# By Ezeith The goal of this tool is mainly for player that doesnt know well the game. Does not include Grenades as its a tedious work to do Feedback appreciated. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. Fire 3 grenades per shot, chance to spawn child grenades. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. Fires 1 projectiles which splits in 4. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Surpresssing Fires!!! Always fire, shots fired spawn three other projectiles that travel out at an angle before exploding. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText What a glorious feeling! Fires flared, slow-arcing bullets, which split into three projectiles during travel with small critical bonus damage. set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText Holy? Holy? Holey! Fires large, slow-moving projectiles. Always incendiary. set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Oh, yeah, that's fair... 2 ammo per shot, fire chasing bullets. set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Speak Softly. Carry This. +55% Critical Hit Damage. set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!! Fires a low velocity, rubberized bouncing grenade which explodes each time it bounces. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Say not in grief: "He is no more." but live in thankfulness that he was. Variable burst-fire count when zoomed. Variable fire rate when hip fire. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload. set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Get to it. Extremely fast fire rate and low accuracy. Fire the whole magasine at one trigger press. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. Always corrosive, Large splash effect. Corrosive damage spreads to other enemies. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText As I end the refrain, thrust home. The user takes increased damage from Melee attacks. set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Torgue got more BOOM! 4 ammo per shot, cannont crit, boosted by Grenade damages. set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText I want that rifle, Daddy! Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread. set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! Increased damage and critical hit bonus. set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. 100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet. set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText It's a Madhouse! A MADHOUSE!!! Bullets will follow a random slightly swerving path, then will split on impact and bounce. set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText Speed Kills. Greatly decreased spool time, extremely high firing speed and very large capacity. Slightly reduced damage. set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. Increased damage, critical hit bonus and magazine size set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc. set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. 4% lifesteal, 3 bullets per shot. Pattern forms a smiley face. set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage. set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. Always incendiary. Fires 10 shots in 2 rows of 5. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText You can run, but you can't hide. Significantly increased damage, reload speed, rate of fire and capacity at the cost of accuracy, bullet ricochet 5 times. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText It's a helluva thing... +100% additive critical damage and +25% multiplicative crit damage set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText You never know until you go. Fires ricocheting homing darts, increase elemental chances at the cost of projectile damage. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Itchy. Tasty. Always corrosive, extremely high elemental effect damage and chance. set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. Ricocheting bullets. Additive 15% critical hit bonus. set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Hail. Increased damage, two-round burst. Decreased bullet velocity. set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Good for starting fires Good for starting fires, +100% splash damage. set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Dodge this. Always corrosive, fires slow-moving, homing projectiles. set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15 set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText Would I lie to you?
X Projectiles = Shotgun.
High damage = Ricochet.
Low damage = Critical Arc.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. 7 round burst when zoomed. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. Always fire. No movement speed penalty when aiming. set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText De Da. Always melee +100%, if the Order is equipped, melee attacks with Law will restore 25% of the damage dealt. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Shock and awwwww! So cute! Always shock, Killing an enemy increases action skill cooldown rate by 12%. set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText I am free now. Bonus critical hit damage (+30%additiveand+15%multiplicative). set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Love is a Lady Finger. True love is a Lady Fist. Decreased bullet damage. Increased accuracy and magazine size but +800% Crit damage. set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Did you ever have the feeling... Icreased overall stats, 2ammo per shot. set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! Always corrosive, Increase elemental Damage and accuracy at the cost of damage, fire rate, mag size and elem chance. set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Basically, it's a big gun. +40% critical hit damage at the cost of low fire rate for a jakobs pistol.
set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText It's closer than you think! [no it isn't] Does not consume ammunition, fire in an infinity shape. set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText I can have such a thing? Always Shock, fire a projectile that flare upwards for a short distance then detonating a second time. set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Monty's wife don't take no guff. Fires 6 projectiles at the cost of 1 ammo, with decreased accuracy and damage per projectile. set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Abt Natural Massive magazine, heavily increased damage, always corrosive. set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect. set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Did I fire six shots, or only five? Three? Seven. Whatever. Fires 7 shots in an accelerating horizontal spread at the cost of 3 ammo per shot. set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Shoulda stopped at one. +10% FFYL time for every Veritas or Aequitas equipped in the party. Also comes with a 10% crit bonus damage. set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Give it a burl. Unique boomerang reload with bonus reload damage on the return. set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText Gun, Gunner! Always incendiary, Bullet explode on contact then explode a second time after a small delay. Bullets are considered as Rockets. set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. Always shock. Have splash damage. Six-round burst-fire while zoomed. Always Bladed. set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. 12% Lifesteal to all damage source. set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... Lifesteal of 65%. set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. Always Incendiary. 100% chance fire infinity.
set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. Fires in a parabolic arc similar to a mortar, rise a few feet into the air, and explode. set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. Shoots harpoon projectile that sticks before exploding. Deals explosive damage. set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. Fires 6 rockets at cost of 1. Reduced damage and accuracy. set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText The Horde will always return! Fires a single large rocket that sporadically releases multiple smaller rockets at random angles. set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Name Dropper. Rockets fly in an arc and explode in a mushroom cloud. set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText Hippity Hoppity! When reloaded it drops out active grenades at random while bouncing like a rabbit. set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Blows Up Everything!!! Fires three large purple projectiles in a horizontal line with erratic trajectory, large damage and blast radius. set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText It's actually a fairly rational fear in this case. Always Incendiary. Projectiles explode multiple times mid-flight before hitting their target. set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. 2% lifesteal. High velocity. Will split in 2 after certain distance. set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText Toasty! Increased elemental chance, status effect damage, and accuracy. Slightly decreased base damage. set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. 4 ammo per shot. Fires a hive that released homing corrosive rockets. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. Fires a cannonball that can crit and ricochet. set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. Always incendiary. Rockets fly in an arc and explode in a mushroom cloud. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. Behaves like bouncing betty grenade on reload. Increased ammo regen. set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText We need to talk about your DPS report. Increased damage. Decreased projectile speed. Expanded magazine size. Extended reload time. set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. Shock projectile, bonus slag damage on impact. set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText If thou'st would'st snitch'st, acquire thine stich! Always bladed. Fires three slow-moving projectiles at the cost of one ammo. set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Who's a widdle gunny wunny!!! Thrown weapon spawns child grenades upon exploding, a smaller version that explodes again up to 3 total child grenade. set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga Increased chance to slag. No damage to already slagged enemies. set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText We don't need no fire... Always incendiary. Increased elemental effect chance, effect damage, and magazine size. 50% splash damage. set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText you know... for him. Fires a 6-round burst, 7 if the gun stock is Dahl set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText yup. back. Increased accuracy, magazine size and critical hit damage. set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. -500% movement speed. Scream at you to death. set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? Chance to buff self. On buff, bullets ricochet and split in 3. set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText I have a Soldier, a Siren, two Scooters and a Claptrap. Always shock. set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText The Lead Wind Blows! Increased damage and magazine size. set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Riastrad! Fires shock rounds which also do bonus slag damage. Applies slag to the wielder as long as the weapon is equipped. set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText By the people. For the people. Always shock, Projectiles accelerate and bounce off the first surface it hits and have a small blast radius. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText In. Not unlike Errol. Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText The gun of the Bulls. Very high, variable burst-fire count, fire in a Lascaux pattern. set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... 2% lifesteal. Always corrosive. +70% crit damage. set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. 12% chance to be dropped when reloaded, 2.5% lifesteal. +150% bonus crit damage. set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. 