<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Exodus Item Part Notifier v1.1.2">
			<comment>Big thanks to original author of Part Notifier, FromDarkHell, for letting me adapt the mod. </comment>
			<comment>Item Part Notifier lets you identify what parts each and everyone one of your weapons have and display them in the item card. </comment>
			<comment>The specified checkboxes NEED to be checked in order for Item Part Notifier to work.</comment>
			<category name="Part Notifier ">
				<category name="Pistols">
					<category name="Pistol Barrels">
						<category name="E-Tech Barrels">
							<category name="Barrel_Alien">
								<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code>
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage<br>+EleChance)</code>
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13</code>
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							</category>
							<category name="Barrel_Alien_homing">
								<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code>
							</category>
						</category>
						<category name="Bandit Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Dahl Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Hyperion Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Maliwan Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Tediore Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Torgue Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate)</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
						</category>
						<category name="Vladof Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg<br>-Accu)</code>
						</category>
						<category name="Jakobs Barrel">
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage<br>+Accu,-FireRate)</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13</code>
						</category>
					</category>
					<category name="Pistol Grips">
						<category name="Bandit Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)</code>
						</category>
						<category name="Jakobs Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code>
						</category>
						<category name="Hyperion Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code>
						</category>
						<category name="Dahl Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255)</code>
						</category>
						<category name="Maliwan Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag)</code>
						</category>
						<category name="Tediore Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code>
						</category>
						<category name="Torgue Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12</code>
						</category>
						<category name="Vladof Grip">
							<code profiles="default">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag)</code>
						</category>
					</category>
					<category name="Pistol Accessories">
						<category name="Accuracy">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Double">
							<category name="Laser_Double">
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
								<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double</code>
								<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
								<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
							<category name="Laser_Double_DvaInfinity">
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code>
							</category>
						</category>
						<category name="Crit">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Magazine">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code>
						</category>
						<category name="Damage">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage</code>
						</category>
						<category name="Fire Rate">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9</code>
						</category>
						<category name="Corrupted">
							<category name="Bayonet_1">
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
								<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText </code>
								<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted</code>
								<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
								<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5</code>
							</category>
							<category name="Bayonet_2">
								<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
							</category>
						</category>
					</category>
				</category>
				<category name="SMGs">
					<category name="SMG Grips">
						<category name="Tediore Grip">
							<code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Bandit Grip">
							<code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Dahl Grip">
							<code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Maliwan Grip">
							<code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Hyperion Grip">
							<code profiles="default">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
						</category>
					</category>
					<category name="SMG Stocks">
						<category name="Bandit Stock">
							<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu)</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code>
						</category>
						<category name="Dahl Stock">
							<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11</code>
							<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu)</code>
							<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code>
						</category>
						<category name="Hyperion Stock">
							<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu<br>+AccuRecov)</code>
						</category>
						<category name="Maliwan Stock">
							<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil)</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)</code>
						</category>
						<category name="Tediore Stock">
							<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu)</code>
						</category>
					</category>
					<category name="SMG Accessories">
						<category name="Accuracy Accessory">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code>
						</category>
						<category name="Damage Accessory">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code>
						</category>
						<category name="Crit Accessory">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9</code>
						</category>
						<category name="Handling Accessory">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Double Accessory">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Corrupted">
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Anarhic ">
							<code profiles="default">set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic</code>
						</category>
						<category name="Stinging">
							<code profiles="default">set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9</code>
						</category>
					</category>
					<category name="SMG Barrels">
						<category name="E-Tech Barrels">
							<category name="Alien">
								<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code>
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield)</code>
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13</code>
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code>
							</category>
							<category name="Alien_Bandit">
								<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code>
							</category>
						</category>
						<category name="Bandit Barrel">
							<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code>
						</category>
						<category name="Dahl Barrel">
							<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code>
						</category>
						<category name="Hyperion Barrel">
							<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage<br>+CritDmg)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code>
						</category>
						<category name="Tediore Barrel">
							<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu<br>+Damage)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
						</category>
						<category name="Maliwan Barrel">
							<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg)</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13</code>
						</category>
					</category>
				</category>
				<category name="Shotguns">
					<category name="Shotgun Accessory">
						<category name="Magazine">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload)</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code>
						</category>
						<category name="Damage">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9</code>
						</category>
						<category name="Accuracy">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Critical">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9</code>
							<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Vertical Grips">
							<category name="VerticalGrip">
								<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
							</category>
							<category name="VerticalGrip_Carnage">
								<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code>
							</category>
							<category name="Presentation Changes">
								<code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip</code>
								<code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
								<code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code>
								<code profiles="default">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9</code>
							</category>
						</category>
						<category name="Handling">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Corrupted">
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Shotgun Barrels">
						<category name="E-Techs">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg)</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code>
						</category>
						<category name="E-Tech Alien">
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code>
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg)</code>
						</category>
						<category name="Bandit">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate)</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Tediore">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Shotgun Grips">
						<category name="Bandit">
							<code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Tediore">
							<code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
