<BLCMM v="1"> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Item Part Notifier"> <category name="Part Notifier Choices" MUT="true"> <category name="Weapon Presentation Changes"> <category name="SMGs"> <category name="SMG Grips"> <category name="Tediore Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Tediore SMG Grip</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 10</code> </category> <category name="Bandit Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Bandit SMG Grip</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 10</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Dahl SMG Grip</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Maliwan SMG Grip</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_SMG.Grip.SMG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Hyperion SMG Grip</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 10</code> </category> </category> <category name="SMG Stocks"> <category name="Bandit Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 Description Bandit SMG Stock</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Weap_Launchers.Body.L_Body_Vladof_4:AttributePresentationDefinition_3 NoConstraintText </code> </category> <category name="Dahl Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Dahl SMG Stock</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Hyperion Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Hyperion SMG Stock</code> </category> <category name="Maliwan Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Maliwan SMG Stock</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Tediore Stock"> <code profiles="">set GD_Weap_SMG.Stock.SMG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Tediore SMG Stock</code> </category> </category> <category name="SMG Accessories"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> </category> <category name="AttributePresentationDefinitions"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Melee SMG Accessory</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 10</code> </category> </category> <category name="Accuracy Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Accuracy Accessory</code> <code profiles="">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description SMG Damage Accessory</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Bullet Speed Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description SMG Bullet Speed Accessory</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 10</code> </category> <category name="Accuracy Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description SMG Accuracy Accessory</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Reload Accessory"> <code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description SMG Accuracy Accessory</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 10</code> </category> </category> <category name="SMG Barrels"> <category name="E-Tech Barrels"> <category name="Alien"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description E-Tech SMG Barrel</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Alien_Bandit"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> </category> </category> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Bandit SMG Barrel</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Dahl Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Dahl SMG Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Hyperion SMG Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Tediore Barrel"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Tediore SMG Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> </category> </category> <category name="Pistols"> <category name="Pistol Barrels"> <category name="E-Tech Barrels"> <category name="Barrel_Alien"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description E-Tech Pistol Barrel</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Barrel_Alien_homing"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> </category> </category> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Bandit Pistol Barrel</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Dahl Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Dahl Pistol Barrel</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Hyperion Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Hyperion Pistol Barrel</code> </category> <category name="Jakobs Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 Description Jakobs Pistol Barrel</code> </category> <category name="Maliwan Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Maliwan Pistol Barrel</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Tediore Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 Description Tediore Pistol Barrel</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Torgue Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Torgue Pistol Barrel</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Vladof Barrel"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Vladof Pistol Barrel</code> </category> </category> <category name="Pistol Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Bandit Pistol Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Jakobs Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 Description Jakobs Pistol Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Hyperion Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 Description Hyperion Pistol Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 Description Dahl Pistol Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Maliwan Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_3 Description Maliwan Pistol Grip</code> </category> <category name="Tediore Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 Description Tediore Pistol Grip</code> <code profiles="">set GD_Artifacts.Body.Body_Enigma:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Enigma CustomPresentations ()</code> </category> <category name="Torgue Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 Description Torgue Pistol Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper:AttributePresentationDefinition_4 BasePriority 10</code> </category> <category name="Vladof Grip"> <code profiles="">set GD_Weap_Pistol.Grip.Pistol_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order:AttributePresentationDefinition_4 Description Vladof Pistol Grip</code> </category> </category> <category name="Pistol Accessories"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 Description Pistol Melee Accessory</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_0')</code> </category> </category> <category name="Accuracy "> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 Description Pistol Accuracy Accessory</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber:AttributePresentationDefinition_8 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Doubles"> <category name="Laser_Double"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 Description Pistol Double Accessory</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Laser_Double_DvaInfinity"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:AttributePresentationDefinition_1')</code> </category> </category> <category name="Stability"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 Description Pistol Stability Accessory</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 Description Pistol Magazine Accessory</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_2 Description Pistol Damage Accessory</code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 Description Pistol Fire Rate Accessory</code> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> </category> <category name="Shotguns"> <category name="Shotgun Accessory"> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 Description Shotgun Melee Accessory</code> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3')</code> </category> </category> <category name="Magazine"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 Description