<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Less Dumb Visuals v3.2.0"> <comment>Less Dumb Visuals by MikeyRay and Freya</comment> <comment></comment> <comment>Credits:</comment> <comment>- Nocturni for letting me use certain parts of his splash mod</comment> <category name="Damage Over Time Screens"> <category name="Corrosive"> <category name="Transparency" MUT="true"> <category name="40%"> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.20000,0.20000,0.20000,0.20000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.0240000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <hotfix name="CorrosiveScreenAlphaPete40" level="None"> <code profiles="default">set GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.0240000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="80%"> <code profiles="">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.10000,0.10000,0.10000,0.10000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.0120000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <hotfix name="CorrosiveScreenAlphaPete80" level="None"> <code profiles="">set GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.0120000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="Really transparent (about 100%)"> <code profiles="">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.050000,0.050000,0.050000,0.050000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.02500000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.03500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <hotfix name="CorrosiveScreenAlphaPete100" level="None"> <code profiles="">set GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.02500000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.03500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove some clutter"> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitter_8 LODLevels ()</code> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitter_9 LODLevels ()</code> </category> </category> <category name="Shock"> <category name="Transparency" MUT="true"> <category name="40%"> <code profiles="">set FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.2000000,1.2000000,1.2000000,1.2000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="80%"> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.4000000,0.4000000,0.4000000,0.4000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Fire"> <category name="Transparency"> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Fire_Screen:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1000000,0.000000,0.101229,0.202459,0.303688,0.404917,0.5006146,0.607376,0.808605,0.509834,0.611064,0.987782,0.189004,0.190226,0.791447,0.392669,0.993891,0.595113,0.096335,0.097556,0.198778,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Slag"> <category name="Transparency"> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.2000000,0.000000,0.050000,0.0500000,0.250000,0.2000000,0.275000,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.0600000,0.100000,0.200000,0.400000,0.300000,0.200000,0.100000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.2000000,0.2000000,0.2000000,0.2000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Ice (Southern Shelf Water)"> <category name="Transparency" MUT="true"> <category name="40% Transparent"> <hotfix name="IceScreen" level="None"> <code profiles="default">set FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.300000,0.300000,0.300000,0.300000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="80% Transparent"> <hotfix name="IceScreen" level="None"> <code profiles="">set FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.100000,0.100000,0.100000,0.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> </category> <category name="Skills"> <category name="Krieg"> <category name="Action Skill" MUT="true"> <category name="Transparent"> <hotfix name="TransparentScreenKrieg" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BanditSkilStart:ParticleModuleColor_0 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.7000000,0.7000000,0.7000000,0.7000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="Clean"> <hotfix name="NoActionScreenKrieg" level="None"> <code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_0 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_2 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_1 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_106 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_109 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> </hotfix> </category> </category> <category name="Buzz Axe"> <category name="Blood Splatters" MUT="true"> <category name="Remove All Blood"> <hotfix name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen Emitters ()</code> </hotfix> </category> <category name="Remove other things but not all"> <category name="Remove Blood Splatter"> <hotfix name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter_6 LODLevels ()</code> </hotfix> </category> <category name="Remove Blood Drops"> <hotfix name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter_7 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter_10 LODLevels ()</code> </hotfix> </category> </category> </category> </category> <category name="Silence the Voices"> <category name="Screen" MUT="true"> <category name="Hide"> <hotfix name="StVHide" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen Emitters ()</code> </hotfix> </category> <category name="25% Transparency"> <hotfix name="StV25" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_28 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=2.000000,LookupTableStartTime=0.500000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_26 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,37.5000000,37.5000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="StV50" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_28 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=2.000000,LookupTableStartTime=0.500000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_26 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,25.000000,25.000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="StV75" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_28 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=2.000000,LookupTableStartTime=0.500000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_26 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,12.5000000,12.5000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="StV90" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_28 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=2.000000,LookupTableStartTime=0.500000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_26 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,5.000000,5.000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Camera Animation"> <category name="Remove"> <hotfix name="StVAnimHide" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerBehavior_CameraAnim_76 Anim None</code> </hotfix> </category> </category> </category> <category name="Bloodsplosion"> <category name="Explosive"> <category name="Size" MUT="true"> <category name="25% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_14 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,60.000000,60.000000,0.000000,75.000000,75.000000,0.000000,60.000000,60.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_15 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,200.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_14 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,40.000000,80.000000,0.000000,50.000000,50.000000,0.000000,40.000000,40.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_15 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,125.000000,125.000000,75.000000,0.000000,125.000000,125.000000,0.000000,75.000000,75.000000,0.000000,125.000000,125.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Lava Glow"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEmitter_15 LODLevels ()</code> </hotfix> </category> <category name="Remove 1 out of 2 splash particles"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEmitter_16 LODLevels ()</code> </hotfix> </category> </category> </category> <category name="Corrosive"> <category name="Size" MUT="true"> <category name="25% Reduction"> <hotfix name="BsCorr25Size" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,75.000000,75.000000,0.000000,150.000000,150.000000,0.000000,75.000000,75.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,252.6000000,262.5000000,0.000000,150.000000,150.000000,0.000000,262.5000000,262.5000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,80.000000,37.500000,0.000000,75.000000,75.000000,0.000000,80.000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.000000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="BsCorr50Size" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,100.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,100.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,60.000000,25.00000,0.000000,50.000000,50.000000,0.000000,60.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <comment>Putting both to 100% will remove Bloodsplosion</comment> <category name="Goop (Like Corrosive Explosions)" MUT="true"> <category name="33%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_0 LODLevels ()</code> </hotfix> </category> <category name="66%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_0 LODLevels ()</code> </hotfix> </category> <category name="100%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_0 LODLevels ()</code> </hotfix> </category> </category> <category name="Green Smoke" MUT="true"> <category name="33%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_4 LODLevels ()</code> </hotfix> </category> <category name="66%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_2 LODLevels ()</code> </hotfix> </category> <category name="100%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_7 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_2 LODLevels ()</code> </hotfix> </category> </category> </category> </category> <category name="Incendiary"> <category name="Size" MUT="true"> <category name="25% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,75.000000,75.000000,75.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,400.000000,400.000000,400.000000,0.000000,400.000000,400.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,300.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,50.000000,50.000000,50.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,250.000000,250.000000,250.000000,0.000000,250.000000,250.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(2.000000,2.000000,2.000000,2.5000000,2.5000000,1.000000,2.000000,2.000000,2.000000,2.5000000,2.5000000,1.000000,2.5000000,2.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,250.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Fire Stream" MUT="true"> <category name="33%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_4 LODLevels ()</code> </hotfix> </category> <category name="66%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_5 LODLevels ()</code> </hotfix> </category> <category name="100%"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_5 LODLevels ()</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_1 LODLevels ()</code> </hotfix> </category> </category> </category> </category> <category name="Shock"> <category name="Size" MUT="true"> <category name="25% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,300.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,12.000000,12.000000,12.000000,0.000000,12.000000,12.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,270.000000,270.000000,270.000000,0.000000,270.000000,270.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,20.000000,30.000000,30.000000,0.000000,20.000000,20.000000,0.000000,30.000000,30.000000,0.000000,20.000000,20.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,40.000000,60.000000,60.000000,0.000000,40.000000,40.000000,0.000000,60.000000,60.000000,0.000000,40.000000,40.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,200.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.5000000,7.5000000,7.5000000,0.000000,7.5000000,7.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,175.000000,175.000000,175.000000,0.000000,175.000000,175.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,15.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,32.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Blue Ball"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_17 LODLevels ()</code> </hotfix> </category> <category name="Remove Distortion"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_10 LODLevels ()</code> </hotfix> </category> <category name="Remove Circular Flares"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_18 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_24 LODLevels ()</code> </hotfix> </category> </category> </category> <category name="Slag"> <category name="Size" MUT="true"> <category name="25% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,240.000000,240.000000,0.000000,75.000000,75.000000,0.000000,240.000000,240.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,240.000000,24.000000,0.000000,0.000000,240.000000,240.000000,0.000000,24.000000,0.000000,0.000000,240.000000,240.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,240.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,110.000000,75.000000,75.000000,0.000000,110.000000,110.000000,18.000000,75.000000,75.000000,0.000000,75.000000,75.000000,18.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Slag Explosion"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_9 LODLevels ()</code> </hotfix> </category> <category name="Remove Slag Streaks"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_7 LODLevels ()</code> </hotfix> </category> <category name="Remove Distortion"> <hotfix name="Name" package="GD_Lilac_Psycho_Streaming"> <code profiles="default">set FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_11 LODLevels ()</code> </hotfix> </category> </category> </category> </category> </category> <category name="Gaige"> <category name="Deathtrap"> <category name="Glowing Parts"> <hotfix name="DelinquentDuo" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_Cyan MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_Green MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_Purple MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_White MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_Yellow MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.Deathtrap_Blue MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.Deathtrap_Red MaterialVectorParameters ((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=0.