<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Red text explainer">
			<comment>By Ezeith</comment>
			<comment>The goal of this tool is mainly for player that doesnt know well the game.</comment>
			<comment>Does not include Grenades as its a tedious work to do</comment>
			<comment>Feedback appreciated.</comment>
			<category name="ARs">
				<category name="Pearlescent">
					<category name="Bearcat">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font></code>
					</category>
					<category name="Bekah">
						<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font></code>
					</category>
					<category name="Sawbar">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Surpresssing Fires!!! <font color="#5ff5ff">Always fire, shots fired spawn three other projectiles that travel out at an angle before exploding.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Lead storm">
						<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText What a glorious feeling! <font color="#5ff5ff">Fires flared, slow-arcing bullets, which split into three projectiles during travel with small critical bonus damage.</font></code>
					</category>
					<category name="Seraphim">
						<code profiles="default">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText Holy? Holy? Holey! <font color="#5ff5ff">Fires large, slow-moving projectiles. Always incendiary.</font></code>
					</category>
					<category name="Seeker">
						<code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Oh, yeah, that's fair... <font color="#5ff5ff"> 2 ammo per shot, fire chasing bullets.</font></code>
					</category>
				</category>
				<category name="Uniques">
					<category name="Damned Cowboy">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Speak Softly. Carry This. <font color="#5ff5ff">+55% Critical Hit Damage.</font></code>
					</category>
					<category name="Boom Puppy">
						<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!! <font color="#5ff5ff">Fires a low velocity, rubberized bouncing grenade which explodes each time it bounces.</font></code>
					</category>
					<category name="Scorpio">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Say not in grief: "He is no more." but live in thankfulness that he was. <font color="#5ff5ff">Variable burst-fire count when zoomed. Variable fire rate when hip fire.</font></code>
					</category>
					<category name="Evil Smasher">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! <font color="#5ff5ff">Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload.</font></code>
					</category>
					<category name="CHOPPER">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Get to it. <font color="#5ff5ff">Extremely fast fire rate and low accuracy. Fire the whole magasine at one trigger press.</font></code>
					</category>
					<category name="Stinkpot">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Always corrosive, Large splash effect. Corrosive damage spreads to other enemies.</font></code>
					</category>
					<category name="Rapier">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText As I end the refrain, thrust home. <font color="#5ff5ff">The user takes increased damage from Melee attacks.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="KerBlaster">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Torgue got more BOOM! <font color="#5ff5ff">4 ammo per shot, cannont crit, boosted by Grenade damages.</font></code>
					</category>
					<category name="Veruc">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText I want that rifle, Daddy! <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font></code>
					</category>
					<category name="Hammer Buster">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Increased damage and critical hit bonus.</font></code>
					</category>
					<category name="Ogre">
						<code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font></code>
					</category>
					<category name="Madhous!">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText It's a Madhouse! A MADHOUSE!!! <font color="#5ff5ff">Bullets will follow a random slightly swerving path, then will split on impact and bounce.</font></code>
					</category>
					<category name="Shredifier">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText Speed Kills. <font color="#5ff5ff">Greatly decreased spool time, extremely high firing speed and very large capacity. Slightly reduced damage.</font></code>
					</category>
					<category name="M2828 Thompson">
						<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">Increased damage, critical hit bonus and magazine size</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Hail">
						<code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font></code>
					</category>
					<category name="Kitten">
						<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font></code>
					</category>
				</category>
				<category name="Effervescent">
					<category name="Peak opener">
						<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font></code>
					</category>
					<category name="Toothpick">
						<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font></code>
					</category>
				</category>
			</category>
			<category name="Pistols ">
				<category name="Pearlescent">
					<category name="Stalker">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText You can run, but you can't hide. <font color="#5ff5ff"> Significantly increased damage, reload speed, rate of fire and capacity at the cost of accuracy, bullet ricochet 5 times.</font></code>
					</category>
					<category name="Unforgiven">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText It's a helluva thing... <font color="#5ff5ff">+100% additive critical damage and +25% multiplicative crit damage</font></code>
					</category>
					<category name="Wanderlust">
						<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText You never know until you go. <font color="#5ff5ff"> Fires ricocheting homing darts, increase elemental chances at the cost of projectile damage.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Infection">
						<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Itchy. Tasty. <font color="#5ff5ff"> Always corrosive, extremely high elemental effect damage and chance.</font></code>
					</category>
					<category name="Stinger">
						<code profiles="default">set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Ricocheting bullets. Additive 15% critical hit bonus.</font></code>
					</category>
					<category name="Devastator">
						<code profiles="default">set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Hail. <font color="#5ff5ff"> Increased damage, two-round burst. Decreased bullet velocity.</font></code>
					</category>
				</category>
				<category name="Unique ">
