#<Lure> set GD_GrenadeMods.Title.Title_Quasar PartName Lure set GD_GrenadeMods.Payload.Payload_Quasar:AttributePresentationDefinition_4 NoConstraintText <font color = "#ff0235"><b>I get easily distracted by shiny objects. <font color="#ffffff"><br><font color = "#FFFFFF">• Attracts <font color = "#ff0235">Enemies<font color = "#FFFFFF"> and spawns <font color = "#808080">MIRV <font color = "#FFFFFF">grenades <br><font color = "#ff0235"> set GD_GrenadeMods.PartLists.Parts_Quasar EtaPartData (bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Payload.Payload_BonusPackage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_GrenadeMods.PartLists.Parts_Quasar DeltaPartData (bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_GrenadeMods.PartLists.Parts_Quasar ThetaPartData (bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.ChildCount.ChildCount_Grade6',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_GrenadeMods.Payload.Payload_Quasar ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-370.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #</Lure>