						</category>
					</category>
					<category name="Shotgun Stocks">
						<category name="Bandit">
							<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Tediore ">
							<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu)</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code>
							<code profiles="default">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code>
						</category>
					</category>
				</category>
				<category name="Assault Rifles">
					<category name="Assault Rifle Accessories">
						<category name="Damage">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage</code>
							<code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code>
						</category>
						<category name="Fire rate">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate</code>
							<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9</code>
						</category>
						<category name="Crit">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9</code>
						</category>
						<category name="Handling">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Mag Size">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Accuracy">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy</code>
							<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Corrupted">
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Assault Rifle Barrels">
						<category name="E-Tech Dahl">
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code>
						</category>
						<category name="E-Tech Barrels">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code>
						</category>
						<category name="Bandit">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Dahl">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code>
						</category>
						<category name="Vladof Mini-Gun">
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu)</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13</code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code>
						</category>
					</category>
					<category name="Assault Rifle Grips">
						<category name="Bandit Grip">
							<code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Dahl Grip">
							<code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code>
						</category>
					</category>
					<category name="Assasult Rifle Stocks">
						<category name="Bandit">
							<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Dahl">
							<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11</code>
							<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)</code>
							<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil)</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen<br>-Recoil)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)</code>
						</category>
					</category>
				</category>
				<category name="Sniper Rifles">
					<category name="Accessories">
						<category name="Accuracy">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy</code>
							<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code>
						</category>
						<category name="Crit">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical</code>
						</category>
						<category name="Handling">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9</code>
						</category>
						<category name="Magazine">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9</code>
						</category>
						<category name="Fire Rate">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code>
							<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate</code>
							<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9</code>
							<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code>
						</category>
						<category name="Damage">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Corrupted">
							<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Barrels">
						<category name="E-Tech">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13</code>
							<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)</code>
						</category>
						<category name="Dahl">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage)</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag)</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13</code>
						</category>
					</category>
					<category name="Grips">
						<category name="Dahl">
							<code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)</code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code>
							<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery <br>-Recoil)</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
						</category>
					</category>
					<category name="Stocks">
						<category name="Dahl">
							<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Hyperion">
							<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Jakobs">
							<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code>
						</category>
					</category>
				</category>
				<category name="Rocket Launchers">
					<category name="Rocket Launcher Accessory">
						<category name="Magazine">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Reload">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9</code>
							<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload</code>
						</category>
						<category name="Handling">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9</code>
						</category>
						<category name="Heavy">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9</code>
							<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code>
						</category>
						<category name="Fire Rate">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate</code>
						</category>
						<category name="Damage">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)</code>
						</category>
						<category name="Legendary">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Corrupted">
							<code profiles="default">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Rocket Launcher Barrels">
						<category name="E-Tech Barrels">
							<category name="Barrels">
								<category name="Vladof">
									<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
								</category>
								<category name="Bandit">
									<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
								</category>
								<category name="Maliwan">
									<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
								</category>
								<category name="Alien">
									<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code>
								</category>
							</category>
							<category name="Presentation">
								<code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg)</code>
								<code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code>
								<code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
								<code profiles="default">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13</code>
							</category>
						</category>
						<category name="Bandit Barrel">
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Tediore">
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate)</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code>
							<code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed)</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj)</code>
							<code profiles="default">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)</code>
						</category>
					</category>
					<category name="Rocket Launcher Exhausts">
						<category name="Bandit">
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Tediore">
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code>
						</category>
					</category>
					<category name="Rocket Launcher Grips">
						<category name="Bandit">
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Maliwan">
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code>
						</category>
						<category name="Tediore">
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Torgue">
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code>
						</category>
						<category name="Vladof">
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code>
						</category>
					</category>
				</category>
			</category>
			<category name="KEEP THIS CHECK AT ALL COST">
				<category name="AttributePresentationDefinition Additions (THIS BOX NEEDS TO BE CHECKED)">
					<category name="Deputy Badge">
						<code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF"></code>
					</category>
					<category name="Buff Drinks">
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()</code>
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()</code>
						<code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()</code>
					</category>
					<category name="Vladof Rocket Launchers">
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()</code>
					</category>
					<category name="Tediore Weapons">
						<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()</code>
					</category>
					<category name="Jakobs Weapons">
						<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()</code>
					</category>
					<category name="Hyperion Weapons">
						<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code>
					</category>
					<category name="Nova Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()</code>
					</category>
					<category name="Roid Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code>
					</category>
					<category name="Chimera">
						<code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')</code>
					</category>
					<category name="ThresherRaid">
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Axton Echo">
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386</code>
					</category>
					<category name="Absorb Shields">
						<code profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()</code>
					</category>
					<category name="Magic Spell">
						<code profiles="default">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()</code>
					</category>
					<category name="Maliwan Weapons">
						<category name="Pistols">
							<category name="Mat_1">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code>
							</category>