Shotgun Magazine Accessory</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="General Stat"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 Description Shotgun General Stat Accessory</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 Description Shotgun Accuracy Accessory</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 BasePriority 10</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_13 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Critical"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2 CustomPresentations (AttributePresentationDefinition'GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 Description Shotgun Critical Accessory</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Vertical Grips"> <category name="VerticalGrip"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="VerticalGrip_Carnage"> <code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1')</code> </category> <category name="Presentation Changes"> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 Description Shotgun Projectile Accessory</code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Currency.A_Item.EridiumStick:AttributePresentationDefinition_1 BasePriority 10</code> </category> </category> <category name="Reload"> <code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description Shotgun Reload Accessory</code> <code profiles="">set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> <category name="Shotgun Barrels"> <category name="E-Techs"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 Description E-Tech Shotgun Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7 Description E-Tech Splatgun Barrel</code> </category> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_8 Description Bandit Shotgun Barrel</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 Description Hyperion Shotgun Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_7 NoConstraintText </code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 Description Jakobs Shotgun Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description Tediore Shotgun Barrel</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 Description Torgue Shotgun Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> </category> <category name="Shotgun Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 Description Bandit Shotgun Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description Hyperion Shotgun Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 Description Jakobs Shotgun Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_6 bDontDisplayNumber True</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 Description Tediore Shotgun Grip</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDisplayAsPercentage False</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayPlusSign True</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch:AttributePresentationDefinition_2 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Grip.SG_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 Description Torgue Shotgun Grip</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> <category name="Shotgun Stocks"> <category name="Bandit"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 Description Bandit Shotgun Stock</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 Description Hyperion Shotgun Stock</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Explosive:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Description Jakobs Shotgun Stock</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayNumber True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Fire:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore "> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Description Tediore Shotgun Stock</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory1_Spike_Shock:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Description Torgue Shotgun Stock</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 Attribute None</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDisplayAsPercentage False</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayPlusSign True</code> <code profiles="">set GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0 bDontDisplayNumber True</code> </category> </category> </category> <category name="Assault Rifles"> <category name="Assault Rifle Accessories"> <category name="Damage"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage CustomPresentations (AttributePresentationDefinition'GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 Description AR Damage Accessory</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Currency.A_Item.EridiumBar:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Wild"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1')</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 Description AR Wild Accessory</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Bayonets"> <category name="Bayonet_1"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_2 Description AR Melee Accessory</code> </category> </category> <category name="Bayonet_2"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2')</code> <category name="Presentations"> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 Description AR Melee Accessory</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> </category> <category name="Bullet Speed"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 Description AR Bullet Speed Accessory</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_2 BasePriority 10</code> </category> <category name="Stability"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 Description AR Stability Accessory</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Mag Size"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 BasePriority 10</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 Description AR Mag Size Accessory</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5')</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 Description AR Accuracy Accessory</code> <code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT:AttributePresentationDefinition_5 BasePriority 10</code> </category> </category> <category name="Assault Rifle Barrels"> <category name="E-Tech Barrels"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomPresentations (AttributePresentationDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 Description E-Tech AR Barrel</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 Description E-Tech AR Barrel</code> <code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 Description Bandit AR Barrel</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact:AttributePresentationDefinition_3 BasePriority 10</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 Description Dahl AR Barrel</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description Jakobs AR Barrel</code> <code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Vladof AR Barrel</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Vladof Mini-Gun"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 Description Vladof Spinnigun Barrel</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> <category name="Assault Rifle Grips"> <category name="Bandit Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Bandit AR Grip</code> </category> <category name="Dahl Grip"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Dahl AR Grip</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 BasePriority 10</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 Description Jakobs AR Grip</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher:AttributePresentationDefinition_6 BasePriority 10</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 Description Torgue AR Grip</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7')</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Vladof AR Grip</code> </category> </category> <category name="Assasult Rifle Stocks"> <category