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> </hotfix> </category> <category name="Make It Sparkle"> <hotfix name="DelinquentDuo" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleCorrosive MaterialScalarParameters ((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=4.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleFire MaterialScalarParameters ((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=4.000000,Y=0.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleNormal MaterialScalarParameters ((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=2.000000,Y=2.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleShock MaterialScalarParameters ((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> <code profiles="default">set GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleSlag MaterialScalarParameters ((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=3.000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code> </hotfix> </category> </category> <category name="Interspersed Outburst"> <category name="Clutter Removal"> <hotfix name="OutburstParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_12 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_8 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_10 LODLevels ()</code> </hotfix> </category> <category name="Transparency"> <hotfix name="OutburstParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorScaleOverLife_5 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.250000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_4 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(2.000000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(4.5000000,4.5000000,4.5000000,4.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_6 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_3 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorOverLife_2.DistributionFloatConstantCurve_3 ConstantCurve (Points=((InVal=0.3000000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear),((InVal=0.750000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear)),InterpMethod+IMT_UseFixedTangentEvalAndNewAutoTangents))</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorOverLife_2 ColorOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,10.000000,10.000000,1.000000,10.000000,10.000000,1.000000,10.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="Size"> <hotfix name="OutburstParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.25000000,0.500000,0.500000,0.500000,0.25000000,0.500000,0.500000,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Buck Up Screen"> <category name="Transparency"> <hotfix name="BuckUpScreenParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Energize_Screen:ParticleModuleColorOverLife_8 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.360000,0.000000,0.0025714,0.0051429,0.0077143,0.0102857,0.0128571,0.0154286,0.0180000,0.0205714,0.0231429,0.0257143,0.0282857,0.0308571,0.0334286,0.0360000,0.0300000,0.0240000,0.0180000,0.0120000,0.0060000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Upshot Robot"> <category name="Size"> <hotfix name="UpshotRobotSizeParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(200.000000,450.000000,200.000000,200.000000,200.000000,450.000000,450.000000,450.000000,200.000000,200.000000,200.000000,450.000000,450.000000,450.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="Remove Flash"> <hotfix name="DrawCountParticleUpshotRobot" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleRequired_5 MaxDrawCount 0</code> </hotfix> </category> <category name="Transparency"> <hotfix name="AlphaUpshotRobotParticle" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Shock and AAAAAAGH"> <comment>Note: Replacing the particle will make Small and Big Sphere options obsolete, also Shock Nova options in LCP will affect it.</comment> <category name="Replace Particle with Shock Nova"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:BehaviorProviderDefinition_0.Behavior_SpawnParticleSystem_4 ParticleEffect ParticleSystem'FX_WEP_Explosions.Particles.ShieldNova.Part_ShieldNova_Shock_Large' A</code> </hotfix> </category> <category name="Small Sphere" MUT="true"> <category name="Remove Small Sphere"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_7 LODLevels ()</code> </hotfix> </category> <category name="25% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(18.75000000,18.75000000,18.75000000,18.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(12.5000000,12.5000000,12.5000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(6.25000000,6.25000000,6.25000000,6.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(2.5000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Big Sphere" MUT="true"> <category name="Remove Big Sphere"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_6 LODLevels ()</code> </hotfix> </category> <category name="25% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> <category name="Shock Storm"> <category name="Size" MUT="true"> <category name="50% Reduction"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleModuleSize_64 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(200.000000,400.000000,400.000000,200.000000,325.000000,400.000000,400.000000,400.000000,400.000000,200.000000,325.000000,400.000000,400.000000,400.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleModuleSize_62 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Reduction"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleModuleSize_64 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(100.000000,200.000000,200.000000,100.000000,162.000000,200.000000,200.000000,200.000000,200.000000,100.000000,162.000000,200.000000,200.000000,200.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleModuleSize_62 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,25.000000,50.000000,50.000000,0.000000,25.000000,50.000000,0.000000,50.000000,50.000000,0.000000,50.000000,25.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Flash"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleSpriteEmitter_63 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleSpriteEmitter_60 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleSpriteEmitter_58 LODLevels ()</code> </hotfix> </category> <category name="Remove Smoke"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:ParticleSpriteEmitter_57 LODLevels ()</code> </hotfix> </category> </category> </category> <category name="Discord"> <category name="Random Images" MUT="true"> <category name="Hide"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_3 LODLevels ()</code> </hotfix> </category> <category name="25% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Hearts" MUT="true"> <category name="Hide"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_6 LODLevels ()</code> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_4 LODLevels ()</code> </hotfix> </category> <category name="25% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove initial flare"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_1 LODLevels ()</code> </hotfix> </category> </category> <category name="Death From Above"> <category name="Remove Shockwave"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_12 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_10 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_11 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_9 LODLevels ()</code> </hotfix> </category> <category name="Remove Dirt"> <hotfix name="Name" package="GD_Tulip_Mechro_Streaming"> <code profiles="">set FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_7 LODLevels ()</code> </hotfix> </category> </category> </category> <category name="Salvador"> <category name="Action Skill" MUT="true"> <category name="Transparent"> <hotfix name="TransparentBloodSalvador" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Screen.Part_Merc_DualWield_Screen:ParticleModuleColorOverLife_7 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.80000000,0.000000,0.8700000),LookupTableTimeScale=200000.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="Clean"> <hotfix name="SalvadorCleanScreen" level="None"> <code profiles="">set GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0.Behavior_ScreenParticle_16 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="">set GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0.Behavior_ScreenParticle_19 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="">set GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0.Behavior_ScreenParticle_18 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> <code profiles="">set GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0.Behavior_ScreenParticle_17 Parameters (Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)</code> </hotfix> </category> </category> <category name="Money Shot"> <category name="Money Shot Muzzle"> <category name="Remove Muzzleflash"> <hotfix name="SalvadorMSMuzzleflash" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_5 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="SalvadorMSSparks" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_7 LODLevels ()</code> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_3 LODLevels ()</code> </hotfix> </category> </category> <category name="Money Shot Impact"> <category name="Remove Smoke"> <hotfix name="MoneyShotParticleSmoke" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_10 LODLevels ()</code> </hotfix> </category> <category name="Remove \"Hot\" Sparks"> <hotfix name="SalvadorHotSparks" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_5 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="SalvadorSparks" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_8 LODLevels ()</code> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_6 LODLevels ()</code> </hotfix> </category> <category name="Coins" MUT="true"> <category name="Remove Coins"> <hotfix name="SalvadorCoinRemove" package="GD_Mercenary_Streaming"> <code profiles="">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_1 LODLevels ()</code> </hotfix> </category> <category name="Half the amount of coins"> <hotfix name="SalvadorCoinHalf" package="GD_Mercenary_Streaming"> <code profiles="">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList ((Count=5,CountLow=-1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </hotfix> </category> <category name="Quarter the amount of coins"> <hotfix name="SalvadorCoinQuarter" package="GD_Mercenary_Streaming"> <code profiles="default">set FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList ((Count=2,CountLow=-1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </hotfix> </category> </category> </category> </category> </category> <category name="Maya"> <category name="Cloud Kill" MUT="true"> <category name="90% Transparency"> <hotfix name="CK90" package="GD_Siren_Streaming"> <code profiles="">set FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.0500000,0.000000,0.0037037,0.0129630,0.0250000,0.0370370,0.0462963,0.0500000,0.0495703,0.0484375,0.0468359,0.0450000,0.0431641,0.0415625,0.0404297,0.0400000,0.0333333,0.0266667,0.0200000,0.0133333,0.0066667,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1250000,0.000000,0.0099206,0.0198413,0.0297619,0.0396825,0.0496032,0.0595238,0.0694444,0.0793651,0.0892857,0.0992064,0.1091270,0.1190476,0.1182432,0.1013514,0.0844595,0.0675676,0.0506757,0.0337838,0.0168919,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="CK50" package="GD_Siren_Streaming"> <code profiles="default">set FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.250000,0.000000,0.017037,0.0629630,0.1250000,0.0220370,0.232963,0.250000,0.245703,0.244375,0.238359,0.225000,0.211641,0.205625,0.204297,0.200000,0.163333,0.136667,0.100000,0.073333,0.036667,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.650000,0.000000,0.045206,0.098413,0.157619,0.196825,0.256032,0.295238,0.354444,0.403651,0.442857,0.502064,0.591270,0.690476,0.682432,0.513514,0.444595,0.375676,0.256757,0.137838,0.088919,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Life Tap" MUT="true"> <category name="25% Transparency"> <hotfix name="LT25" package="GD_Siren_Streaming"> <code profiles="">set FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,38.5000000,38.5000000,1.5000000,1.310000,1.500000,1.120000,0.7500000,0.540000,0.385000,0.341538,0.313077,0.284615,0.196154,0.197692,0.219231,0.190769,0.162308,0.113846,0.095385,0.056923,0.028462,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="LT50" package="GD_Siren_Streaming"> <code profiles="default">set FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,25.000000,25.000000,1.000000,0.850000,0.7500000,0.650000,0.5000000,0.375000,0.250000,0.231538,0.213077,0.164615,0.176154,0.157692,0.139231,0.125769,0.92308,0.73846,0.55385,0.036923,0.018462,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="LT90" package="GD_Siren_Streaming"> <code profiles="">set FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,5.000000,5.000000,0.2000000,0.1750000,0.1500000,0.1250000,0.1000000,0.0750000,0.0500000,0.0461538,0.0423077,0.0384615,0.0346154,0.0307692,0.0269231,0.0230769,0.0192308,0.0153846,0.0115385,0.0076923,0.0038462,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> <category name="Axton"> <category name="Nuke"> <comment>This also affects Constructor's their death nuke.