							<category name="Mat_4">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code>
							</category>
							<category name="Mat_2">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code>
							</category>
							<category name="Mat_5">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()</code>
							</category>
							<category name="Mat_3_Rubi">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()</code>
							</category>
							<category name="Mat_3">
								<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code>
							</category>
						</category>
					</category>
					<category name="Maliwan Weapon Types">
						<code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()</code>
					</category>
					<category name="WTF Boosters">
						<code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()</code>
					</category>
					<category name="Eridium">
						<code profiles="default">set GD_Currency.A_Item.EridiumStick CustomPresentations ()</code>
						<code profiles="default">set GD_Currency.A_Item.EridiumBar CustomPresentations ()</code>
					</category>
					<category name="Zer0 Echo">
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all</code>
					</category>
					<category name="Cradle">
						<code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Elements">
						<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()</code>
						<code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()</code>
					</category>
					<category name="Ammo Pickups">
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()</code>
						<code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()</code>
					</category>
					<category name="Sheriff's Badge">
						<code profiles="default">set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].</code>
					</category>
					<category name="Magic Missile">
						<code profiles="default">set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')</code>
					</category>
					<category name="Legendary Siren">
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')</code>
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font></code>
					</category>
					<category name="Candies">
						<category name="Damage">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall.</code>
						</category>
						<category name="Haste">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me</code>
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Melee">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch</code>
						</category>
						<category name="Health">
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat]</code>
							<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')</code>
						</category>
					</category>
					<category name="Booster Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster CustomPresentations ()</code>
						<code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Chimera Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Amp Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Impact CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Juggernaut Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()</code>
					</category>
					<category name="Spike Shields">
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')</code>
						<code profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()</code>
					</category>
					<category name="Shield Accessories">
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()</code>
						<code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()</code>
					</category>
					<category name="Blade's Artifact">
						<code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')</code>
						<code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font></code>
					</category>
					<category name="Legendary Binder">
						<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''</code>
					</category>
					<category name="Grenades">
						<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()</code>
						<code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()</code>
					</category>
					<category name="Florentine">
						<code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')</code>
						<code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.</code>
					</category>
					<category name="Elemental Relics">
						<code profiles="default">set GD_Artifacts.Body.Body_Elemental CustomPresentations ()</code>
					</category>
					<category name="Legendary Hunter">
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font></code>
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')</code>
					</category>
					<category name="Legendary Berserker">
						<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')</code>
						<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].</code>
					</category>
					<category name="Stockpile">
						<code profiles="default">set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()</code>
					</category>
					<category name="Vehicle Damage">
						<code profiles="default">set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()</code>
					</category>
					<category name="Spy">
						<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')</code>
					</category>
					<category name="Bionder">
						<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()</code>
					</category>
					<category name="TeamConstraint_Shield">
						<hotfix name="PartNotifier" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None</code>
						</hotfix>
					</category>
					<category name="Nasty Surprise">
						<code profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()</code>
					</category>
					<category name="Relics">
						<code profiles="default">set GD_Artifacts.Body.Body_Aggression CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Protection CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Resistance CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Strength CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()</code>
						<code profiles="default">set GD_Artifacts.Body.Body_Vitality CustomPresentations ()</code>
					</category>
					<category name="Candy">
						<code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()</code>
					</category>
				</category>
				<category name="Removal of Specific Lines from Weapon Cards (THIS BOX NEEDS TO BE CHECKED)">
					<category name="Burst fire line removal (Dahl fix)">
						<code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()</code>
					</category>
					<category name="Melee line removal">
						<hotfix name="Name" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[179] None</code>
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[56] None</code>
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[332] None</code>
						</hotfix>
					</category>
					<category name="Weapon zoom line removal">
						<hotfix name="Name" level="None">
							<code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[203] None</code>
						</hotfix>
					</category>
					<category name="Hyperion fix">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()</code>
						<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()</code>
					</category>
					<category name="Fix ammo cost">
						<code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20</code>
					</category>
				</category>
			</category>
			<category name="Red text explainer (Optional)">
				<category name="Exodus ARs">
					<category name="Pearlescent">
						<category name="SPEWer">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. <font color="#5ff5ff">Bullets explode mid-air, spewing around bullets at different angles.</code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Tremor_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! <font color="#5ff5ff">Has unique grip giving it 50% chance to fire twice;</code>
						</category>
						<category name="Exterminator_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! <font color="#5ff5ff">Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle.</code>
						</category>
						<category name="Oathbreaker_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. <font color="#5ff5ff">Bullets multiply the longer the bullets travel</code>
						</category>
						<category name="Monty_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. <font color="#5ff5ff">Has a short-lived damage bonus for consecutive hits</code>
						</category>
						<category name="Skreamr_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! <font color="#5ff5ff">Bullets explode on impact and ricochet off the generic surface; Always spawns without scope.</code>
						</category>
					</category>
					<category name="Unique">
						<category name="Punisher_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. <font color="#5ff5ff">Increased damage and Critical Hit Damage.</code>
						</category>
						<category name="Double_Trouble_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. <font color="#5ff5ff">Always spawns with all Jakobs parts; Always fires twice.</code>
						</category>
						<category name="Spitfire_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. <font color="#5ff5ff">On reload, has a chance to boost it's own damage by +500%</code>
						</category>
						<category name="Dying_Type_">
							<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. <font color="#5ff5ff">Shoots in COOL pattern; Increased Critical Hit Damage.</code>
						</category>
					</category>
				</category>
				<category name="Exodus Pistols">
					<category name="Pearlescent">
						<category name="Deadeye">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. <font color="#5ff5ff">High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Wasp_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. <font color="#5ff5ff">Bullets fire in a X pattern with jabbing motions.</code>
						</category>
						<category name="Brickwork_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. <font color="#5ff5ff">Deals double reload damage, Fast ammo regen.</code>
						</category>
						<category name="The_ROD_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. <font color="#5ff5ff">One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle.</code>