name="Bandit"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Bandit AR Stock</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean:AttributePresentationDefinition_2 Description Dahl AR Stock</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Jakobs AR Stock</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue CustomPresentations (AttributePresentationDefinition'GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells:AttributePresentationDefinition_1 Description Torgue AR Stock</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 Description Vladof AR Stock</code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> </category> <category name="Sniper Rifles"> <category name="Accessories"> <category name="Bayonet"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 Description Sniper Melee Accessory</code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 Description Sniper Accuracy Accessory</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Crit"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_1 Description Sniper Critical Accessory</code> </category> <category name="Stability"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 Description Sniper Stability Accessory</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_3 BasePriority 10</code> </category> <category name="Magazine"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1')</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 Description Sniper Magazine Accessory</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate CustomPresentations (AttributePresentationDefinition'GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13')</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 Description Sniper Fire Rate Accessory</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 BasePriority 10</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup:AttributePresentationDefinition_13 NoConstraintText </code> </category> <category name="Damage"> <code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 Description Sniper Damage Accessory</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> <category name="Barrels"> <category name="E-Tech"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_4 Description E-Tech Sniper Barrel</code> </category> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_AreaEffect:AttributePresentationDefinition_4 Description Dahl Sniper Barrel</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_BouncingBetty:AttributePresentationDefinition_2 Description Hyperion Sniper Barrel</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Mirv:AttributePresentationDefinition_1 Description Jakobs Sniper Barrel</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 Description Maliwan Sniper Barrel</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Singularity:AttributePresentationDefinition_3 NoConstraintText </code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 Description Vladof Sniper Barrel</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Standard:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> <category name="Grips"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Dahl CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1')</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 Description Dahl Sniper Grip</code> <code profiles="">set GD_GrenadeMods.Payload.Payload_Transfusion:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_13 Description Hyperion Sniper Grip</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 Description Jakobs Sniper Grip</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant:AttributePresentationDefinition_7 Description Maliwan Sniper Grip</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Grip.SR_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_4 Description Vladof Sniper Grip</code> </category> </category> <category name="Stocks"> <category name="Dahl"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_6 Description Dahl Sniper Stock</code> </category> <category name="Hyperion"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 Description Hyperion Sniper Stock</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_13 BasePriority 10</code> </category> <category name="Jakobs"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3')</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 Description Jakobs Sniper Stock</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 Description Maliwan Sniper Stock</code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Impact.DamageType.DmgType_VehicleCollision:AttributePresentationDefinition_2 BasePriority 10</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 Description Vladof Sniper Stock</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> </category> <category name="Rocket Launchers"> <category name="Rocket Launcher Accessory"> <category name="Magazine"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 Description RL Magazine Accessory</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Accuracy"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 Description RL Accuracy Accessory</code> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Reload"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload CustomPresentations (AttributePresentationDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact:AttributePresentationDefinition_2 Description RL Reload Accessory</code> </category> <category name="Swap Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed CustomPresentations (AttributePresentationDefinition'GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield')</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield Description RL Swap Speed Accessory</code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield NoConstraintText </code> <code profiles="">set GD_AttributePresentation.Team.AttrPresent_ATT_TeamConstraint_Shield BasePriority 10</code> </category> <category name="Rocket Speed"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 Description RL Rocket Speed Accessory</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Aggression:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Fire Rate"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Allegiance:AttributePresentationDefinition_0 Description RL Fire Rate Accessory</code> </category> <category name="Damage"> <code profiles="">set GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description RL Damage Accessory</code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> <category name="Rocket Launcher Barrels"> <category name="E-Tech Barrels"> <category name="Barrels"> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> <category name="Alien"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0')</code> </category> </category> <category name="Presentation"> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 Description E-Tech RL Barrel</code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Proficiency:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> <category name="Bandit Barrel"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description Bandit RL Barrel</code> <code profiles="">set GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 Description Maliwan RL Barrel</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Resistance:AttributePresentationDefinition_0 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Strength:AttributePresentationDefinition_0 Description Tediore RL Barrel</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description Torgue RL Barrel</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 Description Vladof RL Barrel</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> <category name="Rocket Launcher Exhausts"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 Description Bandit RL Exhaust</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2')</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 Description Maliwan RL Exhaust</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2 NoConstraintText </code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera:AttributePresentationDefinition_0 Description Tediore RL Exhaust</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 Description Torgue RL Exhaust</code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 Description Vladof RL Exhaust</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> <category name="Rocket Launcher Grips"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Impact:AttributePresentationDefinition_1 Description Bandit RL Grip</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 Description Maliwan RL Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 Description Tediore RL Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut:AttributePresentationDefinition_3 BasePriority 10</code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Torgue CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3')</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3 Description Torgue RL Grip</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Grip.L_Grip_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 Description Vladof RL Grip</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_0 BasePriority 10</code> </category> </category> <category name="Rocket Launcher Sights"> <category name="Bandit"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 Description Bandit RL Sight</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Corrosive:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Maliwan"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 Description Maliwan RL Sight</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Tediore"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 Description Tediore RL Sight</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Torgue CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2')</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 Description Torgue RL Sight</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Vladof"> <code profiles="">set GD_Weap_Launchers.Sight.RL_Sight_Vladof CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1')</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 Description Vladof RL Sight</code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> </category> </category> </category> <category name="Shield Parts Notifier"> <category name="Shield Batteries"> <category name="Tediore"> <code profiles="default">set GD_Shields.Battery.Battery1_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5')</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 10</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Tediore Shield Battery</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 NoConstraintText </code> </category> <category name="Bandit"> <code profiles="default">set GD_Shields.Battery.Battery2_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5')</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Bandit Shield Battery</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 NoConstraintText </code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 10</code> </category> <category name="Vladof"> <code profiles="default">set GD_Shields.Battery.Battery3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Vladof Shield Battery</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Dahl"> <code profiles="default">set GD_Shields.Battery.Battery4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Dahl Shield Battery</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Anshins"> <code profiles="default">set GD_Shields.Battery.Battery5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Anshin Shield Battery</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.Battery.Battery5_Anshin_RoidLegendary CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2')</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Shields.Battery.Battery5_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Maliwan Shield Battery</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Torgue"> <code profiles="default">set GD_Shields.Battery.Battery6_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Torgue Shield Battery</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Shields.Battery.Battery7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Hyperion Shieldw Battery</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Pangolin"> <code profiles="default">set GD_Shields.Battery.Battery8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3')</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Pangolin Shield Battety</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 10</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText </code> </category> </category> <category name="Shield Bodies"> <category name="Tediore"> <code profiles="default">set GD_Shields.Body.Body1_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Tediore Shield Body</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Bandit"> <code profiles="default">set GD_Shields.Body.Body2_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Bandit Shield Body</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Vladof"> <code profiles="default">set GD_Shields.Body.Body3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Vladof Shield Body</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Dahl"> <code profiles="default">set GD_Shields.Body.Body4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Dahl Shield Body</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 10</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Anshin"> <code profiles="default">set GD_Shields.Body.Body5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Anshin Shield Body</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 10</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Shields.Body.Body5_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 10</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Maliwan Shield Body</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText </code> </category> <category name="Torgue"> <code profiles="default">set GD_Shields.Body.Body6_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Torgue Shield Body</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Shields.Body.Body7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Hyperion Shield Body</code> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Pangolin"> <code profiles="default">set GD_Shields.Body.Body8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Pangolin Shield Body</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 10</code> </category> </category> <category name="Shield Capacitors"> <category name="Tediore"> <code profiles="default">set GD_Shields.Capacitor.Capacitor1_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Tediore Shield Capacitor</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Bandit"> <code profiles="default">set GD_Shields.Capacitor.Capacitor2_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Bandit Shield Capacitor</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Vladof"> <code profiles="default">set GD_Shields.Capacitor.Capacitor3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Vladof Shield Capacitor</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 10</code> </category> <category name="Dahl"> <code profiles="default">set GD_Shields.Capacitor.Capacitor4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Dahl Shield Capacitor</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Anshin"> <code profiles="default">set GD_Shields.Capacitor.Capacitor5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Anshin Shield Capacitor</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Maliwan"> <category name="Corrosive"> <code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Corrosive Resistance</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> </category> <category name="Fire"> <code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Fire Resistance</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 BasePriority 10</code> </category> <category name="Shock"> <category name="Shock"> <code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 10</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Shock Resistance</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText </code> </category> <category name="Legendary"> <code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1')</code> </category> </category> </category> <category name="Torgue"> <code profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Torgue Shield Capacitor - Explosive Resistance</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText </code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 10</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Shields.Capacitor.Capacitor7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText </code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Hyperion Shield Capacitor</code> </category> <category name="Pangolin"> <code profiles="default">set GD_Shields.Capacitor.Capacitor8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255)</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Pangolin Shield Capacitor</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 10</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText </code> </category> </category> </category> </category> <category name="AttributePresentationDefinition Additions (DO NOT REMOVE OR CHANGE)"> <category name="Deputy Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF"></code> </category> <category name="Buff Drinks"> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations ()</code> <code profiles="default">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations ()</code> </category> <category name="Vladof Rocket Launchers"> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations ()</code> </category> <category name="Tediore Weapons"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations ()</code> </category> <category name="Jakobs Weapons"> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations ()</code> </category> <category name="Hyperion Weapons"> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code> </category> <category name="Nova Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations ()</code> </category> <category name="Roid Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code> </category> <category name="Chimera"> <code profiles="default">set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1')</code> </category> <category name="ThresherRaid"> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill].</code> <code profiles="default">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1')</code> </category> <category name="Axton Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386</code> </category> <category name="Absorb Shields"> <code profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1')</code> </category> <category name="Fibber"> <category name="Fibber_1"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText +3,000% Damage<br>[funstat]+50% love<br>[funstat]<font color = "#DC4646">Would I lie to you?</font></code> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations ()</code> </category> <category name="Fibber_2"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> </category> <category name="Fibber_3"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1')</code> </category> </category> <category name="Blood of Terra"> <code profiles="default">set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0 Description Adds [skill]health regeneration[-skill].<br>[funstat]<font color = "#DC4646">His blood could inspire...</code> </category> <category name="Magic Spell"> <code profiles="default">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations ()</code> </category> <category name="Maliwan Weapons"> <category name="Pistols"> <category name="Mat_1"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code> </category> <category name="Mat_4"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code> </category> <category name="Mat_2"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code> </category> <category name="Mat_5"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations ()</code> </category> <category name="Mat_3_Rubi"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations ()</code> </category> <category name="Mat_3"> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code> </category> </category> </category> <category name="Maliwan Weapon Types"> <code profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations ()</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations ()</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations ()</code> </category> <category name="WTF Boosters"> <code profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations ()</code> </category> <category name="Afterburner"> <code profiles="default">set GD_Artifacts.Body.Body_Afterburner CustomPresentations ()</code> </category> <category name="Eridium"> <code profiles="default">set GD_Currency.A_Item.EridiumStick CustomPresentations ()</code> <code profiles="default">set GD_Currency.A_Item.EridiumBar CustomPresentations ()</code> </category> <category name="Zer0 Echo"> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all</code> </category> <category name="Blade's Grenade"> <code profiles="default">set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:AttributePresentationDefinition_0 Description <font color = "#DC4646"> = ''Hangin' around with you is no picnic.''</font><br>[funstat]<font color = "#00fac8">Curse of the Cackling Designer!</font></code> <code profiles="default">set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:AttributePresentationDefinition_0')</code> </category> <category name="Cradle"> <code profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code> </category> <category name="Elements"> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations ()</code> <code profiles="default">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations ()</code> <code profiles="default">set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations ()</code> </category> <category name="Ammo Pickups"> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations ()</code> <code profiles="default">set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations ()</code> </category> <category name="Sheriff's Badge"> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill].</code> </category> <category name="Magic Missile"> <code profiles="default">set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4')</code> </category> <category name="Legendary Siren"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1')</code> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font></code> </category> <category name="Candies"> <category name="Damage"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall.</code> </category> <category name="Haste"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0')</code> </category> <category name="Melee"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch</code> </category> <category name="Health"> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat]</code> <code profiles="default">set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0')</code> </category> </category> <category name="Booster Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster CustomPresentations ()</code> <code profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations ()</code> </category> <category name="Chimera Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations ()</code> </category> <category name="Amp Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Impact CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations ()</code> </category> <category name="Juggernaut Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations ()</code> </category> <category name="Spike Shields"> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations ()</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8')</code> <code profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations ()</code> </category> <category name="Shield Accessories"> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations ()</code> <code profiles="default">set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description The second is better.