					<category name="Tinderbox">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Good for starting fires <font color="#5ff5ff"> Good for starting fires, +100% splash damage.</font></code>
					</category>
					<category name="Dahlminator">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Dodge this. <font color="#5ff5ff"> Always corrosive, fires slow-moving, homing projectiles.</font></code>
					</category>
					<category name="Fibber">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font></code>
					</category>
					<category name="Gwen's Head">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font></code>
					</category>
					<category name="Greed">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font></code>
					</category>
					<category name="Law">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText De Da. <font color="#5ff5ff"> Always melee +100%, if the Order is equipped, melee attacks with Law will restore 25% of the damage dealt.</font></code>
					</category>
					<category name="Little Evie">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Shock and awwwww! So cute! <font color="#5ff5ff"> Always shock, Killing an enemy increases action skill cooldown rate by 12%.</font></code>
					</category>
					<category name="Judge">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText I am free now. <font color="#5ff5ff"> Bonus critical hit damage (+30%additiveand+15%multiplicative).</font></code>
					</category>
					<category name="Lady fist">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Love is a Lady Finger. True love is a Lady Fist. <font color="#5ff5ff"> Decreased bullet damage. Increased accuracy and magazine size but +800% Crit damage.</font></code>
					</category>
					<category name="Pocket Rocket">
						<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Did you ever have the feeling... <font color="#5ff5ff"> Icreased overall stats, 2ammo per shot.</font></code>
					</category>
					<category name="Teapot">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Always corrosive, Increase elemental Damage and accuracy at the cost of damage, fire rate, mag size and elem chance.</font></code>
					</category>
					<category name="Rex">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Basically, it's a big gun. <font color="#5ff5ff"> +40% critical hit damage at the cost of low fire rate for a jakobs pistol.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="Infinity">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText It's closer than you think! [no it isn't] <font color = "#5ff5ff"> Does not consume ammunition, fire in an infinity shape.</font></code>
					</category>
					<category name="Thunderball Fists">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText I can have such a thing? <font color="#5ff5ff"> Always Shock, fire a projectile that flare upwards for a short distance then detonating a second time.</font></code>
					</category>
					<category name="Maggie">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Monty's wife don't take no guff. <font color="#5ff5ff"> Fires 6 projectiles at the cost of 1 ammo, with decreased accuracy and damage per projectile.</font></code>
					</category>
					<category name="Gub">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Abt Natural <font color="#5ff5ff"> Massive magazine, heavily increased damage, always corrosive.</font></code>
					</category>
					<category name="Hornet">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font></code>
					</category>
					<category name="Unkempt Harold">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Did I fire six shots, or only five? Three? Seven. Whatever. <font color="#5ff5ff"> Fires 7 shots in an accelerating horizontal spread at the cost of 3 ammo per shot.</font></code>
					</category>
					<category name="Veritas">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Shoulda stopped at one. <font color="#5ff5ff"> +10% FFYL time for every Veritas or Aequitas equipped in the party. Also comes with a 10% crit bonus damage.</font></code>
					</category>
					<category name="Gunerang">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Give it a burl. <font color="#5ff5ff"> Unique boomerang reload with bonus reload damage on the return.</font></code>
					</category>
					<category name="Logan's gun">
						<code profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText Gun, Gunner! <font color="#5ff5ff"> Always incendiary, Bullet explode on contact then explode a second time after a small delay. Bullets are considered as Rockets.</font></code>
					</category>
					<category name="Hector's Paradise">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. Have splash damage. Six-round burst-fire while zoomed. Always Bladed.</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Immolator">
						<code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff"> 12% Lifesteal to all damage source.</font></code>
					</category>
					<category name="Grog Nozzle">
						<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 65%.</font></code>
					</category>
				</category>
				<category name="Effervescent">
					<category name="Fire Drill">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. 100% chance fire infinity.</font></code>
					</category>
				</category>
			</category>
			<category name="Rocket Launchers ">
				<category name="Pearlescent">
					<category name="Tunguska">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Fires in a parabolic arc similar to a mortar, rise a few feet into the air, and explode.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Ahab">
						<code profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="Badaboom">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font></code>
					</category>
					<category name="Mongol">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText The Horde will always return! <font color="#5ff5ff"> Fires a single large rocket that sporadically releases multiple smaller rockets at random angles.</font></code>
					</category>
					<category name="Nukem">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Name Dropper. <font color="#5ff5ff"> Rockets fly in an arc and explode in a mushroom cloud.</font></code>
					</category>
					<category name="Bunny">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText Hippity Hoppity! <font color="#5ff5ff"> When reloaded it drops out active grenades at random while bouncing like a rabbit.</font></code>
					</category>
					<category name="Norfleet">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Blows Up Everything!!! <font color="#5ff5ff">Fires three large purple projectiles in a horizontal line with erratic trajectory, large damage and blast radius.</font></code>
					</category>
					<category name="Pyrophobia">