</comment> <category name="Glow"> <category name="Remove Glow" MUT="true"> <category name="25%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> </hotfix> </category> <category name="50%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16 LODLevels ()</code> </hotfix> </category> <category name="75%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16 LODLevels ()</code> </hotfix> </category> <category name="100%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_14 LODLevels ()</code> </hotfix> </category> </category> <category name="Transparency" MUT="true"> <category name="25% Transparency"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife_16 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,3.75000000,3.75000000,0.000000),LookupTableTimeScale=5.000000,LookupTableStartTime=0.800000)</code> </hotfix> </category> <category name="50% Transparency"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife_16 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,2.5000000,2.5000000,0.000000),LookupTableTimeScale=5.000000,LookupTableStartTime=0.800000)</code> </hotfix> </category> <category name="75% Transparency"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife_16 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,1.25000000,1.25000000,0.000000),LookupTableTimeScale=5.000000,LookupTableStartTime=0.800000)</code> </hotfix> </category> <category name="90% Transparency"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife_16 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=5.000000,LookupTableStartTime=0.800000)</code> </hotfix> </category> </category> </category> <category name="Explosion Particles (Look like's fiery smoke)" MUT="true"> <category name="33%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2 LODLevels ()</code> </hotfix> </category> <category name="66%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5 LODLevels ()</code> </hotfix> </category> <category name="100%"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5 LODLevels ()</code> </hotfix> </category> </category> <category name="Remove Clutter"> <category name="Remove Distortion"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code> </hotfix> </category> <category name="Remove Mushroom Cloud"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_12 LODLevels ()</code> </hotfix> </category> <category name="Remove Skull Explosion"> <hotfix name="Name" package="GD_Soldier_Streaming"> <code profiles="default">set FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_8 LODLevels ()</code> </hotfix> </category> </category> </category> </category> </category> <category name="Explosions"> <category name="Explosions"> <category name="Explosive Explosion"> <category name="Size Reduction"> <code profiles="default">set GD_Explosions.explosive.Explosion_ExplosiveMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_0',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False))</code> </category> <category name="Small Explosion"> <category name="Clutter Removal"> <category name="Unnecessary Effects"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_7 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_4 LODLevels ()</code> </category> <category name="Smoke"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_25 LODLevels ()</code> </category> </category> <category name="Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleModuleColor_15 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_13</code> </category> </category> <category name="Medium Explosion"> <category name="Clutter Removal"> <category name="Unnecessary Effects"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEmitter_11 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_13 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEmitter_18 LODLevels ()</code> </category> <category name="Smoke"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_23 LODLevels ()</code> </category> </category> <category name="Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleColor_21 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Large+ Explosion"> <category name="Clutter Removal"> <category name="Unnecessary Effects"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_23 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_24 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_25 LODLevels ()</code> </category> <category name="Smoke"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_33 LODLevels ()</code> </category> </category> <category name="Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleModuleColor_27 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Slag Explosion"> <comment>Note: The removal of smoke is not recommended due to the Slag Splash consisting of mostly Smoke particles.</comment> <category name="Size Reduction"> <code profiles="default">set GD_Explosions.Slag.Explosion_SlagMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.300000,MaxParticleScale=0.850000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_1042',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False))</code> </category> <category name="Small Explosion"> <category name="Black Stuff Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_6 LODLevels ()</code> </category> <category name="Smoke" MUT="true"> <category name="Smoke Removal (not recommended)"> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_19 LODLevels ()</code> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_13 LODLevels ()</code> </category> <category name="Smoke Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorOverLife_12 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorScaleOverLife_5 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Medium Explosion"> <category name="Black Stuff Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_6 LODLevels ()</code> </category> <category name="Smoke" MUT="true"> <category name="Smoke Removal (not recommended)"> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_19 LODLevels ()</code> </category> <category name="Smoke Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorScaleOverLife_5 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Large Explosion"> <category name="Black Stuff Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_6 LODLevels ()</code> </category> <category name="Smoke" MUT="true"> <category name="Smoke Removal (not recommended)"> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_19 LODLevels ()</code> </category> <category name="Smoke Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorScaleOverLife_0 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColor_0 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> </category> <category name="Incendiary Explosion"> <category name="Size Reduction"> <code profiles="default">set GD_Explosions.Incendiary.Explosion_IncendiaryMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Bullet_Burst',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_973',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_974',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst',MinRadius=385,MaxRadius=2048,MinParticleScale=0.300000,MaxParticleScale=1.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_975',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False))</code> </category> <category name="Medium"> <category name="Smoke"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_14 LODLevels ()</code> </category> <category name="Unnecessary Effects"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_11 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_8 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_12 LODLevels ()</code> </category> <category name="Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleColorOverLife_10 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleColorOverLife_6 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Large"> <category name="Smoke"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_16 LODLevels ()</code> </category> <category name="Unnecessary Effects"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_20 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Transparency"> <code profiles="default">set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleModuleColorOverLife_10 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Shock Explosion"> <category name="Size Reduction"> <code profiles="default">set GD_Explosions.shock.Explosion_ShockMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1005',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge',MinRadius=193,MaxRadius=384,MinParticleScale=0.200000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1006',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.200000,MaxParticleScale=0.650000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1007',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False))</code> </category> <category name="Small Explosion"> <category name="Clutter Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_5 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_14 LODLevels ()</code> </category> </category> <category name="Large Explosion"> <category name="Clutter Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_5 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_16 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_12 LODLevels ()</code> </category> </category> </category> <category name="Corrosive Explosion"> <category name="Size Reduction"> <code profiles="default">set GD_Explosions.corrosive.Explosion_CorrosiveMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_915',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_916',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticleScale=0.750000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_917',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False))</code> </category> <category name="Small Explosion"> <category name="Clutter Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_10 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_5 LODLevels ()</code> </category> </category> <category name="Medium Explosion"> <category name="Clutter Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_5 LODLevels ()</code> </category> </category> <category name="Large Explosion"> <category name="Clutter Removal"> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_5 LODLevels ()</code> </category> </category> </category> </category> <category name="Novas"> <category name="Explosive Nova"> <category name="Remove Ring (Not Recommended)"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Main Sphere"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_1 LODLevels ()</code> </category> <category name="Remove Fire Sphere"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels ()</code> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_10 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_6 LODLevels ()</code> </category> </category> <category name="Fire Nova"> <category name="Remove Ring (Not Recommended)"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_3 LODLevels ()</code> </category> <category name="Remove Main Sphere"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_6 LODLevels ()</code> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Fire Sphere"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels ()</code> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_15 LODLevels ()</code> </category> <category name="Remove Red Flash"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_0 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_1 LODLevels ()</code> </category> </category> <category name="Corrosive Nova"> <category name="Remove Ring (Not Recommended)"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_1 LODLevels ()</code> </category> <category name="Remove Main Sphere"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Fire Sphere"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_3 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_4 LODLevels ()</code> </category> </category> <category name="Shock Nova"> <category name="Remove Ring (Not Recommended)"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_4 LODLevels ()</code> </category> <category name="Remove Main Sphere"> <code profiles="">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_13 LODLevels ()</code> </category> <category name="Remove Fire Sphere"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels ()</code> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_15 LODLevels ()</code> </category> <category name="Remove Smoke"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_18 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_12 LODLevels ()</code> </category> <category name="Remove Sparks"> <code profiles="default">set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_19 LODLevels ()</code> </category> </category> </category> <category name="Misc"> <category name="Electric Chair"> <category name="Explosion" MUT="true"> <category name="Remove"> <hotfix name="ElectricChairExplosionParticle" level="None"> <code profiles="default">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefinition_4.Behavior_SpawnParticleSystem_3 ParticleEffect None</code> </hotfix> </category> <category name="Smaller Version"> <hotfix name="ElectricChairExplosionParticle" level="None"> <code profiles="">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefinition_4.Behavior_SpawnParticleSystem_3 ParticleEffect ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall'</code> </hotfix> </category> </category> <category name="Lightning Bolts" MUT="true"> <category name="Remove"> <hotfix name="LightningBoltsElectricChair" level="None"> <code profiles="">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508 Scale 0</code> </hotfix> </category> <category name="20% Smaller"> <hotfix name="LightningBoltsElectricChair" level="None"> <code profiles="">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508 Scale 0.8</code> </hotfix> </category> <category name="40% Smaller"> <hotfix name="LightningBoltsElectricChair" level="None"> <code profiles="">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508 Scale 0.6</code> </hotfix> </category> <category name="60% Smaller"> <hotfix name="LightningBoltsElectricChair" level="None"> <code profiles="default">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508 Scale 0.4</code> </hotfix> </category> <category name="80% Smaller"> <hotfix name="LightningBoltsElectricChair" level="None"> <code profiles="">set GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508 Scale 0.2</code> </hotfix> </category> </category> </category> <category name="E-Tech Rocket Launcher Bubble when hitting an enemy" MUT="true"> <category name="Removed"> <hotfix name="SingularityBubbleGone" level="None"> <code profiles="">set FX_WEP_Grenades.Particles.Part_SingularityLaunch Emitters ()</code> </hotfix> </category> <category name="Halved Size"> <hotfix name="SingularityBubble" level="None"> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_10 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_11 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(-2.000000,0.5000000,0.5000000,-2.000000,0.5000000,0.5000000,-2.000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_21 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(10.000000,45.