barrels"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Bandit"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> </category> <category name="Dahl"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code> </category> <category name="Vladof Mini-Gun"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu)</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code> </category> </category> <category name="Assault Rifle Grips"> <category name="Bandit Grip"> <code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> </category> <category name="Dahl Grip"> <code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> </category> </category> <category name="Assasult Rifle Stocks"> <category name="Bandit"> <code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> </category> <category name="Dahl"> <code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil)</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen<br>-Recoil)</code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)</code> </category> </category> </category> <category name="Sniper Rifles"> <category name="Accessories"> <category name="Accuracy"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Crit"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical</code> </category> <category name="Handling"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9</code> </category> <category name="Magazine"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Fire Rate"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code> </category> <category name="Damage"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> </category> <category name="Corrupted"> <code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> </category> <category name="Barrels"> <category name="E-Tech"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code> </category> <category name="Dahl"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage)</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag)</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> <category name="Grips"> <category name="Dahl"> <code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery <br>-Recoil)</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> </category> </category> <category name="Stocks"> <category name="Dahl"> <code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> </category> <category name="Jakobs"> <code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> </category> </category> </category> <category name="Rocket Launchers"> <category name="Rocket Launcher Accessory"> <category name="Magazine"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Reload"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload</code> </category> <category name="Handling"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9</code> </category> <category name="Heavy"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Fire Rate"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate</code> </category> <category name="Damage"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9</code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage</code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code> </category> <category name="Legendary"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> </category> <category name="Corrupted"> <code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code> </category> </category> <category name="Rocket Launcher Barrels"> <category name="E-Tech Barrels"> <category name="Barrels"> <category name="Vladof"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Bandit"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Alien"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> </category> <category name="Presentation"> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg)</code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code> </category> </category> <category name="Bandit Barrel"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate)</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed)</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code> </category> </category> <category name="Rocket Launcher Exhausts"> <category name="Bandit"> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> </category> </category> <category name="Rocket Launcher Grips"> <category name="Bandit"> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> </category> <category name="Torgue"> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> </category> <category name="Vladof"> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> </category> </category> </category> </category> <category name="KEEP THIS CHECK AT ALL COST"> <category name="AttributePresentationDefinition Additions (THIS BOX NEEDS TO BE CHECKED)"> <category name="Deputy Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF"></code> </category> <category name="Buff Drinks"> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()</code> </category> <category name="Vladof Rocket Launchers"> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()</code> </category> <category name="Tediore Weapons"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()</code> </category> <category name="Jakobs Weapons"> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()</code> </category> <category name="Hyperion Weapons"> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code> </category> <category name="Nova Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()</code> </category> <category name="Roid Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> </category> <category name="Chimera"> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')</code> </category> <category name="ThresherRaid"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')</code> </category> <category name="Axton Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386</code> </category> <category name="Absorb Shields"> <code profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()</code> </category> <category name="Magic Spell"> <code profiles="default">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()</code> </category> <category name="Maliwan Weapons"> <category name="Pistols"> <category name="Mat_1"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code> </category> <category name="Mat_4"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code> </category> <category name="Mat_2"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code> </category> <category name="Mat_5"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()</code> </category> <category name="Mat_3_Rubi"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()</code> </category> <category name="Mat_3"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code> </category> </category> </category> <category name="Maliwan Weapon Types"> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()</code> </category> <category name="WTF Boosters"> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()</code> </category> <category name="Eridium"> <code profiles="default">set GD_Currency.A_Item.EridiumStick CustomPresentations ()</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar CustomPresentations ()</code> </category> <category name="Zer0 Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all</code> </category> <category name="Cradle"> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code> </category> <category name="Elements"> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()</code> </category> <category name="Ammo Pickups"> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()</code> </category> <category name="Sheriff's Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].</code> </category> <category name="Magic Missile"> <code profiles="default">set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')</code> </category> <category name="Legendary Siren"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font></code> </category> <category name="Candies"> <category name="Damage"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall.</code> </category> <category name="Haste"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')</code> </category> <category name="Melee"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch</code> </category> <category name="Health"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat]</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')</code> </category> </category> <category name="Booster Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster CustomPresentations ()</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()</code> </category> <category name="Chimera Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()</code> </category> <category name="Amp Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Impact CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()</code> </category> <category name="Juggernaut Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()</code> </category> <category name="Spike Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()</code> </category> <category name="Shield Accessories"> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()</code> </category> <category name="Blade's Artifact"> <code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font></code> </category> <category name="Legendary Binder"> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''</code> </category> <category name="Grenades"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()</code> </category> <category name="Florentine"> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')</code> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.