## By FromDarkHell
## Turns BL2 Guns into weapons from the Hitman Games

## AMT Hardballer
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge PartName Silverballer
set GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8 NoConstraintText Sneaky Peaky
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Judge VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=280014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.0200000,A=1.000000),ExpressionGUID=(A=583504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=-539590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=280714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=683594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-569590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=590714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=393594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-289590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=2.520000,G=2.3200000,B=2.690000,A=2.525000),ExpressionGUID=(A=616455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=6.000000,G=2.000000,B=1.000000,A=3.000000),ExpressionGUID=(A=925058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=125058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=1.020000,G=1.020000,B=1.020000,A=1.000000),ExpressionGUID=(A=856539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=6.500000,A=1.000000),ExpressionGUID=(A=-8205018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.00000,B=0.000000,A=0.000000),ExpressionGUID=(A=179432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_EmissiveColor",ParameterValue=(R=3.500000,G=3.500000,B=69.000000,A=1.000000),ExpressionGUID=(A=-8274486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=9091998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.000000,G=14.000000,B=0.595200,A=0.493100),ExpressionGUID=(A=525540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=1.000000)),ExpressionGUID=(A=4369386622,B=1303200947,C=-1616405849,D=714558284)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Vladof

## Kazo TRG
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher PartName Kazo TRG
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText A murder of Crows.

## SP12 Shotgun - 8 Mag Size, High Reload, Low Recoil
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName SP12 Shotgun
set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText Don't Spas Out!
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 BehaviorProviderDefinition None

## The Absolver
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Absolver
set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Attack the Saints!
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

## Fugu Fish 
set GD_Weap_Pistol.Name.Title.Title__Unique_Law PartName Fugu Fish
set GD_Weap_Pistol.Name.Title.Title__Unique_Law:AttributePresentationDefinition_8 NoConstraintText<font color=> This gun <font color="#00FFEC">blows!
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law Rarity (BaseValueConstant=501.000000) 
set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName GD_Weap_Launchers.Barrel.L_Barrel_Alien
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1_Law GestaltModeSkeletalMeshName GD_Weap_Pistol.Accessory.Pistol_Accessory_None
set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law GestaltModeSkeletalMeshName GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny