#<Unlimited Candies>

    # This mod allows all candies to be used at once

    #<Candyifying>

        set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_22 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_23 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_263 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_361 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_360 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_262 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Rock:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_261 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_3 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Damage:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_2 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Haste:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_362 SkillToDeactivate  None 

        set GD_Flax_Items.CandyParts.CandyPart_Melee:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_20 SkillToDeactivate  None

    #</Candyifying>

#</Unlimited Candies>