#<Unlimited Candies> # This mod allows all candies to be used at once #<Candyifying> set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_22 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_23 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_263 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_361 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_360 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_262 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_261 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_3 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_2 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_362 SkillToDeactivate None set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_20 SkillToDeactivate None #</Candyifying> #</Unlimited Candies>