#<Penance (Teeth of Terra Replacer)> - Bandit Manufacturer - Has 4 different bullets spiraling around the middle bullet - A fire trail follows the bullets - This Bandit Shotgun negates most downsides of a Bandit Shotgun, instead of slow fire rate and slow reload speed etc, it now has a decent reload / fire rate. - GIF Showcase: https://imgur.com/a/av5Ax #<FiringMode> #<Firing Pattern> set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=800.000000,Z=800.000000),WaveAmp=(X=0.000000,Y=25.000000,Z=25.000000),WavePhase=(X=0.000000,Y=1000.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=-800.000000,Z=-800.000000),WaveAmp=(X=0.000000,Y=25.000000,Z=25.000000),WavePhase=(X=0.000000,Y=1000.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=-800.000000,Z=-800.000000),WaveAmp=(X=0.000000,Y=-25.000000,Z=-25.000000),WavePhase=(X=0.000000,Y=1000.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=800.000000,Z=800.000000),WaveAmp=(X=0.000000,Y=-25.000000,Z=-25.000000),WavePhase=(X=0.000000,Y=1000.000000,Z=0.000000))) #</Firing Pattern> #<Timer Events> set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth TimerEvents ((Time=0.050000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.100000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.150000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.200000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.250000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.300000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.350000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.400000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.450000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.500000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.550000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.600000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.650000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.700000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.750000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.800000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.850000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.900000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=0.950000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))),(Time=1.000000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))) #</Timer Events> #</FiringMode> #<Card> #<Rarity> set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth Rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #</Rarity> #<Title> set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth PartName Penance #</Title> #<Red Text> set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText Look into my eye. #</Red Text> #</Card> #<Statistics> set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=23,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-39,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True)) #</Statistics> #<Skin> #<Barrel> set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth GestaltModeSkeletalMeshName SG_Barrel_Jakobs #</Barrel> #<Texture> set Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyD',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'FX_Shared_Fire.Textures.Fireball_Tiling_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.5000000,G=0.1100000,B=0.060000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0100000,G=0.0100000,B=0.0100000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.07000000,B=0.0400000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=3.1000000,G=1.1000000,B=0.4000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=0.5000000,B=0.2500000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=5.000000,G=2.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=2.1000000,G=0.150000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.5000000,B=0.250000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=3.2000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.5000000,G=0.8000000,B=0.100000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.8000000,G=0.9000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=2.00000,G=2.00000,B=2.00000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.00000,G=5.00000,B=0.4500000,A=.5400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.6000000,B=0.9000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) set Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.1000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420))) #</Texture> #</Skin> #</Penance (Teeth of Terra Replacer)>