2.5% lifesteal. Always fire. +70% crit damage. set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded, regen ammo while wielded. set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. Always incendiary. 50% elemental splash damage. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! Magazine randomly refills amount when fired. Fire rate increases when held. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. Massive damage increase. Reduce pellet count. Larger area of effect radius. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! Fires slow moving projectiles that spawn 2 additional ones horizontally. set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. Unique firing pattern contracts and expands as it travels. set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion. set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Good things kill in threes. Increased damage and number of pellets. Pellets fire in a Triquetra shape. set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Flee the Wave, Dude! Fires 13 horizontal slow moving projectiles in a wave pattern that ricochets off of surfaces once.. set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun. Have the voice module of loader #1340. set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText His teeth made them flee in shame... Always incendiary, fires two horizontal rows of 6 rounds each in a shape of a bite. set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Get off my lawn! Fires four small grenade-like projectiles, grenades stick to any surface and explode several seconds after being fired, explode on contact. set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Don't retreat. Instead, reload! Increased reload speed, accuracy, damage, and fire rate. set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Octo means 9. Fires 10 pellets in a 3x3 grid pattern with the centre left point missing, slow moving and fly in a sine-wave pattern set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText 5 heads of Death! Spread forms five groupings in a horizontal line. set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Because one barrel ain't enough, and two is too few. Increased damage, fire rate and magazine size. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText A Pirate's Life for me! Fixed Skull and Bones pattern. set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. Swords explodes on impact, spawning 3 swords which also explode. set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. Shock only. Fire a cluster of pellets that transform into a tornado. set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! Fires in a 3x3 grid that ricochet multiple times. 100% splash damage. set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Flak The World. Extremely large spread, rounds detonate after reaching a certain distance. set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Kiki got a shotgun Reload spawns a homing shooting shotguns. set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Fandir? Thirteen. 50% additive crit bonus and a 15% multiplicative crit bonus. set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Let's just ping everyone all at once. Fires 5 projectiles per shot. Each projectile generates additional projectiles upon impact or after sufficient distance. set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! Magazine randomly refills amount when fired. Reduced pellets. set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... 3.5% lifesteal. Cannot crit set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText I don't want to set the world on fire... Always Fire. Increased projectile count, fire rate, +50% critical hit damage bonus. 2% Lifesteal set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. Fire Butt Stallions and explode into 3 chunks. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Such a Cod Finger. Generates new pellets the longer the bullet travels, up to 14x damage. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. Always shock. On impact, create electric orbs that shock enemies. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. Extremely high crit damage. High zoom, fire rate, reload, mag. set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Our voice will not be silenced! Fires slower-moving projectiles, Large bullet spread. set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Man Killer Shoots one projectile that splits into three projectiles after a certain time on a horizontal plane at 75% card damage. Have a 125% base crit bonus. set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Pele humbly requests a sacrifice, if it's not too much trouble. 80% splash damage. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Makes your brain hurt. x5 projectiles at the cost of 1 ammo. set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! Fires 5 shots in shape of V. 2 Ammo per shot. set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText The Executioner has arrived. Fires a burst of 5 rounds when scoped. set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. Damage ignores enemy shields, have mostly fixed parts. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Yeah, booze'll do that to ya... Increased damage and reduced bullet speed. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. Bypasses shields. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Bison Bison had had had had had Bison Bison Bison shi shi shi
Cannot spawn with a scope.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. Projectile splits in 5 on hitting surface. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText "A Rose by any other name..." Adds a short-lived 20% critical hit damage bonus for each critical hit. Speaks to your actions. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText Ceci n'est pas une sniper rifle! Fires slow moving arrow, Always incendiary and without a scope, +150% Crit damage. set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" Explosive splash. set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope. set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. Massive zoom, increase damage and accuracy. Crit bonus when zoomed.
set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je suis enchante, Ou est le bibliotheque? Transfusions on hit and 2% lifesteal. set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. Always Incendiary. Bolt action fire rate. Fixed melee attachment.