						</category>
						<category name="Elysium_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. <font color="#5ff5ff">Causes large explosion on any impact.</code>
						</category>
						<category name="Retribution_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.<font color="#5ff5ff"></code>
						</category>
						<category name="Lazarus_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! <font color="#5ff5ff">50% chance to fire twice when scoped.</code>
						</category>
						<category name="Jaeger_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. <font color="#5ff5ff">+50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped.</code>
						</category>
						<category name="Bludguon_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. <font color="#5ff5ff">+100% Melee Damage. Shoots 6 pellets at no extra ammo cost.</code>
						</category>
					</category>
					<category name="Unique">
						<category name="Sparky_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! <font color="#5ff5ff">Shoots 2 pellets that constantly explode while traveling, always fire.</code>
						</category>
						<category name="Snapper_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! <font color="#5ff5ff">Bullets ricochet up to 10 times, +50% Crit Dmg</code>
						</category>
						<category name="Rubi_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff">8% Lifesteal.</code>
						</category>
						<category name="Bad_Habit_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. <font color="#5ff5ff">Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage</code>
						</category>
						<category name="Sellout_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. <font color="#5ff5ff">+1000% Critical Hit Damage; Every time you swap to it lose money</code>
						</category>
						<category name="Wint's_Leg_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText <font color="#5ff5ff">Always spawns with damage accessory and Jakobs grip</font> <br/>What is this, i don't (s)even...</code>
						</category>
						<category name="Blackout_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! <font color="#5ff5ff">Always spawns with melee accessory which gives +100% Melee Damage + other accessory.</code>
						</category>
						<category name="Lockjaw_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof <font color="#5ff5ff">Teleports bullets inside enemy bodies</code>
						</category>
						<category name="Grubstaker_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! <font color="#5ff5ff">Spawns money upon hitting something; Gives 666 money upon swapping to it.</code>
						</category>
						<category name="Contagion_">
							<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].<font color="#5ff5ff"></code>
						</category>
					</category>
				</category>
				<category name="Exodus Rocket Launchers">
					<category name="Pearlescent">
						<category name="Bunker Buster">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. <font color="#5ff5ff">Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Nofleet_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.<br><font color="#5ff5ff">[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].<font color="#5ff5ff"></code>
						</category>
						<category name="Pyromania_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. <font color="#5ff5ff">Very low impact damage but heavily increased DoT.</code>
						</category>
						<category name="Binary_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. <font color="#5ff5ff">Release 2 rocket projectiles on reload; Regen rocket ammo.</code>
						</category>
						<category name="Last_Rites_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? <font color="#5ff5ff">Insanely huge blast radius</code>
						</category>
						<category name="Blaze_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. <font color="#5ff5ff">On ADS, shoots the whole magazine.</code>
						</category>
					</category>
					<category name="Unique">
						<category name="Slapstick_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. <font color="#5ff5ff">Shoots 4 projectiles for 2 ammos.</code>
						</category>
						<category name="Swarm_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. <font color="#5ff5ff">Hive that can spawn on every element</code>
						</category>
						<category name="Ballista_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? <font color="#5ff5ff">Shoots arrows</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
						</category>
						<category name="Blower_">
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. <font color="#5ff5ff">Rockets explode mid air, raining down smaller rockets.</code>
						</category>
					</category>
				</category>
				<category name="Exodus SMGs">
					<category name="Pearlescent">
						<category name="Avenger">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event <font color="#5ff5ff">Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion.</code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Criterion_">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. <font color="#5ff5ff">Increased damage and Critical Hit Damage.</code>
						</category>
						<category name="Fratricide_">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. <font color="#5ff5ff">On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage.</code>
						</category>
						<category name="Rattlesnake_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. <font color="#5ff5ff">Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact.</code>
						</category>
						<category name="Anomaly_">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! <font color="#5ff5ff">always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface.</code>
						</category>
						<category name="Slaggster_">
							<code profiles="default">set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].<font color="#5ff5ff"></code>
						</category>
					</category>
					<category name="Unique">
						<category name="Memz_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! <font color="#5ff5ff">Always elemental; Bullets explode on impact.</code>
						</category>
						<category name="Bane_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff">Always elemental, increase damage and mag.</code>
						</category>
						<category name="Synewave_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. <font color="#5ff5ff">+300% Critical Hit Damage.</code>
						</category>
						<category name="Transmogrify_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. <font color="#5ff5ff">Changes projectile behaviour depending on the element spawned.</code>
						</category>
						<category name="Inferno_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].<font color="#5ff5ff"></code>
						</category>
						<category name="Destiny_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? <font color="#5ff5ff">Deals both slag and shock damage; 4% Lifesteal.</code>
						</category>
						<category name="Striker_">
							<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. <font color="#5ff5ff">High damage, Explosive on impact.</code>
						</category>
					</category>
				</category>
				<category name="Exodus Shotguns">
					<category name="Pearlescent">
						<category name="Butcher">
							<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. <font color="#5ff5ff">Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.</font></code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Vandal_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. <font color="#5ff5ff">Fires a wall of explosions,Pellets explode for a second time after half a second.</code>
						</category>
						<category name="Disciple_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out! <font color="#5ff5ff"><br>[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.<font color="#5ff5ff"></code>
						</category>
						<category name="Requiem_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. <font color="#5ff5ff">Bullets explode on impact.</code>
						</category>
						<category name="Interceptor_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. <font color="#5ff5ff">Bullets split after some distance at 180� hurtling back at you</code>
						</category>
						<category name="SKAD_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. <font color="#5ff5ff">Slightly reduced Movement Speed while wielding.</code>
						</category>
					</category>
					<category name="Unique">
						<category name="Skaterrer_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! <font color="#5ff5ff">Always non-elemental, Has 2 sets of projectiles, NE and explosive.</code>
						</category>
						<category name="Bigg_Bang_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. <font color="#5ff5ff">Holds only one shot</code>
						</category>
						<category name="Ripper_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. <font color="#5ff5ff">+250% Melee Damage. Always 0 mag</code>
						</category>
						<category name="Tsunami_">
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. <font color="#5ff5ff">Increased Accuracy, Magazine Size and Critical Hit Damage.</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
						</category>
						<category name="Maneater_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! <font color="#5ff5ff">On hit, sends out transfusions.</code>
						</category>
						<category name="Eclipse_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. <font color="#5ff5ff">When zoomed, fire a single slag slug shot that explodes at very close range.</code>
						</category>
						<category name="Neanderthal_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... <font color="#5ff5ff">Always incendiary</code>
						</category>
						<category name="10100111100_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? <font color="#5ff5ff">Increase Crit Dmg, has a vertical pattern when scoped.</code>
						</category>
						<category name="Wham!_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! <font color="#5ff5ff">Shoots in T pattern.</code>
						</category>