<br><font color = "#FFFFFF">[funstat][skill]+10% duration[-skill] to [skill]Fight For Your Life[-skill] for every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the party.</font></code> </category> <category name="Juggernaut"> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Win by a hare.<br><font color = "#FFFFFF">[funstat][skill]Movement speed reduced[-skill] while [skill]active[-skill].<br>[funstat][skill]Movement speed increased[-skill] when [skill]depleted[-skill].</code> </category> <category name="Blade's Artifact"> <code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2')</code> <code profiles="default">set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font></code> </category> <category name="Legendary Binder"> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.''</code> </category> <category name="Grenades"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations ()</code> <code profiles="default">set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations ()</code> </category> <category name="Florentine"> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8')</code> <code profiles="default">set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage.</code> </category> <category name="Elemental Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Elemental CustomPresentations ()</code> </category> <category name="Legendary Hunter"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font></code> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1')</code> </category> <category name="Legendary Berserker"> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill].</code> </category> <category name="Stockpile"> <code profiles="default">set GD_Artifacts.Body.Body_Stockpile CustomPresentations ()</code> </category> <category name="Vehicle Damage"> <code profiles="default">set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations ()</code> </category> <category name="Spy"> <code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0')</code> </category> <category name="Bionder"> <code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations ()</code> </category> <category name="TeamConstraint_Shield"> <hotfix name="PartNotifier" level="None"> <code profiles="default">set GD_AttributePresentation._AttributeList.DefaultPresentationList Attributes[202] None</code> </hotfix> </category> <category name="Nasty Surprise"> <code profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations ()</code> </category> <category name="Relics"> <code profiles="default">set GD_Artifacts.Body.Body_Aggression CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Allegiance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Opportunity CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Proficiency CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Protection CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Resistance CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Strength CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Tenacity CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_VaultHunter CustomPresentations ()</code> <code profiles="default">set GD_Artifacts.Body.Body_Vitality CustomPresentations ()</code> </category> </category> </category> </body> </BLCMM> #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-PartNotifier1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_AttributePresentation._AttributeList.DefaultPresentationList,Attributes[202],,None") #Commands: set GD_Shields.Battery.Battery1_Tediore CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5') set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 BasePriority 10 set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255) set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 Description Tediore Shield Battery set GD_BuffDrinks.A_Item.BuffDrink_Toughness:AttributePresentationDefinition_5 NoConstraintText set GD_Shields.Battery.Battery2_Bandit CustomPresentations (AttributePresentationDefinition'GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5') set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 Description Bandit Shield Battery set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 NoConstraintText set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 TextColor (R=210,G=105,B=30,A=255) set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen:AttributePresentationDefinition_5 BasePriority 10 set GD_Shields.Battery.Battery3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Vladof Shield Battery set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.Battery.Battery4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1') set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 Description Dahl Shield Battery set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 BasePriority 10 set GD_Weap_Launchers.Body.L_Body_Vladof_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Battery.Battery5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2') set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 Description Anshin Shield Battery set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 BasePriority 10 set GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Battery.Battery5_Anshin_RoidLegendary CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.Body.L_Body_Vladof_3:AttributePresentationDefinition_2') set GD_Shields.Battery.Battery5_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0') set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 Description Maliwan Shield Battery set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.Battery.Battery6_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0') set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 Description Torgue Shield Battery set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.Battery.Battery7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2') set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 BasePriority 10 set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 Description Hyperion Shieldw Battery set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Battery.Battery8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3') set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 Description Pangolin Shield Battety set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 BasePriority 10 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText set GD_Shields.Body.Body1_Tediore CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1') set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 BasePriority 10 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Tediore Shield Body set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Body.Body2_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 NoConstraintText set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 Description Bandit Shield Body set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.Body.Body3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0') set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 Description Vladof Shield Body set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 BasePriority 10 set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Body.Body4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2') set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 Description Dahl Shield Body set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 BasePriority 10 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Body.Body5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 NoConstraintText set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 Description Anshin Shield