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 Description For all your big boom blasting needs! Boosters also regen 1 grenade and rocket ammo on pickup. set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 Description Situation normal... Spawns 3 volleys of shock grenades, can self damage. set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 Desription There's more than your eye can see. Shock damage recharges the shield. set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 Description ...to the grave. Booster releases an explosive nova set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 Description You are the center of the universe. Releases a singularity shock nova when the shield is depleted. set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 Description From the ashes she will rise. Release a pulsating fire novaas long as the shield is depleted set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 Description If thumping you is wrong, I don't want to be right. Does explosive nova on melee impact that dealf friendly fire damage set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6 Description Curse of the Elementals! Wearer takes increased damage from elemental sources.
#Commands: set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Bearcat:AttributePresentationDefinition_8 NoConstraintText I love the smell of popcorn in the morning. Fire 3 grenades per shot, chance to spawn child grenades. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText Shoot them in the face. Twice. Fires 1 projectiles which splits in 4. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Sawbar:AttributePresentationDefinition_8 NoConstraintText Surpresssing Fires!!! Always fire, shots fired spawn three other projectiles that travel out at an angle before exploding. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText What a glorious feeling! Fires flared, slow-arcing bullets, which split into three projectiles during travel with small critical bonus damage. set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Title:AttributePresentationDefinition_8 NoConstraintText Holy? Holy? Holey! Fires large, slow-moving projectiles. Always incendiary. set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText Oh, yeah, that's fair... 2 ammo per shot, fire chasing bullets. set GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinition_8 NoConstraintText Speak Softly. Carry This. +55% Critical Hit Damage. set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!! Fires a low velocity, rubberized bouncing grenade which explodes each time it bounces. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinition_8 NoConstraintText Say not in grief: "He is no more." but live in thankfulness that he was. Variable burst-fire count when zoomed. Variable fire rate when hip fire. set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefinition_8 NoConstraintText Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload. set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8 NoConstraintText Get to it. Extremely fast fire rate and low accuracy. Fire the whole magasine at one trigger press. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 NoConstraintText We're pirates. We don't follow the rules. Always corrosive, Large splash effect. Corrosive damage spreads to other enemies. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText As I end the refrain, thrust home. The user takes increased damage from Melee attacks. set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText Torgue got more BOOM! 4 ammo per shot, cannont crit, boosted by Grenade damages. set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText I want that rifle, Daddy! Fires 3 projectiles in linear spread. 5-round burst when zoomed with tightened spread. set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText Gar! Gararr! My dad's a scientist! GWARRRR!!!! Increased damage and critical hit bonus. set GD_Aster_Weapons.Name.Title.Title_Unique_Ogre:AttributePresentationDefinition_8 NoConstraintText Ogres chew their food. 100% extra splash damage. Chance to receive buff to increase fire rate, reload speed. During buff, bullets ricochet. set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText It's a Madhouse! A MADHOUSE!!! Bullets will follow a random slightly swerving path, then will split on impact and bounce. set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText Speed Kills. Greatly decreased spool time, extremely high firing speed and very large capacity. Slightly reduced damage. set GD_Anemone_Weapons.AssaultRifle.Brothers.Title_Legendary_Brothers:AttributePresentationDefinition_8 NoConstraintText Every soldier has two families: those you raise, and those you raise hell with. Increased damage, critical hit bonus and magazine size set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText What play thing can you offer me today? 3% lifesteal, 200% bonus crit damage. Always elemental, fires projectiles in an arc. set GD_Iris_Weapons.Name.Title.Title_Unique_Kitten:AttributePresentationDefinition_8 NoConstraintText We're all mad here. I'm mad. You're mad. 4% lifesteal, 3 bullets per shot. Pattern forms a smiley face. set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Title_Effervescent_PeakOpener:AttributePresentationDefinition_8 NoConstraintText Top-tier pick for optimal play. Always shock. Fires rockets that drop 3 child grenades on impact. Child grenades deal explosive damage. set GD_Anemone_Weapons.AssaultRifle.Title_Effervescent_Worming:AttributePresentationDefinition_8 NoConstraintText A simple solution to a dire problem. Always incendiary. Fires 10 shots in 2 rows of 5. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefinition_8 NoConstraintText You can run, but you can't hide. Significantly increased damage, reload speed, rate of fire and capacity at the cost of accuracy, bullet ricochet 5 times. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationDefinition_8 NoConstraintText It's a helluva thing... +100% additive critical damage and +25% multiplicative crit damage set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDefinition_8 NoConstraintText You never know until you go. Fires ricocheting homing darts, increase elemental chances at the cost of projectile damage. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText Itchy. Tasty. Always corrosive, extremely high elemental effect damage and chance. set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText It's like butter, baby. Ricocheting bullets. Additive 15% critical hit bonus. set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Title:AttributePresentationDefinition_8 NoConstraintText Hail. Increased damage, two-round burst. Decreased bullet velocity. set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Good for starting fires Good for starting fires, +100% splash damage. set GD_Weap_Pistol.Name.Title.Title__Unique_Dahlminator:AttributePresentationDefinition_8 NoConstraintText Dodge this. Always corrosive, fires slow-moving, homing projectiles. set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 BasePriority 15 set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText Would I lie to you?