						<category name="Clearance_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! <font color="#5ff5ff">Pattern is expanded while scoped; decreased mag when scoped.</code>
						</category>
						<category name="Heartache_">
							<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... <font color="#5ff5ff">Shoots in sad smiley pattern;</code>
						</category>
					</category>
				</category>
				<category name="Exodus Snipers">
					<category name="Pearlescent">
						<category name="Bessie">
							<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... <font color="#5ff5ff">High Damage, +500% Critical Hit Damage, increased bullet speed when scoped.</code>
						</category>
					</category>
					<category name="Legendary">
						<category name="Hammerhead_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! <font color="#5ff5ff">Shoots 5 bullets in vertical pattern that converge at some point while they travel.</code>
						</category>
						<category name="Viper_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.<br><font color="#5ff5ff">[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].<font color="#5ff5ff"></code>
						</category>
						<category name="Eviscerator_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. <font color="#5ff5ff">Increased Crit Dmg.</code>
						</category>
						<category name="Prophecy_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. <font color="#5ff5ff">Increased Crit Dmg.</code>
						</category>
						<category name="Deathraze_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! <font color="#5ff5ff">Increased Crit Dmg while scoped.</code>
						</category>
					</category>
					<category name="Unique">
						<category name="Dominion_">
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. <font color="#5ff5ff">Ignore shields.</font></code>
						</category>
						<category name="Penetrator_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. <font color="#5ff5ff">Full auto.</code>
						</category>
						<category name="Jinx_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? <font color="#5ff5ff">Has explosive splash; Does some weird things.</code>
						</category>
						<category name="Skewer_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! <font color="#5ff5ff">Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope.</code>
						</category>
						<category name="Widow_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. <font color="#5ff5ff">Always non-elemental; Creates a slag nova upon hitting any surface.</code>
						</category>
						<category name="Needle_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. <font color="#5ff5ff">+500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom.</code>
						</category>
						<category name="White_Feather_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. <font color="#5ff5ff">+1000% Crit dmg while scoped.</code>
						</category>
						<category name="Vex_">
							<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? <font color="#5ff5ff">On critical hit, rapidly recharge both you and your allies' shields.</code>
						</category>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleDamage<br>+EleChance)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 13
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Barrel: Torgue (+Damage-FireRate)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText 
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 13
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=242,G=189,B=16,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText 
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Barrel: Vladof (+FireRate-Dmg<br>-Accu)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 Description Barrel : Jakobs (+Damage<br>+Accu,-FireRate)
set GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText 
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Grip: Bandit (+Mag-Reload+MeleeDmg)
set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText 
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Grip: Jakobs (+Reload-Mag)
set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText 
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Grip: Hyperion (+Reload)
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Grip: Dahl (+Mag+Reload)
set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=249,G=162,B=22,A=255)
set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText 
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 12
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Grip: Maliwan (+Reload+Mag)
set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=249,G=162,B=22,A=255)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 12
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Grip: Tediore (+Reload+Mag)
set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Enigma CustomPresentations ()
set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Grip: Torgue (-Reload+Mag)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText 
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 12
set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 12
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText 
set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Grip: Vladof (x2FireChance+Reload+Mag)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 Description Acc: Accuracy
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Acc: Double
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Acc: Crit
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Acc: Magazine Size
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText 
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Acc: Legendary
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 9
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 Description Acc : Corrupted
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 BasePriority 5
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Stock: Bandit (-Recoil+Accu)
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText 
set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Stock: Dahl (+Recoil+Accu)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 11
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Stock: Hyperion (+Accu<br>+AccuRecov)
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Stock: Maliwan (+Accu+Recoil)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText 
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 11
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 11
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText 
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Stock: Tediore (+Recoil+Accu)
set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Acc: Accuracy
set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Acc: Damage
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 9
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText 
set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText 
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Acc: Handling
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Acc: Double
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText 
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Accessory.SMG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SMG.Name.Prefix_Tediore.Prefix__Disposable CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText 
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 9
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Acc: Anarhic
set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix__Technetronic CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Acc: Stinging
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText 
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 9
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Barrel: E-Tech (+EleChance+EleDamage+IgnoreShield)
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 13
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Barrel: Dahl (+FireRate+Accu)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText 
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Barrel: Hyperion (+Accu+FireRate-Damage<br>+CritDmg)
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 13
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Barrel: Tediore (+FireRate+Accu<br>+Damage)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Barrel: Maliwan (-Dmg+FireRate+Accu+EleDmg)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Acc: Magazine (+Mag -Reload)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText 
set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText 
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText 
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Acc: Accuracy
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Acc: Critical
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 9
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Acc: Vertical Grip
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText 
set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Shotgun.Accessory.SG_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 13
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText 
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText 
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel (+EleChance+EleDmg)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=242,G=189,B=16,A=255)
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 13
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText 
set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Barrel: Bandit (+Damage-Accu-FireRate)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')
set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 11
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText 
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Stock: Torgue (-Recoil+Accu)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=249,G=109,B=22,A=255)
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True
set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 9
set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText 
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description Acc: Fire Rate
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description Acc: Crit
