## By FromDarkHell
## Replaces Legendaries/Uniques from BL2 with TPS Legendaries/Uniques(Chronological Order for BL2)

## Hornet/Blowfly
## Hornet Name
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet PartName Blowfly
## Hornet Red-Text
set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText  These flies!!!!
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet CustomFiringModeDefinition FiringModeDefinition 'FM_Rocket_Maliwan_TheHive'

## Tinderbox/Party Popper - Effect credit goes to MegaCyber151 - Add Name/Red-Text
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox PartName Party Popper
set GD_Weap_Pistol.Name.Title.Title__Unique_Tinderbox:AttributePresentationDefinition_8 NoConstraintText Happy birthday to meow.
## Firing Mode
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox CustomFiringModeDefinition GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper damagetypedefinition none
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverideInstanceDataName explosionoverride
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 20000.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper firingpatternlines ()
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0')))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 ProjectileDefinition GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 SpawnDirection DIRECTION_Random
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeMinSize 0.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeSize 1.000000
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild DamageTypeOverrideName DamageTypeOverride
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild DamageTypeOverrideContext (InstancedDataContextName="Owner",ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild ExplosionOverrideName none
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild ExplosionOverrideContext (InstancedDataContextName="Owner",ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild Damage (BaseValueConstant=0.000000,BaseValueAttribute=D_Attributes.Weapon.WeaponDamage,InitializationDefinition=GD_Balance_HealthAndDamage.HealthAndDamage.Init_ProjectileDamage,BaseValueScaleConstant=2.000000)
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild DamageRadius (BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild SpeedFormula (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild bRecieveWeaponFire True
set GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-25.0000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))

## Thunderball Fists/Hard Reboot
## TBF Name
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName Hard Reboot
## TBF Red-Text
set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText  Have you tried turning it off then back on again?
## TBF Firing Mode
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default.Name'

## KerBlaster/KerBoom
## KerBlaster Name
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster PartName KerBoom
## Kerblaster Red-Text
set GD_Weap_AssaultRifle.Name.Title_Torgue.Title_Legendary_KerBlaster:AttributePresentationDefinition_8 NoConstraintText  Torgue got smarter BOOM!

## Southern Shelf

## Harold /88 Fragnum - Credit to Aaron0000

## Harold Firing Mode
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet'

## Harold Weapon Card
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000)

## Harold Attribute Effects
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

## Harold Attribute Effects
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

## Harold Attribute Slot Upgrades
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True))

## Harold Name
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla PartName 88 Fragnum

## Harold Red-Text
set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText  It'll blow your head clean off.

## Gwen's Head/Gwen's Other Head
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead PartName Gwen's Other Head
set GD_Weap_Pistol.Name.Title.Title__Unique_GwensHead:AttributePresentationDefinition_8 NoConstraintText Gwen is kind of a strange girl.

## Hammerbuster/Hammerbuster II
## Hammerbuster II Name
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster PartName Hammer Buster II
## Hammerbuster II Red-Text
set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_Hammerbuster:AttributePresentationDefinition_8 NoConstraintText  My dad... scientist... you know the drill.

## Lyuda/Longnail
## Lyuda Part List WIP
##
## Lyuda Name
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila PartName Longnail
## Lyuda Red-Text
set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText  Nailed it!
## Lyuda Firing WIP

## Veruc/Major Tom
## Name
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc PartName Major Tom
## Red-Text
set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText  Destroy the martian spiders!

## Baby Maker/IVF
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker PartName IVF
set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText OMG! TWINS!