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_24 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,10.000000,1.000000,10.000000,1.2500000,1.000000,10.000000,1.2500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_25 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleSpriteEmitter_19 LODLevels ()</code> </hotfix> </category> </category> <category name="Nukem"> <category name="Remove Smoke" MUT="true"> <category name="25%"> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code> </category> <category name="50%"> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code> </category> <category name="75%"> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels ()</code> </category> <category name="100%"> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_7 LODLevels ()</code> </category> </category> <category name="Remove Glow" MUT="true"> <category name="33%"> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> </category> <category name="66%"> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels ()</code> </category> <category name="100%"> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_14 LODLevels ()</code> </category> </category> </category> </category> </category> <category name="Damage Numbers"> <category name="Numbers"> <comment>Note: Most things affect the K-Value</comment> <category name="Hide"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_1 LODLevels ()</code> </category> <category name="Number Direction" MUT="true"> <category name="Numbers go upwards"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4 StartVelocity (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,50.000000,0.000000,0.000000,50.000000,0.000000,0.000000,50.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Numbers go downwards"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4 StartVelocity (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Numbers don't move"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleAccelerationOverLifetime_0 AccelOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.800000)</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4 StartVelocity (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Number Lifetime" MUT="true"> <category name="33% Less Lifetime"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.00000,1.00000,1.00000,1.00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="66% Less Lifetime"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.500000,0.500000,0.500000,0.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Numbers don't decrease in size overtime"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyX False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyY False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyZ False</code> </category> <category name="Higher location"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_0 StartLocation (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,125.000000,0.000000,0.000000,125.000000,0.000000,0.000000,125.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Size" MUT="true"> <category name="25% Reduction"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,82.5000000,82.5000000,26.25000000,0.000000,82.5000000,26.25000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="50% Reduction"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,55.000000,55.000000,17.5000000,0.000000,55.000000,17.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Number Transparency"> <category name="Non-Elemental" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Impact.DamageType.DmgType_Normal DamageColor (R=0.525000,G=0.525000,B=0.525000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Impact.DamageType.DmgType_Normal DamageColor (R=0.350000,G=0.350000,B=0.350000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Impact.DamageType.DmgType_Normal DamageColor (R=0.175000,G=0.175000,B=0.175000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Impact.DamageType.DmgType_Normal DamageColor (R=0.0700000,G=0.0700000,B=0.0700000,A=1.000000)</code> </category> </category> <category name="Explosive" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor (R=0.75000000,G=0.75000000,B=0.000000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor (R=0.5000000,G=0.5000000,B=0.000000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor (R=0.25000000,G=0.25000000,B=0.000000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor (R=0.1000000,G=0.1000000,B=0.000000,A=1.000000)</code> </category> </category> <category name="Corrosive" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor (R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor (R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor (R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor (R=0.000000,G=0.5000000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor (R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor (R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor (R=0.000000,G=0.2500000,B=0.000000,A=1.000000)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor (R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor (R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor (R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor (R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor (R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code> </category> </category> <category name="Incendiary" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor (R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor (R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor (R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor (R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor (R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor (R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor (R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor (R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor (R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code> </category> </category> <category name="Shock" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact DamageColor (R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor (R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status DamageColor (R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact DamageColor (R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor (R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status DamageColor (R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Status DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact DamageColor (R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor (R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status DamageColor (R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code> </category> </category> <category name="Slag" MUT="true"> <category name="25% Transparency"> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=0.139488,G=0.000000,B=0.629811,A=1.000000)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Status DamageColor (R=0.450000,G=0.000000,B=0.525000,A=1.000000)</code> </category> <category name="50% Transparency"> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=0.092992,G=0.000000,B=0.419874,A=1.000000)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Status DamageColor (R=0.300000,G=0.000000,B=0.350000,A=1.000000)</code> </category> <category name="75% Transparency"> <code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=0.046496,G=0.000000,B=0.209937,A=1.000000)</code> <code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Status DamageColor (R=0.150000,G=0.000000,B=0.175000,A=1.000000)</code> </category> <category name="90% Transparency"> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Status DamageColor (R=0.0600000,G=0.000000,B=0.0700000,A=1.000000)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=0.0185984,G=0.000000,B=0.0839748,A=1.000000)</code> </category> </category> </category> </category> <category name="K Value"> <category name="Hide"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_3 LODLevels ()</code> </category> <category name="Doesn't decrease in size"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyX False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyY False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyZ False</code> </category> <category name="Size" MUT="true"> <category name="25% Reduction"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,120.000000,120.000000,33.75000000,0.000000,120.000000,33.75000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="50% Reduction"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,80.000000,80.000000,22.5000000,0.000000,80.000000,22.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> <category name="Critical & Resist!"> <category name="Hide Critical"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_0 LODLevels ()</code> </category> <category name="Hide Resist"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_17 LODLevels ()</code> </category> <category name="Critical & Resist doesn't move"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_1 StartVelocity (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Higher Location"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_1 StartLocation (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,0.000000,90.000000,100.000000,0.000000,100.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Critical & Resist don't decrease in size overtime"> <comment>Note: This makes the crit & resist smaller because it doesn't go from big to small</comment> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 bUpdateModule False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableX False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableY False</code> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableZ False</code> </category> <category name="Critical & Resist Lifetime" MUT="true"> <category name="33% Less Lifetime"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.32000000,1.32000000,1.32000000,1.32000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="66% Less Lifetime"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.66000000,0.66000000,0.66000000,0.66000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> <category name="Size" MUT="true"> <category name="50% Increase"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,120.000000,120.000000,30.000000,0.000000,120.000000,30.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="25% Increase"> <code profiles="default">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,90.000000,90.000000,22.5000000,0.000000,90.000000,22.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="25% Decrease"> <code profiles="">set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,45.000000,45.000000,11.25000000,0.000000,45.000000,11.25000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> </category> </category> </category> <category name="Misc"> <category name="Transfusion"> <category name="Remove Red Dot Trail"> <code profiles="default">set FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_9 LODLevels ()</code> <code profiles="default">set FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_5 LODLevels ()</code> </category> <category name="Remove Healing Cross"> <code profiles="">set FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_6 LODLevels ()</code> </category> </category> <category name="PhysX Disabler"> <category name="Weapons"> <code profiles="default">set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 0</code> <code profiles="default">set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 0</code> <code profiles="default">set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles 0</code> </category> <category name="Goo"> <code profiles="default">set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 0</code> <code profiles="default">set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 0</code> <code profiles="default">set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles 0</code> </category> <category name="Grass"> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles2 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles 0</code> </category> <category name="Smoke"> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles 0</code> <hotfix name="PhysXSmokeFluid" level="None"> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles1 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles2 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles 0</code> </hotfix> </category> <category name="Rock"> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles 0</code> </category> <category name="Spark"> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles2 0</code> <code profiles="default">set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles 0</code> </category> </category> <category name="Amp Impact"> <category name="Halved Size"> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(12.5000000,400.000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.5000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_1 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,7.500000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.500000,7.5000000,0.000000,0.000000,7.500000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_3 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.1250000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,40.000000,40.000000,0.000000,0.000000,40.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,150.000000,150.000000,0.000000,0.000000,150.