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description Acc: Handling
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 9
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText 
set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 9
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText 
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description Acc: Magazine
set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText 
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=209,G=50,B=18,A=255)
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description Acc: Accuracy
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 9
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText 
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 13
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText 
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Barrel: Vladof Spinigun (+FireRate-Dmg-Accu)
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 13
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText 
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 11
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=249,G=109,B=22,A=255)
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText 
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Stock: Jakobs (+Accu-Recoil)
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 11
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Stock: Vladof (+AccuRegen<br>-Recoil)
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText 
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=249,G=109,B=22,A=255)
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Acc: Accuracy
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText 
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Acc: Critical
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Acc: Handling
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText 
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=209,G=50,B=18,A=255)
set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Acc: Mag
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText 
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Acc: Fire Rate
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 9
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=209,G=50,B=18,A=255)
set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText 
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Acc: Damage
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText 
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 9
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText 
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description Barrel: E-Tech (+EleChance+EleDmg+IgnShield)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 13
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText 
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Barrel: Dahl (+Recoil -Damage)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Barrel: Vladof (+FireRate +Mag)
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText 
set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 12
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=249,G=162,B=22,A=255)
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText 
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Grip: Vladof (+Recoil Recovery <br>-Recoil)
set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description Acc: Magazine
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText 
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 9
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText 
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 9
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=209,G=50,B=18,A=255)
set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description Acc: Reload
set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Acc: Handling
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText 
set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 9
set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=209,G=50,B=18,A=255)
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Acc: Heavy
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 9
set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText 
set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description Acc: Fire Rate
set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 9
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description Acc: Damage
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=209,G=50,B=18,A=255)
set GD_Weap_Launchers.Accessory.RL_Accessory_None CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description Barrel: E-Tech (+EleChance+EleDmg)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 13
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Barrel: Tediore (+RocketSpeed+Dmg+Accu+FireRate)
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText 
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=242,G=189,B=16,A=255)
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 13
set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Barrel: Torgue (+Damage-FireRate-MissileSpeed)
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 13
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText 
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Barrel: Vladof (x3Proj)
set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=242,G=189,B=16,A=255)
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')
set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')
set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')
set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')
set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF">
set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()
set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()
set GD_Weap_Launchers.Body.L_Body_Vladof CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()
set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')
set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].
set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')
set GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2 CustomPresentations ()
set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()
set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()
set GD_Currency.A_Item.EridiumStick CustomPresentations ()
set GD_Currency.A_Item.EridiumBar CustomPresentations ()
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')
set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all
set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()
set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()
set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()
set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()
set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()
set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()
set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()
set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()
set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')
set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font>
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall.
set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me
set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')
set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch
set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat]
set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster CustomPresentations ()
set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()
set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact CustomPresentations ()
set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()
set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()
set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')
set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()
set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')
set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()
set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()
set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')
set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font>
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''
set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')
set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()
set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.
set GD_Artifacts.Body.Body_Elemental CustomPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font>
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].
set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()
set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()
set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()
set GD_Artifacts.Body.Body_Aggression CustomPresentations ()
set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()
set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()
set GD_Artifacts.Body.Body_Protection CustomPresentations ()
set GD_Artifacts.Body.Body_Resistance CustomPresentations ()
set GD_Artifacts.Body.Body_Strength CustomPresentations ()
set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()
set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()
set GD_Artifacts.Body.Body_Vitality CustomPresentations ()
set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentation ()
set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 CustomPresentations ()
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB CustomPresentations ()
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 CustomPresentations ()
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 CustomPresentations ()
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Shotgun.Body.SG_Body_Hyperion CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA CustomPresentation ()
set GD_Weap_SMG.Body.SMG_Body_Hyperion CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 CustomPresentation ()
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion CustomPresentation ()
set GD_AttributePresentation.Weapons.AttrPresent_WeaponShotCost BasePriority 20
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Spray 'n slay. <font color="#5ff5ff">Bullets explode mid-air, spewing around bullets at different angles.