</code> </category> <category name="Elemental Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Elemental CustomPresentations ()</code> </category> <category name="Legendary Hunter"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font></code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')</code> </category> <category name="Legendary Berserker"> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].</code> </category> <category name="Stockpile"> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()</code> </category> <category name="Vehicle Damage"> <code profiles="default">set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()</code> </category> <category name="Spy"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')</code> </category> <category name="Bionder"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()</code> </category> <category name="TeamConstraint_Shield"> <hotfix name="PartNotifier" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None</code> </hotfix> </category> <category name="Nasty Surprise"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()</code> </category> <category name="Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Aggression CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Protection CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Resistance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Vitality CustomPresentations ()</code> </category> <category name="Candy"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()</code> </category> </category> <category name="Removal of Specific Lines from Weapon Cards (THIS BOX NEEDS TO BE CHECKED)"> <category name="Burst fire line removal (Dahl fix)"> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()</code> </category> <category name="Melee line removal"> <hotfix name="Name" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None</code> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None</code> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None</code> </hotfix> </category> <category name="Weapon zoom line removal"> <hotfix name="Name" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None</code> </hotfix> </category> <category name="Hyperion fix"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()</code> </category> <category name="Fix ammo cost"> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20</code> </category> </category> </category> <category name="Red text explainer (Optional)"> <category name="Exodus ARs"> <category name="Pearlescent"> <category name="SPEWer"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. <font color="#5ff5ff">Bullets explode mid-air, spewing around bullets at different angles.</code> </category> </category> <category name="Legendary"> <category name="Tremor_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! <font color="#5ff5ff">Has unique grip giving it 50% chance to fire twice;</code> </category> <category name="Exterminator_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! <font color="#5ff5ff">Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle.</code> </category> <category name="Oathbreaker_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. <font color="#5ff5ff">Bullets multiply the longer the bullets travel</code> </category> <category name="Monty_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. <font color="#5ff5ff">Has a short-lived damage bonus for consecutive hits</code> </category> <category name="Skreamr_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! <font color="#5ff5ff">Bullets explode on impact and ricochet off the generic surface; Always spawns without scope.</code> </category> </category> <category name="Unique"> <category name="Punisher_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. <font color="#5ff5ff">Increased damage and Critical Hit Damage.</code> </category> <category name="Double_Trouble_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. <font color="#5ff5ff">Always spawns with all Jakobs parts; Always fires twice.</code> </category> <category name="Spitfire_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. <font color="#5ff5ff">On reload, has a chance to boost it's own damage by +500%</code> </category> <category name="Dying_Type_"> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. <font color="#5ff5ff">Shoots in COOL pattern; Increased Critical Hit Damage.</code> </category> </category> </category> <category name="Exodus Pistols"> <category name="Pearlescent"> <category name="Deadeye"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. <font color="#5ff5ff">High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.</font></code> </category> </category> <category name="Legendary"> <category name="Wasp_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. <font color="#5ff5ff">Bullets fire in a X pattern with jabbing motions.</code> </category> <category name="Brickwork_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. <font color="#5ff5ff">Deals double reload damage, Fast ammo regen.</code> </category> <category name="The_ROD_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. <font color="#5ff5ff">One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle.</code> </category> <category name="Elysium_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. <font color="#5ff5ff">Causes large explosion on any impact.</code> </category> <category name="Retribution_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.<font color="#5ff5ff"></code> </category> <category name="Lazarus_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! <font color="#5ff5ff">50% chance to fire twice when scoped.</code> </category> <category name="Jaeger_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. <font color="#5ff5ff">+50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped.</code> </category> <category name="Bludguon_"> <code profiles="default">set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. <font color="#5ff5ff">+100% Melee Damage. Shoots 6 pellets at no extra ammo cost.</code> </category> </category> <category name="Unique"> <category name="Sparky_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! <font color="#5ff5ff">Shoots 2 pellets that constantly explode while traveling, always fire.</code> </category> <category name="Snapper_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! <font color="#5ff5ff">Bullets ricochet up to 10 times, +50% Crit Dmg</code> </category> <category name="Rubi_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff">8% Lifesteal.</code> </category> <category name="Bad_Habit_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. <font color="#5ff5ff">Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage</code> </category> <category name="Sellout_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. <font color="#5ff5ff">+1000% Critical Hit Damage; Every time you swap to it lose money</code> </category> <category name="Wint's_Leg_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText <font color="#5ff5ff">Always spawns with damage accessory and Jakobs grip</font> <br/>What is this, i don't (s)even...</code> </category> <category name="Blackout_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! <font color="#5ff5ff">Always spawns with melee accessory which gives +100% Melee Damage + other accessory.</code> </category> <category name="Lockjaw_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof <font color="#5ff5ff">Teleports bullets inside enemy bodies</code> </category> <category name="Grubstaker_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! <font color="#5ff5ff">Spawns money upon hitting something; Gives 666 money upon swapping to it.</code> </category> <category name="Contagion_"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].<font color="#5ff5ff"></code> </category> </category> </category> <category name="Exodus Rocket Launchers"> <category name="Pearlescent"> <category name="Bunker Buster"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. <font color="#5ff5ff">Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.</font></code> </category> </category> <category name="Legendary"> <category name="Nofleet_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.<br><font color="#5ff5ff">[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].<font color="#5ff5ff"></code> </category> <category name="Pyromania_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. <font color="#5ff5ff">Very low impact damage but heavily increased DoT.</code> </category> <category name="Binary_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. <font color="#5ff5ff">Release 2 rocket projectiles on reload; Regen rocket ammo.