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.5000000,7.5000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </category> <category name="Remove Middle Impact Part"> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_3 LODLevels ()</code> </category> <category name="Remove Flare"> <code profiles="">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_0 LODLevels ()</code> </category> <category name="Reduce Sparks" MUT="true"> <category name="80% Reduction"> <code profiles="">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=5,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </category> <category name="60% Reduction"> <code profiles="default">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=10,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </category> <category name="50% Reduction"> <code profiles="">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=12,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </category> <category name="40% Reduction"> <code profiles="">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=15,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </category> <category name="20% Reduction"> <code profiles="">set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=20,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))</code> </category> </category> </category> <category name="Muzzleflashes"> <category name="E-Tech"> <comment>Note: Rocket Launchers & Pistols aren't included because their muzzleflash isn't really noticable.</comment> <category name="SMG"> <category name="Incendiary Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_6 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_9 LODLevels ()</code> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_41 LODLevels ()</code> </category> </category> </category> <category name="Corrosive Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_10 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_41 LODLevels ()</code> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_11 LODLevels ()</code> </category> </category> </category> <category name="Shock Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_12 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_41 LODLevels ()</code> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_13 LODLevels ()</code> </category> </category> </category> <category name="Slag Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_14 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_41 LODLevels ()</code> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_17 LODLevels ()</code> </category> </category> </category> </category> <category name="Assault Rifle"> <category name="Incendiary Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_14 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_3 LODLevels ()</code> </category> </category> <category name="Remove Energy Rings"> <code profiles="">set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_0 LODLevels ()</code> </category> </category> <category name="Corrosive Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_12 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_3 LODLevels ()</code> </category> </category> <category name="Remove Energy Rings"> <code profiles="">set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_0 LODLevels ()</code> </category> </category> <category name="Shock Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_19 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_3 LODLevels ()</code> </category> </category> <category name="Remove Energy Rings"> <code profiles="">set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20 LODLevels ()</code> </category> </category> <category name="Slag Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_10 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_3 LODLevels ()</code> </category> </category> <category name="Remove Energy Rings"> <code profiles="">set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_0 LODLevels ()</code> </category> </category> </category> <category name="Sniper Rifle"> <category name="Incendiary Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_5 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Top Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_22 LODLevels ()</code> </category> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_20 LODLevels ()</code> </category> </category> </category> <category name="Corrosive Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_5 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Top Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_22 LODLevels ()</code> </category> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_20 LODLevels ()</code> </category> </category> </category> <category name="Shock Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_5 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Top Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_22 LODLevels ()</code> </category> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20 LODLevels ()</code> </category> </category> </category> <category name="Slag Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_5 LODLevels ()</code> </category> <category name="Remove Glow"> <category name="Side Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels ()</code> </category> <category name="Top Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_22 LODLevels ()</code> </category> <category name="Front Glow"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_20 LODLevels ()</code> </category> </category> </category> </category> <category name="Shotgun"> <category name="Incendiary Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_24 LODLevels ()</code> </category> </category> <category name="Corrosive Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_24 LODLevels ()</code> </category> </category> <category name="Shock Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_24 LODLevels ()</code> </category> </category> <category name="Slag Muzzleflash"> <category name="Remove Distortion"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_2 LODLevels ()</code> </category> <category name="Remove Flash"> <code profiles="default">set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_24 LODLevels ()</code> </category> </category> </category> </category> </category> <category name="Enemy Beams"> <category name="Remove Glow"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_14 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_18 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_9 LODLevels ()</code> </hotfix> </category> <category name="Remove Lights"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_19 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_11 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_20 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_12 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_5 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_1 LODLevels ()</code> </hotfix> </category> <category name="Remove Impact Particle"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_17 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_7 LODLevels ()</code> <code profiles="default">set FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_0 LODLevels ()</code> </hotfix> </category> </category> <category name="Singularities"> <category name="Singularity (Grenades, etc.)"> <category name="Remove Flash"> <hotfix name="Name" level="None"> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_13 LODLevels ()</code> </hotfix> </category> <category name="Remove Dust"> <hotfix name="Name" level="None"> <code profiles="default">set FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_2 LODlevels ()</code> </hotfix> </category> </category> <category name="Thresher Singularities (Wormhole, Terramorphous)"> <category name="Remove Dirt"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_2 LODLevels ()</code> <code profiles="default">set FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_2 LODLevels ()</code> </hotfix> </category> <category name="Remove Sparks"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_0 LODLevels ()</code> <code profiles="default">set FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_0 LODLevels ()</code> </hotfix> </category> <category name="Remove Flash"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_13 LODLevels ()</code> <code profiles="default">set FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_13 LODLevels ()</code> </hotfix> </category> <category name="Terramorphous Singularity" MUT="true"> <comment>This is only visual.</comment> <category name="25% Reduction"> <hotfix name="Name" level="None"> <code profiles="">set GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale 12.25</code> </hotfix> </category> <category name="50% Reduction"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale 7.5</code> </hotfix> </category> <category name="75% Reduction"> <hotfix name="Name" level="None"> <code profiles="">set GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale 3.75</code> </hotfix> </category> </category> </category> </category> <category name="Stunned"> <comment>This particle shows up when Hunters (Hammerlock DLC), Skeletons, Gold Golem or Witch Doctors hit you.</comment> <category name="Remove Sparkles"> <hotfix name="Name" level="None"> <code profiles="default">set GD_GolemShared.Particles.Part_Golem_Stunned:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_PumpkinMinion.Particles.Part_Stunned:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleSpriteEmitter_3 LODLevels ()</code> <code profiles="default">set GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleSpriteEmitter_3 LODLevels ()</code> </hotfix> </category> <category name="Transparency" MUT="true"> <category name="25%"> <hotfix name="Name" level="None"> <code profiles="">set GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50%"> <hotfix name="Name" level="None"> <code profiles="">set GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75%"> <hotfix name="Name" level="None"> <code profiles="default">set GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90%"> <hotfix name="Name" level="None"> <code profiles="">set GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> <category name="Snowman Breath Camera Shake" MUT="true"> <category name="Remove Shake"> <hotfix name="Name" level="None"> <code profiles="">set GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim None</code> </hotfix> </category> <category name="Large Explosion Shake"> <hotfix name="Name" level="None"> <code profiles="">set GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large'</code> </hotfix> </category> <category name="Medium Explosion Shake"> <hotfix name="Name" level="None"> <code profiles="">set GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium'</code> </hotfix> </category> <category name="Minor Explosion Shake"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor'</code> </hotfix> </category> </category> <category name="Drunk Screen (Moxxi DLC)"> <category name="Remove"> <hotfix name="Name" level="None"> <code profiles="default">set FX_Distillery.Particles.Screen.PS_Drunk_Screen Emitters ()</code> </hotfix> </category> </category> <category name="Webbed Screen (Spiderants, Spiders, etc.)"> <category name="Remove"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_SpiderAnt.Particles.Screen.Part_Spiderant_Webbed Emitters ()</code> </hotfix> </category> </category> <category name="Vomit Screen (Skags)"> <category name="Remove"> <hotfix name="Name" level="None"> <code profiles="default">set FX_CREA_Skag.Particles.Shared.Part_Regular_Vomit_Screen Emitters ()</code> <code profiles="default">set FX_CREA_Skag.Particles.corrosive.Part_Corrosive_Vomit_Screen Emitters ()</code> </hotfix> </category> </category> <category name="The Warrior Moonshot"> <category name="Lights"> <category name="Purple Light (After Moonshot)" MUT="true"> <category name="Remove"> <hotfix name="Name" level="None"> <code profiles="">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLightComponent_118 LightColor (B=0,G=0,R=0,A=0)</code> </hotfix> </category> <category name="33% Less Bright"> <hotfix name="Name" level="None"> <code profiles="">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLightComponent_118 LightColor (B=170,G=85,R=144,A=255)</code> </hotfix> </category> <category name="66% Less Bright"> <hotfix name="Name" level="None"> <code profiles="default">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLightComponent_118 LightColor (B=85,G=43,R=72,A=255)</code> </hotfix> </category> </category> <category name="Orange Light (Initial Explosion of Moonshot)" MUT="true"> <category name="Remove"> <hotfix name="Name" level="None"> <code profiles="">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLightComponent_118 LightColor (B=0,G=0,R=0,A=0)</code> </hotfix> </category> <category name="33% Less Bright"> <hotfix name="Name" level="None"> <code profiles="">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLightComponent_118 LightColor (B=30,G=82,R=170,A=255)</code> </hotfix> </category> <category name="66% Less Bright"> <hotfix name="Name" level="None"> <code profiles="default">set Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLightComponent_118 LightColor (B=15,G=41,R=85,A=255)</code> </hotfix> </category> </category> </category> </category> <category name="Candy Effects" MUT="true"> <category name="25% Transparent"> <hotfix name="CandyTransparency" level="None"> <code profiles="">set GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Transparent"> <hotfix name="CandyTransparency" level="None"> <code profiles="">set GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Transparent"> <hotfix name="CandyTransparency" level="None"> <code profiles="default">set GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.2500000,0.2500000,0.2500000,0.2500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="90% Transparent"> <hotfix name="CandyTransparency" level="None"> <code profiles="">set GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Unicornsplosion"> <category name="Explosion"> <category name="Rainbow Explosion" MUT="true"> <category name="Remove"> <hotfix name="RemoveUnicornExplosion" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_13 LODLevels ()</code> </hotfix> </category> <category name="25% Smaller"> <hotfix name="UnicornExplosionSize" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,45.000000,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="UnicornExplosionSize" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,30.000000,17.5000000,0.000000,0.000000,30.000000,0.000000,0.000000,17.5000000,0.000000,0.000000,30.