						<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText It's actually a fairly rational fear in this case. <font color="#5ff5ff">Always Incendiary. Projectiles explode multiple times mid-flight before hitting their target.</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Creamer">
						<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. <font color="#5ff5ff">2% lifesteal. High velocity. Will split in 2 after certain distance.</font></code>
					</category>
				</category>
				<category name="Uniques">
					<category name="Roaster">
						<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText Toasty! <font color="#5ff5ff"> Increased elemental chance, status effect damage, and accuracy. Slightly decreased base damage.</font></code>
					</category>
					<category name="Hive">
						<code profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font></code>
					</category>
					<category name="12 Pounder">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font></code>
					</category>
				</category>
				<category name="Effervesscent">
					<category name="World Burn">
						<code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font></code>
					</category>
				</category>
			</category>
			<category name="SMGs">
				<category name="Pearlescent">
					<category name="Avenger">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Actualizer">
						<code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText We need to talk about your DPS report. <font color="#5ff5ff"> Increased damage. Decreased projectile speed. Expanded magazine size. Extended reload time.</font></code>
					</category>
					<category name="Florentine">
						<code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font></code>
					</category>
					<category name="Tattler">
						<code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText If thou'st would'st snitch'st, acquire thine stich! <font color="#5ff5ff">Always bladed. Fires three slow-moving projectiles at the cost of one ammo.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="Baby Maker">
						<code profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Who's a widdle gunny wunny!!! <font color="#5ff5ff">Thrown weapon spawns child grenades upon exploding, a smaller version that explodes again up to 3 total child grenade.</font></code>
					</category>
					<category name="Slagga">
						<code profiles="default">set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font></code>
					</category>
					<category name="HellFire">
						<code profiles="default">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText We don't need no fire... <font color="#5ff5ff">Always incendiary. Increased elemental effect chance, effect damage, and magazine size. 50% splash damage.</font></code>
					</category>
					<category name="Emperor">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText you know... for him. <font color="#5ff5ff"> Fires a 6-round burst, 7 if the gun stock is Dahl</font></code>
					</category>
					<category name="Bitch">
						<code profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText yup. back. <font color="#5ff5ff">Increased accuracy, magazine size and critical hit damage.</font></code>
					</category>
				</category>
				<category name="Uniques">
					<category name="Bane">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> -500% movement speed. Scream at you to death.</font></code>
					</category>
					<category name="Orc">
						<code profiles="default">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font></code>
					</category>
					<category name="Commerce">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText I have a Soldier, a Siren, two Scooters and a Claptrap. <font color="#5ff5ff"> Always shock.</font></code>
					</category>
					<category name="Bone Shredder">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText The Lead Wind Blows! <font color="#5ff5ff">Increased damage and magazine size.</font></code>
					</category>
					<category name="Chulainn">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Riastrad! <font color="#5ff5ff"> Fires shock rounds which also do bonus slag damage. Applies slag to the wielder as long as the weapon is equipped.</font></code>
					</category>
					<category name="Yellow Jacket">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText By the people. For the people. <font color="#5ff5ff"> Always shock, Projectiles accelerate and bounce off the first surface it hits and have a small blast radius.</font></code>
					</category>
					<category name="Sandhawk">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText In. Not unlike Errol. <font color="#5ff5ff">Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern</font></code>
					</category>
					<category name="Lascaux">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText The gun of the Bulls. <font color="#5ff5ff"> Very high, variable burst-fire count, fire in a Lascaux pattern.</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Bad Touch">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font></code>
					</category>
					<category name="Crit">
						<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff">12% chance to be dropped when reloaded, 2.5% lifesteal. +150% bonus crit damage.</font></code>
					</category>
					<category name="Good Touch">
						<code profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font></code>
					</category>
				</category>
				<category name="Effervescent">
					<category name="Infection cleaner">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded, regen ammo while wielded.</font></code>
					</category>
					<category name="Nirvana">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage.</font></code>
					</category>
				</category>
			</category>
			<category name="Shotguns ">
				<category name="Pearlescent">
					<category name="Butcher">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font></code>
					</category>
					<category name="Carnage">
						<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Interfacer">
						<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font></code>
					</category>
					<category name="Omen">
						<code profiles="default">set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font></code>
					</category>
					<category name="Retcher">
						<code profiles="default">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font></code>
					</category>
				</category>
				<category name="Uniques">
					<category name="Triquetra">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Good things kill in threes. <font color="#5ff5ff">Increased damage and number of pellets. Pellets fire in a Triquetra shape.</font></code>
					</category>
					<category name="Tidal Wave">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Flee the Wave, Dude!<font color="#5ff5ff"> Fires 13 horizontal slow moving projectiles in a wave pattern that ricochets off of surfaces once.</font>.</code>
					</category>
