#
Big thanks to original author of Part Notifier, FromDarkHell, for letting me adapt the mod.
Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card.
The specified checkboxes NEED to be checked in order for Item Part Notifier to work.
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage
+EleChance)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg
-Accu)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage
+Accu,-FireRate)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg)
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag)
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload)
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload)
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag)
set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Enigma CustomPresentations ()
set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu
+AccuRecov)
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu)
set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage
+CritDmg)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu
+Damage)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu)
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil)
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen
-Recoil)
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery
-Recoil)
set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload
set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate)
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed)
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj)
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?
[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.
Must fully recharge between [skill]Novas[-skill].
When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig
[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton
[skill]Unit designation:[-skill] DHL76386
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death
[funstat]An unsatisfying kill
[funstat]No challenge at all
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.
[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.
[funstat]''*giggles* I'm really good at this!''
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one
[funstat]and you'll feel tall.
[funstat]With greatest ease,
[funstat]your foes will fall.
set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun
[funstat]fast as can be.
[funstat]I've had a piece
[funstat]you can't catch me
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat
[funstat]sure packs a punch.
[funstat]When it's all gone
[funstat]you've gained a bunch
set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth
[funstat]but feel no pain.
[funstat]With every bite
[funstat]more life you'll gain
[funstat]
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.
[funstat]Curse of the Sudden-er Death!
[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].
[funstat]''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.
[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].
[funstat]''I never die.''
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''
[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None
set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. Bullets explode mid-air, spewing around bullets at different angles.
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! Has unique grip giving it 50% chance to fire twice;
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle.
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. Bullets multiply the longer the bullets travel
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. Has a short-lived damage bonus for consecutive hits
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! Bullets explode on impact and ricochet off the generic surface; Always spawns without scope.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. Increased damage and Critical Hit Damage.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. Always spawns with all Jakobs parts; Always fires twice.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. On reload, has a chance to boost it's own damage by +500%
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. Shoots in COOL pattern; Increased Critical Hit Damage.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. Bullets fire in a X pattern with jabbing motions.
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. Deals double reload damage, Fast ammo regen.
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle.
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. Causes large explosion on any impact.
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.
[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! 50% chance to fire twice when scoped.
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. +50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped.
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. +100% Melee Damage. Shoots 6 pellets at no extra ammo cost.
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! Shoots 2 pellets that constantly explode while traveling, always fire.
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! Bullets ricochet up to 10 times, +50% Crit Dmg
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. 8% Lifesteal.
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. +1000% Critical Hit Damage; Every time you swap to it lose money
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Always spawns with damage accessory and Jakobs grip
What is this, i don't (s)even...
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! Always spawns with melee accessory which gives +100% Melee Damage + other accessory.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof Teleports bullets inside enemy bodies
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! Spawns money upon hitting something; Gives 666 money upon swapping to it.
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.
[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.
[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. Very low impact damage but heavily increased DoT.
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. Release 2 rocket projectiles on reload; Regen rocket ammo.
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? Insanely huge blast radius
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. On ADS, shoots the whole magazine.
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. Shoots 4 projectiles for 2 ammos.
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. Hive that can spawn on every element
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? Shoots arrows
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. Rockets explode mid air, raining down smaller rockets.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion.
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. Increased damage and Critical Hit Damage.
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage.
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact.
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface.
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!
[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! Always elemental; Bullets explode on impact.
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. Always elemental, increase damage and mag.
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. +300% Critical Hit Damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. Changes projectile behaviour depending on the element spawned.
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.
[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? Deals both slag and shock damage; 4% Lifesteal.
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. High damage, Explosive on impact.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. Fires a wall of explosions,Pellets explode for a second time after half a second.
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out!
[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. Bullets explode on impact.
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. Bullets split after some distance at 180� hurtling back at you
set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. Slightly reduced Movement Speed while wielding.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! Always non-elemental, Has 2 sets of projectiles, NE and explosive.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. Holds only one shot
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. +250% Melee Damage. Always 0 mag
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. Increased Accuracy, Magazine Size and Critical Hit Damage.
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! On hit, sends out transfusions.
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. When zoomed, fire a single slag slug shot that explodes at very close range.
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... Always incendiary
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? Increase Crit Dmg, has a vertical pattern when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! Shoots in T pattern.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! Pattern is expanded while scoped; decreased mag when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... Shoots in sad smiley pattern;
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... High Damage, +500% Critical Hit Damage, increased bullet speed when scoped.
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! Shoots 5 bullets in vertical pattern that converge at some point while they travel.
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.
[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! Increased Crit Dmg while scoped.
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. Ignore shields.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. Full auto.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? Has explosive splash; Does some weird things.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. Always non-elemental; Creates a slag nova upon hitting any surface.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. +500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. +1000% Crit dmg while scoped.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? On critical hit, rapidly recharge both you and your allies' shields.
#Commands:
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage
+EleChance)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg
-Accu)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage
+Accu,-FireRate)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg)
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag)
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload)
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload)
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag)
set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Enigma CustomPresentations ()
set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu
+AccuRecov)
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu)
set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage
+CritDmg)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu
+Damage)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText
set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu)
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil)
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen
-Recoil)
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery
-Recoil)
set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload
set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText
set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate)
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed)
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj)
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?
[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.
Must fully recharge between [skill]Novas[-skill].
When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig
[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton
[skill]Unit designation:[-skill] DHL76386
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death
[funstat]An unsatisfying kill
[funstat]No challenge at all
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.
[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.
[funstat]''*giggles* I'm really good at this!''
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one
[funstat]and you'll feel tall.
[funstat]With greatest ease,
[funstat]your foes will fall.
set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun
[funstat]fast as can be.
[funstat]I've had a piece
[funstat]you can't catch me
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat
[funstat]sure packs a punch.
[funstat]When it's all gone
[funstat]you've gained a bunch
set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth
[funstat]but feel no pain.
[funstat]With every bite
[funstat]more life you'll gain
[funstat]
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.
[funstat]Curse of the Sudden-er Death!
[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].
[funstat]''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.
[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].
[funstat]''I never die.''
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''
[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. Bullets explode mid-air, spewing around bullets at different angles.
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! Has unique grip giving it 50% chance to fire twice;
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle.
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. Bullets multiply the longer the bullets travel
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. Has a short-lived damage bonus for consecutive hits
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! Bullets explode on impact and ricochet off the generic surface; Always spawns without scope.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. Increased damage and Critical Hit Damage.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. Always spawns with all Jakobs parts; Always fires twice.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. On reload, has a chance to boost it's own damage by +500%
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. Shoots in COOL pattern; Increased Critical Hit Damage.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. Bullets fire in a X pattern with jabbing motions.
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. Deals double reload damage, Fast ammo regen.
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle.
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. Causes large explosion on any impact.
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.
[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! 50% chance to fire twice when scoped.
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. +50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped.
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. +100% Melee Damage. Shoots 6 pellets at no extra ammo cost.
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! Shoots 2 pellets that constantly explode while traveling, always fire.
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! Bullets ricochet up to 10 times, +50% Crit Dmg
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. 8% Lifesteal.
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. +1000% Critical Hit Damage; Every time you swap to it lose money
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Always spawns with damage accessory and Jakobs grip
What is this, i don't (s)even...
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! Always spawns with melee accessory which gives +100% Melee Damage + other accessory.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof Teleports bullets inside enemy bodies
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! Spawns money upon hitting something; Gives 666 money upon swapping to it.
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.
[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.
[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. Very low impact damage but heavily increased DoT.
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. Release 2 rocket projectiles on reload; Regen rocket ammo.
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? Insanely huge blast radius
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. On ADS, shoots the whole magazine.
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. Shoots 4 projectiles for 2 ammos.
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. Hive that can spawn on every element
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? Shoots arrows
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. Rockets explode mid air, raining down smaller rockets.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion.
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. Increased damage and Critical Hit Damage.
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage.
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact.
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface.
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!
[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! Always elemental; Bullets explode on impact.
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. Always elemental, increase damage and mag.
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. +300% Critical Hit Damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. Changes projectile behaviour depending on the element spawned.
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.
[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? Deals both slag and shock damage; 4% Lifesteal.
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. High damage, Explosive on impact.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. Fires a wall of explosions,Pellets explode for a second time after half a second.
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out!
[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. Bullets explode on impact.
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. Bullets split after some distance at 180� hurtling back at you
set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. Slightly reduced Movement Speed while wielding.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! Always non-elemental, Has 2 sets of projectiles, NE and explosive.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. Holds only one shot
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. +250% Melee Damage. Always 0 mag
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. Increased Accuracy, Magazine Size and Critical Hit Damage.
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! On hit, sends out transfusions.
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. When zoomed, fire a single slag slug shot that explodes at very close range.
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... Always incendiary
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? Increase Crit Dmg, has a vertical pattern when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! Shoots in T pattern.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! Pattern is expanded while scoped; decreased mag when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... Shoots in sad smiley pattern;
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... High Damage, +500% Critical Hit Damage, increased bullet speed when scoped.
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! Shoots 5 bullets in vertical pattern that converge at some point while they travel.
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.
[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! Increased Crit Dmg while scoped.
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. Ignore shields.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. Full auto.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? Has explosive splash; Does some weird things.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. Always non-elemental; Creates a slag nova upon hitting any surface.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. +500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. +1000% Crit dmg while scoped.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? On critical hit, rapidly recharge both you and your allies' shields.
#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")