Body set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_2 BasePriority 10 set GD_Shields.Body.Body5_Maliwan CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 BasePriority 10 set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 Description Maliwan Shield Body set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_4 NoConstraintText set GD_Shields.Body.Body6_Torgue CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 Description Torgue Shield Body set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 BasePriority 10 set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Body.Body7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 BasePriority 10 set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 Description Hyperion Shield Body set GD_Artifacts.Body.Body_Stockpile:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Body.Body8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 Description Pangolin Shield Body set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.Capacitor.Capacitor1_Tediore CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 Description Tediore Shield Capacitor set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Capacitor.Capacitor2_Bandit CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 Description Bandit Shield Capacitor set GD_Shields.A_Item.Shield_Absorption_Aequitas:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Capacitor.Capacitor3_Vladof CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0') set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 Description Vladof Shield Capacitor set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.Capacitor.Capacitor4_Dahl CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 Description Dahl Shield Capacitor set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.Capacitor.Capacitor5_Anshin CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 Description Anshin Shield Capacitor set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Corrosive Resistance set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 BasePriority 10 set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Fire Resistance set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 NoConstraintText set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi:AttributePresentationDefinition_1 BasePriority 10 set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1') set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 BasePriority 10 set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 Description Maliwan Shield Capacitor - Shock Resistance set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1 NoConstraintText set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4:AttributePresentationDefinition_1') set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2') set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 Description Torgue Shield Capacitor - Explosive Resistance set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 NoConstraintText set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol:AttributePresentationDefinition_2 BasePriority 10 set GD_Shields.Capacitor.Capacitor7_Hyperion CustomPresentations (AttributePresentationDefinition'GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0') set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 NoConstraintText set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 BasePriority 10 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper:AttributePresentationDefinition_0 Description Hyperion Shield Capacitor set GD_Shields.Capacitor.Capacitor8_Pangolin CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 TextColor (R=210,G=105,B=30,A=255) set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 Description Pangolin Shield Capacitor set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 BasePriority 10 set GD_Shields.A_Item.Shield_Nova_Explosive:AttributePresentationDefinition_0 NoConstraintText set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-skill].<font color = "#FFFFFF"> set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_Toughness CustomPresentations () set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_2 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_3 CustomPresentations () set GD_Weap_Launchers.Body.L_Body_Vladof_4 CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CustomPresentations () set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CustomPresentations () set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Shock_Singularity CustomPresentations () set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Nova_Fire_Phoenix:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Nova_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.A_Item.Shield_Roid_LoveThumper CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4') set GD_Shields.Accessory.Accessory5_ChimeraLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_Chimera:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1 Description Releases a [incendiary]Fire[-incendiary] [skill]Nova[-skill] blast when depleted.<br>Must fully recharge between [skill]Novas[-skill].<br>When depleted, melee attacks deal bonus [skill]Roid Damage[-skill]. set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid_05_ThresherRaid:AttributePresentationDefinition_1') set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0') set GD_DefaultProfiles.IntroEchos.ID_SoldierIntroECHO:AttributePresentationDefinition_0 Description [skill]File type:[-skill] Dahl brig<br>[skill]Subject:[-skill] Interrogation of Staff Sergeant Axton<br>[skill]Unit designation:[-skill] DHL76386 set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_1340 CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Shields.A_Item.Shield_Absorption_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Absorption:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1 NoConstraintText +3,000% Damage<br>[funstat]+50% love<br>[funstat]<font color = "#DC4646">Would I lie to you?</font> set GD_Weap_Pistol.Name.Title.Title__Unique_Fibber CustomPresentations () set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Terramorphous CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0') set GD_Artifacts.Body.Body_Terramorphous:AttributePresentationDefinition_0 Description Adds [skill]health regeneration[-skill].<br>[funstat]<font color = "#DC4646">His blood could inspire... set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi CustomPresentations () set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations () set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations () set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CustomPresentations () set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CustomPresentations () set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary CustomPresentations () set GD_Artifacts.Body.Body_Afterburner CustomPresentations () set GD_Currency.A_Item.EridiumStick CustomPresentations () set GD_Currency.A_Item.EridiumBar CustomPresentations () set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO CustomPresentations (AttributePresentationDefinition'GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0') set GD_DefaultProfiles.IntroEchos.ID_AssassinIntroECHO:AttributePresentationDefinition_0 Description Memories of death<br>[funstat]An unsatisfying kill<br>[funstat]No challenge at all set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:AttributePresentationDefinition_0 Description <font color = "#DC4646"> = ''Hangin' around with you is no picnic.''</font><br>[funstat]<font color = "#00fac8">Curse of the Cackling Designer!