					<category name="Shotgun 1340">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun. <font color="#5ff5ff">Have the voice module of loader #1340.</font></code>
					</category>
					<category name="Teeth of Terra">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText His teeth made them flee in shame... <font color="#5ff5ff"> Always incendiary, fires two horizontal rows of 6 rounds each in a shape of a bite.</font></code>
					</category>
					<category name="Landscaper">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Get off my lawn! <font color="#5ff5ff">Fires four small grenade-like projectiles, grenades stick to any surface and explode several seconds after being fired, explode on contact.</font></code>
					</category>
					<category name="RokSalt">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Don't retreat. Instead, reload! <font color="#5ff5ff">Increased reload speed, accuracy, damage, and fire rate.</font></code>
					</category>
					<category name="Octo">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Octo means 9. <font color="#5ff5ff">Fires 10 pellets in a 3x3 grid pattern with the centre left point missing, slow moving and fly in a sine-wave pattern</font></code>
					</category>
					<category name="Hydra">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText 5 heads of Death! <font color="#5ff5ff">Spread forms five groupings in a horizontal line.</font></code>
					</category>
					<category name="Dog">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Because one barrel ain't enough, and two is too few. <font color="#5ff5ff"> Increased damage, fire rate and magazine size.</font></code>
					</category>
					<category name="Jolly Roger">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText A Pirate's Life for me! <font color="#5ff5ff"> Fixed Skull and Bones pattern.</font></code>
					</category>
					<category name="SWORDSPLOSION!!!">
						<code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font></code>
					</category>
					<category name="Twister">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font></code>
					</category>
					<category name="Blockhead">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="Flakker">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Flak The World. <font color="#5ff5ff">Extremely large spread, rounds detonate after reaching a certain distance.</font></code>
					</category>
					<category name="Deliverance">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Kiki got a shotgun <font color="#5ff5ff"> Reload spawns a homing shooting shotguns.</font></code>
					</category>
					<category name="Striker">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Fandir? Thirteen. <font color="#5ff5ff"> 50% additive crit bonus and a 15% multiplicative crit bonus.</font></code>
					</category>
					<category name="Conference call">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Let's just ping everyone all at once. <font color="#5ff5ff"> Fires 5 projectiles per shot. Each projectile generates additional projectiles upon impact or after sufficient distance.</font></code>
					</category>
					<category name="Overcompensator">
						<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Reduced pellets.</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Slow Hand">
						<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Cannot crit</font></code>
					</category>
					<category name="Heartbreaker">
						<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText I don't want to</code>
						<code profiles="default">set the world on fire... <font color="#5ff5ff">Always Fire. Increased projectile count, fire rate, +50% critical hit damage bonus. 2% Lifesteal</font></code>
					</category>
				</category>
				<category name="Effervescent">
					<category name="Unicornsplosion">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Fire Butt Stallions and explode into 3 chunks.</font></code>
					</category>
				</category>
			</category>
			<category name="Snipers">
				<category name="Pearlescent">
					<category name="Godfinger">
						<code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Such a Cod Finger. <font color="#5ff5ff"> Generates new pellets the longer the bullet travels, up to 14x damage.</font></code>
					</category>
					<category name="Storm">
						<code profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font></code>
					</category>
				</category>
				<category name="Seraph">
					<category name="Hawk Eye">
						<code profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font></code>
					</category>
					<category name="Patriot">
						<code profiles="default">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Our voice will not be silenced! <font color="#5ff5ff">Fires slower-moving projectiles, Large bullet spread.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="Lyuda">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Man Killer <font color="#5ff5ff">Shoots one projectile that splits into three projectiles after a certain time on a horizontal plane at 75% card damage. Have a 125% base crit bonus.</font></code>
					</category>
					<category name="Volcano">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Pele humbly requests a sacrifice, if it's not too much trouble. <font color="#5ff5ff"> 80% splash damage.</font></code>
					</category>
					<category name="Skullmasher">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Makes your brain hurt. <font color="#5ff5ff"> x5 projectiles at the cost of 1 ammo.</font></code>
					</category>
					<category name="Pitchfork">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font></code>
					</category>
					<category name="Invader">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText The Executioner has arrived. <font color="#5ff5ff">Fires a burst of 5 rounds when scoped.</font></code>
					</category>
					<category name="Amigo Sincero">
						<code profiles="default">set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields, have mostly fixed parts.</font></code>
					</category>
				</category>
				<category name="Unique">
					<category name="Sloth">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Yeah, booze'll do that to ya... <font color="#5ff5ff">Increased damage and reduced bullet speed.</font></code>
					</category>
					<category name="Trespasser">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font></code>
					</category>
					<category name="Buffalo">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Bison Bison had had had had had Bison Bison Bison shi shi shi <font color="#5ff5ff"><br/> Cannot spawn with a scope.</font></code>
					</category>
					<category name="Pimpernel">
						<code profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font></code>
					</category>