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="UnicornExplosionSize" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,15.000000,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Impact" MUT="true"> <category name="Remove"> <hotfix name="RemoveImpactUnicorn" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_7 LODLevels ()</code> </hotfix> </category> <category name="25% Smaller"> <hotfix name="AnemoneImpactReduction" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(3.000000,6.500000,3.000000,3.000000,3.000000,6.500000,6.500000,6.500000,3.000000,3.000000,3.000000,6.500000,6.500000,6.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="AnemoneImpactReduction" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(2.000000,4.2500000,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.2500000,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.2500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="AnemoneImpactReduction" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(1.000000,2.500000,1.000000,1.000000,1.000000,2.500000,2.500000,2.500000,1.000000,1.000000,1.000000,2.500000,2.500000,2.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Remove Glow"> <hotfix name="UnicornGlowRemoval" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_2 LODLevels ()</code> </hotfix> </category> <category name="Stars" MUT="true"> <category name="Remove"> <hotfix name="UnicornStars" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_14 LODLevels ()</code> </hotfix> </category> <category name="25% Smaller"> <hotfix name="UnicornStars" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(7.000000,5.000000,7.000000,5.000000,7.000000,5.000000,5.000000,5.000000,7.000000,7.000000,7.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="UnicornStars" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(5.000000,3.5000000,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.5000000,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="UnicornStars" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(2.5000000,1.5000000,2.5000000,1.5000000,2.5000000,1.5000000,1.5000000,1.5000000,2.5000000,2.500000,2.5000000,1.5000000,1.5000000,1.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Fireworks" MUT="true"> <category name="Remove"> <hotfix name="UnicornFireworks" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_10 LODLevels ()</code> </hotfix> </category> <category name="25% Smaller"> <hotfix name="UnicornFireworks" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(1.00000,3.000000,1.00000,1.00000,1.00000,3.000000,3.000000,3.000000,1.00000,1.00000,1.00000,3.000000,3.000000,3.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="UnicornFireworks" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.7500000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="UnicornFireworks" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.500000,1.000000,0.500000,0.500000,0.500000,1.000000,1.000000,1.000000,0.500000,0.500000,0.500000,1.000000,1.000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> <category name="Rainbow Puke"> <category name="Lifetime" MUT="true"> <category name="No Lifetime"> <hotfix name="PukeLifetime" level="None"> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].CycleTime 0</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 0</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 0</code> <code profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect (bCensorThisEffect=False,CensoredEffectAlternative=None,DamageModifierPercent=1.000000,ImpactEvent=None,AINoiseLevel=0.000000,ParticleTemplate=None,bAttachParticleToHitActor=False,bHideEffectFromHitActor=False,MaxEffectDistance=0.000000,DecalMaterials=(),DecalWidth=350.000000,DecalHeight=350.000000,DecalMinScale=0.700000,DecalMaxScale=1.500000,DecalDepth=10.000000,DecalRandomRotation=True,DecalCreateNewMaterialInstanceConstant=False,ImpactFlashLightClass=None,EffectParameters=(ParticleParameters=,FontParameterValues=,ScalarParameterValues=,TextureParameterValues=,VectorParameterValues=,RtpcParameterValues=,bNoSound=False))</code> </hotfix> </category> <category name="25% Less Lifetime"> <hotfix name="PukeLifetime" level="None"> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].CycleTime 7.5</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 5.6</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 7.5</code> </hotfix> </category> <category name="50% Less Lifetime"> <hotfix name="PukeLifetime" level="None"> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].CycleTime 5</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 3.75</code> <code profiles="">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 5</code> </hotfix> </category> <category name="75% Less Lifetime"> <hotfix name="PukeLifetime" level="None"> <code profiles="default">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].CycleTime 2.5</code> <code profiles="default">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 1.8</code> <code profiles="default">set FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 2.5</code> </hotfix> </category> </category> <category name="Size" MUT="true"> <category name="25% Smaller"> <hotfix name="PukeRainbowSize" level="None"> <code profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalWidth 262</code> <code profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalHeight 262</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="PukeRainbowSize" level="None"> <code profiles="default">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalWidth 175</code> <code profiles="default">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalHeight 175</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="PukeRainbowSize" level="None"> <code profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalWidth 93</code> <code profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion FallbackEffect.DecalHeight 93</code> </hotfix> </category> </category> </category> </category> <category name="Main Projectile"> <category name="Buttstallion" MUT="true"> <category name="25% Smaller"> <hotfix name="ButtstallionSize" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,110.000000,110.000000,0.000000,0.000000,110.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(15.000000,7.5000000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.5000000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="50% Smaller"> <hotfix name="ButtstallionSize" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,75.000000,75.000000,0.000000,0.000000,75.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(10.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="75% Smaller"> <hotfix name="ButtstallionSize" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,37.000000,37.000000,0.000000,0.000000,37.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(5.000000,2.5000000,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.5000000,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> <category name="Child Projectile"> <category name="Contrail" MUT="true"> <category name="33% Smaller"> <hotfix name="RainbowContrail" level="None"> <code profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1 SizeScale (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> <category name="66% Smaller"> <hotfix name="RainbowContrail" level="None"> <code profiles="default">set FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1 SizeScale (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code> </hotfix> </category> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.20000,0.20000,0.20000,0.20000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorOverLife_0 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.0240000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitter_8 LODLevels () set FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitter_9 LODLevels () set FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverLife_4 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.4000000,0.4000000,0.4000000,0.4000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_INT_Screen.Particles.Elemental_Damage.Part_Fire_Screen:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1000000,0.000000,0.101229,0.202459,0.303688,0.404917,0.5006146,0.607376,0.808605,0.509834,0.611064,0.987782,0.189004,0.190226,0.791447,0.392669,0.993891,0.595113,0.096335,0.097556,0.198778,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColorOverLife_1 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.2000000,0.000000,0.050000,0.0500000,0.250000,0.2000000,0.275000,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.0600000,0.100000,0.200000,0.400000,0.300000,0.200000,0.100000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColor_1 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.2000000,0.2000000,0.2000000,0.2000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set GD_Explosions.explosive.Explosion_ExplosiveMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Exp_Elemental_Explosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveMaster:ForceFeedbackWaveform_0',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False)) set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_0 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_13 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_7 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmitter_25 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleModuleColor_15 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_13 set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEmitter_11 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_13 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEmitter_18 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRequired_23 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleColor_21 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_23 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_24 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_25 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpriteEmitter_33 LODLevels () set FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleModuleColor_27 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set GD_Explosions.Slag.Explosion_SlagMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.300000,MaxParticleScale=0.850000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemental_Slag_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWaveform_1042',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False)) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_6 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorOverLife_12 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorScaleOverLife_5 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter_6 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorScaleOverLife_5 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColor_5 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_6 LODLevels () set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorOverLife_3 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorScaleOverLife_0 AlphaScaleOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.301818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColor_0 StartAlpha (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set GD_Explosions.Incendiary.Explosion_IncendiaryMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Bullet_Burst',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_973',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_974',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst',MinRadius=385,MaxRadius=2048,MinParticleScale=0.300000,MaxParticleScale=1.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_IncendiaryMaster:ForceFeedbackWaveform_975',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False)) set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_14 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_11 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_8 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteEmitter_12 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleColorOverLife_10 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleColorOverLife_6 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_16 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_17 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleModuleColorOverLife_10 AlphaOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.350000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000) set GD_Explosions.shock.Explosion_ShockMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1005',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge',MinRadius=193,MaxRadius=384,MinParticleScale=0.200000,MaxParticleScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1006',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.200000,MaxParticleScale=0.650000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elemental_Shock_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedbackWaveform_1007',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False)) set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_1 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_17 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitter_14 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_1 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_13 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_17 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_16 LODLevels () set FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitter_12 LODLevels () set GD_Explosions.corrosive.Explosion_CorrosiveMaster ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_915',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_916',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticleScale=0.750000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp_Elemental_Corrosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_CorrosiveMaster:ForceFeedbackWaveform_917',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False)) set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_10 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_0 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_1 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_0 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_0 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_1 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitter_5 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_10 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:ParticleSpriteEmitter_6 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_15 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_0 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:ParticleSpriteEmitter_1 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_0 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_3 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:ParticleSpriteEmitter_4 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_14 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_15 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_18 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_12 LODLevels () set FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpriteEmitter_19 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels () set FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_14 LODLevels () set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleAccelerationOverLifetime_0 AccelOverLife (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.800000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4 StartVelocity (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.500000,0.500000,0.500000,0.