</code> </category> <category name="Last_Rites_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? <font color="#5ff5ff">Insanely huge blast radius</code> </category> <category name="Blaze_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. <font color="#5ff5ff">On ADS, shoots the whole magazine.</code> </category> </category> <category name="Unique"> <category name="Slapstick_"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. <font color="#5ff5ff">Shoots 4 projectiles for 2 ammos.</code> </category> <category name="Swarm_"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. <font color="#5ff5ff">Hive that can spawn on every element</code> </category> <category name="Ballista_"> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? <font color="#5ff5ff">Shoots arrows</code> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255)</code> </category> <category name="Blower_"> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. <font color="#5ff5ff">Rockets explode mid air, raining down smaller rockets.</code> </category> </category> </category> <category name="Exodus SMGs"> <category name="Pearlescent"> <category name="Avenger"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event <font color="#5ff5ff">Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion.</code> </category> </category> <category name="Legendary"> <category name="Criterion_"> <code profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. <font color="#5ff5ff">Increased damage and Critical Hit Damage.</code> </category> <category name="Fratricide_"> <code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. <font color="#5ff5ff">On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage.</code> </category> <category name="Rattlesnake_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. <font color="#5ff5ff">Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact.</code> </category> <category name="Anomaly_"> <code profiles="default">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! <font color="#5ff5ff">always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface.</code> </category> <category name="Slaggster_"> <code profiles="default">set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].<font color="#5ff5ff"></code> </category> </category> <category name="Unique"> <category name="Memz_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! <font color="#5ff5ff">Always elemental; Bullets explode on impact.</code> </category> <category name="Bane_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff">Always elemental, increase damage and mag.</code> </category> <category name="Synewave_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. <font color="#5ff5ff">+300% Critical Hit Damage.</code> </category> <category name="Transmogrify_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. <font color="#5ff5ff">Changes projectile behaviour depending on the element spawned.</code> </category> <category name="Inferno_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].<font color="#5ff5ff"></code> </category> <category name="Destiny_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? <font color="#5ff5ff">Deals both slag and shock damage; 4% Lifesteal.</code> </category> <category name="Striker_"> <code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. <font color="#5ff5ff">High damage, Explosive on impact.</code> </category> </category> </category> <category name="Exodus Shotguns"> <category name="Pearlescent"> <category name="Butcher"> <code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. <font color="#5ff5ff">Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.</font></code> </category> </category> <category name="Legendary"> <category name="Vandal_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. <font color="#5ff5ff">Fires a wall of explosions,Pellets explode for a second time after half a second.</code> </category> <category name="Disciple_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out! <font color="#5ff5ff"><br>[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.<font color="#5ff5ff"></code> </category> <category name="Requiem_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. <font color="#5ff5ff">Bullets explode on impact.</code> </category> <category name="Interceptor_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. <font color="#5ff5ff">Bullets split after some distance at 180� hurtling back at you</code> </category> <category name="SKAD_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. <font color="#5ff5ff">Slightly reduced Movement Speed while wielding.</code> </category> </category> <category name="Unique"> <category name="Skaterrer_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! <font color="#5ff5ff">Always non-elemental, Has 2 sets of projectiles, NE and explosive.</code> </category> <category name="Bigg_Bang_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. <font color="#5ff5ff">Holds only one shot</code> </category> <category name="Ripper_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. <font color="#5ff5ff">+250% Melee Damage. Always 0 mag</code> </category> <category name="Tsunami_"> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. <font color="#5ff5ff">Increased Accuracy, Magazine Size and Critical Hit Damage.</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code> </category> <category name="Maneater_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! <font color="#5ff5ff">On hit, sends out transfusions.</code> </category> <category name="Eclipse_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. <font color="#5ff5ff">When zoomed, fire a single slag slug shot that explodes at very close range.</code> </category> <category name="Neanderthal_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... <font color="#5ff5ff">Always incendiary</code> </category> <category name="10100111100_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? <font color="#5ff5ff">Increase Crit Dmg, has a vertical pattern when scoped.</code> </category> <category name="Wham!_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! <font color="#5ff5ff">Shoots in T pattern.</code> </category> <category name="Clearance_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! <font color="#5ff5ff">Pattern is expanded while scoped; decreased mag when scoped.</code> </category> <category name="Heartache_"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... <font color="#5ff5ff">Shoots in sad smiley pattern;</code> </category> </category> </category> <category name="Exodus Snipers"> <category name="Pearlescent"> <category name="Bessie"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... <font color="#5ff5ff">High Damage, +500% Critical Hit Damage, increased bullet speed when scoped.</code> </category> </category> <category name="Legendary"> <category name="Hammerhead_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! <font color="#5ff5ff">Shoots 5 bullets in vertical pattern that converge at some point while they travel.</code> </category> <category name="Viper_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.<br><font color="#5ff5ff">[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].<font color="#5ff5ff"></code> </category> <category name="Eviscerator_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. <font color="#5ff5ff">Increased Crit Dmg.</code> </category> <category name="Prophecy_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. <font color="#5ff5ff">Increased Crit Dmg.</code> </category> <category name="Deathraze_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! <font color="#5ff5ff">Increased Crit Dmg while scoped.</code> </category> </category> <category name="Unique"> <category name="Dominion_"> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. <font color="#5ff5ff">Ignore shields.</font></code> </category> <category name="Penetrator_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. <font color="#5ff5ff">Full auto.</code> </category> <category name="Jinx_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? <font color="#5ff5ff">Has explosive splash; Does some weird things.</code> </category> <category name="Skewer_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! <font color="#5ff5ff">Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope.</code> </category> <category name="Widow_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. <font color="#5ff5ff">Always non-elemental; Creates a slag nova upon hitting any surface.</code> </category> <category name="Needle_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. <font color="#5ff5ff">+500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom.</code> </category> <category name="White_Feather_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. <font color="#5ff5ff">+1000% Crit dmg while scoped.</code> </category> <category name="Vex_"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? <font color="#5ff5ff">On critical hit, rapidly recharge both you and your allies' shields.