					<category name="Morningstar">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText "A Rose by any other name..." <font color="#5ff5ff">Adds a short-lived 20% critical hit damage bonus for each critical hit. Speaks to your actions.</font></code>
					</category>
					<category name="Longbow">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText Ceci n'est pas une sniper rifle! <font color="#5ff5ff"> Fires slow moving arrow, Always incendiary and without a scope, +150% Crit damage.</font></code>
					</category>
					<category name="Cobra">
						<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font></code>
					</category>
					<category name="Elephant Gun">
						<code profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font></code>
					</category>
					<category name="Fremington's Edge">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font></code>
					</category>
				</category>
				<category name="Moxxi">
					<category name="Chere-Amie">
						<code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je suis enchante, Ou est le bibliotheque? <font color="#5ff5ff"> Transfusions on hit and 2% lifesteal.</font></code>
					</category>
				</category>
				<category name="Effervescent">
					<category name="Hot Mama">
						<code profiles="default">set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font></code>
					</category>
				</category>
			</category>
			<category name="Shields">
				<category name="Seraph">
					<category name="Big Boom Blaster">
						<code profiles="default">set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 Description For all your big boom blasting needs! <font color="#5ff5ff">Boosters also regen 1 grenade and rocket ammo on pickup.</font></code>
					</category>
				</category>
				<category name="Legendary">
					<category name="WTF">
						<code profiles="default">set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 Description Situation normal... <font color="#5ff5ff">Spawns 3 volleys of shock grenades, can self damage.</font></code>
					</category>
					<category name="Transformer">
						<code profiles="default">set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 Desription There's more than your eye can see. <font color="#5ff5ff">Shock damage recharges the shield.</font></code>
					</category>
					<category name="The Cradle">
						<code profiles="default">set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 Description ...to the grave. <font color="#5ff5ff">Booster releases an explosive nova </font></code>
					</category>
					<category name="Black Hole">
						<code profiles="default">set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 Description You are the center of the universe. <font color="#5ff5ff">Releases a singularity shock nova when the shield is depleted.</font></code>
					</category>
					<category name="Flame of the Firehawk">
						<code profiles="default">set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 Description From the ashes she will rise. <font color="#5ff5ff">Release a pulsating fire novaas long as the shield is depleted</font></code>
					</category>
				</category>
				<category name="Unique">
					<category name="Love Thumper">
						<code profiles="default">set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 Description If thumping you is wrong, I don't want to be right. <font color="#5ff5ff">Does explosive nova on melee impact that dealf friendly fire damage</font></code>
					</category>
					<category name="Captain's Blade Mainly Man ">
						<code profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6 Description Curse of the Elementals! <font color="#5ff5ff">Wearer takes increased damage from elemental sources.</font></code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. <font color="#5ff5ff">Fire 3 grenades per shot, chance to spawn child grenades.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. <font color="#5ff5ff">Fires 1 projectiles which splits in 4.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Surpresssing Fires!!! <font color="#5ff5ff">Always fire, shots fired spawn three other projectiles that travel out at an angle before exploding.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText What a glorious feeling! <font color="#5ff5ff">Fires flared, slow-arcing bullets, which split into three projectiles during travel with small critical bonus damage.</font>
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText Holy? Holy? Holey! <font color="#5ff5ff">Fires large, slow-moving projectiles. Always incendiary.</font>
set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Oh, yeah, that's fair... <font color="#5ff5ff"> 2 ammo per shot, fire chasing bullets.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Speak Softly. Carry This. <font color="#5ff5ff">+55% Critical Hit Damage.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!! <font color="#5ff5ff">Fires a low velocity, rubberized bouncing grenade which explodes each time it bounces.</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Say not in grief: "He is no more." but live in thankfulness that he was. <font color="#5ff5ff">Variable burst-fire count when zoomed. Variable fire rate when hip fire.</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! <font color="#5ff5ff">Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Get to it. <font color="#5ff5ff">Extremely fast fire rate and low accuracy. Fire the whole magasine at one trigger press.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. <font color="#5ff5ff">Always corrosive, Large splash effect. Corrosive damage spreads to other enemies.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText As I end the refrain, thrust home. <font color="#5ff5ff">The user takes increased damage from Melee attacks.</font>
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Torgue got more BOOM! <font color="#5ff5ff">4 ammo per shot, cannont crit, boosted by Grenade damages.</font>
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText I want that rifle, Daddy! <font color="#5ff5ff">Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread.</font>
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! <font color="#5ff5ff"> Increased damage and critical hit bonus.</font>
set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. <font color="#5ff5ff">100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet.</font>
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText It's a Madhouse! A MADHOUSE!!! <font color="#5ff5ff">Bullets will follow a random slightly swerving path, then will split on impact and bounce.</font>
set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText Speed Kills. <font color="#5ff5ff">Greatly decreased spool time, extremely high firing speed and very large capacity. Slightly reduced damage.</font>
set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. <font color="#5ff5ff">Increased damage, critical hit bonus and magazine size</font>