</font> set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT WeaponCardPresentations () set GD_Shock.DamageType.DmgType_Shock_Impact WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact_ForceFlinch WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT WeaponCardPresentations () set GD_Explosive.DamageType.DmgType_Explosive_Impact WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT WeaponCardPresentations () set GD_Incendiary.DamageType.DmgType_Incendiary_Impact WeaponCardPresentations () set GD_Corrosive.DamageType.DmgType_Corrosive_Impact WeaponCardPresentations () set GD_Amp.DamageType.DmgType_Amp_Impact WeaponCardPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip CustomPresentations () set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean CustomPresentations () set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells CustomPresentations () set GD_Artifacts.Body.Body_Sheriff CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1') set GD_Artifacts.Body.Body_Sheriff:AttributePresentationDefinition_1 Description Take turns and play nice.<br><font color = "#FFFFFF">[funstat]Increases [skill]Fight for Your Life Time[-skill] and [skill]Max Health[-skill] by 15% for every player equipped with a [skill]Deputy's Badge[-skill]. set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare CustomPresentations (AttributePresentationDefinition'GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissile:AttributePresentationDefinition_4') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren:AttributePresentationDefinition_1 Description Increases [skill]Movement Speed[-skill] by [skill]45%[-skill] while [skill]Phaselock[-skill] is active.<br>[funstat]<font color = "#DC4646">''*giggles* I'm really good at this!''</font> set GD_Flax_Items.CandyParts.CandyPart_Damage CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Damage:AttributePresentationDefinition_0 Try only one<br>[funstat]and you'll feel tall.<br>[funstat]With greatest ease,<br>[funstat]your foes will fall. set GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0 Description Now run and gun<br>[funstat]fast as can be.<br>[funstat]I've had a piece<br>[funstat]you can't catch me set GD_Flax_Items.CandyParts.CandyPart_Haste CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Haste:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Melee CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0') set GD_Flax_Items.CandyParts.CandyPart_Melee:AttributePresentationDefinition_0 Description This tangy treat<br>[funstat]sure packs a punch.<br>[funstat]When it's all gone<br>[funstat]you've gained a bunch set GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0 Description You'll break your teeth<br>[funstat]but feel no pain.<br>[funstat]With every bite<br>[funstat]more life you'll gain<br>[funstat] set GD_Flax_Items.CandyParts.CandyPart_Rock CustomPresentations (AttributePresentationDefinition'GD_Flax_Items.CandyParts.CandyPart_Rock:AttributePresentationDefinition_0') set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations () set GD_Shields.A_Item.Shield_Booster CustomPresentations () set GD_HealthDrops.A_Item.ShieldBooster_Pickup CustomPresentations () set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Chimera CustomPresentations () set GD_Shields.A_Item.Shield_Chimera_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Impact CustomPresentations () set GD_Shields.A_Item.Shield_Impact_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut CustomPresentations () set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Corrosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Explosive CustomPresentations () set GD_Shields.A_Item.Shield_Spike_Fire CustomPresentations () set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary:AttributePresentationDefinition_8') set GD_Shields.A_Item.Shield_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Explosive CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary CustomPresentations () set GD_Shields.Accessory.Title_Absorption03_Aequitas CustomPresentations (AttributePresentationDefinition'GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0') set GD_Shields.Accessory.Accessory1_Spike_Shock CustomPresentations () set GD_Shields.Accessory.Accessory1_Spike_Fire CustomPresentations () set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 Description The second is better.<br><font color = "#FFFFFF">[funstat][skill]+10% duration[-skill] to [skill]Fight For Your Life[-skill] for every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the party.</font> set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary CustomPresentations (AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0') set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefinition_0 Description Win by a hare.<br><font color = "#FFFFFF">[funstat][skill]Movement speed reduced[-skill] while [skill]active[-skill].<br>[funstat][skill]Movement speed increased[-skill] when [skill]depleted[-skill]. set GD_Orchid_Artifacts.Body.Body_Blade CustomPresentations (AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2') set GD_Orchid_Artifacts.Body.Body_Blade:AttributePresentationDefinition_2 Description Every man for himself.<br><font color = "#FFFFFF">[funstat]</font><font color = "#00FAC8">Curse of the Sudden-er Death!</font><br><font color = "#FFFFFF">[funstat]Returns [skill]a portion of your health[-skill] after each [skill]kill[-skill].</font> set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0') set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder:AttributePresentationDefinition_0 Description Increases [skill]Action Skill Cooldown Rate[-skill] for the [skill]entire team[-skill].<br>[funstat]<font color = "#DC4646">''Please hold.'' set GD_GrenadeMods.Delivery.Delivery_SkyRocket CustomPresentations (AttributePresentationDefinition'GD_GrenadeMods.Delivery.Delivery_SkyRocket:AttributePresentationDefinition_0') set GD_GrenadeMods.Payload.Payload_Standard CustomPresentations () set GD_GrenadeMods.Payload.Payload_Mirv CustomPresentations () set GD_GrenadeMods.Payload.Payload_Singularity CustomPresentations () set GD_GrenadeMods.Payload.Payload_Transfusion CustomPresentations () set GD_GrenadeMods.Payload.Payload_BouncingBetty CustomPresentations () set GD_GrenadeMods.Payload.Payload_AreaEffect CustomPresentations () set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title CustomPresentations (AttributePresentationDefinition'GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8') set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText Double trouble.<br><font color = "#FFFFFF">[funstat]Deals [slag]Slag[-slag] and [shock]Shock[-shock] damage. set GD_Artifacts.Body.Body_Elemental CustomPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1 Description Using [skill]Deception[-skill] instantly restores [skill]10%[-skill] of your [skill]Max Health[-skill].<br>[funstat]<font color = "#DC4646">''I never die.''</font> set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter:AttributePresentationDefinition_1') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker:AttributePresentationDefinition_0 Description ''Never look at my fist.''<br><font color = "#FFFFFF">[funstat]Increases [skill]Movement Speed[-skill] by [skill]20%[-skill] while [skill]Gunzerking[-skill]. set GD_Artifacts.Body.Body_Stockpile CustomPresentations () set GD_Impact.DamageType.DmgType_VehicleCollision WeaponCardPresentations () set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy CustomPresentations (AttributePresentationDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:AttributePresentationDefinition_0') set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder CustomPresentations () set GD_GrenadeMods.Delivery.Delivery_NastySurprise CustomPresentations () set GD_Artifacts.Body.Body_Aggression CustomPresentations () set GD_Artifacts.Body.Body_Allegiance CustomPresentations () set GD_Artifacts.Body.Body_Opportunity CustomPresentations () set GD_Artifacts.Body.Body_Proficiency CustomPresentations () set GD_Artifacts.Body.Body_Protection CustomPresentations () set GD_Artifacts.Body.Body_Resistance CustomPresentations () set GD_Artifacts.Body.Body_Strength CustomPresentations () set GD_Artifacts.Body.Body_Tenacity CustomPresentations () set GD_Artifacts.Body.Body_VaultHunter CustomPresentations () set GD_Artifacts.Body.Body_Vitality CustomPresentations ()