## Logan's Gun/T4s-R

set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun PartName T4s-R
set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText I politely request you do not T4s-R me, good sir.
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default.Name'
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

## Shotgun1340/Bullpup - Credit Aaron0000

set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 CustomFiringModeDefinition None

set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(AttributeSlotUpgrades(2)=(SlotName="AccuracyRegen",GradeIncrease=2,bActivateSlot=True))

set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName Bullpup

set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText One bad pup!

set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 BehaviorProviderDefinition None

set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion

set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG Parent Common_GunMaterials.Materials.Shotgun.Mati_TedioreEpic_SG

set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG VectorParameterValues ((ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.025000,G=0.025000,B=0.025000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.250000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.175000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.100000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.025000,G=0.025000,B=0.025000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)))

set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))

## Gub/Zim
## Name
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub PartName Zim
## Red Text
set GD_Weap_Pistol.Name.Title_Bandit.Title_Legendary_Gub:AttributePresentationDefinition_8 NoConstraintText  Would you like to know more?

## Gunerang/Shooterang
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang PartName Shooterang
## Red-Text
set GD_Weap_Pistol.Name.Title_Tediore.Title_Legendary_Gunerang:AttributePresentationDefinition_8 NoConstraintText You little ripper.

## Skullmasher/Skullmasher
## Skullmasher Redtext
set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText  A real head turner...turned to mush...ahahaha!
## Skullmasher Additions
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-15.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

## Madhous!/Boss Nova
## Madhous! Name
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse PartName Boss Nova
## Madhouse! Red-Text
set GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentationDefinition_8 NoConstraintText  BWAAAA BWAAAAA BWUUUMMMM!
## Madhous! Barrel
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse CustomFiringModeDefinition FiringModeDefinition 'FM_Rocket_Maliwan_Pyrophobia'
## Madhous! Magsize
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.09,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

## Bitch/Fatale

## Bitch Name
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch PartName Fatale
## Red-Text
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Stone-cold Killer

## Rubi/Vibra-Pulse
## Rubi Name
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi PartName Vibra-Pulse

## Rubi Firing
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi CustomFiringModeDefinition FiringModeDefinition 'GD_GrenadeMods.FiringModes.FiringModeDef_StormFront'

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=220,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=20,bActivateSlot=True)

## Rubi Red Text
set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText  Why not turn me on?

## Rubi Effects
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-25.0000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

# Rubi Element  #
set  GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

## BoneShredder/Meat Grinder
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder PartName Meat Grinder
set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8 NoConstraintText The lead rain falls!

## Flayer - Credit to Shadowevil1996

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition None

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True))

set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Flayer

set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText OMG, what's it doing to Sanchez?!

## Viral Marketer/Conference Call
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Viral Marketer
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Fwd: Fwd: Fwd: Lol check this out guys
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=56.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
## Volcano/Magma
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano PartName Magma
set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Liquid hot.
## DLC 
## Rex/LuckCannon - Credit to Aaron0000
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex CustomFiringModeDefinition FiringModeDefinition 'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra'

set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=25,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=50,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-12,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True))

set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Luck Cannon

set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText Better lucky than good!

set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex rarity (basevalueattribute=none)

set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex rarity (BaseValueConstant=5)

set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex Parent Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsLegendary

set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))

set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1685713219,B=1198583295,C=1500684677,D=295812567)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)))

set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.979407,G=0.979407,B=0.979407,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.789918,G=1.149612,B=2.337627,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.324428,G=0.563936,B=1.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.004839,G=0.151061,B=0.436448,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.007439,B=0.066296,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.486170,G=0.453939,B=0.453939,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=13.289639,G=12.016720,B=5.417824,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)))

## Greed / Cyber-Eagle - Credit to FabledSaiko
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades ((SlotName=WeaponFireRate,GradeIncrease=-3,bActivateSlot=true),(SlotName=WeaponReloadSpeed,GradeIncrease=-5,bActivateSlot=true),(SlotName=WeaponDamage,GradeIncrease=8,bActivateSlot=true),(SlotName=WeaponZoomFOV,GradeIncrease=2,bActivateSlot=true),(SlotName=WeaponAccuracyImpulse,GradeIncrease=100000,bActivateSlot=true),(SlotName=WeaponSpread,GradeIncrease=100000,bActivateSlot=true),(SlotName=AccuracyMax,GradeIncrease=100000,bActivateSlot=true),(SlotName=AccuracyMin,GradeIncrease=100000,bActivateSlot=true))
set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))