set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? <font color="#5ff5ff"> 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. <font color="#5ff5ff">4% lifesteal, 3 bullets per shot. Pattern forms a smiley face.</font>
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. <font color="#5ff5ff">Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage.</font>
set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. <font color="#5ff5ff">Always incendiary. Fires 10 shots in 2 rows of 5.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText You can run, but you can't hide. <font color="#5ff5ff"> Significantly increased damage, reload speed, rate of fire and capacity at the cost of accuracy, bullet ricochet 5 times.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText It's a helluva thing... <font color="#5ff5ff">+100% additive critical damage and +25% multiplicative crit damage</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText You never know until you go. <font color="#5ff5ff"> Fires ricocheting homing darts, increase elemental chances at the cost of projectile damage.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Itchy. Tasty. <font color="#5ff5ff"> Always corrosive, extremely high elemental effect damage and chance.</font>
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. <font color="#5ff5ff"> Ricocheting bullets. Additive 15% critical hit bonus.</font>
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Hail. <font color="#5ff5ff"> Increased damage, two-round burst. Decreased bullet velocity.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Good for starting fires <font color="#5ff5ff"> Good for starting fires, +100% splash damage.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Dodge this. <font color="#5ff5ff"> Always corrosive, fires slow-moving, homing projectiles.</font>
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText <font color = "#DC4646">Would I lie to you?</font><br> <font color="#5ff5ff">X Projectiles = Shotgun. <br>High damage = Ricochet. <br>Low damage = Critical Arc.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. <font color="#5ff5ff"> 7 round burst when zoomed.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. <font color="#5ff5ff"> Always fire. No movement speed penalty when aiming.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText De Da. <font color="#5ff5ff"> Always melee +100%, if the Order is equipped, melee attacks with Law will restore 25% of the damage dealt.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Shock and awwwww! So cute! <font color="#5ff5ff"> Always shock, Killing an enemy increases action skill cooldown rate by 12%.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText I am free now. <font color="#5ff5ff"> Bonus critical hit damage (+30%additiveand+15%multiplicative).</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Love is a Lady Finger. True love is a Lady Fist. <font color="#5ff5ff"> Decreased bullet damage. Increased accuracy and magazine size but +800% Crit damage.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Did you ever have the feeling... <font color="#5ff5ff"> Icreased overall stats, 2ammo per shot.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! <font color="#5ff5ff"> Always corrosive, Increase elemental Damage and accuracy at the cost of damage, fire rate, mag size and elem chance.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Basically, it's a big gun. <font color="#5ff5ff"> +40% critical hit damage at the cost of low fire rate for a jakobs pistol.</font>
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText It's closer than you think! [no it isn't] <font color = "#5ff5ff"> Does not consume ammunition, fire in an infinity shape.</font>
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText I can have such a thing? <font color="#5ff5ff"> Always Shock, fire a projectile that flare upwards for a short distance then detonating a second time.</font>
set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Monty's wife don't take no guff. <font color="#5ff5ff"> Fires 6 projectiles at the cost of 1 ammo, with decreased accuracy and damage per projectile.</font>
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Abt Natural <font color="#5ff5ff"> Massive magazine, heavily increased damage, always corrosive.</font>
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! <font color="#5ff5ff"> Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect.</font>
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Did I fire six shots, or only five? Three? Seven. Whatever. <font color="#5ff5ff"> Fires 7 shots in an accelerating horizontal spread at the cost of 3 ammo per shot.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Shoulda stopped at one. <font color="#5ff5ff"> +10% FFYL time for every Veritas or Aequitas equipped in the party. Also comes with a 10% crit bonus damage.</font>
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Give it a burl. <font color="#5ff5ff"> Unique boomerang reload with bonus reload damage on the return.</font>
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText Gun, Gunner! <font color="#5ff5ff"> Always incendiary, Bullet explode on contact then explode a second time after a small delay. Bullets are considered as Rockets.</font>
set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. <font color="#5ff5ff">Always shock. Have splash damage. Six-round burst-fire while zoomed. Always Bladed.</font>
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. <font color="#5ff5ff"> 12% Lifesteal to all damage source.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... <font color="#5ff5ff"> Lifesteal of 65%.</font>
set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. <font color="#5ff5ff">Always Incendiary. 100% chance fire infinity.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. <font color="#5ff5ff">Fires in a parabolic arc similar to a mortar, rise a few feet into the air, and explode.</font>
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. <font color="#5ff5ff">Shoots harpoon projectile that sticks before exploding. Deals explosive damage.</font>
set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. <font color="#5ff5ff"> Fires 6 rockets at cost of 1. Reduced damage and accuracy.</font>
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText The Horde will always return! <font color="#5ff5ff"> Fires a single large rocket that sporadically releases multiple smaller rockets at random angles.</font>
set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Name Dropper. <font color="#5ff5ff"> Rockets fly in an arc and explode in a mushroom cloud.</font>
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText Hippity Hoppity! <font color="#5ff5ff"> When reloaded it drops out active grenades at random while bouncing like a rabbit.</font>