</code> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0') set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage<br>+EleChance) set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2') set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13 set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5') set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13 set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255) set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg<br>-Accu) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0') set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage<br>+Accu,-FireRate) set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12 set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg) set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255) set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3') set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12 set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag) set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255) set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3') set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12 set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload) set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255) set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12 set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload) set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255) set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3') set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12 set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255) set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag) set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255) set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12 set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag) set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Enigma CustomPresentations () set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag) set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255) set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12 set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12 set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255) set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag) set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9 set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1') set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9 set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9 set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9 set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9 set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5 set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0') set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2') set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3') set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3') set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3') set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu) set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11 set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0') set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11 set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu) set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0') set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu<br>+AccuRecov) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2') set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11 set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3') set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu) set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9 set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13') set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9 set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255) set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2') set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9 set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9 set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9 set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3') set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255) set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9 set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4') set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255) set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9 set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield) set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13 set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1') set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate) set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13 set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu) set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13 set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255) set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage<br>+CritDmg) set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13 set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13 set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255) set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu<br>+Damage) set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg) set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2') set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9 set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1') set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13') set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9 set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2') set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9 set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1') set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1') set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2') set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13 set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg) set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255) set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13 set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255) set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7') set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8') set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255) set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13 set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1') set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0') set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1') set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2') set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3') set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3') set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0') set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4') set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3') set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0') set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3') set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3') set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11 set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu) set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255) set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1') set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9 set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1') set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9 set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9 set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5') set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9 set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5') set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255) set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9 set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0') set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13 set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1') set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5') set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2') set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu) set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13 set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2') set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3') set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4') set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4') set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3') set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3') set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11 set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255) set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil) set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0') set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2') set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11 set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen<br>-Recoil) set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255) set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1') set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9 set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1') set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9 