X Projectiles = Shotgun.
High damage = Ricochet.
Low damage = Critical Arc.
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Thinking outside the box. 7 round burst when zoomed. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 NoConstraintText Thief. Always fire. No movement speed penalty when aiming. set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText De Da. Always melee +100%, if the Order is equipped, melee attacks with Law will restore 25% of the damage dealt. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 NoConstraintText Shock and awwwww! So cute! Always shock, Killing an enemy increases action skill cooldown rate by 12%. set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText I am free now. Bonus critical hit damage (+30%additiveand+15%multiplicative). set GD_Weap_Pistol.Name.Title.Title__Unique_LadyFist:AttributePresentationDefinition_8 NoConstraintText Love is a Lady Finger. True love is a Lady Fist. Decreased bullet damage. Increased accuracy and magazine size but +800% Crit damage. set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinition_8 NoConstraintText Did you ever have the feeling... Icreased overall stats, 2ammo per shot. set GD_Weap_Pistol.Name.Title.Title__Unique_Teapot:AttributePresentationDefinition_8 NoConstraintText Havin' a tea partay, drinkin' mah teeea! Always corrosive, Increase elemental Damage and accuracy at the cost of damage, fire rate, mag size and elem chance. set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Basically, it's a big gun. +40% critical hit damage at the cost of low fire rate for a jakobs pistol. set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText It's closer than you think! [no it isn't] Does not consume ammunition, fire in an infinity shape. set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText I can have such a thing? Always Shock, fire a projectile that flare upwards for a short distance then detonating a second time. set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefinition_8 NoConstraintText Monty's wife don't take no guff. Fires 6 projectiles at the cost of 1 ammo, with decreased accuracy and damage per projectile. set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText Abt Natural Massive magazine, heavily increased damage, always corrosive. set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText Fear the swarm! Always corrosive. 6 round burst when aiming. Projectiles do slight area of effect. set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText Did I fire six shots, or only five? Three? Seven. Whatever. Fires 7 shots in an accelerating horizontal spread at the cost of 3 ammo per shot. set GD_Weap_Pistol.Name.Title.Title__Unique_Veritas:AttributePresentationDefinition_8 NoConstraintText Shoulda stopped at one. +10% FFYL time for every Veritas or Aequitas equipped in the party. Also comes with a 10% crit bonus damage. set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText Give it a burl. Unique boomerang reload with bonus reload damage on the return. set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText Gun, Gunner! Always incendiary, Bullet explode on contact then explode a second time after a small delay. Bullets are considered as Rockets. set GD_Anemone_Weapons.Name.Title_Dahl.Title_Legendary_Hornet_Hector:AttributePresentationDefinition_8 NoConstraintText The whip at the New Pandoran's backs. Always shock. Have splash damage. Six-round burst-fire while zoomed. Always Bladed. set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Whenever I'm caught between two evils, I take the one I've never tried. 12% Lifesteal to all damage source. set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Hand over the keys, sugar... Lifesteal of 65%. set GD_Anemone_Weapons.Name.Title.Title_DroletDrill:AttributePresentationDefinition_8 NoConstaintText It gets the job done. Always Incendiary. 100% chance fire infinity. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText It will split the sky in two. Fires in a parabolic arc similar to a mortar, rise a few feet into the air, and explode. set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Title:AttributePresentationDefinition_8 NoConstraintText For hate's sake. Shoots harpoon projectile that sticks before exploding. Deals explosive damage. set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Multi-kill. Fires 6 rockets at cost of 1. Reduced damage and accuracy. set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText The Horde will always return! Fires a single large rocket that sporadically releases multiple smaller rockets at random angles. set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Name Dropper. Rockets fly in an arc and explode in a mushroom cloud. set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText Hippity Hoppity! When reloaded it drops out active grenades at random while bouncing like a rabbit. set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 NoConstraintText Blows Up Everything!!! Fires three large purple projectiles in a horizontal line with erratic trajectory, large damage and blast radius. set GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentationDefinition_8 NoConstraintText It's actually a fairly rational fear in this case. Always Incendiary. Projectiles explode multiple times mid-flight before hitting their target. set GD_Weap_Launchers.Name.Title.Title__Unique_Creamer:AttributePresentationDefinition_8 NoConstraintText non-dairy. 