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Blows Up Everything!!! <font color="#5ff5ff">Fires three large purple projectiles in a horizontal line with erratic trajectory, large damage and blast radius.</font>
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText It's actually a fairly rational fear in this case. <font color="#5ff5ff">Always Incendiary. Projectiles explode multiple times mid-flight before hitting their target.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. <font color="#5ff5ff">2% lifesteal. High velocity. Will split in 2 after certain distance.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText Toasty! <font color="#5ff5ff"> Increased elemental chance, status effect damage, and accuracy. Slightly decreased base damage.</font>
set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. <font color="#5ff5ff">4 ammo per shot. Fires a hive that released homing corrosive rockets.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. <font color="#5ff5ff">Fires a cannonball that can crit and ricochet.</font>
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. <font color="#5ff5ff">Always incendiary. Rockets fly in an arc and explode in a mushroom cloud.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. <font color="#5ff5ff">Behaves like bouncing betty grenade on reload. Increased ammo regen.</font>
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText We need to talk about your DPS report. <font color="#5ff5ff"> Increased damage. Decreased projectile speed. Expanded magazine size. Extended reload time.</font>
set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. <font color="#5ff5ff">Shock projectile, bonus slag damage on impact.</font>
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText If thou'st would'st snitch'st, acquire thine stich! <font color="#5ff5ff">Always bladed. Fires three slow-moving projectiles at the cost of one ammo.</font>
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Who's a widdle gunny wunny!!! <font color="#5ff5ff">Thrown weapon spawns child grenades upon exploding, a smaller version that explodes again up to 3 total child grenade.</font>
set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga <font color="#5ff5ff"> Increased chance to slag. No damage to already slagged enemies.</font>
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText We don't need no fire... <font color="#5ff5ff">Always incendiary. Increased elemental effect chance, effect damage, and magazine size. 50% splash damage.</font>
set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText you know... for him. <font color="#5ff5ff"> Fires a 6-round burst, 7 if the gun stock is Dahl</font>
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText yup. back. <font color="#5ff5ff">Increased accuracy, magazine size and critical hit damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. <font color="#5ff5ff"> -500% movement speed. Scream at you to death.</font>
set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? <font color="#5ff5ff"> Chance to buff self. On buff, bullets ricochet and split in 3.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText I have a Soldier, a Siren, two Scooters and a Claptrap. <font color="#5ff5ff"> Always shock.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText The Lead Wind Blows! <font color="#5ff5ff">Increased damage and magazine size.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Riastrad! <font color="#5ff5ff"> Fires shock rounds which also do bonus slag damage. Applies slag to the wielder as long as the weapon is equipped.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText By the people. For the people. <font color="#5ff5ff"> Always shock, Projectiles accelerate and bounce off the first surface it hits and have a small blast radius.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText In. Not unlike Errol. <font color="#5ff5ff">Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern</font>
set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText The gun of the Bulls. <font color="#5ff5ff"> Very high, variable burst-fire count, fire in a Lascaux pattern.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... <font color="#5ff5ff"> 2% lifesteal. Always corrosive. +70% crit damage.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. <font color="#5ff5ff">12% chance to be dropped when reloaded, 2.5% lifesteal. +150% bonus crit damage.</font>
set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. <font color="#5ff5ff"> 2.5% lifesteal. Always fire. +70% crit damage.</font>
set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. <font color="#5ff5ff">Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded, regen ammo while wielded.</font>
set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. <font color="#5ff5ff">Always incendiary. 50% elemental splash damage.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! <font color="#5ff5ff"> Magazine randomly refills amount when fired. Fire rate increases when held.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. <font color="#5ff5ff"> Massive damage increase. Reduce pellet count. Larger area of effect radius.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! <font color="#5ff5ff"> Fires slow moving projectiles that spawn 2 additional ones horizontally.</font>
set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. <font color="#5ff5ff"> Unique firing pattern contracts and expands as it travels.</font>
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. <font color="#5ff5ff"> Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Good things kill in threes. <font color="#5ff5ff">Increased damage and number of pellets. Pellets fire in a Triquetra shape.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Flee the Wave, Dude!<font color="#5ff5ff"> Fires 13 horizontal slow moving projectiles in a wave pattern that ricochets off of surfaces once.</font>.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun. <font color="#5ff5ff">Have the voice module of loader #1340.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText His teeth made them flee in shame... <font color="#5ff5ff"> Always incendiary, fires two horizontal rows of 6 rounds each in a shape of a bite.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Get off my lawn! <font color="#5ff5ff">Fires four small grenade-like projectiles, grenades stick to any surface and explode several seconds after being fired, explode on contact.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Don't retreat. Instead, reload! <font color="#5ff5ff">Increased reload speed, accuracy, damage, and fire rate.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Octo means 9. <font color="#5ff5ff">Fires 10 pellets in a 3x3 grid pattern with the centre left point missing, slow moving and fly in a sine-wave pattern</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText 5 heads of Death! <font color="#5ff5ff">Spread forms five groupings in a horizontal line.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Because one barrel ain't enough, and two is too few. <font color="#5ff5ff"> Increased damage, fire rate and magazine size.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText A Pirate's Life for me! <font color="#5ff5ff"> Fixed Skull and Bones pattern.</font>
