#<No Muzzleflashes> - Removes muzzleflashes from the game, because I like seeing stuff - Looks a bit weird, but you'll get used to it. #<Guns> #<Assault Rifles> #<Default> set GD_Weap_AssaultRifle.Effects.AR_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</Assault Rifles> #<Launchers> #<Default> set GD_Weap_Launchers.Effects.L_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</Launchers> #<Pistols> #<Default> set GD_Weap_Pistol.Effects.Pistol_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</Pistols> #<SMGs> #<Default> set GD_Weap_SMG.Effects.SMG_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</SMGs> #<Shotguns> #<Default> set GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_Shotgun.Effects.SG_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</Shotguns> #<Sniper Rifles> #<Default> set GD_Weap_SniperRifles.Effects.SR_Default_MuzzleFlashes ParticleEffects () #</Default> #<E-Tech> set GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes ParticleEffects () #</E-Tech> #</Sniper Rifles> #</Guns> #<Things you can't use> #<Vehicle> #<hotfix><key>"SparkLevelPatchEntry-VehicleMuzzleflash1"</key><value>",GD_Weap_Shared_Effects.Vehicle_Rocket_MuzzleFlashes,ParticleEffects,,()"</value><on> #</Vehicle> #<Cannon Turrets> #<hotfix><key>"SparkLevelPatchEntry-CannonTurretMuzzleflash1"</key><value>",GD_CannonTurret.Effects.MuzzleFlashes_CannonTurret,ParticleEffects,,()"</value><on> #</Cannon Turrets> #<Bunker> #<hotfix><key>"SparkLevelPatchEntry-BunkerMuzzleflashes1"</key><value>",GD_HyperionBunkerBoss.Weapon.BunkerPoss_Turret_MuzzleFlashes,ParticleEffects,,()"</value><on> #</Bunker> #<Hyperion Turret> #<hotfix><key>"SparkLevelPatchEntry-HyperionTurretMuzzleflashes1"</key><value>",GD_Hyperion_AutoCannon.Effects.HyperionTurret_MuzzleFlashes,ParticleEffects,,()"</value><on> #</Hyperion Turret> #<Turret> #<hotfix><key>"SparkLevelPatchEntry-TurretMuzzleflash1"</key><value>",GD_Weap_Shared_Effects.Turret_MuzzleFlashes,ParticleEffects,,()"</value><on> #</Turret> #<Scorpio> #<hotfix><key>"SparkLevelPatchEntry-ScorpioMuzzleflashes1"</key><value>",GD_Weap_Scorpio.Effects.Scorpio_Default_MuzzleFlashes,ParticleEffects,,()"</value><on> #</Scorpio> #</Things you can't use> #</No Muzzleflashes> set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-VehicleMuzzleflash1","SparkLevelPatchEntry-CannonTurretMuzzleflash1","SparkLevelPatchEntry-BunkerMuzzleflashes1","SparkLevelPatchEntry-HyperionTurretMuzzleflashes1","SparkLevelPatchEntry-TurretMuzzleflash1","SparkLevelPatchEntry-ScorpioMuzzleflashes1") set Transient.SparkServiceConfiguration_6 Values (",GD_Weap_Shared_Effects.Vehicle_Rocket_MuzzleFlashes,ParticleEffects,,()",",GD_CannonTurret.Effects.MuzzleFlashes_CannonTurret,ParticleEffects,,()",",GD_HyperionBunkerBoss.Weapon.BunkerPoss_Turret_MuzzleFlashes,ParticleEffects,,()",",GD_Hyperion_AutoCannon.Effects.HyperionTurret_MuzzleFlashes,ParticleEffects,,()",",GD_Weap_Shared_Effects.Turret_MuzzleFlashes,ParticleEffects,,()",",GD_Weap_Scorpio.Effects.Scorpio_Default_MuzzleFlashes,ParticleEffects,,()")