2% lifesteal. High velocity. Will split in 2 after certain distance. set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_8 NoConstraintText Toasty! Increased elemental chance, status effect damage, and accuracy. Slightly decreased base damage. set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText Full of bees. 4 ammo per shot. Fires a hive that released homing corrosive rockets. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 NoConstraintText Nec pluribus impar, bitches. Fires a cannonball that can crit and ricochet. set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Title_Effervescent_WorldBurn:AttributePresentationDefinition_8 NoConstraintText War does not compute. Always incendiary. Rockets fly in an arc and explode in a mushroom cloud. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Avenger:AttributePresentationDefinition_8 NoConstraintText Counterbution revengeance. The reckoning. Behaves like bouncing betty grenade on reload. Increased ammo regen. set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresentationDefinition_8 NoConstraintText We need to talk about your DPS report. Increased damage. Decreased projectile speed. Expanded magazine size. Extended reload time. set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble. Shock projectile, bonus slag damage on impact. set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText If thou'st would'st snitch'st, acquire thine stich! Always bladed. Fires three slow-moving projectiles at the cost of one ammo. set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Who's a widdle gunny wunny!!! Thrown weapon spawns child grenades upon exploding, a smaller version that explodes again up to 3 total child grenade. set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText blagaga Increased chance to slag. No damage to already slagged enemies. set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText We don't need no fire... Always incendiary. Increased elemental effect chance, effect damage, and magazine size. 50% splash damage. set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText you know... for him. Fires a 6-round burst, 7 if the gun stock is Dahl set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText yup. back. Increased accuracy, magazine size and critical hit damage. set GD_Weap_SMG.Name.Title.Title__Unique_Bane:AttributePresentationDefinition_8 NoConstraintText In Spain, stays mainly on the plain. -500% movement speed. Scream at you to death. set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Have I achieved worth yet? Chance to buff self. On buff, bullets ricochet and split in 3. set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText I have a Soldier, a Siren, two Scooters and a Claptrap. Always shock. set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText The Lead Wind Blows! Increased damage and magazine size. set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8 NoConstraintText Riastrad! Fires shock rounds which also do bonus slag damage. Applies slag to the wielder as long as the weapon is equipped. set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinition_8 NoConstraintText By the people. For the people. Always shock, Projectiles accelerate and bounce off the first surface it hits and have a small blast radius. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText In. Not unlike Errol. Consumes three rounds per shot, producing 8 slow-moving projectiles in a horizontal bird-shaped pattern set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText The gun of the Bulls. Very high, variable burst-fire count, fire in a Lascaux pattern. set GD_Weap_SMG.Name.Title.Title__Unique_BadTouch:AttributePresentationDefinition_8 NoConstraintText When I'm good, I'm very good... 2% lifesteal. Always corrosive. +70% crit damage. set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Slippery when wet. 12% chance to be dropped when reloaded, 2.5% lifesteal. +150% bonus crit damage. set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText ...but when I'm bad, I'm better. 