#The Xiphos. ____ ____ ____ ____ ____ _ _ | __ |__/ |___ |___ |___ |\/| |__] | \ |___ |___ |___ | | ## Execute this AFTER executing the Patch. If you don't you'll get the Gemstone colour (ew). ## Execute this AFTER executing the Patch. If you don't you'll get the Gemstone colour (ew). ## Execute this AFTER executing the Patch. If you don't you'll get the Gemstone colour (ew). ## Execute this AFTER executing the Patch. If you don't you'll get the Gemstone colour (ew). ## Execute this AFTER executing the Patch. If you don't you'll get the Gemstone colour (ew). #Changes: # Fires Ogre shots. # Amped Firerate. # Amped Damage. # No ammo consumption. # New Red Text. # No Burst. # Retarded Character Speed. # Uses the melee as if a blade is on it even if it's not ;) #Replaces the Veruc. Join my Discord!: https://discord.gg/3qxrXRY #If you gib it with an element, it'll do explosive and whatever element you chose. (It's kinda useful in shock(really good in slag)) #It's basically a dual element gun. Gibbed Slag Code: BL2(hwAAAACLVQCBJgM/BAGFamIgxLCLQQHDIYYIDBcY/v/zYvg=) Gibbed Shock Code: BL2(hwAAAAA1aQCBJgM/BAGFamIgxLCLQQHDIQYIDBcY/v/zYvg=) #Skin by Soze. He made it, I edited it (He thinks it's fugly) # Barrel set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc bUseWeaponMelee True set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=99.999999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=900000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=99999999999999999999999999999999999999999.999999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=9000000000000000000000000000000000000000.000000))) # FiringMode set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc CustomFiringModeDefinition FiringModeDefinition 'GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre' # Firerate, Damage, Burst Removal, and ammo consumption set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueConstant=0.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=12.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=1000000,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=1000000,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=10,bActivateSlot=True))) # RedText and Name. set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc PartName Xiphos set GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDefinition_8 NoConstraintText I'd rather be hated for who I am, than be loved for who I am not.