set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. <font color="#5ff5ff"> Swords explodes on impact, spawning 3 swords which also explode.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. <font color="#5ff5ff"> Shock only. Fire a cluster of pellets that transform into a tornado.</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! <font color="#5ff5ff"> Fires in a 3x3 grid that ricochet multiple times. 100% splash damage.</font>
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Flak The World. <font color="#5ff5ff">Extremely large spread, rounds detonate after reaching a certain distance.</font>
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Kiki got a shotgun <font color="#5ff5ff"> Reload spawns a homing shooting shotguns.</font>
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Fandir? Thirteen. <font color="#5ff5ff"> 50% additive crit bonus and a 15% multiplicative crit bonus.</font>
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Let's just ping everyone all at once. <font color="#5ff5ff"> Fires 5 projectiles per shot. Each projectile generates additional projectiles upon impact or after sufficient distance.</font>
set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! <font color="#5ff5ff">Magazine randomly refills amount when fired. Reduced pellets.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... <font color="#5ff5ff">3.5% lifesteal. Cannot crit</font>
set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText I don't want to
set the world on fire... <font color="#5ff5ff">Always Fire. Increased projectile count, fire rate, +50% critical hit damage bonus. 2% Lifesteal</font>
set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. <font color="#5ff5ff">Fire Butt Stallions and explode into 3 chunks.</font>
set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Such a Cod Finger. <font color="#5ff5ff"> Generates new pellets the longer the bullet travels, up to 14x damage.</font>
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. <font color="#5ff5ff"> Always shock. On impact, create electric orbs that shock enemies.</font>
set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. <font color="#5ff5ff"> Extremely high crit damage. High zoom, fire rate, reload, mag.</font>
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Our voice will not be silenced! <font color="#5ff5ff">Fires slower-moving projectiles, Large bullet spread.</font>
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Man Killer <font color="#5ff5ff">Shoots one projectile that splits into three projectiles after a certain time on a horizontal plane at 75% card damage. Have a 125% base crit bonus.</font>
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Pele humbly requests a sacrifice, if it's not too much trouble. <font color="#5ff5ff"> 80% splash damage.</font>
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Makes your brain hurt. <font color="#5ff5ff"> x5 projectiles at the cost of 1 ammo.</font>
set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! <font color="#5ff5ff"> Fires 5 shots in shape of V. 2 Ammo per shot.</font>
set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText The Executioner has arrived. <font color="#5ff5ff">Fires a burst of 5 rounds when scoped.</font>
set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. <font color="#5ff5ff">Damage ignores enemy shields, have mostly fixed parts.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Yeah, booze'll do that to ya... <font color="#5ff5ff">Increased damage and reduced bullet speed.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. <font color="#5ff5ff"> Bypasses shields.</font>
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Bison Bison had had had had had Bison Bison Bison shi shi shi <font color="#5ff5ff"><br/> Cannot spawn with a scope.</font>
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. <font color="#5ff5ff"> Projectile splits in 5 on hitting surface.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText "A Rose by any other name..." <font color="#5ff5ff">Adds a short-lived 20% critical hit damage bonus for each critical hit. Speaks to your actions.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText Ceci n'est pas une sniper rifle! <font color="#5ff5ff"> Fires slow moving arrow, Always incendiary and without a scope, +150% Crit damage.</font>
set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" <font color="#5ff5ff"> Explosive splash.</font>
set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. <font color="#5ff5ff"> Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. <font color="#5ff5ff"> Massive zoom, increase damage and accuracy. Crit bonus when zoomed.</font>
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je suis enchante, Ou est le bibliotheque? <font color="#5ff5ff"> Transfusions on hit and 2% lifesteal.</font>
set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. <font color="#5ff5ff">Always Incendiary. Bolt action fire rate. Fixed melee attachment.</font>
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 Description For all your big boom blasting needs! <font color="#5ff5ff">Boosters also regen 1 grenade and rocket ammo on pickup.</font>
set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 Description Situation normal... <font color="#5ff5ff">Spawns 3 volleys of shock grenades, can self damage.</font>
set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 Desription There's more than your eye can see. <font color="#5ff5ff">Shock damage recharges the shield.</font>
set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 Description ...to the grave. <font color="#5ff5ff">Booster releases an explosive nova </font>
set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 Description You are the center of the universe. <font color="#5ff5ff">Releases a singularity shock nova when the shield is depleted.</font>
set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 Description From the ashes she will rise. <font color="#5ff5ff">Release a pulsating fire novaas long as the shield is depleted</font>
set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 Description If thumping you is wrong, I don't want to be right. <font color="#5ff5ff">Does explosive nova on melee impact that dealf friendly fire damage</font>
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6 Description Curse of the Elementals! <font color="#5ff5ff">Wearer takes increased damage from elemental sources.</font>