2.5% lifesteal. Always fire. +70% crit damage. set GD_Anemone_Weapons.Name.Title.Title_Infection_Cleaner:AttributePresentationDefinition_8 NoConstraintText Shhh. I'll take care of everything, don't you fret. Always incendiary. Increased damage, magazine size and critical hit damage. Behaves like a Bouncing Betty Grenade when reloaded, regen ammo while wielded. set GD_Anemone_Weapons.Name.Title.Title_LaTiteVierge:AttributePresentationDefinition_8 NoConstraintText Look, life's a bitch. Get over it. Burn something to the ground. Always incendiary. 50% elemental splash damage. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText Fresh Meat! Magazine randomly refills amount when fired. Fire rate increases when held. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText Huh. It shoots rockets. Massive damage increase. Reduce pellet count. Larger area of effect radius. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Interfacer_Title:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! Fires slow moving projectiles that spawn 2 additional ones horizontally. set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText I'm gonna need you to stand back. Unique firing pattern contracts and expands as it travels. set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Title:AttributePresentationDefinition_8 NoConstraintText Ewww. Always corrosive. Projectiles arc. Reloading produces 2 child grenades after initial explosion. set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Good things kill in threes. Increased damage and number of pellets. Pellets fire in a Triquetra shape. set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Flee the Wave, Dude! Fires 13 horizontal slow moving projectiles in a wave pattern that ricochets off of surfaces once.. set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I like being a gun. Have the voice module of loader #1340. set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText His teeth made them flee in shame... Always incendiary, fires two horizontal rows of 6 rounds each in a shape of a bite. set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Get off my lawn! Fires four small grenade-like projectiles, grenades stick to any surface and explode several seconds after being fired, explode on contact. set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Don't retreat. Instead, reload! Increased reload speed, accuracy, damage, and fire rate. set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText Octo means 9. Fires 10 pellets in a 3x3 grid pattern with the centre left point missing, slow moving and fly in a sine-wave pattern set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText 5 heads of Death! Spread forms five groupings in a horizontal line. set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText Because one barrel ain't enough, and two is too few. Increased damage, fire rate and magazine size. set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 NoConstraintText A Pirate's Life for me! Fixed Skull and Bones pattern. set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText Because Mister Torgue Said So. Swords explodes on impact, spawning 3 swords which also explode. set GD_Sage_Weapons.Name.Title.Title_Unique_Twister:AttributePresentationDefinition_8 NoConstraintText Putting trouble on the run. Shock only. Fire a cluster of pellets that transform into a tornado. set GD_Weap_Shotgun.Name.Title.Title__Unique_Blockhead:AttributePresentationDefinition_8 NoConstraintText Also try Minecraft! Fires in a 3x3 grid that ricochet multiple times. 100% splash damage. set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Flak The World. Extremely large spread, rounds detonate after reaching a certain distance. set GD_Weap_Shotgun.Name.Title_Tediore.Title_Legendary_Deliverance:AttributePresentationDefinition_8 NoConstraintText Kiki got a shotgun Reload spawns a homing shooting shotguns. set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Fandir? Thirteen. 50% additive crit bonus and a 15% multiplicative crit bonus. set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Let's just ping everyone all at once. Fires 5 projectiles per shot. Each projectile generates additional projectiles upon impact or after sufficient distance. set GD_Anemone_Weapons.Shotgun.Overcompensator.Title_Legendary_Overcompensator:AttributePresentationDefinition_8 NoConstraintText You can either surf, or you can fight! Magazine randomly refills amount when fired. Reduced pellets. set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Take your time, sugar... 3.5% lifesteal. Cannot crit set GD_Weap_Shotgun.Name.Title.Title__Unique_HeartBreaker:AttributePresentationDefinition_8 NoConstraintText I don't want to set the world on fire... Always Fire. Increased projectile count, fire rate, +50% critical hit damage bonus. 