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyX False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyY False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_1 MultiplyZ False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_0 StartLocation (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,125.000000,0.000000,0.000000,125.000000,0.000000,0.000000,125.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,55.000000,55.000000,17.5000000,0.000000,55.000000,17.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set GD_Impact.DamageType.DmgType_Normal DamageColor (R=0.175000,G=0.175000,B=0.175000,A=1.000000) set GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor (R=0.25000000,G=0.25000000,B=0.000000,A=1.000000) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor (R=0.000000,G=0.2500000,B=0.000000,A=1.000000) set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor (R=0.000000,G=0.250000,B=0.000000,A=1.000000) set GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor (R=0.000000,G=0.250000,B=0.000000,A=1.000000) set GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000) set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000) set GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor (R=0.25000000,G=0.054875,B=0.000000,A=1.000000) set GD_Shock.DamageType.DmgType_Shock_Impact DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000) set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000) set GD_Shock.DamageType.DmgType_Shock_Status DamageColor (R=0.005000,G=0.050000,B=0.5000000,A=1.000000) set GD_Amp.DamageType.DmgType_Amp_Impact DamageColor (R=0.046496,G=0.000000,B=0.209937,A=1.000000) set GD_Amp.DamageType.DmgType_Amp_Status DamageColor (R=0.150000,G=0.000000,B=0.175000,A=1.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyX False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyY False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_3 MultiplyZ False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,80.000000,80.000000,22.5000000,0.000000,80.000000,22.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_1 StartVelocity (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_1 StartLocation (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,0.000000,90.000000,100.000000,0.000000,100.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 bUpdateModule False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableX False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableY False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3 EnableZ False set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0 Lifetime (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.66000000,0.66000000,0.66000000,0.66000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,90.000000,90.000000,22.5000000,0.000000,90.000000,22.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_9 LODLevels () set FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_5 LODLevels () set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 0 set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 0 set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles 0 set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 0 set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 0 set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles 0 set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0 set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles2 0 set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles 0 set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 0 set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 0 set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles 0 set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 0 set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 0 set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles 0 set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0 set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles2 0 set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles 0 set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_0 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(12.5000000,400.000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.5000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_1 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,7.500000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_2 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.500000,7.5000000,0.000000,0.000000,7.500000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_3 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.1250000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_4 StartSize (Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_5 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,40.000000,40.000000,0.000000,0.000000,40.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_6 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,150.000000,150.000000,0.000000,0.000000,150.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_7 StartSize (Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.5000000,7.5000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000) set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_2 LODLevels () set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_3 LODLevels () set FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4 BurstList ((Count=10,CountLow=-1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000))) set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_6 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_9 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_10 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_11 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_12 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_13 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_14 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_17 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_14 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_12 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_19 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_10 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_3 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_22 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_22 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_22 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_5 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_22 LODLevels () set FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_24 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_24 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_24 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_2 LODLevels () set FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_24 LODLevels () #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-CorrosiveScreenAlphaPete401","SparkLevelPatchEntry-IceScreen1","SparkLevelPatchEntry-NoActionScreenKrieg1","SparkLevelPatchEntry-NoActionScreenKrieg2","SparkLevelPatchEntry-NoActionScreenKrieg3","SparkLevelPatchEntry-NoActionScreenKrieg4","SparkLevelPatchEntry-NoActionScreenKrieg5","SparkOnDemandPatchEntry-BuzzAxeBloodScreen1","SparkOnDemandPatchEntry-StV901","SparkOnDemandPatchEntry-StV902","SparkOnDemandPatchEntry-StVAnimHide1","SparkOnDemandPatchEntry-Name1","SparkOnDemandPatchEntry-Name2","SparkOnDemandPatchEntry-Name3","SparkOnDemandPatchEntry-Name4","SparkOnDemandPatchEntry-BsCorr50Size1","SparkOnDemandPatchEntry-BsCorr50Size2","SparkOnDemandPatchEntry-BsCorr50Size3","SparkOnDemandPatchEntry-BsCorr50Size4","SparkOnDemandPatchEntry-BsCorr50Size5","SparkOnDemandPatchEntry-Name5","SparkOnDemandPatchEntry-Name6","SparkOnDemandPatchEntry-Name7","SparkOnDemandPatchEntry-Name8","SparkOnDemandPatchEntry-Name9","SparkOnDemandPatchEntry-Name10","SparkOnDemandPatchEntry-Name11","SparkOnDemandPatchEntry-Name12","SparkOnDemandPatchEntry-Name13","SparkOnDemandPatchEntry-Name14","SparkOnDemandPatchEntry-Name15","SparkOnDemandPatchEntry-Name16","SparkOnDemandPatchEntry-Name17","SparkOnDemandPatchEntry-Name18","SparkOnDemandPatchEntry-Name19","SparkOnDemandPatchEntry-Name20","SparkOnDemandPatchEntry-Name21","SparkOnDemandPatchEntry-Name22","SparkOnDemandPatchEntry-Name23","SparkOnDemandPatchEntry-Name24","SparkOnDemandPatchEntry-Name25","SparkOnDemandPatchEntry-Name26","SparkOnDemandPatchEntry-Name27","SparkOnDemandPatchEntry-Name28","SparkOnDemandPatchEntry-Name29","SparkOnDemandPatchEntry-DelinquentDuo1","SparkOnDemandPatchEntry-DelinquentDuo2","SparkOnDemandPatchEntry-DelinquentDuo3","SparkOnDemandPatchEntry-DelinquentDuo4","SparkOnDemandPatchEntry-DelinquentDuo5","SparkOnDemandPatchEntry-DelinquentDuo6","SparkOnDemandPatchEntry-DelinquentDuo7","SparkOnDemandPatchEntry-DelinquentDuo8","SparkOnDemandPatchEntry-DelinquentDuo9","SparkOnDemandPatchEntry-DelinquentDuo10","SparkOnDemandPatchEntry-DelinquentDuo11","SparkOnDemandPatchEntry-DelinquentDuo12","SparkOnDemandPatchEntry-OutburstParticle1","SparkOnDemandPatchEntry-OutburstParticle2","SparkOnDemandPatchEntry-OutburstParticle3","SparkOnDemandPatchEntry-OutburstParticle4","SparkOnDemandPatchEntry-OutburstParticle5","SparkOnDemandPatchEntry-OutburstParticle6","SparkOnDemandPatchEntry-OutburstParticle7","SparkOnDemandPatchEntry-OutburstParticle8","SparkOnDemandPatchEntry-OutburstParticle9","SparkOnDemandPatchEntry-OutburstParticle10","SparkOnDemandPatchEntry-OutburstParticle11","SparkOnDemandPatchEntry-OutburstParticle12","SparkOnDemandPatchEntry-OutburstParticle13","SparkOnDemandPatchEntry-OutburstParticle14","SparkOnDemandPatchEntry-OutburstParticle15","SparkOnDemandPatchEntry-BuckUpScreenParticle1","SparkOnDemandPatchEntry-UpshotRobotSizeParticle1","SparkOnDemandPatchEntry-UpshotRobotSizeParticle2","SparkOnDemandPatchEntry-DrawCountParticleUpshotRobot1","SparkOnDemandPatchEntry-AlphaUpshotRobotParticle1","SparkOnDemandPatchEntry-AlphaUpshotRobotParticle2","SparkOnDemandPatchEntry-Name30","SparkOnDemandPatchEntry-Name31","SparkOnDemandPatchEntry-Name32","SparkOnDemandPatchEntry-Name33","SparkOnDemandPatchEntry-Name34","SparkOnDemandPatchEntry-Name35","SparkOnDemandPatchEntry-Name36","SparkOnDemandPatchEntry-Name37","SparkOnDemandPatchEntry-Name38","SparkOnDemandPatchEntry-Name39","SparkOnDemandPatchEntry-Name40","SparkOnDemandPatchEntry-Name41","SparkOnDemandPatchEntry-Name42","SparkOnDemandPatchEntry-Name43","SparkOnDemandPatchEntry-Name44","SparkOnDemandPatchEntry-Name45","SparkOnDemandPatchEntry-Name46","SparkOnDemandPatchEntry-Name47","SparkOnDemandPatchEntry-TransparentBloodSalvador1","SparkOnDemandPatchEntry-SalvadorMSMuzzleflash1","SparkOnDemandPatchEntry-SalvadorMSSparks1","SparkOnDemandPatchEntry-SalvadorMSSparks2","SparkOnDemandPatchEntry-MoneyShotParticleSmoke1","SparkOnDemandPatchEntry-SalvadorHotSparks1","SparkOnDemandPatchEntry-SalvadorHotSparks2","SparkOnDemandPatchEntry-SalvadorSparks1","SparkOnDemandPatchEntry-SalvadorSparks2","SparkOnDemandPatchEntry-SalvadorCoinQuarter1","SparkOnDemandPatchEntry-CK501","SparkOnDemandPatchEntry-CK502","SparkOnDemandPatchEntry-LT501","SparkOnDemandPatchEntry-Name48","SparkOnDemandPatchEntry-Name49","SparkOnDemandPatchEntry-Name50","SparkOnDemandPatchEntry-Name51","SparkOnDemandPatchEntry-Name52","SparkOnDemandPatchEntry-Name53","SparkOnDemandPatchEntry-Name54","SparkOnDemandPatchEntry-Name55","SparkLevelPatchEntry-ElectricChairExplosionParticle1","SparkLevelPatchEntry-LightningBoltsElectricChair1","SparkLevelPatchEntry-SingularityBubble1","SparkLevelPatchEntry-SingularityBubble2","SparkLevelPatchEntry-SingularityBubble3","SparkLevelPatchEntry-SingularityBubble4","SparkLevelPatchEntry-SingularityBubble5","SparkLevelPatchEntry-SingularityBubble6","SparkLevelPatchEntry-SingularityBubble7","SparkLevelPatchEntry-SingularityBubble8","SparkLevelPatchEntry-PhysXSmokeFluid1","SparkLevelPatchEntry-PhysXSmokeFluid2","SparkLevelPatchEntry-PhysXSmokeFluid3","SparkLevelPatchEntry-Name56","SparkLevelPatchEntry-Name57","SparkLevelPatchEntry-Name58","SparkLevelPatchEntry-Name59","SparkLevelPatchEntry-Name60","SparkLevelPatchEntry-Name61","SparkLevelPatchEntry-Name62","SparkLevelPatchEntry-Name63","SparkLevelPatchEntry-Name64","SparkLevelPatchEntry-Name65","SparkLevelPatchEntry-Name66","SparkLevelPatchEntry-Name67","SparkLevelPatchEntry-Name68","SparkLevelPatchEntry-Name69","SparkLevelPatchEntry-Name70","SparkLevelPatchEntry-Name71","SparkLevelPatchEntry-Name72","SparkLevelPatchEntry-Name73","SparkLevelPatchEntry-Name74","SparkLevelPatchEntry-Name75","SparkLevelPatchEntry-Name76","SparkLevelPatchEntry-Name77","SparkLevelPatchEntry-Name78","SparkLevelPatchEntry-Name79","SparkLevelPatchEntry-Name80","SparkLevelPatchEntry-Name81","SparkLevelPatchEntry-Name82","SparkLevelPatchEntry-Name83","SparkLevelPatchEntry-Name84","SparkLevelPatchEntry-Name85","SparkLevelPatchEntry-Name86","SparkLevelPatchEntry-Name87","SparkLevelPatchEntry-Name88","SparkLevelPatchEntry-Name89","SparkLevelPatchEntry-Name90","SparkLevelPatchEntry-Name91","SparkLevelPatchEntry-Name92","SparkLevelPatchEntry-Name93","SparkLevelPatchEntry-Name94","SparkLevelPatchEntry-Name95","SparkLevelPatchEntry-Name96","SparkLevelPatchEntry-Name97","SparkLevelPatchEntry-Name98","SparkLevelPatchEntry-CandyTransparency1","SparkLevelPatchEntry-RemoveUnicornExplosion1","SparkLevelPatchEntry-RemoveImpactUnicorn1","SparkLevelPatchEntry-UnicornGlowRemoval1","SparkLevelPatchEntry-UnicornStars1","SparkLevelPatchEntry-UnicornFireworks1","SparkLevelPatchEntry-PukeLifetime1","SparkLevelPatchEntry-PukeLifetime2","SparkLevelPatchEntry-PukeLifetime3","SparkLevelPatchEntry-PukeRainbowSize1","SparkLevelPatchEntry-PukeRainbowSize2","SparkLevelPatchEntry-ButtstallionSize1","SparkLevelPatchEntry-ButtstallionSize2","SparkLevelPatchEntry-ButtstallionSize3","SparkLevelPatchEntry-RainbowContrail1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:ParticleModuleColorOverLife_0,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.0240000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)",",FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.300000,0.300000,0.300000,0.300000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_0,Parameters,,(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)",",GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_2,Parameters,,(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)",",GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefinition_0.Behavior_ScreenParticle_1,Parameters,,(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)",",GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_106,Parameters,,(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)",",GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_109,Parameters,,(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatParamName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),ParticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,VectorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen,Emitters,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_28,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=2.000000,LookupTableStartTime=0.500000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLife_26,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,5.000000,5.000000,0.000000),LookupTableTimeScale=1.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerBehavior_CameraAnim_76,Anim,,None","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_14,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,40.000000,80.000000,0.000000,50.000000,50.000000,0.000000,40.000000,40.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_15,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,125.000000,125.000000,75.000000,0.000000,125.000000,125.000000,0.000000,75.000000,75.000000,0.000000,125.000000,125.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSize_2,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEmitter_15,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,100.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,100.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,60.000000,25.00000,0.000000,50.000000,50.000000,0.000000,60.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_0,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_4,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter_2,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,75.000000,75.000000,75.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,400.000000,400.000000,400.000000,0.000000,400.000000,400.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,300.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_4,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_5,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter_1,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,200.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,7.5000000,7.5000000,7.5000000,0.000000,7.5000000,7.5000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,175.000000,175.000000,175.000000,0.000000,175.000000,175.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,15.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,32.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_17,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_10,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_18,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,50.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,150.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,75.000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_7,LODLevels,,()","GD_Lilac_Psycho_Streaming,FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_11,LODLevels,,()","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_Cyan,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_Green,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_Purple,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_White,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_Yellow,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.Deathtrap_Blue,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.Deathtrap_Red,MaterialVectorParameters,,((ParamName=\"p_ElementalColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=1.5000000,Y=0.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleCorrosive,MaterialScalarParameters,,((ParamName=\"p_Upshot_Strength\",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName=\"p_UpshotColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=4.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleFire,MaterialScalarParameters,,((ParamName=\"p_Upshot_Strength\",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName=\"p_UpshotColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=4.000000,Y=0.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleNormal,MaterialScalarParameters,,((ParamName=\"p_Upshot_Strength\",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName=\"p_UpshotColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=2.000000,Y=2.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleShock,MaterialScalarParameters,,((ParamName=\"p_Upshot_Strength\",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName=\"p_UpshotColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleSlag,MaterialScalarParameters,,((ParamName=\"p_Upshot_Strength\",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWorldSpace=False),(ParamName=\"p_UpshotColor\",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=3.000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_2,LODLevels,,()","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_3,LODLevels,,()","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_12,LODLevels,,()","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_8,LODLevels,,()","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitter_10,LODLevels,,()","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorScaleOverLife_5,AlphaScaleOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.250000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_4,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_5,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_2,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(2.000000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_1,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(4.5000000,4.5000000,4.5000000,4.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_6,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_3,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorOverLife_2.DistributionFloatConstantCurve_3,ConstantCurve,,(Points=((InVal=0.3000000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear),((InVal=0.750000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear)),InterpMethod+IMT_UseFixedTangentEvalAndNewAutoTangents))","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorOverLife_2,ColorOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,10.000000,10.000000,1.000000,10.000000,10.000000,1.000000,10.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleSize_0,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.25000000,0.500000,0.500000,0.500000,0.25000000,0.500000,0.500000,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_Energize_Screen:ParticleModuleColorOverLife_8,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.360000,0.000000,0.0025714,0.0051429,0.0077143,0.0102857,0.0128571,0.0154286,0.0180000,0.0205714,0.0231429,0.0257143,0.0282857,0.0308571,0.0334286,0.0360000,0.0300000,0.0240000,0.0180000,0.0120000,0.0060000,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_2,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)","GD_Tulip_Mechro_Streaming,FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_8,StartSize,,(Distributio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leSpriteEmitter_3,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_10,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_3,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_5,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_8,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_6,LODLevels,,()","GD_Mercenary_Streaming,FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1,BurstList,,((Count=2,CountLow=-1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElements=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)))","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.250000,0.000000,0.017037,0.0629630,0.1250000,0.0220370,0.232963,0.250000,0.245703,0.244375,0.238359,0.225000,0.211641,0.205625,0.204297,0.200000,0.163333,0.136667,0.100000,0.073333,0.036667,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.650000,0.000000,0.045206,0.098413,0.157619,0.196825,0.256032,0.295238,0.354444,0.403651,0.442857,0.502064,0.591270,0.690476,0.682432,0.513514,0.444595,0.375676,0.256757,0.137838,0.088919,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,25.000000,25.000000,1.000000,0.850000,0.7500000,0.650000,0.5000000,0.375000,0.250000,0.231538,0.213077,0.164615,0.176154,0.157692,0.139231,0.125769,0.92308,0.73846,0.55385,0.036923,0.018462,0.000000),LookupTableTimeScale=20.000000,LookupTableStartTime=0.000000)","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife_16,AlphaOverLife,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=5.000000,LookupTableStartTime=0.800000)","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_3,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_12,LODLevels,,()","GD_Soldier_Streaming,FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_8,LODLevels,,()",",GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefinition_4.Behavior_SpawnParticleSystem_3,ParticleEffect,,None",",GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponent_1508,Scale,,0.4",",FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_10,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_11,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(-2.000000,0.5000000,0.5000000,-2.000000,0.5000000,0.5000000,-2.000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_2,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_21,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(10.000000,45.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000),LookupTableTimeScale=0.000000,Lookup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e=0.000000,LookupTableStartTime=0.000000)",",GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0,Anim,,CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor'",",FX_Distillery.Particles.Screen.PS_Drunk_Screen,Emitters,,()",",FX_CREA_SpiderAnt.Particles.Screen.Part_Spiderant_Webbed,Emitters,,()",",FX_CREA_Skag.Particles.Shared.Part_Regular_Vomit_Screen,Emitters,,()",",FX_CREA_Skag.Particles.corrosive.Part_Corrosive_Vomit_Screen,Emitters,,()",",Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLightComponent_118,LightColor,,(B=85,G=43,R=72,A=255)",",Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLightComponent_118,LightColor,,(B=15,G=41,R=85,A=255)",",GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2,StartAlpha,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.2500000,0.2500000,0.2500000,0.2500000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_13,LODLevels,,()",",FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_7,LODLevels,,()",",FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_2,LODLevels,,()",",FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_14,LODLevels,,()",",FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.7500000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade,ScalarParameterValues[0].CycleTime,,2.5",",FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade,ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal,,1.8",",FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade,ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal,,2.5",",GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion,FallbackEffect.DecalWidth,,175",",GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion,FallbackEffect.DecalHeight,,175",",FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8,StartSize,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,75.000000,75.000000,0.000000,0.000000,75.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9,StartSize,,(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(10.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)",",FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1,SizeScale,,(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)")