set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3') set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255) set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9 set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13') set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9 set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255) set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9 set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4') set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13 set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255) set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1') set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13 set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255) set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1') set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0') set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag) set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2') set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3') set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3') set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4') set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12 set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255) set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery <br>-Recoil) set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3') set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3') set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2') set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2') set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9 set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2') set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9 set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255) set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1') set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9 set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1') set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255) set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9 set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9 set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9 set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255) set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2') set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0') set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0') set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0') set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg) set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13 set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0') set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0') set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13 set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255) set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13 set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed) set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13 set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj) set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255) set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3') set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2') set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3') set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0') set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2') set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3') set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0') set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4') set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4') set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF"> set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations () set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill]. set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1') set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0') set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386 set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations () set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations () set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations () set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations () set GD_Currency.A_Item.EridiumStick CustomPresentations () set GD_Currency.A_Item.EridiumBar CustomPresentations () set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0') set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations () set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations () set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill]. set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font> set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall. set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat] set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations () set GD_Shields.A_Item.Shield_Booster CustomPresentations () set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations () set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Chimera CustomPresentations () set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Impact CustomPresentations () set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8') set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations () set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations () set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2') set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font> set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0') set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.'' set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0') set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations () set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations () set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations () set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations () set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations () set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations () set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8') set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage. set GD_Artifacts.Body.Body_Elemental CustomPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font> set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill]. set GD_Artifacts.Body.Body_Stockpile CustomPresentations () set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations () set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations () set GD_Artifacts.Body.Body_Aggression CustomPresentations () set GD_Artifacts.Body.Body_Allegiance CustomPresentations () set GD_Artifacts.Body.Body_Proficiency CustomPresentations () set GD_Artifacts.Body.Body_Protection CustomPresentations () set GD_Artifacts.Body.Body_Resistance CustomPresentations () set GD_Artifacts.Body.Body_Strength CustomPresentations () set GD_Artifacts.Body.Body_Tenacity CustomPresentations () set GD_Artifacts.Body.Body_VaultHunter CustomPresentations () set GD_Artifacts.Body.Body_Vitality CustomPresentations () set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation () set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations () set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations () set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations () set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations () set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations () set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation () set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation () set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation () set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation () set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation () set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20 set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. <font color="#5ff5ff">Bullets explode mid-air, spewing around bullets at different angles. set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! <font color="#5ff5ff">Has unique grip giving it 50% chance to fire twice; set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! <font color="#5ff5ff">Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle. set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. <font color="#5ff5ff">Bullets multiply the longer the bullets travel set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. <font color="#5ff5ff">Has a short-lived damage bonus for consecutive hits set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! <font color="#5ff5ff">Bullets explode on impact and ricochet off the generic surface; Always spawns without scope. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. <font color="#5ff5ff">Increased damage and Critical Hit Damage. set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. <font color="#5ff5ff">Always spawns with all Jakobs parts; Always fires twice. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. <font color="#5ff5ff">On reload, has a chance to boost it's own damage by +500% set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. <font color="#5ff5ff">Shoots in COOL pattern; Increased Critical Hit Damage. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. <font color="#5ff5ff">High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.</font> set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. <font color="#5ff5ff">Bullets fire in a X pattern with jabbing motions. set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. <font color="#5ff5ff">Deals double reload damage, Fast ammo regen. set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. <font color="#5ff5ff">One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle. set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. <font color="#5ff5ff">Causes large explosion on any impact. set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.<font color="#5ff5ff"> set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! <font color="#5ff5ff">50% chance to fire twice when scoped. set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. <font color="#5ff5ff">+50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped. set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. <font color="#5ff5ff">+100% Melee Damage. Shoots 6 pellets at no extra ammo cost. set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! <font color="#5ff5ff">Shoots 2 pellets that constantly explode while traveling, always fire. set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! <font color="#5ff5ff">Bullets ricochet up to 10 times, +50% Crit Dmg set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff">8% Lifesteal. set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. <font color="#5ff5ff">Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. <font color="#5ff5ff">+1000% Critical Hit Damage; Every time you swap to it lose money set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText <font color="#5ff5ff">Always spawns with damage accessory and Jakobs grip</font> <br/>What is this, i don't (s)even... set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! <font color="#5ff5ff">Always spawns with melee accessory which gives +100% Melee Damage + other accessory. set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof <font color="#5ff5ff">Teleports bullets inside enemy bodies set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! <font color="#5ff5ff">Spawns money upon hitting something; Gives 666 money upon swapping to it. set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].<font color="#5ff5ff"> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. <font color="#5ff5ff">Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.</font> set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.<br><font color="#5ff5ff">[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].<font color="#5ff5ff"> set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. <font color="#5ff5ff">Very low impact damage but heavily increased DoT. set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. <font color="#5ff5ff">Release 2 rocket projectiles on reload; Regen rocket ammo. set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? <font color="#5ff5ff">Insanely huge blast radius set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. <font color="#5ff5ff">On ADS, shoots the whole magazine. set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. <font color="#5ff5ff">Shoots 4 projectiles for 2 ammos. set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. <font color="#5ff5ff">Hive that can spawn on every element set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? <font color="#5ff5ff">Shoots arrows set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. <font color="#5ff5ff">Rockets explode mid air, raining down smaller rockets. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event <font color="#5ff5ff">Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion. set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. <font color="#5ff5ff">Increased damage and Critical Hit Damage. set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. <font color="#5ff5ff">On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage. set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. <font color="#5ff5ff">Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact. set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! <font color="#5ff5ff">always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface. set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].<font color="#5ff5ff"> set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! <font color="#5ff5ff">Always elemental; Bullets explode on impact. set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff">Always elemental, increase damage and mag. set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. <font color="#5ff5ff">+300% Critical Hit Damage. set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. <font color="#5ff5ff">Changes projectile behaviour depending on the element spawned. set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].<font color="#5ff5ff"> set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? <font color="#5ff5ff">Deals both slag and shock damage; 4% Lifesteal. set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. <font color="#5ff5ff">High damage, Explosive on impact. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. <font color="#5ff5ff">Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.</font> set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. <font color="#5ff5ff">Fires a wall of explosions,Pellets explode for a second time after half a second. set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out! <font color="#5ff5ff"><br>[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.<font color="#5ff5ff"> set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. <font color="#5ff5ff">Bullets explode on impact. set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. <font color="#5ff5ff">Bullets split after some distance at 180� hurtling back at you set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. <font color="#5ff5ff">Slightly reduced Movement Speed while wielding. set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! <font color="#5ff5ff">Always non-elemental, Has 2 sets of projectiles, NE and explosive. set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. <font color="#5ff5ff">Holds only one shot set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. <font color="#5ff5ff">+250% Melee Damage. Always 0 mag set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. <font color="#5ff5ff">Increased Accuracy, Magazine Size and Critical Hit Damage. set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! <font color="#5ff5ff">On hit, sends out transfusions. set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. <font color="#5ff5ff">When zoomed, fire a single slag slug shot that explodes at very close range. set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... <font color="#5ff5ff">Always incendiary set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? <font color="#5ff5ff">Increase Crit Dmg, has a vertical pattern when scoped. set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! <font color="#5ff5ff">Shoots in T pattern. set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! <font color="#5ff5ff">Pattern is expanded while scoped; decreased mag when scoped. set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... <font color="#5ff5ff">Shoots in sad smiley pattern; set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... <font color="#5ff5ff">High Damage, +500% Critical Hit Damage, increased bullet speed when scoped. set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! <font color="#5ff5ff">Shoots 5 bullets in vertical pattern that converge at some point while they travel. set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.<br><font color="#5ff5ff">[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].<font color="#5ff5ff"> set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. <font color="#5ff5ff">Increased Crit Dmg. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. <font color="#5ff5ff">Increased Crit Dmg. set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! <font color="#5ff5ff">Increased Crit Dmg while scoped. set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. <font color="#5ff5ff">Ignore shields.</font> set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. <font color="#5ff5ff">Full auto. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? <font color="#5ff5ff">Has explosive splash; Does some weird things. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! <font color="#5ff5ff">Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. <font color="#5ff5ff">Always non-elemental; Creates a slag nova upon hitting any surface. set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. <font color="#5ff5ff">+500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. <font color="#5ff5ff">+1000% Crit dmg while scoped. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? <font color="#5ff5ff">On critical hit, rapidly recharge both you and your allies' shields. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")