2% Lifesteal set GD_Anemone_Weapons.Name.Title.Title__Unique_Unicornplosion:AttributePresentationDefinition_8 NoConstraintText A magnificent gift from a dear friend neither forgotten nor forsaken. Fire Butt Stallions and explode into 3 chunks. set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Such a Cod Finger. Generates new pellets the longer the bullet travels, up to 14x damage. set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Tut, tut, it looks like rain. Always shock. On impact, create electric orbs that shock enemies. set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_HawkEye_Title:AttributePresentationDefinition_8 NoConstraintText Eye certain. Finger lightning. Aim death. Extremely high crit damage. High zoom, fire rate, reload, mag. set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText Our voice will not be silenced! Fires slower-moving projectiles, Large bullet spread. set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText Man Killer Shoots one projectile that splits into three projectiles after a certain time on a horizontal plane at 75% card damage. Have a 125% base crit bonus. set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Pele humbly requests a sacrifice, if it's not too much trouble. 80% splash damage. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Makes your brain hurt. x5 projectiles at the cost of 1 ammo. set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText Mainstream'd! Fires 5 shots in shape of V. 2 Ammo per shot. set GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentationDefinition_8 NoConstraintText The Executioner has arrived. Fires a burst of 5 rounds when scoped. set GD_Anemone_Weap_SniperRifles.Name.Title.Title__Unique_Morde_Lt:AttributePresentationDefinition_8 NoConstraintText A true friend can penetrate any barrier. Damage ignores enemy shields, have mostly fixed parts. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText Yeah, booze'll do that to ya... Increased damage and reduced bullet speed. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Trespasser:AttributePresentationDefinition_8 NoConstraintText I infrequently perish. Bypasses shields. set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Bison Bison had had had had had Bison Bison Bison shi shi shi
Cannot spawn with a scope.
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 NoConstraintText About to place five approximately upside your bitch face. Projectile splits in 5 on hitting surface. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefinition_8 NoConstraintText "A Rose by any other name..." Adds a short-lived 20% critical hit damage bonus for each critical hit. Speaks to your actions. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText Ceci n'est pas une sniper rifle! Fires slow moving arrow, Always incendiary and without a scope, +150% Crit damage. set GD_Iris_Weapons.Name.Title.Title_Unique_Cobra:AttributePresentationDefinition_8 NoConstraintText Found out about this. I was like, "DAAAMN, I'm bring that gun BACK!" Explosive splash. set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText Hated by large numbers of people. Increased damage, fire rate. Reduced accuracy, reload, mag size. Always no scope. set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText I can see my house from here. Massive zoom, increase damage and accuracy. Crit bonus when zoomed. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je suis enchante, Ou est le bibliotheque? Transfusions on hit and 2% lifesteal. set GD_Anemone_Weapons.Name.Title.Title_Pearlescent_Chaude_Mama:AttributePresentationDefinition_8 NoContraintText Sniper is a lonely occupation. Always Incendiary. Bolt action fire rate. Fixed melee attachment. set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 Description For all your big boom blasting needs! Boosters also regen 1 grenade and rocket ammo on pickup. set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 Description Situation normal... Spawns 3 volleys of shock grenades, can self damage. set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 Desription There's more than your eye can see. Shock damage recharges the shield. set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 Description ...to the grave. Booster releases an explosive nova set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 Description You are the center of the universe. Releases a singularity shock nova when the shield is depleted. set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 Description From the ashes she will rise. Release a pulsating fire novaas long as the shield is depleted set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 Description If thumping you is wrong, I don't want to be right. Does explosive nova on melee impact that dealf friendly fire damage set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6 Description Curse of the Elementals! Wearer takes increased damage from elemental sources.