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText You shall not pass! <font color="#5ff5ff">Has unique grip giving it 50% chance to fire twice;
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText I'll rip you a new one! <font color="#5ff5ff">Initial gyrojet explodes mid air, dispersing high velocity gyrojets at a 90� angle.
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText Shit just got real. <font color="#5ff5ff">Bullets multiply the longer the bullets travel
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText In for the long haul. <font color="#5ff5ff">Has a short-lived damage bonus for consecutive hits
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText YOU NEED TO SPEAK UP! <font color="#5ff5ff">Bullets explode on impact and ricochet off the generic surface; Always spawns without scope.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Sic vis pacem, para bellum. <font color="#5ff5ff">Increased damage and Critical Hit Damage.
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDefinition_8 NoConstraintText Now and forever. <font color="#5ff5ff">Always spawns with all Jakobs parts; Always fires twice.
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Now, don't get me started. <font color="#5ff5ff">On reload, has a chance to boost it's own damage by +500%
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText All the cool kids are doing it. <font color="#5ff5ff">Shoots in COOL pattern; Increased Critical Hit Damage.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText Boom, headshot no scope :kappa:. <font color="#5ff5ff">High Damage and Accuracy; +500% multiplicative Crit Damage when ADSing; Always spawns with Jakobs scope; always 1 mag.</font>
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Whatever floats your boat. <font color="#5ff5ff">Bullets fire in a X pattern with jabbing motions.
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Drop it like it's hot. <font color="#5ff5ff">Deals double reload damage, Fast ammo regen.
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Not The Rod. <font color="#5ff5ff">One bullet splits into 3, then they 3 explode after a fixed distance which split again into 6 bullets at a 30� angle.
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Carpe diem. <font color="#5ff5ff">Causes large explosion on any impact.
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText And furious rage.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain additional [place]100%[-place] [skill]Elemental Effect Resistance[-skill]. Generic impacts cause 5 explosions in half second intervals.<font color="#5ff5ff">
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Resurrected! <font color="#5ff5ff">50% chance to fire twice when scoped.
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Nowhere to hide. <font color="#5ff5ff">+50% Critical Hit Damage and additional +50% Critical Hit Damage when scoped.
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Heavy is good, heavy is reliable. <font color="#5ff5ff">+100% Melee Damage. Shoots 6 pellets at no extra ammo cost.
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText When I grow up, I want to be a bandit! <font color="#5ff5ff">Shoots 2 pellets that constantly explode while traveling, always fire.
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Cowabunga! <font color="#5ff5ff">Bullets ricochet up to 10 times, +50% Crit Dmg
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff">8% Lifesteal.
set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText Bad Love. <font color="#5ff5ff">Bullet start off slow, then splits into two with increased projectile speed; +200% Critical Hit Damage
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText You're a bitch. Off you go. <font color="#5ff5ff">+1000% Critical Hit Damage; Every time you swap to it lose money
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText <font color="#5ff5ff">Always spawns with damage accessory and Jakobs grip</font> <br/>What is this, i don't (s)even...
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText We deliver, or we die! <font color="#5ff5ff">Always spawns with melee accessory which gives +100% Melee Damage + other accessory.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText woof woof <font color="#5ff5ff">Teleports bullets inside enemy bodies
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Money over everything! <font color="#5ff5ff">Spawns money upon hitting something; Gives 666 money upon swapping to it.
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Take this, I'm a doctor.<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [corrosive]corrosion[-corrosive].<font color="#5ff5ff">
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText Exit building before posting on ECHOnet. <font color="#5ff5ff">Shoots an arcing rocket that spawns flaks on impact; Flaks seek out enemies.</font>
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Tottaly legt, plez dupez.<br><font color="#5ff5ff">[funstat]While wielding this gun you take reduced damage from [skill]grenades and rockets[-skill].<font color="#5ff5ff">
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText Ow dow how dow. <font color="#5ff5ff">Very low impact damage but heavily increased DoT.
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText 1 + 1 = 10. <font color="#5ff5ff">Release 2 rocket projectiles on reload; Regen rocket ammo.
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Do you feel worthy, punk? <font color="#5ff5ff">Insanely huge blast radius
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText Too fast for you. <font color="#5ff5ff">On ADS, shoots the whole magazine.
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText It's just a flesh wound. <font color="#5ff5ff">Shoots 4 projectiles for 2 ammos.
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText It�s never wise to poke the hive mind. <font color="#5ff5ff">Hive that can spawn on every element
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Who's the Pillager Now? <font color="#5ff5ff">Shoots arrows
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText Wrap it before you tap it. <font color="#5ff5ff">Rockets explode mid air, raining down smaller rockets.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Extinction Level Event <font color="#5ff5ff">Increased Damage at the cost of slightly reduced Fire Rate; Increased Magazine Size; On reload, you hurl your gun like a comet causing massive explosion.
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Not good enough. <font color="#5ff5ff">Increased damage and Critical Hit Damage.
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText The only thing more accurate than incoming enemy fire is incoming friendly fire. <font color="#5ff5ff">On reload, deals massive damage with large blast radius then leave small grenade; Deals friendly fire damage.
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Go make some noise. <font color="#5ff5ff">Shoots in 3 bullet bursts from hip, unloads the whole magazine when scoped; Bullets deal corrosive damage on impact.
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText By our powers combined! <font color="#5ff5ff">always and only deal adaptive damage vs. enemies; Creates slag nova upon hitting any other surface.
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText U getz slagg, hes getz slaggd, evrybody getz slaggd!<br><font color="#5ff5ff">[funstat]While wielding this gun you are [skill]immune[-skill] to [slag]slag[-slag].<font color="#5ff5ff">
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText Say Wot Bitch! <font color="#5ff5ff">Always elemental; Bullets explode on impact.
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff">Always elemental, increase damage and mag.
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText Go with the flow. <font color="#5ff5ff">+300% Critical Hit Damage.
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText A beauty of many faces. <font color="#5ff5ff">Changes projectile behaviour depending on the element spawned.
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText Abandon all hope.<br><font color="#5ff5ff">[funstat]While wielding this gun you gain [place]+100%[-place] increased [incendiary]incendiary[-incendiary] [skill]Elemental Effect Damage[-skill] and [skill]Elemental Effect Chance[-skill].<font color="#5ff5ff">
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText What makes you think you're the one? <font color="#5ff5ff">Deals both slag and shock damage; 4% Lifesteal.
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText It's just like that bat thing. <font color="#5ff5ff">High damage, Explosive on impact.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Well that nose dived in a hurry. <font color="#5ff5ff">Always elemental; Shoots homing spikes; Can't crit; Increased damage over time.</font>
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Keep calm and explode things. <font color="#5ff5ff">Fires a wall of explosions,Pellets explode for a second time after half a second.
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Roll out! <font color="#5ff5ff"><br>[funstat]While wielding this gun you gain additional [place]50%[-place] [skill]Fight For Your Life[-skill] duration.<font color="#5ff5ff">
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Rest in pieces. <font color="#5ff5ff">Bullets explode on impact.
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Maximum madness. <font color="#5ff5ff">Bullets split after some distance at 180� hurtling back at you
set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText Boom chakadakka. <font color="#5ff5ff">Slightly reduced Movement Speed while wielding.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Takee dis! <font color="#5ff5ff">Always non-elemental, Has 2 sets of projectiles, NE and explosive.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText One and only. <font color="#5ff5ff">Holds only one shot
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Threestey, hungreey. <font color="#5ff5ff">+250% Melee Damage. Always 0 mag
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Higher ground won't save you. <font color="#5ff5ff">Increased Accuracy, Magazine Size and Critical Hit Damage.
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Here she comes! <font color="#5ff5ff">On hit, sends out transfusions.
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Lights out, time to die. <font color="#5ff5ff">When zoomed, fire a single slag slug shot that explodes at very close range.
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText Fire... Good... <font color="#5ff5ff">Always incendiary
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun... I think!? <font color="#5ff5ff">Increase Crit Dmg, has a vertical pattern when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Oh haiiii! <font color="#5ff5ff">Shoots in T pattern.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Everything must go! <font color="#5ff5ff">Pattern is expanded while scoped; decreased mag when scoped.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Love is like a... <font color="#5ff5ff">Shoots in sad smiley pattern;
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText That's my girl... <font color="#5ff5ff">High Damage, +500% Critical Hit Damage, increased bullet speed when scoped.
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Can't touch this! <font color="#5ff5ff">Shoots 5 bullets in vertical pattern that converge at some point while they travel.
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Death List Everyone.<br><font color="#5ff5ff">[funstat]While wielding this gun all [skill]status effect durations[-skill] on you are [skill]reduced[-skill] by [place]100%[-place].<font color="#5ff5ff">
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText Revenge is a dish best served cold. <font color="#5ff5ff">Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Three time's the charm. <font color="#5ff5ff">Increased Crit Dmg.
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Time to reap! <font color="#5ff5ff">Increased Crit Dmg while scoped.
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText It's almost like cheating. <font color="#5ff5ff">Ignore shields.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Sniper Killer... Qu'est-ce que c'est. <font color="#5ff5ff">Full auto.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText What's tis sorcery!? <font color="#5ff5ff">Has explosive splash; Does some weird things.
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shish kebab! <font color="#5ff5ff">Shoots 5 bullets at no extra ammo cost; Always spawns with a blade giving additional +100% Melee Damage; Has no scope.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I kiss better than I look. <font color="#5ff5ff">Always non-elemental; Creates a slag nova upon hitting any surface.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I've found them all. <font color="#5ff5ff">+500% Critical Hit Damage when scoped, Increased damage and Fire Rate when scoped; 15x zoom.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText It's just a job. <font color="#5ff5ff">+1000% Crit dmg while scoped.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText How may I annoy you today? <font color="#5ff5ff">On critical hit, rapidly recharge both you and your allies' shields.

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[179],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[56],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[332],,None",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[203],,None")